deal with rotated playspace while moving
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@@ -32,9 +32,7 @@ private:
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int m_rotation = 0;
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bool m_adjustChaperone = true;
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bool m_moveActive = false;
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float m_lastControllerX = 0.0f;
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float m_lastControllerY = 0.0f;
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float m_lastControllerZ = 0.0f;
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float m_lastControllerPosition[3];
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unsigned settingsUpdateCounter = 0;
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