Commit Graph
102 Commits
Author SHA1 Message Date
ykearaandTheMrGong eea713429d 5.4.0 Raw Restriction Setting, Apply Offsets (#577)
* Crash Recovery Defaults to Off, add option to use space drag w/ uncalibrated playspace

* increment version 5.3.3

* Feat/apply offsets binding (#576)

* add apply offsets steamvr input

* add new binding to Readme

Co-authored-by: TheMrGong <gongora656@gmail.com>

* increment version 5.4.0

* added LH Console Interface class, WIP TX/RX list via lh console

* switch over to property based dongle information

* add ovr system wrapper

* add use of parameter to avoid warning as error

* openXR fix, and Change Display State of Chaperone Disabled

* update text

* format files

* clang 9.0.0 format

* add documentation update

* remove windows header include

* remove filesystem header

* fix uncal motion switching issue

Co-authored-by: TheMrGong <gongora656@gmail.com>
2022-02-23 16:06:03 -06:00
Vasily Utkin 5a7fe687d8 Remove warnings-as-errors by default
Compiling C++ on various different platforms with as many out of tree
dependencies as we have is volatile at best.
In order to prevent a third party warning from ruining the build for
people who don't care about third party warnings, we remove
warnings-as-errors by default.
They are still enabled by default on CI.
2021-01-01 23:28:19 +01:00
Chelsea Jaggiandykeara 12344a86bc Introduce 'View ratchetting', cleanup/improve vestibular motion (#510)
* vestibular motion cleanup

* Fix environment jumping when autoturn is enabled

* Restrict vestibular motion to forward movement

* Revert "vestibular motion cleanup"

This reverts commit 3d6b293ad2d6a0df41756c67f7e80c4b2be8b6fd.

* Experimental: dynamic redirection. very subtle effect

* formatting...

* swap centidegrees for millidegrees

* Experimental: introduce view ratchetting

* more cleanup

* Revert "Experimental: dynamic redirection. very subtle effect"

This reverts commit d6c8e5cdedf1b11013f25340c2e9be64ec1359b8.

* vestibular motion cleanup

* view ratchetting settings

* cleanup and formatting

* Resolve drift, improve accuracy of vestibular motion/autoturn

* updated UI first pass

* UI first pass

* Hide Unset Errors After encountering one

* fix synch issue add ratchet box

* moved view ratchet ui to own file

* minor format changes to fit

* fixed REALLY 3% minimum

* fixed vestib motion default

Co-authored-by: ykeara <ykeara1@gmail.com>
2020-09-08 14:19:50 -07:00
Vasily 3857c2ac2f Refactor update rates of tab controllers
Previous way of controlling when controllers were run was split among
the different controllers, meaning that third parties would require
knowledge of internal state of controllers in order to be on the same
update schedule as them.

This refactor moves the logic into a seperate class.

Additionally, it also stops the use of the `adjustUpdateRate` function
on all tab controllers, since it broke the prime-number-ability of
less collisions.
2020-06-06 20:53:34 +02:00
Vasily 4757756d32 Refactor alarm system and replace notification method
The old OpenVR overlays did not function for unknown reasons, and it was
not possible to get them to work.

With this a white overlay with ALARM ACTIVATED will be shown for 3 seconds.
It's not pretty, but it effectively communicates that an alarm has been
activated.

This fixes
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/issues/417
2020-06-05 20:52:13 +02:00
ykearaandVasily a803ffaeac Center Marker/ Chaperone Refactor/ IVROverlay/IVRSettings wrappers PT 1/? (#438)
* changed click noises to internal sounds

