@@ -464,6 +464,12 @@ int MoveCenterTabController::smoothTurnRate() const
|
||||
settings::IntSetting::PLAYSPACE_smoothTurnRate );
|
||||
}
|
||||
|
||||
int MoveCenterTabController::frictionPercent() const
|
||||
{
|
||||
return settings::getSetting(
|
||||
settings::IntSetting::PLAYSPACE_frictionPercent );
|
||||
}
|
||||
|
||||
void MoveCenterTabController::setSmoothTurnRate( int value, bool notify )
|
||||
{
|
||||
settings::setSetting( settings::IntSetting::PLAYSPACE_smoothTurnRate,
|
||||
@@ -475,6 +481,17 @@ void MoveCenterTabController::setSmoothTurnRate( int value, bool notify )
|
||||
}
|
||||
}
|
||||
|
||||
void MoveCenterTabController::setFrictionPercent( int value, bool notify )
|
||||
{
|
||||
settings::setSetting( settings::IntSetting::PLAYSPACE_frictionPercent,
|
||||
value );
|
||||
|
||||
if ( notify )
|
||||
{
|
||||
emit frictionPercentChanged( value );
|
||||
}
|
||||
}
|
||||
|
||||
bool MoveCenterTabController::adjustChaperone() const
|
||||
{
|
||||
return settings::getSetting(
|
||||
@@ -1929,12 +1946,6 @@ void MoveCenterTabController::gravityToggleAction(
|
||||
|
||||
void MoveCenterTabController::gravityReverseAction( bool gravityReverseHeld )
|
||||
{
|
||||
// detect new press or new release
|
||||
if ( ( gravityReverseHeld && !m_gravityReversed )
|
||||
|| ( !gravityReverseHeld && m_gravityReversed ) )
|
||||
{
|
||||
setGravityStrength( gravityStrength() * -1.0f );
|
||||
}
|
||||
m_gravityReversed = gravityReverseHeld;
|
||||
}
|
||||
|
||||
@@ -2374,6 +2385,50 @@ void MoveCenterTabController::updateHandTurn(
|
||||
|
||||
void MoveCenterTabController::updateGravity()
|
||||
{
|
||||
float currentGravity = gravityStrength();
|
||||
if ( m_gravityReversed )
|
||||
{
|
||||
currentGravity *= -1.0f;
|
||||
}
|
||||
double secondsSinceLastGravityUpdate
|
||||
= std::chrono::duration<double>( std::chrono::steady_clock::now()
|
||||
- m_lastGravityUpdateTimePoint )
|
||||
.count();
|
||||
|
||||
// apply friction
|
||||
if ( frictionPercent() > 0 )
|
||||
{
|
||||
// if we have friction and all velocity components are less than
|
||||
// halt speed, we stop.
|
||||
if ( abs( m_velocity[0] ) < k_frictionHalt_mps
|
||||
&& abs( m_velocity[1] ) < k_frictionHalt_mps
|
||||
&& abs( m_velocity[2] ) < k_frictionHalt_mps )
|
||||
{
|
||||
m_velocity[0] = 0.0;
|
||||
m_velocity[1] = 0.0;
|
||||
m_velocity[2] = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// frictionPercent() * 10 is scaler such that at 90fps we
|
||||
// reduce from terminal velocity (50m/s) to about 1mm/s in 1
|
||||
// second using 100% friction. This is an arbitrary scaler,
|
||||
// but doing a more accurate job would require a performance
|
||||
// hit of the math pow() function to an arbitrary exponent.
|
||||
double frictionVelocityMultiplier
|
||||
= ( 100.0
|
||||
- ( static_cast<double>( frictionPercent() * 10 )
|
||||
* secondsSinceLastGravityUpdate ) )
|
||||
/ 100.0;
|
||||
frictionVelocityMultiplier
|
||||
= std::clamp( frictionVelocityMultiplier, 0.0, 1.0 );
|
||||
|
||||
m_velocity[0] *= frictionVelocityMultiplier;
|
||||
m_velocity[1] *= frictionVelocityMultiplier;
|
||||
m_velocity[2] *= frictionVelocityMultiplier;
|
||||
}
|
||||
}
|
||||
|
||||
// prevent velocity underflow
|
||||
if ( std::isnan( m_velocity[0] ) )
|
||||
{
|
||||
@@ -2405,23 +2460,18 @@ void MoveCenterTabController::updateGravity()
|
||||
m_velocity[2] = 0.0;
|
||||
}
|
||||
|
||||
double secondsSinceLastGravityUpdate
|
||||
= std::chrono::duration<double>( std::chrono::steady_clock::now()
|
||||
- m_lastGravityUpdateTimePoint )
|
||||
.count();
|
||||
|
||||
// are we falling?
