diff --git a/Readme.md b/Readme.md
index b922dd5..90902a1 100644
--- a/Readme.md
+++ b/Readme.md
@@ -126,11 +126,8 @@ If you want to try latest and greatest unreleased features, you can download lat
- **Profile**: Allows to apply/define/delete supersampling profiles that save supersampling and reprojection settings.
- **Application Supersampling**: Supersampling setting for OpenVR applications/games. Application supersampling [now behaves linearly](https://steamcommunity.com/games/250820/announcements/detail/1256913672017664045) where 2.0 means twice the number of pixel.
-- **Compositor Render Target Multiplier**: Supersampling setting for the OpenVR compositor (Requires restart). Compositor supersampling still behaves the old way where 2.0 means four-times the number of pixel.
-- **Enable Advanced Supersample Filtering**: Einable/disable image filtering on supersampled renderings.
-- **Allow Asynchronous Reprojection**: Enable/disable asynchronous reprojection.
-- **Allow Interleaved Reprojection**: Enable/disable interleaved reprojection.
-- **Enable Always-on Reprojection**: Enable/disable forced reprojection.
+ - **Note**: Manual Override for Super-Sampling must be checked in the SteamVR/OpenVR settings menu.
+- **Enable Motion Smoothing**: Enables Motion Smoothing, and disables asynchronous reprojection.
- **Restart SteamVR**: Restart SteamVR (May crash the Steam overlay when SteamVR Home is running when you restart. Therefore I advice that you close SteamVR Home before restarting).
diff --git a/docs/screenshots/SteamVRPage.png b/docs/screenshots/SteamVRPage.png
index 9e4e2d8..53b18c6 100644
Binary files a/docs/screenshots/SteamVRPage.png and b/docs/screenshots/SteamVRPage.png differ
diff --git a/src/res/qml/SteamVRPage.qml b/src/res/qml/SteamVRPage.qml
index 77abb3d..0f297c1 100644
--- a/src/res/qml/SteamVRPage.qml
+++ b/src/res/qml/SteamVRPage.qml
@@ -249,7 +249,7 @@ MyStackViewPage {
MyToggleButton {
id: steamvrMotionSmoothingToggle
- text: "Motion Smoothing"
+ text: "Enable Motion Smoothing"
onCheckedChanged: {
SteamVRTabController.setMotionSmoothing(this.checked, false)
}
@@ -257,13 +257,6 @@ MyStackViewPage {
Item { Layout.fillHeight: true; Layout.fillWidth: true}
- MyText {
- Layout.fillWidth: true
- horizontalAlignment: Text.AlignRight
- text: "* Requires Restart"
- font.pointSize: 18
- }
-
RowLayout {
Layout.fillWidth: true
diff --git a/src/tabcontrollers/SteamVRTabController.cpp b/src/tabcontrollers/SteamVRTabController.cpp
index 8427a7e..67065bf 100644
--- a/src/tabcontrollers/SteamVRTabController.cpp
+++ b/src/tabcontrollers/SteamVRTabController.cpp
@@ -2,38 +2,9 @@
#include
#include "../overlaycontroller.h"
-namespace vr
-{
-// this was removed from openvr_api.h in 1.0.8
-static const char* const k_pch_SteamVR_RenderTargetMultiplier_Float
- = "renderTargetMultiplier";
-
-// This was removed when updating from an unknown version to OpenVR
-// version 1.1.3. This should probably be removed along with any features
-// connected to it. Valve probably removed it for a reason.
-static const char* const k_pch_SteamVR_AllowAsyncReprojection_Bool
- = "allowAsyncReprojection";
-static const char* const k_pch_SteamVR_AllowReprojection_Bool
- = "allowInterleavedReprojection";
-static const char* const k_pch_SteamVR_ForceReprojection_Bool
- = "forceReprojection";
-} // namespace vr
-
// application namespace
namespace advsettings
{
-// openvr's github repo hasn't been updated yet to reflect changes in beta
-// 1477423729.
-// static const char* vrsettings_steamvr_allowAsyncReprojection =
-// "allowAsyncReprojection"; static const char*
-// vrsettings_steamvr_allowInterleavedReprojection =
-// "allowInterleavedReprojection";
-
-// static const char* vrsettings_steamvr_supersampleScale = "supersampleScale";
-// static const char* vrsettings_steamvr_allowSupersampleFiltering =
-// "allowSupersampleFiltering"; static const char*
-// vrsettings_compositor_category = "compositor";
-
void SteamVRTabController::initStage1()
{
initMotionSmoothing();