* udpated to ovr 1.11.11

* in prog added prototypes

* began wrapper for IVRSettings

* added getters for chaperone colors

* added setters for chaperone color

* fixed type conversion issue

* fixed linking issue, added additional settings chaperone page

* adjusted chaperone page qml

* added color chaperone UI

* refactor in prog

* updated ivrsettings wrapper, refactor in prog

* refactor in prog

* collision bound style add

* refactor

* cleaned up error logging

* fixed fade distance remember bug

* fixed sounds

* fixed brightness opacity bug setting to 0 when 0

* fixed sounds

* added wrapper for removing keys

* refactored reset

* added chaperone Styles to UI

* added chaperone floor always on

* fixed copy/paste error

* adjsuted ui chaperone color slider

* started adding chaperone floor marker

* fixeed naming error overlay

* finalized chaperone Ideas, added chaperone markers

* began ivroverlay wrapper

* center marker fully implemented

* added function prototypes for new settings

* added setting, and updated ui for New Center Marker Overlay

* adjsuted sound effect volume and formatting for chaperonecolorbox

* adjusted volume back

* fixed various issues aroudn new overlay

* removed artifact comment

* cleaned up settings wrapper

* cleaned up chaperone tab controller for namespace changes

* removed ide comment issue

* cleanup overlay wrapper

* cleaned up tab/space changed file name

* renamed files

* fixed include statements

* updated namespace in chaperonetabcontroller

* fixed tab/space issues

* re-activated boundbasisheight

* fixed bulgarian case

* changed chaperone warnings to only work in roomscale

* fix capitilization

* fixed tracking universe update

* direct text input change for brightness

* qml fixes

* fixed qml format issues

* fixed sound issue w/ sliders

* fixed super truely

* Add SDL libraries to CircleCI

* Remove -tidy from circleCI config

* flushed out error messages in overlaywrapper

* removed hungarian notation

* added get/set string to ovrsettings wrapper

* misc cleanup

* add reset orientation btn and new center marker to chaperone

* ui adjustments

* changed alarm audio

* adjusted sound effect volume slightly lower

* updated for 5.1.0 release

Co-authored-by: Vasily <vautkin@teknik.io>
2020-05-13 15:11:20 -05:00
Vasily f138e46ceb Add O3 flag to linker call for GCC 2020-04-12 00:52:31 +02:00
Vasily 799bc7d429 Add O3 to gcc linker
It is unknown if gcc uses the O3 optimization levels passed to the
compilation of individual cpp files, or if it needs O3 passed to the
linker as well.

The hash of the final binaries are different, thus O3 is passed to the
linker.
2020-04-12 00:52:31 +02:00
Vasily 8a315abb55 Disable LTO on Travis CI and change clang binary to clang++
Travis clang does not have the LLVMgold plugin installed.
Disabling LTO is easier than installing the plugin since the CI doesn't
create any artifacts anyway.
2020-04-12 00:52:31 +02:00
Vasily fa166b20d4 Add logging of Linux compiler version
Mainly for CI and third party logs.
2020-04-12 00:52:31 +02:00
Vasily 28b09e78f5 Update Linux compiler selection with linker
Qmake attempts to invoke the linker with the default `g++` binary even
when we changed the binary. This will compile error when using LTO.

For clang:
```
/usr/bin/ld.gold: error: /usr/lib/llvm-3.8/bin/../lib/LLVMgold.so: could
not load plugin library: /usr/lib/llvm-3.8/bin/../lib/LLVMgold.so:
cannot open shared object file: No such file or directory
```

