CenterMarker Rotation Fix + Misc (#458)
* add native chaperone option * refactored overlaywrapper error handling * added reset all settings * added reset all settings option * clarified driver bounds language * fixed naming schema of turn settings * fixed qml issue * marked errors in settings * fixed rotation of center marker and cleaned up * ci test * removed debugging code * fixed comment * fixed rotation.... made messy * fixed crash when centermarker new was on at launch * added settings to scroll view * fixed some initialization issues w/ center marker and some race conditions * updated Documentation to be more correct/concise about openGL rendering Information issue 457 * changed default behaviour of chaperone bounds to be un-checked to be consistant w/ other settings (default is unchecked) * cleaned up code around centermarker overlay * removed unused variables, changed scope of some existing * code naming cleanup * more rename * updated Version strings for 5.1.1 release * updated string to be more concise
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@@ -510,9 +510,11 @@ Full build instructions can be found [here](docs/building_for_linux.md).
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# Common Issues:
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- **Issue:** Upon clicking ADV-Settings icon no page shows up.
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- **Cause:** related to multiple GPU systems (and specifically nvidia), and ALVR
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- **Solution:** go to Nvidia Control Panel -> manage 3D settings -> add Advanced Settings, and force the vr gpu for it.
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- **Cause:** related to multiple GPU systems Displaying OpenGL on low power GPU first (IGPU's primarily) [some programs such as alvr may also cause this issue]
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- **Solution for Nvidia GPU's:** go to Nvidia Control Panel -> manage 3D settings -> Program Settings -> add Advanced Settings, and change `OpenGL Rendering GPU` to the GPU your VR is connected to.
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- **Solution for Windows (1803+):** go to Settings -> System -> Display -> Select `Classic App` and Browse for `AdvancedSettings.exe` -> Click Options -> Select High Performance
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- **Issue:** Snap back when using motion controls with WMR headset
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- **Cause:** WMR boundary off, or set up for standing only.
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