5.4.0 Raw Restriction Setting, Apply Offsets (#577)

* Crash Recovery Defaults to Off, add option to use space drag w/ uncalibrated playspace

* increment version 5.3.3

* Feat/apply offsets binding (#576)

* add apply offsets steamvr input

* add new binding to Readme

Co-authored-by: TheMrGong <gongora656@gmail.com>

* increment version 5.4.0

* added LH Console Interface class, WIP TX/RX list via lh console

* switch over to property based dongle information

* add ovr system wrapper

* add use of parameter to avoid warning as error

* openXR fix, and Change Display State of Chaperone Disabled

* update text

* format files

* clang 9.0.0 format

* add documentation update

* remove windows header include

* remove filesystem header

* fix uncal motion switching issue

Co-authored-by: TheMrGong <gongora656@gmail.com>
This commit is contained in:
ykeara
2022-02-23 16:06:03 -06:00
committed by GitHub
co-authored by TheMrGong
parent 522ba46ac6
commit eea713429d
24 changed files with 992 additions and 14 deletions
+6
View File
@@ -127,6 +127,7 @@ SteamIVRInput::SteamIVRInput()
m_gravityReverse( action_keys::gravityReverse ),
m_heightToggle( action_keys::heightToggle ),
m_resetOffsets( action_keys::resetOffsets ),
m_applyOffsets( action_keys::applyOffsets ),
m_snapTurnLeft( action_keys::snapTurnLeft ),
m_snapTurnRight( action_keys::snapTurnRight ),
m_smoothTurnLeft( action_keys::smoothTurnLeft ),
@@ -277,6 +278,11 @@ bool SteamIVRInput::resetOffsets()
return isDigitalActionActivatedOnce( m_resetOffsets );
}
bool SteamIVRInput::applyOffsets()
{
return isDigitalActionActivatedOnce( m_applyOffsets );
}
bool SteamIVRInput::snapTurnLeft()
{
return isDigitalActionActivatedOnce( m_snapTurnLeft );