|
||||
// note: up is negative y
|
||||
// note: set to always fall if gravity reversed (strength < 0)
|
||||
if ( ( m_offsetY < m_gravityFloor ) || ( gravityStrength() < 0 ) )
|
||||
// note: set to always fall if gravity reversed (currentGravity < 0)
|
||||
if ( ( m_offsetY < m_gravityFloor ) || ( currentGravity < 0 ) )
|
||||
{
|
||||
// check if we're about to land
|
||||
// note: we don't land if gravity is reversed (strength < 0)
|
||||
// note: we don't land if gravity is reversed (currentGravity < 0)
|
||||
if ( ( m_offsetY
|
||||
+ static_cast<float>( m_velocity[1]
|
||||
* secondsSinceLastGravityUpdate )
|
||||
>= m_gravityFloor )
|
||||
&& gravityStrength() >= 0 )
|
||||
&& currentGravity >= 0 )
|
||||
{
|
||||
// get ratio of how much from y velocity applied to overcome y
|
||||
// offset and get down to ground.
|
||||
@@ -2462,7 +2512,7 @@ void MoveCenterTabController::updateGravity()
|
||||
// accelerate downward velocity for the next update
|
||||
// note: downward is positive y
|
||||
m_velocity[1] = m_velocity[1]
|
||||
+ ( static_cast<double>( gravityStrength() )
|
||||
+ ( static_cast<double>( currentGravity )
|
||||
* secondsSinceLastGravityUpdate );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -17,6 +17,9 @@ constexpr double k_radiansToCentidegrees = 18000.0 / M_PI;
|
||||
constexpr double k_quaternionInvalidValue = -1000.0;
|
||||
constexpr double k_quaternionUnderIsInvalidValueThreshold = -900.0;
|
||||
constexpr double k_terminalVelocity_mps = 50.0;
|
||||
// k_frictionHalt_mps must be sufficiently small to allow a single tick of
|
||||
// gravity through
|
||||
constexpr double k_frictionHalt_mps = 0.0000001;
|
||||
// give the max offset a buffer to avoid crossing when traveling at astronomical
|
||||
// velocities
|
||||
constexpr double k_maxOpenvrWorkingSetOffest = 39900.0;
|
||||
@@ -53,6 +56,8 @@ class MoveCenterTabController : public QObject
|
||||
NOTIFY snapTurnAngleChanged )
|
||||
Q_PROPERTY( int smoothTurnRate READ smoothTurnRate WRITE setSmoothTurnRate
|
||||
NOTIFY smoothTurnRateChanged )
|
||||
Q_PROPERTY( int frictionPercent READ frictionPercent WRITE
|
||||
setFrictionPercent NOTIFY frictionPercentChanged )
|
||||
Q_PROPERTY( bool adjustChaperone READ adjustChaperone WRITE
|
||||
setAdjustChaperone NOTIFY adjustChaperoneChanged )
|
||||
Q_PROPERTY( bool moveShortcutRight READ moveShortcutRight WRITE
|
||||
@@ -214,6 +219,7 @@ public:
|
||||
int tempRotation() const;
|
||||
int snapTurnAngle() const;
|
||||
int smoothTurnRate() const;
|
||||
int frictionPercent() const;
|
||||
bool adjustChaperone() const;
|
||||
bool moveShortcutRight() const;
|
||||
bool moveShortcutLeft() const;
|
||||
@@ -285,6 +291,7 @@ public slots:
|
||||
void setTempRotation( int value, bool notify = true );
|
||||
void setSnapTurnAngle( int value, bool notify = true );
|
||||
void setSmoothTurnRate( int value, bool notify = true );
|
||||
void setFrictionPercent( int value, bool notify = true );
|
||||
|
||||
void setAdjustChaperone( bool value, bool notify = true );
|
||||
void setMoveShortcutRight( bool value, bool notify = true );
|
||||
@@ -336,6 +343,7 @@ signals:
|
||||
void tempRotationChanged( int value );
|
||||
void snapTurnAngleChanged( int value );
|
||||
void smoothTurnRateChanged( int value );
|
||||
void frictionPercentChanged( int value );
|
||||
void adjustChaperoneChanged( bool value );
|
||||
void moveShortcutRightChanged( bool value );
|
||||
void moveShortcutLeftChanged( bool value );
|
||||
|
||||
Reference in New Issue
Block a user