For GCC:
```
lto1: fatal error: bytecode stream generated with LTO version 6.0
instead of the expected 4.1
```
2020-04-12 00:52:31 +02:00
Vasily f0e05bde25 Add link time optimization to clang/gcc builds
Using `-flto` on clang without using the gold linker produces the error:
```main.o: file not recognized: File format not recognized```
https://github.com/android/ndk/issues/242

`gold` seems to be faster than `ld`, and decently tested even in 2010:
https://stackoverflow.com/questions/3476093/replacing-ld-with-gold-any-experience

Qmake will still append `-Wl,-O1` even though higher optimization levels
are used. Removing this in order to keep the compile command as short as
possible, and to reduce weird issues down the line. Ref topic:
https://stackoverflow.com/questions/53384988/why-qmake-passes-wl-o1-to-gcc-when-linking-and-will-it-harm-lto
2020-04-12 00:52:31 +02:00
1ae740463c Implement Auto-turn and Redirected Walking
Initial implementation of Auto-Turn

Auto-turn leverages Space Turn automatically whenever you reach a configured distance from your chaperone boundary. Turn direction is in order of precedence:

1. Away from a corner where you're already touching one wall. This is to avoid being turned to face a wall, which we pretty much never want. If 'use corner angle' is enabled, it'll turn the angle of the corner, otherwise it'll turn the angle of your headset to the wall you encountered.
2. In whichever direction will start you unwinding your cord. If your rotations is greater than 'cord detangling rotations' and your angle to the wall is less than 'min detangling angle' it'll turn you such that the thing you're walking towards is directly along a wall, in the direction which will begin unwinding your cord.
3. In the closest angle to the wall. This too will put whatever you're walking towards directly along a wall, so you can walk the maximum distance to it. 
- If Smooth turn is checked, it'll turn at a constant (configurable) rate until the world is aligned with the new angle, otherwise it'll snap to the new direction instantly. 
- Activation distance is the distance from your chaperone at which auto-turn starts, and deactivation distance is the minimum distance (+ the activation distance) at which it'll be able to be activated again, to avoid turning twice at once.


Redirected walking tries to gently guide you away from your playspace boundaries by tweaking the world's angle at smaller increments than your brain is capable of noticing. While most playspaces won't be big enough to allow this to give you a true 'infinite walk' experience, it can give the perception of your playspace being ever so slightly bigger by making you walk in a slight arc in real life while walking forward in VR.
- Redirected walking is independent from Auto-turn and can be activated on its own. At both the 'slight' and 'imperceptable' radii, the turning speed is incredibly minimal. When walking along one wall of your chaperone to another, you should notice the far corner of your playspace (relative to the world) drifting ever so slightly away from you. In normal circumstances at the lowest settings this shouldn't be noticable. 


Co-authored-by: feilen <feilen1000@gmail.com>

* Initial implementation of Infinite Walk

* Code cleanup and abstraction, use nearest corner instead of nearest wall to determine turn direction

* Run clang-format

* Turn relative to the last wall if we run into adjacent walls, otherwise turn at easiest angle

* Limit maximum turns (just refuse to turn for now), only turn on shared corners if going the same direction

* Improve same-corner

* get rid of LastDirectionLeft

* WIP: cord untangling hint

* Try to automatically untangle cord, don't rotate if we encounter a wall behind us

* Incorrect offset for walls

* optimize if hmd inactive

* Cleanup/clarify angles

* (probably?) solve rare segfault

* Adjust the defaults and fix a bug with blocking reverse turns

* Implement smooth turn, fix a bug with shared-corners that would cause it to turn the wrong way

* actually really fix shared corner bug

vect[i + 1 % vect.size()] was somehow evaluating to vect[i + (1 %
vect.size())]

* Move configurables for autoturn to .h to make clearer what's configurable

* WIP: true redirected walking

* First pass optimization/cleanup

* Second pass cleanup/optimize

* Missing clang-format

