WMR default binding, Toggle Chaperone Action, frame timing graph, prox sensor back-end (#182)

* perf graph overlay/checkbox added

* added toggle Chaperone action

* toggle chaperone non-functional

* fixed chaperone toggle action const to once

* Added Proximity Sensor Action back-end, not implemented via logic Until fixed by valve

* added default WMR controller profile

* formated

* formated steamvrtabcontroller.h

* fixed un-intended change
This commit is contained in:
ykeara
2019-04-27 17:47:46 -05:00
committed by GitHub
parent bf5ccd69ca
commit ef67888405
12 changed files with 268 additions and 4 deletions
@@ -39,6 +39,9 @@ class SteamVRTabController : public QObject
bool allowSupersampleOverride READ allowSupersampleOverride WRITE
setAllowSupersampleOverride NOTIFY allowSupersampleOverrideChanged )
Q_PROPERTY( bool performanceGraph READ performanceGraph WRITE
setPerformanceGraph NOTIFY performanceGraphChanged )
private:
OverlayController* parent;
QQuickWindow* widget;
@@ -47,6 +50,7 @@ private:
bool m_motionSmoothing = true;
bool m_allowSupersampleFiltering = true;
bool m_allowSupersampleOverride = false;
bool m_performanceGraphToggle = false;
void initMotionSmoothing();
void initSupersampleOverride();
@@ -65,6 +69,7 @@ public:
bool motionSmoothing() const;
bool allowSupersampleFiltering() const;
bool allowSupersampleOverride() const;
bool performanceGraph() const;
void reloadSteamVRProfiles();
void saveSteamVRProfiles();
@@ -77,6 +82,7 @@ public slots:
void setMotionSmoothing( bool value, bool notify = true );
void setAllowSupersampleFiltering( bool value, bool notify = true );
void setAllowSupersampleOverride( bool value, bool notify = true );
void setPerformanceGraph( bool value, bool notify = true );
void addSteamVRProfile( QString name,
bool includeSupersampling,
@@ -93,6 +99,7 @@ signals:
void motionSmoothingChanged( bool value );
void allowSupersampleFilteringChanged( bool value );
void allowSupersampleOverrideChanged( bool value );
void performanceGraphChanged( bool value );
void steamVRProfilesUpdated();
void steamVRProfileAdded();