Complete GUI overhaul (from Qt Widgets to Qt Quick Controls 2)
Added chaperone profiles Added separate supersampling sliders for applications/compositor Added asynchronous reprojection on/off switch Merged in Microphone Control Overlay Added Push-to-Talk profiles Updated to OpenVR 1.0.3 Requires at least SteamVR beta 1477423729.
This commit is contained in:
@@ -0,0 +1,217 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2015 The Qt Company Ltd.
|
||||
** Contact: http://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the Qt Graphical Effects module.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** You may use this file under the terms of the BSD license as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
||||
** contributors may be used to endorse or promote products derived
|
||||
** from this software without specific prior written permission.
|
||||
**
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
import QtQuick 2.0
|
||||
import QtGraphicalEffects.private 1.0
|
||||
|
||||
/*!
|
||||
\qmltype Displace
|
||||
\inqmlmodule QtGraphicalEffects
|
||||
\since QtGraphicalEffects 1.0
|
||||
\inherits QtQuick2::Item
|
||||
\ingroup qtgraphicaleffects-distortion
|
||||
\brief Moves the pixels of the source item according to the given
|
||||
displacement map.
|
||||
|
||||
\table
|
||||
\header
|
||||
\li Source
|
||||
\li DisplacementSource
|
||||
\li Effect applied
|
||||
\row
|
||||
\li \image Original_bug.png
|
||||
\li \image Displace_map.png
|
||||
\li \image Displace_bug.png
|
||||
\endtable
|
||||
|
||||
\section1 Example
|
||||
|
||||
The following example shows how to apply the effect.
|
||||
\snippet Displace-example.qml example
|
||||
|
||||
*/
|
||||
Item {
|
||||
id: rootItem
|
||||
|
||||
/*!
|
||||
This property defines the source item for the pixels that are going to
|
||||
be displaced according to the data from
|
||||
\l{Displace::displacementSource}{displacementSource}.
|
||||
|
||||
\note It is not supported to let the effect include itself, for
|
||||
instance by setting source to the effect's parent.
|
||||
*/
|
||||
property variant source
|
||||
|
||||
/*!
|
||||
This property defines the item that is going to be used as the
|
||||
displacement map. The displacementSource item gets rendered into the
|
||||
intermediate pixel buffer. The red and green component values from the
|
||||
result determine the displacement of the pixels from the source item.
|
||||
|
||||
The format for the displacement map is similar to the tangent space
|
||||
normal maps, which can be created with most 3D-modeling tools. Many
|
||||
image processing tools include the support for generating normal maps.
|
||||
Alternatively, the displacement map for this effect can also be a QML
|
||||
element which is colored appropriately. Like any QML element, it can be
|
||||
animated. It is recommended that the size of the diplacement map matches
|
||||
the size of the \l{Displace::source}{source}.
|
||||
|
||||
The displace data is interpreted in the RGBA format. For every pixel:
|
||||
the red channel stores the x-axis displacement, and the green channel
|
||||
stores the y-axis displacement. Blue and alpha channels are ignored for
|
||||
this effect.
|
||||
|
||||
Assuming that red channel value 1.0 is fully red (0.0 having no red at
|
||||
all), this effect considers pixel component value 0.5 to cause no
|
||||
displacement at all. Values above 0.5 shift pixels to the left, values
|
||||
below 0.5 do the shift to the right. In a similar way, green channel
|
||||
values above 0.5 displace the pixels upwards, and values below 0.5 shift
|
||||
the pixels downwards. The actual amount of displacement in pixels
|
||||
depends on the \l displacement property.
|
||||
|
||||
*/
|
||||
property variant displacementSource
|
||||
|
||||
/*!
|
||||
This property defines the scale for the displacement. The bigger scale,
|
||||
the bigger the displacement of the pixels. The value set to 0.0 causes
|
||||
no displacement.
|
||||
|
||||
The value ranges from -1.0 (inverted maximum shift, according to
|
||||
displacementSource) to 1.0 (maximum shift, according to
|
||||
displacementSource). By default, the property is set to \c 0.0 (no
|
||||
displacement).
|
||||
|
||||
\table
|
||||
\header
|
||||
\li Output examples with different displacement values
|
||||
\li
|
||||
\li
|
||||
\row
|
||||
\li \image Displace_displacement1.png
|
||||
\li \image Displace_displacement2.png
|
||||
\li \image Displace_displacement3.png
|
||||
\row
|
||||
\li \b { displacement: -0.2 }
|
||||
\li \b { displacement: 0.0 }
|
||||
\li \b { displacement: 0.2 }
|
||||
\endtable
|
||||
|
||||
*/
|
||||
property real displacement: 0.0
|
||||
|
||||
/*!
|
||||
This property allows the effect output pixels to be cached in order to
|
||||
improve the rendering performance.
|
||||
|
||||
Every time the source or effect properties are changed, the pixels in
|
||||
the cache must be updated. Memory consumption is increased, because an
|
||||
extra buffer of memory is required for storing the effect output.
|
||||
|
||||
It is recommended to disable the cache when the source or the effect
|
||||
properties are animated.
|
||||
|
||||
By default, the property is set to \c false.
|
||||
|
||||
*/
|
||||
property bool cached: false
|
||||
|
||||
SourceProxy {
|
||||
id: sourceProxy
|
||||
input: rootItem.source
|
||||
}
|
||||
|
||||
SourceProxy {
|
||||
id: displacementSourceProxy
|
||||
input: rootItem.displacementSource
|
||||
}
|
||||
|
||||
ShaderEffectSource {
|
||||
id: cacheItem
|
||||
anchors.fill: parent
|
||||
visible: rootItem.cached
|
||||
smooth: true
|
||||
sourceItem: shaderItem
|
||||
live: true
|
||||
hideSource: visible
|
||||
}
|
||||
|
||||
ShaderEffect {
|
||||
id: shaderItem
|
||||
property variant source: sourceProxy.output
|
||||
property variant displacementSource: displacementSourceProxy.output
|
||||
property real displacement: rootItem.displacement
|
||||
property real xPixel: 1.0/width
|
||||
property real yPixel: 1.0/height
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
fragmentShader: "
|
||||
varying highp vec2 qt_TexCoord0;
|
||||
uniform highp float qt_Opacity;
|
||||
uniform lowp sampler2D source;
|
||||
uniform lowp sampler2D displacementSource;
|
||||
uniform highp float displacement;
|
||||
uniform highp float xPixel;
|
||||
uniform highp float yPixel;
|
||||
|
||||
highp float linearstep(highp float e0, highp float e1, highp float x) {
|
||||
return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
void main() {
|
||||
lowp vec4 offset = texture2D(displacementSource, qt_TexCoord0);
|
||||
offset.xy -= vec2(0.5, 0.5);
|
||||
offset.xy = offset.xy * step(vec2(1.0/256.0), abs(offset.xy));
|
||||
highp vec2 tx = qt_TexCoord0 + (vec2(-offset.x, offset.y) * displacement);
|
||||
|
||||
lowp float e1 = linearstep(0.0, xPixel, tx.x);
|
||||
lowp float e2 = linearstep(0.0, yPixel, tx.y);
|
||||
lowp float e3 = 1.0 - linearstep(1.0, 1.0 + xPixel, tx.x);
|
||||
lowp float e4 = 1.0 - linearstep(1.0, 1.0 + yPixel, tx.y);
|
||||
|
||||
lowp vec4 sample = texture2D(source, tx);
|
||||
sample.rgb *= e1 * e2 * e3 * e4;
|
||||
gl_FragColor = sample * qt_Opacity * offset.a;
|
||||
}
|
||||
"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user