* Somewhat ugly: Optionally turn the exact angle of the corner when using shared corner turns

* added rotation tab controller in progress

* cleaned up chaperone controller/ finished settings/rotationtab

* did first 4 settings qml, and main qml setup

* initial working build, not all settings UI done

* merging master into redirected walking. (#387)

* Update OVR to 1.10.30 (#379)

* updated to ovr 1.10.30

* fixed updated showoverlaykeyboard call

* fixed keyboard location

* Updated Manifest (#380)

* updated to ovr 1.10.30

* fixed updated showoverlaykeyboard call

* fixed keyboard location

* removed un-necessary matrix, updated app key and manifest

* fixed formatting

* Fix push to mute icon not being used when PTM enabled

* added touch default bindings (#385)

travis CI down/broken?

Co-authored-by: Vasily <vautkin@teknik.io>

* added action, and additional settings

* fixed various bugs added turn speed and mode

* fixed conversion error for turn speed

* added redirected walking options

* formatting

* formatting fixing

* removed old comments

* changed logs to debug and some wording changes

* changed UI layout

* added space turn to rotation page

* added icon, fixed autoturn to autoTurn, fixed conversion to be in qml vs set

* Update src/res/qml/RootPage.qml

yep XD

Co-Authored-By: Kung-vr <38249782+Kung-vr@users.noreply.github.com>

* reverted build changes

* removed un-needed app image build commands

* Cleanup some functions, avoid an extra chaperone check.

* Make redirected walking and autoturn independently enable-able

Co-authored-by: Feilen <feilen1000@gmail.com>
Co-authored-by: Vasily <vautkin@teknik.io>
Co-authored-by: Kung-vr <38249782+Kung-vr@users.noreply.github.com>
2020-04-08 18:57:53 -07:00
Vasily bb30a7c041 Add framework for implementing Linux AudioManager
Source outputs must all be moved to new default source.
Reference topic
https://askubuntu.com/a/72076

* Adds microphone controls on Linux via PulseAudio (PA) for several
points in
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/issues/43.

It can not be overstated how unsuited the public AudioManager API is for
using the PA API.

It can also not be overstated how undocumented and horrible the PA API
is. The PA way of doing audio is very unlike the Windows way of doing
audio, which the AudioManager is heavily influenced by.

Since I don't have a Linux machine I have not been able to personally
test this. https://github.com/feilen/ has graciously helped with
testing.

PulseAudio is very undocumented and not very widely used for what we
need outside of official utilities. As such there's most likely a better
way of doing things than I've done.
Additional information can be found at
https://github.com/username223/pulseaudio-device-changing.

The "complex" PA API is asynchronous. Since our current AudioManager is
running synchronously and would not work asynchronously (functions are
expected to return valid data on function return) it is necessary to
massage the PA API until it runs synchronously.

This is done with a general workflow of

1. Register a callback function (`pa_context_get_source_info_list()`,
        for example).
2. Run the PA loop through `customPulseLoop()`. This will trigger
any registered callbacks. Sometimes a `void*` is passed through the
callback that can be used for custom data. `successCallback()` uses
this to set the success variable.
3. Run the callback function and do required work.
4. Return to original function, do work or return values.

It is not possible to run a `customPulseLoop()` inside of an already
running loop (inside a callback), as this will lead to a PA assert
error on runtime.
2020-04-08 22:44:12 +02:00
Vasily af572ee0b7 Move AudioManager into audiomanager folder 2020-01-18 00:17:28 +01:00
Vasily 7be55a2199 Move remaining PttController items into AudioTabController 2020-01-16 00:09:09 +01:00
Vasily 0bc77b2fd0 Completely remove features related to Desktop Overlay
As of SteamVR 1.10.1 the overlay width feature has been implemented by
Valve in the standard settings.
OpenVR features related to overlay translation have been removed and the
main reason for including them (multi monitor setups) have been solved
by Valve giving each screen an individual overlay.
2020-01-16 00:09:09 +01:00
Vasily 491671937a Remove warning C4242 from MSVC
Qt 5.14.0 introduces a new `qfloat16.h` file that spams this error, with
no way of ignoring it on MSVC.
