Commit Graph
2 Commits
Author SHA1 Message Date
Matthias JanetschekandClaude Opus 5.5 423ea57db7 Add a Steam Frame build option; no chaperone commit at start; timer-based tick
- CMake option OVRAS_STEAM_FRAME. It is evaluated only in
  src/utils/platform_capabilities.h, which turns it into named capability
  constants and platform defaults.
- Where the chaperone can't be committed (Steam Frame: it shifts the play
  area), MoveCenterTabController no longer commits the working copy at start-up
  or when applying reset data, and doesn't create the init autosave profile.
  Skips are logged once.
- In "vsync disabled" mode the pump timer now runs directly at the custom tick
  rate instead of firing every 1 ms and counting. The Frame defaults to this
  mode at 11 ms (~90 Hz).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:35:46 +02:00
Matthias JanetschekandClaude Opus 5.5 266a2f9ce9 Fix the Linux build of the qt6 branch, compile QML to bytecode only
- Remove Core5Compat (unused, not part of the Steam Frame's system Qt).
- Request GuiPrivate explicitly (required since Qt 6.10 for QRhi); temporary
  until rendering moves to public API.
- Compile QML to bytecode only: C++ generated from QML uses private Qt API
  that only matches the exact Qt version it was built with.
- Pick the OpenVR library per architecture (linux64, linuxarm64, win64) for
  linking and for the copy next to the binary; RPATH $ORIGIN.
- Link libXtst, needed by input_sender_X11.cpp.
- Include d3d11.h and handle QRhi::D3D11 only on Windows.
- Replace leftover easylogging LOG(INFO) calls with qInfo().

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:29:53 +02:00