Qt6 (#669)
* update qt6 upgrade progress * add flawed addition for QRenderTarget and link needed libs * update to better logging format * move many assets and qml files into qrc * get rid of deprecation messages * remove additional deprecation notices * make Qt6 finally render on desktop with some progress on vr * initialize QRhi with QQuickRenderControl * use default values to stop SegFaults * fix compilation on windows * add windows files for aiding in running exe * fix formatting of testing qt.conf * first attempt on using textures instead of files in AudioTabController * Fix public/private access issue --------- Co-authored-by: RTUnreal <unreal@rtinf.net>
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@@ -3,7 +3,8 @@
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#include <openvr.h>
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#include <iostream>
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#include <array>
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#include <easylogging++.h>
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#include <QtLogging>
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#include <QtDebug>
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namespace input
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{
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@@ -30,8 +31,8 @@ vr::InputDigitalActionData_t getDigitalActionData( DigitalAction& action )
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if ( error != vr::EVRInputError::VRInputError_None )
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{
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LOG( ERROR ) << "Error getting IVRInput Digital Action Data for handle "
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<< action.name() << ". SteamVR Error: " << error;
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qCritical() << "Error getting IVRInput Digital Action Data for handle "
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<< action.name() << ". SteamVR Error: " << error;
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}
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return handleData;
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@@ -60,8 +61,8 @@ vr::InputAnalogActionData_t getAnalogActionData( AnalogAction& action )
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if ( error != vr::EVRInputError::VRInputError_None )
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{
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LOG( ERROR ) << "Error getting IVRInput Digital Action Data for handle "
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<< action.name() << ". SteamVR Error: " << error;
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qCritical() << "Error getting IVRInput Digital Action Data for handle "
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<< action.name() << ". SteamVR Error: " << error;
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}
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return handleData;
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@@ -454,7 +455,7 @@ void SteamIVRInput::UpdateStates()
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if ( error != vr::EVRInputError::VRInputError_None )
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{
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LOG( ERROR )
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qCritical()
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<< "Error during IVRInput action state update. OpenVR Error: "
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<< error;
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}
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