Commit Graph
11 Commits
Author SHA1 Message Date
ykeara 3c5cab72e5 Chaperone Tab Update (#101)
* added actions for haptics

* Haptic WIP #1 crash on haptic event

* haptics rough implemented

* fixed action names and prox sensor work-around

* added workaround to catch-all in begineer chaperone switch

* added idle work-around to alarm warning

* changed visibility slider values to reflect new API limits

* added disable chaperone

* added display Logic

* fixed visibility slider display and some saving fade distance when chaperone disabled

* fixed warnings not always working (hopefully) centralized action/input keys into ivrinput.h

* default bindings for HMD's

* chaperone input re-factor

* refactored ivrinput class

* fixed naming errors commented out prox testing

* formatting removed commented code

* format

* fixed compiler warnings

* updated documentation

* Reduced reload chaperone calls

* adjusted haptics for chaperone bounds warnings
2019-03-15 15:19:23 -05:00
Kung-vr 40b283e313 Add bindable axis lock actions 2019-03-07 17:19:17 +09:00
Kung-vr 3792488372 Merge branch 'master' into alpha-kung 2019-03-03 00:27:35 +09:00
Kung-vr 53d5431da7 Add actions and placeholder functions to movecentertab 2019-03-02 23:54:27 +09:00
Vitaly 28cf033bec Add PushToTalk action 2019-02-16 15:11:32 +01:00
Kung-vr 55e0915fc4 Add motion page, comfort mode, rename "room" to "space" 2019-02-10 23:55:48 +09:00
Kung-vr 31696863be Replace magic numbers, fix bindings localization
Replace magic numbers with constants and centralize settings update counters. Rename actions manifest localization from "en" to "en_US" (Thanks Ykeara)
2019-01-30 15:11:11 +09:00
Kung-vr 1d058dffcf Terminolgy Change: "Playspace" -> "Room"
Valve's official terminology are "Room Setup" and "Tracking Universe". Changed our usage of "Playspace" to "Room" for clarity with the upcoming Room-Turn feature and existing Room-Drag feature when compared to nomenclature for other tools that exits out there.

Also slight clean up in readability of movecentertab's action functions.
2019-01-29 01:11:47 +09:00
Kung-vr 775aaa7cd0 Support new steamvr input for playspace rotate and move 2019-01-28 02:45:29 +09:00
Vasily 667711246e Add media key bindings, update docs
All bindings are disabled by default. This is to prevent confusing
behaviour from users who do not know about the new bindings. Forcing
users to manually set up their bindings will also enable them to play
around with the SteamVR bindings interface, which allows for much more
versatile binding options that our current offerings.

All actions are curently in main action set. If the selection of
bindings was greatly expanded it could be beneficial to encapsulate the
options more. The current code is more intended as a proof of concept
until our full binding needs have been uncovered.

The processInputBindings function should probably also be split into
several functions of related bindings, as the amount of bindings grows.
2019-01-21 21:19:28 +01:00
Vasily 1585322c9d Move action manifest files to src/package_files
Putting them in the new directory makes the automatically get included
for deployment.

legacy_actions.json was not a good name for the file, since it actually
contained default bindings for Vive controllers. vive_defaults.json
better explains what it is.
2019-01-19 16:42:03 +01:00