Qt6 (#669)
* update qt6 upgrade progress * add flawed addition for QRenderTarget and link needed libs * update to better logging format * move many assets and qml files into qrc * get rid of deprecation messages * remove additional deprecation notices * make Qt6 finally render on desktop with some progress on vr * initialize QRhi with QQuickRenderControl * use default values to stop SegFaults * fix compilation on windows * add windows files for aiding in running exe * fix formatting of testing qt.conf * first attempt on using textures instead of files in AudioTabController * Fix public/private access issue --------- Co-authored-by: RTUnreal <unreal@rtinf.net>
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if ($null -ne $env:_SAVED_PATH) {
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$env:PATH=$env:_SAVED_PATH;
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}
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$env:_SAVED_PATH=$env:PATH;
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$env:PATH+=";@NATIVE_QT_ROOT@\bin;@NATIVE_PROJECT_SOURCE_DIR@\third-party\openvr\bin\win64";
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export _SAVED_PATH="${_SAVED_PATH:-}"
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if [ ! -z "$_SAVED_PATH" ]; then
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export PATH="$_SAVED_PATH"
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fi
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export _SAVED_PATH="$PATH"
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export PATH="$PATH:$(echo "@NATIVE_QT_ROOT@"|sed -E 's/(\w):/\/\L\1/')/bin:$(echo "@PROJECT_SOURCE_DIR@"|sed -E 's/(\w):/\/\L\1/')/third-party/openvr/bin/win64"
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echo $_SAVED_PATH
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echo $PATH
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[Paths]
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Plugins=@QT_ROOT@\\plugins
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