Fix possible startup issue on WMR (#160)
* Add more checks for zero quads count for WMR * Delay initial zeroOffsets() to init stage2 * Re-add OpenVR 1.3.22 libraries
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# OpenVR Samples: CMake build guide.
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## Support
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| Configuration | 32 | 64 |
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| ----------------------- |:---------:|----------:|
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| GNU/Linux (gcc 4.8+) | OK | OK |
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| Windows (msvc 12) | OK | OK |
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| OSX (clang) | ~ | ~ |
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## Dependencies
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* Qt 5.x
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* GLEW 1.11+
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* SDL2
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* OpenVR
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The only general external dependency is Qt5.<br/>
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On GNU/Linux, you will need GLEW 1.11 (available on most package manager).<br/>
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On Windows x64, you will need the SDL2 runtime library.
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## Build
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**Important:**<br/>
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*you might need to specify Qt5 cmake module path manually when generating the cache for the first time using the __CMAKE_PREFIX_PATH__ macro (see examples below).*
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We will use the command-line on Unix and [Git Bash](https://git-for-windows.github.io/) on Windows.
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First, move from the repository root to the samples directory to create a build directory:
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```
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cd samples
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mkdir build; cd build
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```
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Then, depending on your system:
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### Unix
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Generate the CMake cache using Makefile:
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```
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cmake .. -G Makefile -DCMAKE_PREFIX_PATH=/opt/Qt/5.6/gcc_64/lib/cmake -DCMAKE_BUILD_TYPE=Release
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```
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To build type:
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```
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make -j4
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```
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### Windows
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Generate the CMake cache using MSVC 12 for x64:
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```
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cmake .. -G "Visual Studio 12 2013 Win64" -DCMAKE_PREFIX_PATH=C:/Qt/5.6/msvc2013_64/lib/cmake
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```
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Alternatively, you can force the compilation on x86 architectures by using the **PLATFORM** property (*be sure to use the right generator and Qt binaries*):
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```
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cmake .. -G "Visual Studio 12 2013" -DCMAKE_PREFIX_PATH=C:/Qt/5.6/msvc2013/lib/cmake -DPLATFORM=32
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```
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To build, simply type:
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```
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cmake --build . --target all --config Release
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```
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*Note : using CMake, the build configuration type (ie. Debug, Release) is set at Build Time with MSVC and at Cache Generation Time with Makefile.*
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OpenVR SDK
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---
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OpenVR is an API and runtime that allows access to VR hardware from multiple
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vendors without requiring that applications have specific knowledge of the
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hardware they are targeting. This repository is an SDK that contains the API
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and samples. The runtime is under SteamVR in Tools on Steam.
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### Documentation
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Documentation for the API is available on the [Github Wiki](https://github.com/ValveSoftware/openvr/wiki/API-Documentation)
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More information on OpenVR and SteamVR can be found on http://steamvr.com
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