Complete GUI overhaul (from Qt Widgets to Qt Quick Controls 2)
Added chaperone profiles Added separate supersampling sliders for applications/compositor Added asynchronous reprojection on/off switch Merged in Microphone Control Overlay Added Push-to-Talk profiles Updated to OpenVR 1.0.3 Requires at least SteamVR beta 1477423729.
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/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.6
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import QtQuick.Templates 2.0 as T
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import QtQuick.Controls.Material 2.0
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import QtQuick.Controls.Material.impl 2.0
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T.SpinBox {
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id: control
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implicitWidth: Math.max(background ? background.implicitWidth : 0,
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contentItem.implicitWidth +
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(up.indicator ? up.indicator.implicitWidth : 0) +
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(down.indicator ? down.indicator.implicitWidth : 0))
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implicitHeight: Math.max(contentItem.implicitHeight + topPadding + bottomPadding,
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background ? background.implicitHeight : 0,
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up.indicator ? up.indicator.implicitHeight : 0,
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down.indicator ? down.indicator.implicitHeight : 0)
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baselineOffset: contentItem.y + contentItem.baselineOffset
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spacing: 6
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topPadding: 8
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bottomPadding: 16
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leftPadding: (control.mirrored ? (up.indicator ? up.indicator.width : 0) : (down.indicator ? down.indicator.width : 0))
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rightPadding: (control.mirrored ? (down.indicator ? down.indicator.width : 0) : (up.indicator ? up.indicator.width : 0))
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//! [validator]
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validator: IntValidator {
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locale: control.locale.name
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bottom: Math.min(control.from, control.to)
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top: Math.max(control.from, control.to)
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}
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//! [validator]
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//! [contentItem]
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contentItem: TextInput {
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text: control.textFromValue(control.value, control.locale)
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font: control.font
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color: control.Material.primaryTextColor
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selectionColor: control.Material.textSelectionColor
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selectedTextColor: control.Material.primaryTextColor
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horizontalAlignment: Qt.AlignHCenter
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verticalAlignment: Qt.AlignVCenter
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cursorDelegate: Rectangle {
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id: cursor
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color: control.Material.accentColor
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width: 2
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visible: control.activeFocus && contentItem.selectionStart === contentItem.selectionEnd
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Connections {
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target: contentItem
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onCursorPositionChanged: {
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// keep a moving cursor visible
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cursor.opacity = 1
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timer.restart()
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}
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}
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Timer {
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id: timer
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running: control.activeFocus
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repeat: true
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interval: Qt.styleHints.cursorFlashTime
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onTriggered: cursor.opacity = !cursor.opacity ? 1 : 0
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// force the cursor visible when gaining focus
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onRunningChanged: cursor.opacity = 1
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}
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}
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readOnly: !control.editable
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validator: control.validator
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inputMethodHints: Qt.ImhFormattedNumbersOnly
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}
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//! [contentItem]
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//! [up.indicator]
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up.indicator: PaddedRectangle {
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x: control.mirrored ? 0 : parent.width - width
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implicitWidth: 48
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implicitHeight: 48
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height: parent.height
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width: height
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padding: control.spacing
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radius: 3
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color: Qt.tint(Qt.tint(control.Material.buttonColor,
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control.activeFocus ? control.Material.buttonHoverColor : "transparent"),
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control.up.pressed ? control.Material.buttonPressColor: "transparent")
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Rectangle {
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x: (parent.width - width) / 2
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y: (parent.height - height) / 2
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width: Math.min(parent.width / 3, parent.width / 3)
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height: 2
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color: enabled ? control.Material.primaryTextColor : control.Material.spinBoxDisabledIconColor
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}
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Rectangle {
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x: (parent.width - width) / 2
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y: (parent.height - height) / 2
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width: 2
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height: Math.min(parent.width / 3, parent.width / 3)
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color: enabled ? control.Material.primaryTextColor : control.Material.spinBoxDisabledIconColor
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}
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}
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//! [up.indicator]
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//! [down.indicator]
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down.indicator: PaddedRectangle {
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x: control.mirrored ? parent.width - width : 0
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implicitWidth: 48
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implicitHeight: 48
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height: parent.height
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width: height
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padding: control.spacing
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radius: 3
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color: Qt.tint(Qt.tint(control.Material.buttonColor,
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control.activeFocus ? control.Material.buttonHoverColor : "transparent"),
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control.down.pressed ? control.Material.buttonPressColor : "transparent")
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Rectangle {
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x: (parent.width - width) / 2
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y: (parent.height - height) / 2
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width: parent.width / 3
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height: 2
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color: enabled ? control.Material.primaryTextColor : control.Material.spinBoxDisabledIconColor
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}
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}
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//! [down.indicator]
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//! [background]
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background: Item {
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implicitWidth: 192
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implicitHeight: 48
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Rectangle {
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x: parent.width / 2 - width / 2
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y: parent.y + parent.height - height - control.bottomPadding / 2
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width: control.availableWidth
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height: control.activeFocus ? 2 : 1
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color: control.activeFocus ? control.Material.accentColor : control.Material.hintTextColor
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}
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}
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//! [background]
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}
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