* update qt6 upgrade progress

* add flawed addition for QRenderTarget and link needed libs

* update to better logging format

* move many assets and qml files into qrc

* get rid of deprecation messages

* remove additional deprecation notices

* make Qt6 finally render on desktop with some progress on vr

* initialize QRhi with QQuickRenderControl

* use default values to stop SegFaults

* fix compilation on windows

* add windows files for aiding in running exe

* fix formatting of testing qt.conf

* first attempt on using textures instead of files in AudioTabController

* Fix public/private access issue

---------

Co-authored-by: RTUnreal <unreal@rtinf.net>
This commit is contained in:
ykeara
2024-04-03 22:49:24 -05:00
committed by GitHub
co-authored by RTUnreal
parent 72e91e9116
commit ca0ec3e07d
109 changed files with 1558 additions and 9421 deletions
+7 -6
View File
@@ -3,7 +3,8 @@
#include <openvr.h>
#include <iostream>
#include <array>
#include <easylogging++.h>
#include <QtLogging>
#include <QtDebug>
namespace input
{
@@ -30,8 +31,8 @@ vr::InputDigitalActionData_t getDigitalActionData( DigitalAction& action )
if ( error != vr::EVRInputError::VRInputError_None )
{
LOG( ERROR ) << "Error getting IVRInput Digital Action Data for handle "
<< action.name() << ". SteamVR Error: " << error;
qCritical() << "Error getting IVRInput Digital Action Data for handle "
<< action.name() << ". SteamVR Error: " << error;
}
return handleData;
@@ -60,8 +61,8 @@ vr::InputAnalogActionData_t getAnalogActionData( AnalogAction& action )
if ( error != vr::EVRInputError::VRInputError_None )
{
LOG( ERROR ) << "Error getting IVRInput Digital Action Data for handle "
<< action.name() << ". SteamVR Error: " << error;
qCritical() << "Error getting IVRInput Digital Action Data for handle "
<< action.name() << ". SteamVR Error: " << error;
}
return handleData;
@@ -454,7 +455,7 @@ void SteamIVRInput::UpdateStates()
if ( error != vr::EVRInputError::VRInputError_None )
{
LOG( ERROR )
qCritical()
<< "Error during IVRInput action state update. OpenVR Error: "
<< error;
}