Add smooth turn and universe centered rotation
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@@ -36,6 +36,8 @@ class MoveCenterTabController : public QObject
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tempRotationChanged )
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Q_PROPERTY( int snapTurnAngle READ snapTurnAngle WRITE setSnapTurnAngle
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NOTIFY snapTurnAngleChanged )
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Q_PROPERTY( int smoothTurnRate READ smoothTurnRate WRITE setSmoothTurnRate
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NOTIFY smoothTurnRateChanged )
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Q_PROPERTY( bool adjustChaperone READ adjustChaperone WRITE
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setAdjustChaperone NOTIFY adjustChaperoneChanged )
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Q_PROPERTY( bool moveShortcutRight READ moveShortcutRight WRITE
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@@ -75,6 +77,9 @@ class MoveCenterTabController : public QObject
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setAllowExternalEdits NOTIFY allowExternalEditsChanged )
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Q_PROPERTY( bool oldStyleMotion READ oldStyleMotion WRITE setOldStyleMotion
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NOTIFY oldStyleMotionChanged )
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Q_PROPERTY(
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bool universeCenteredRotation READ universeCenteredRotation WRITE
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setUniverseCenteredRotation NOTIFY universeCenteredRotationChanged )
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private:
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OverlayController* parent;
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@@ -91,6 +96,7 @@ private:
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int m_oldRotation = 0;
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int m_tempRotation = 0;
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int m_snapTurnAngle = 4500;
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int m_smoothTurnRate = 100;
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bool m_adjustChaperone = true;
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bool m_moveShortcutRightPressed = false;
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bool m_moveShortcutLeftPressed = false;
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@@ -151,6 +157,7 @@ private:
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bool m_showLogMatricesButton = false;
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bool m_allowExternalEdits = false;
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bool m_oldStyleMotion = false;
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bool m_universeCenteredRotation = false;
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unsigned settingsUpdateCounter = 0;
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int m_hmdRotationStatsUpdateCounter = 0;
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unsigned m_dragComfortFrameSkipCounter = 0;
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@@ -190,6 +197,7 @@ public:
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int rotation() const;
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int tempRotation() const;
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int snapTurnAngle() const;
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int smoothTurnRate() const;
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bool adjustChaperone() const;
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bool moveShortcutRight() const;
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bool moveShortcutLeft() const;
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@@ -209,6 +217,7 @@ public:
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bool showLogMatricesButton() const;
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bool allowExternalEdits() const;
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bool oldStyleMotion() const;
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bool universeCenteredRotation() const;
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double getHmdYawTotal();
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void resetHmdYawTotal();
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void incomingSeatedReset();
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@@ -230,6 +239,8 @@ public:
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void resetOffsets( bool resetOffsetsJustPressed );
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void snapTurnLeft( bool snapTurnLeftJustPressed );
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void snapTurnRight( bool snapTurnRightJustPressed );
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void smoothTurnLeft( bool smoothTurnLeftActive );
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void smoothTurnRight( bool smoothTurnRightActive );
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void xAxisLockToggle( bool xAxisLockToggleJustPressed );
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void yAxisLockToggle( bool yAxisLockToggleJustPressed );
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void zAxisLockToggle( bool zAxisLockToggleJustPressed );
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@@ -245,6 +256,7 @@ public slots:
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void setRotation( int value, bool notify = true );
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void setTempRotation( int value, bool notify = true );
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void setSnapTurnAngle( int value, bool notify = true );
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void setSmoothTurnRate( int value, bool notify = true );
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void setAdjustChaperone( bool value, bool notify = true );
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void setMoveShortcutRight( bool value, bool notify = true );
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@@ -270,6 +282,7 @@ public slots:
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void setShowLogMatricesButton( bool value, bool notify = true );
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void setAllowExternalEdits( bool value, bool notify = true );
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void setOldStyleMotion( bool value, bool notify = true );
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void setUniverseCenteredRotation( bool value, bool notify = true );
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void shutdown();
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void reset();
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@@ -285,6 +298,7 @@ signals:
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void rotationChanged( int value );
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void tempRotationChanged( int value );
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void snapTurnAngleChanged( int value );
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void smoothTurnRateChanged( int value );
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void adjustChaperoneChanged( bool value );
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void moveShortcutRightChanged( bool value );
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void moveShortcutLeftChanged( bool value );
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@@ -304,6 +318,7 @@ signals:
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void showLogMatricesButtonChanged( bool value );
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void allowExternalEditsChanged( bool value );
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void oldStyleMotionChanged( bool value );
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void universeCenteredRotationChanged( bool value );
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};
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} // namespace advsettings
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