2020-01-15 14:01:47 +01:00
Vasily e71bc7b1b3 Add settings object API
Documentation is in `docs/specs/Settings-Object-API.md`.
2020-01-08 21:18:45 +01:00
Vasily c2dff4c863 Move internal settings headers into /internal/ dir
The additional headers are not intended to be public. To reinforce that
it is a bad idea to include these they are put into the /internal/
directory.
2019-12-10 08:28:41 +01:00
Vasily c8a0e41bfe Remove features related to desktop overlay translation
The feature was killed by Valve and is not likely to come back.
2019-12-10 08:28:41 +01:00
Vasily 724bc51a15 Fix indentation in resources.pri 2019-12-10 08:28:41 +01:00
Vasily c1690056cc Add settings API and specification
The details of the API are in the `/docs/specsSettings-API.md` file.

The enums do not list all available settings, more are to be added as
the settings API replaces inline QSettings calls.
2019-12-03 08:26:10 +01:00
ykeara 2bddedf372 4.0.0 release (desktop overlay adjustment removal, bindings tab/button change, documentation update) (#315)
* removed desktop overlay tab moved width to steamvrtab

* added binding page launch button

* changed binding page button location

* removed binding page and associated resources

* clarified functionality via text update to desktop width box

* updated version string

* changed string to release

* updated photos

* updated ivrscreenshot

* updated documentation

* removed old qml references

* added missing actions to documentation

* hid audio profiles
2019-11-10 10:31:43 -06:00
ykeara 05c12cd4a0 Re-Add color overlay (#311)
* fixed Chaperone toggle, toggle state on launch

* made update rates based on variable frame rate assuming 90 default

* added overlay color back in

* fixed opacity value not synching

* updated to ovr 1.8.19

* fixed license issue

* rolled back ovr update

* fixed overlay toggle state, formatting, and clamped max opacity to .85%
2019-11-08 14:45:26 -06:00
Kung-vr d0c2520b64 Add bindings page and apply autosave chaperone on offset clamp 2019-10-27 00:39:01 +09:00
ykeara 4b0be27ff6 Video and Steam VR Tab Re-work + keyboard binds (#289)
* changed color overlay to use gain values instead of overlay

* moved SS/Motion smoothing, and filter to video tab

* began refactor of steamVR qml page

* added misc toggles to steamvr tab

* added imu fallback and DND, and some qml formatting

* added Camera Settings to SteamVR page

* changed formatting to minimize height

* added video profiles cleaned up steamvr controller

* delta comparison change

* added profiles for video

* fixed display bug in colorgroupbox and removed frivoulous saves

* removed commented code

* added custom keybind buttons
2019-09-01 02:35:00 -05:00
Vasily 2a935895e9 Update Linux build docs for Arch/Ubuntu, add logging calls to Qmake
The page was not made with Arch in mind.

The currently required were tested on Manjaro, more packages may be
explicitly required due to the bare-bones nature of Arch.

Adds simple logging calls makes debugging easier.

The initial build script was basically ported over directly from
Windows. It was written because I at the time didn't understand
compiling on Linux, and the existing standards, very well.

Moving as many build components into a program specifically made for
building C++ makes everything much easier.

The old build script is still used on CI where control flow can only be
changed using environment variables.

`bear` and `clang-format` are only used on the CI, there's no reason to
include them here.
2019-08-23 15:12:58 +02:00
ykeara 746aa23207 Ssbugs, removal of re-vive, and dashboard loop tick (#277)
* minor changes

* debugging testing

* removed un-needed log calls

* moved some logic to run only when dashboard is active

* fixed linker error

* added casting

* removed revive tab

* removed stray revive reference

* removed revive from sources

* fixed misc formatting issues

* added newline
2019-08-22 13:40:48 -05:00
Vasily 614278d7ec Add compiler check for g++-9 to qmake 2019-07-04 16:44:31 +02:00
Vasily ec5a575d93 Add g++-8 specific version support. 2019-06-24 19:21:14 +02:00
Vasily e8af73db28 Make CircleCI have feature parity with TravisCI and update docs
Unnecessary line from Bionic 18.04 was removed.

A proper version guard was included for clang. Xenial currently ships
3.8.
2019-06-24 19:21:14 +02:00
Vasily b65657b371 Add clang passing build
