Reimplemented sound effects.
Added chaperone proximity warnings. Other bugfixes and improvements.
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#pragma once
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#include <memory>
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#include <mutex>
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#include <openvr.h>
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namespace utils {
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class ChaperoneUtils {
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private:
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std::recursive_mutex _mutex;
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uint32_t _quadsCount = 0;
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std::unique_ptr<vr::HmdVector3_t> _corners;
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bool _chaperoneWellFormed = true;
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float _getDistanceToChaperone(const vr::HmdVector3_t& point, vr::HmdVector3_t* projectedPoint);
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public:
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uint32_t quadsCount() const noexcept { return _quadsCount; }
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bool isChaperoneWellFormed() const noexcept { return _chaperoneWellFormed; }
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std::recursive_mutex& mutex() noexcept { return _mutex; }
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void loadChaperoneData();
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float getDistanceToChaperone(const vr::HmdVector3_t& point, vr::HmdVector3_t* projectedPoint = nullptr, bool doLock = false) {
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if (doLock) {
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std::lock_guard<std::recursive_mutex> lock(_mutex);
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return _getDistanceToChaperone(point, projectedPoint);
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} else {
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return _getDistanceToChaperone(point, projectedPoint);
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}
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}
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};
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} // end namespace utils
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