diff --git a/src/overlaycontroller.cpp b/src/overlaycontroller.cpp index f4ded03..a85891f 100644 --- a/src/overlaycontroller.cpp +++ b/src/overlaycontroller.cpp @@ -301,8 +301,8 @@ void OverlayController::OnRenderRequest() { void OverlayController::renderOverlay() { if (!desktopMode) { - // skip rendering if the overlay isn't visible - if (!vr::VROverlay() || !vr::VROverlay()->IsOverlayVisible(m_ulOverlayHandle) && !vr::VROverlay()->IsOverlayVisible(m_ulOverlayThumbnailHandle)) + // skip rendering if the overlay isn't visible + if (!vr::VROverlay() || (!vr::VROverlay()->IsOverlayVisible(m_ulOverlayHandle) && !vr::VROverlay()->IsOverlayVisible(m_ulOverlayThumbnailHandle))) return; m_pRenderControl->polishItems(); m_pRenderControl->sync(); diff --git a/src/overlaycontroller.h b/src/overlaycontroller.h index 257d0db..f47a4a9 100644 --- a/src/overlaycontroller.h +++ b/src/overlaycontroller.h @@ -64,7 +64,7 @@ private: bool dashboardVisible = false; QPoint m_ptLastMouse; - Qt::MouseButtons m_lastMouseButtons = 0; + Qt::MouseButtons m_lastMouseButtons = 0; bool desktopMode; bool noSound; @@ -112,7 +112,7 @@ public: void AddOffsetToCollisionBounds(float offset[3], bool commit = true); void RotateCollisionBounds(float angle, bool commit = true); // around y axis - bool isDesktopMode() { return desktopMode; }; + bool isDesktopMode() { return desktopMode; }; utils::ChaperoneUtils& chaperoneUtils() noexcept { return m_chaperoneUtils; }