CircleCI Xenial does not come with an up to date version of Clang. It is
therefore required to get the newest version (8). The .pri file has
quickly been edited to be similar to the g++ version check.
2019-06-24 19:21:14 +02:00
ykeara b473f4d7db Prox sensor re-integration (#220)
* added arbitrary orientation change

* removed commented code

* updated to OVR 1.4.18

* changed two instances using new to init via array

* moved prox sensor action to haptic instead of Misc

* fixed json file, added prox sensor back for mic mute/un-mute

* added proximity sensor to audio and haptic chaperone warnings

* fixed fall-through behavior

* removed bad prox code
2019-06-14 12:33:56 -05:00
Vasily f958026453 Add DBUS support for media keys 2019-06-05 19:57:44 +02:00
ykeara 263759a0df Color overlay adjustment feature (#208)
* perf graph overlay/checkbox added

* added toggle Chaperone action

* toggle chaperone non-functional

* fixed chaperone toggle action const to once

* Added Proximity Sensor Action back-end, not implemented via logic Until fixed by valve

* added default WMR controller profile

* formated

* formated steamvrtabcontroller.h

* fixed un-intended change

* fixed audio profile Bug w/ changed devices

* fixed name being used as param instead of ID

* fixed loop logic in saveAudioProfile

* audio profile fix WIP defaults OVR integration

* fixed profile Saves, delete logic and mirror logic needed

* fixed QML format, added TODO message

* Fixed Audio Profile Behavior

* fixed qml reference error

* audiodeviceselector changed qml

* Removed some comments

* changed Visibility slider Minimum to 30% (steamVR minimum allowed)

* fixed mirror/playback same issue

* fixed Audio device refresh bug, removed currently un-used proximity logic (commented out)

* removed dead code

* fixed Manifest install/un-install behavior

* removed un-used param

* color overlay in prog

* video overlay basic functions added

* fixed qml errors

* fixed init order error and chaperone min init error

* fixed duplicate button id issue, init issue

* fixed log call w/ manifest

* removed commented log lines
2019-06-01 11:02:55 -05:00
Vasily ef124ee225 Add dummy media_keys file
This allows Linux (and MacOS) to compile correctly again. The previous
behavior was an intended middle step.
2019-05-25 18:49:42 +02:00
Vasily 9fe1f3dc50 Separate media keys from keyboard shortcuts
The media keys were only in the keyboard shortcuts file because their
implementation was the same. With Linux support incoming their
implementations are not necessarily the same.
2019-05-25 18:49:42 +02:00
Vasily 55a3830787 Fix keyboard input implementation error and replace old system 2019-05-25 18:49:42 +02:00
Vasily 6a3a58361d Add Linux keyboard_input support 2019-05-25 18:49:42 +02:00
Vasily 0c7c339e3e Add sending inputs for keyboard_input on Windows 2019-05-25 18:49:42 +02:00
Vasily d6c7b52a47 Add initial keyboard_input parser and tests
The current implementation SEGFAULTs when F characters are followed by
end of string.
2019-05-25 18:49:42 +02:00
Vasily 4ec1fbf201 Add noX11 flag to Linux compilations
This allows users that are not using X11 to still compile the
application.
2019-04-22 09:56:50 +02:00
Vasily b60113fb8e Replace GCC version regex with simpler solution 2019-04-22 09:56:50 +02:00
Vasily 9cfaf68a92 Update GCC compiler to not use hardcoded g++-7
Newer versions of Ubuntu ship with >g++-7, so there will be less of a
need as time goes on to perform this hack.
2019-04-22 09:56:50 +02:00
Vasily d139c34a67 Give clang/gcc explicit path to third-party libs
Qt Creator on Linux does not recognize the previous solution. Adding the
$$PWD makes the IDE work.
2019-04-22 09:56:50 +02:00
Vasily bdf66a658b Make Linux look in current folder for OpenVR lib 2019-04-22 09:56:50 +02:00
Vasily 30ef80d19c Update X11 package on Travis, clarify qt build specs
macx is also unix, apparently meaning it's necessary to distinguish
between the two.
2019-04-22 09:56:50 +02:00
Vasily 860eca1956 Add compiling on Ubuntu for X11 funcs 2019-04-22 09:56:50 +02:00
Vasily bb1d3e16fb Convert executable icon to new method
Manually creating an RC file was the Qt 4 way. The Qt 5 way is just
giving it an icon.

When an RC_FILE isn't manually created Qt will attempt to create one. If
there are non-integers in the version number the compilation will crash.

AdvancedSettings_resource.rc is a build artifact on Windows.
2019-04-19 22:30:04 +02:00