Register the manifest when Steam already lists the app key

Steam writes every VR app the user owns into its generated
steamapps.vrmanifest, installed or not. Whoever owns OVRAS on Steam
therefore always has steam.overlay.1009850 registered, as a steam:// URL
without a working directory, and --force-install-manifest failed with
"Could not find working directory of already installed application:
VRApplicationError_PropertyNotSet" (found on the Steam Frame).

Such an entry has no manifest file to remove, so OVRAS now leaves it
alone and adds its own manifest. Whether SteamVR accepts a second
manifest for the key, and which entry it then uses, is not documented:
logApplicationEntry() logs what SteamVR reports for the key after
installing, so a test on the Frame shows it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-07 23:25:57 +02:00
co-authored by Claude Opus 5.5
parent 317db6831d
commit ec82b5fead
4 changed files with 112 additions and 0 deletions
+20
View File
@@ -214,6 +214,26 @@
1.6 MB (was 3.0 MB, the old library was 5.4 MB).
- **Not tested yet:** on the Frame (T1).
### Finding: app key already registered by Steam (2026-10-07)
- **Third try of T1** (by hand on the Frame, with the two fixes above): `VR_Init` works, as
`Utility` (vrserver.txt: "New Connect message … (VRApplication_Utility)"; SteamVR did
**not** refuse Utility this time, unlike with the template). Then: "Manifest Previously
Installed", "Could not find working directory of already installed application:
VRApplicationError_PropertyNotSet".
- **Cause:** Steam's generated `steamapps.vrmanifest` lists every owned VR app, including
OVRAS (`steam.overlay.1009850`, launch via `steam://` URL), although the Steam version is
uninstalled. Not a leftover of the uninstallation; it can't be removed permanently.
- **Next:** design DESIGN.md section 2a (approved 2026-10-07).
- **Implementation (`setup.cpp`, `setup.h`):** as designed: key without working directory →
nothing removed, `AddApplicationManifest` directly (error name on refusal);
`logApplicationEntry()` after "Manifest reinstalled." logs source, launch type, working
directory, binary, URL and auto-launch for the key.
- **Result:** cross build and package succeed, `Qt_6_PRIVATE_API` without `QVulkan*`: 0.
- **Not tested yet:** on the Frame. The log decides: `AppKeyAlreadyExists` or Steam's entry
(`steam://` URL) → own app key needed (option 2); our working directory and binary →
enough.
### Test checklist on the Frame (step 5)
Deploy: `build_scripts/steamframe/deploy-to-frame.sh <user>@<frame>` (SteamVR running).