5.4.0 Raw Restriction Setting, Apply Offsets (#577)
* Crash Recovery Defaults to Off, add option to use space drag w/ uncalibrated playspace * increment version 5.3.3 * Feat/apply offsets binding (#576) * add apply offsets steamvr input * add new binding to Readme Co-authored-by: TheMrGong <gongora656@gmail.com> * increment version 5.4.0 * added LH Console Interface class, WIP TX/RX list via lh console * switch over to property based dongle information * add ovr system wrapper * add use of parameter to avoid warning as error * openXR fix, and Change Display State of Chaperone Disabled * update text * format files * clang 9.0.0 format * add documentation update * remove windows header include * remove filesystem header * fix uncal motion switching issue Co-authored-by: TheMrGong <gongora656@gmail.com>
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@@ -127,6 +127,7 @@ SteamIVRInput::SteamIVRInput()
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m_gravityReverse( action_keys::gravityReverse ),
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m_heightToggle( action_keys::heightToggle ),
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m_resetOffsets( action_keys::resetOffsets ),
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m_applyOffsets( action_keys::applyOffsets ),
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m_snapTurnLeft( action_keys::snapTurnLeft ),
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m_snapTurnRight( action_keys::snapTurnRight ),
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m_smoothTurnLeft( action_keys::smoothTurnLeft ),
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@@ -277,6 +278,11 @@ bool SteamIVRInput::resetOffsets()
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return isDigitalActionActivatedOnce( m_resetOffsets );
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}
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bool SteamIVRInput::applyOffsets()
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{
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return isDigitalActionActivatedOnce( m_applyOffsets );
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}
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bool SteamIVRInput::snapTurnLeft()
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{
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return isDigitalActionActivatedOnce( m_snapTurnLeft );
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