fixes keyboard positioning (#394)

This commit is contained in:
ykeara
2020-04-08 16:29:59 -05:00
committed by GitHub
parent bb30a7c041
commit c0d44812d6
2 changed files with 12 additions and 18 deletions
+11 -18
View File
@@ -1408,25 +1408,18 @@ void OverlayController::showKeyboard( QString existingText,
1024,
existingText.toStdString().c_str(),
userValue );
setKeyboardPos();
}
auto m_trackingUniverse = vr::VRCompositor()->GetTrackingSpace();
vr::EVROverlayError overlayerror;
// System Overlay Key
const auto systemOverlayKey = std::string( "system.systemui" );
vr::VROverlayHandle_t systemOverlayHandle;
overlayerror = vr::VROverlay()->FindOverlay( systemOverlayKey.c_str(),
&systemOverlayHandle );
if ( overlayerror != vr::VROverlayError_None )
{
return;
}
vr::HmdMatrix34_t overlayPos;
vr::VROverlay()->GetOverlayTransformAbsolute(
systemOverlayHandle, &m_trackingUniverse, &overlayPos );
overlayPos.m[1][3] = overlayPos.m[1][3] - 1.0f;
vr::VROverlay()->SetKeyboardTransformAbsolute( m_trackingUniverse,
&overlayPos );
void OverlayController::setKeyboardPos()
{
vr::HmdVector2_t emptyvec;
emptyvec.v[0] = 0;
emptyvec.v[1] = 0;
vr::HmdRect2_t empty;
empty.vTopLeft = emptyvec;
empty.vBottomRight = emptyvec;
vr::VROverlay()->SetKeyboardPositionForOverlay( m_ulOverlayHandle, empty );
}
void OverlayController::playActivationSound()