Commit Graph
25 Commits
Author SHA1 Message Date
Vasily 7d37ec9c0d Add bindings to keyboard shortcuts
The default binding for keyboardOne is the default combination
for muting on Discord. This was explicitly chosen as a use case, and it
    might make people not have to tangle with creating custom
    keybindings in the .ini file.
2019-05-25 18:49:42 +02:00
ykeara ef67888405 WMR default binding, Toggle Chaperone Action, frame timing graph, prox sensor back-end (#182)
* perf graph overlay/checkbox added

* added toggle Chaperone action

* toggle chaperone non-functional

* fixed chaperone toggle action const to once

* Added Proximity Sensor Action back-end, not implemented via logic Until fixed by valve

* added default WMR controller profile

* formated

* formated steamvrtabcontroller.h

* fixed un-intended change
2019-04-27 17:47:46 -05:00
Kung-vr e73b29a6f4 Add default bindings for knuckles and vive wands (#128)
Knuckles bindings:
**B button**
single click: space turn
single click: swap space drag
double click: space drag

**left trigger:**
click: PTT
(haptics bound)

Vive wand bindings:
**Menu Button**
single click: space turn
single click: swap space drag
double click: space drag

**right track pad**
south click: PTT
(haptics bound)
2019-03-24 16:37:41 -05:00
ykeara 97703098e6 Documentation (#126)
* Fix indentation in action manifest

* Rename action sets to drop unnecessary prefix notation

Since the variable is in the action_sets namespace it does not make
sense to prepend it with an identifier for it being constant, or a set.

* Rename input keys to drop prefix notation

The vars are in a namespace that only contains constant inputs, it
doesn't make sense to prepend it to every var.

* Rename actions to drop prefixes

It is implicit that actions are const values for sets, therefore the
prefix is not needed.

* Remove unneeded action set member func

* Move active action set in preparation for more action sets

* Move action strings above class

Class is not able to use variables in namespaces, which is stupid.

* Move sets into member variable

* Split music into separate action set

* Convert action_manifest.json to spaces only

* Refactor actions into separate action sets

* Rename main set to haptic

* Reorder action sets

The haptics and misc sets are misc bindings.

* added partial action list to readme

* finished action descriptions.

* fixed conflict

* added no link guide

* fixed formatting

* linked input guide to main page

* added pictures

* fixed file directories

* fixed formatting

* removed force revive setting

* changed version to RC2

* hid revive force on settings page

* revert to RC1

* updated screenshots

* updated documentation

* updated straggler changes

* minor formatting change

* formatting

* Update Readme.md

Co-Authored-By: ykeara <ykeara1@gmail.com>

* Update Readme.md

Co-Authored-By: ykeara <ykeara1@gmail.com>

* Update Readme.md

Co-Authored-By: ykeara <ykeara1@gmail.com>

* Update Readme.md

Co-Authored-By: ykeara <ykeara1@gmail.com>

* Update Readme.md

Co-Authored-By: ykeara <ykeara1@gmail.com>

* Update Readme.md

Co-Authored-By: ykeara <ykeara1@gmail.com>

* Update Readme.md

Co-Authored-By: ykeara <ykeara1@gmail.com>

* Update Readme.md

Co-Authored-By: ykeara <ykeara1@gmail.com>

* Update Readme.md

Co-Authored-By: ykeara <ykeara1@gmail.com>

* Update Readme.md

Co-Authored-By: ykeara <ykeara1@gmail.com>

* 2nd batch of changes

* fixed formatting for table

* fixed table
2019-03-23 23:58:55 -05:00
ykeara 74573eefaa 3.0.0 Release Canidate (#125)
* removed prox sesnor from actions

* removed default hmd bindings

* removed accessibility group from localization

* updated version to 3.0.0 RC1
2019-03-21 15:04:14 -05:00
ykeara f5823fd427 Fixed Action names in json (#124) 2019-03-21 01:15:39 -05:00
username223 86fdc8f26f Refactor actions into separate action sets (#122)
* Fix indentation in action manifest

* Rename action sets to drop unnecessary prefix notation

Since the variable is in the action_sets namespace it does not make
sense to prepend it with an identifier for it being constant, or a set.

* Rename input keys to drop prefix notation

The vars are in a namespace that only contains constant inputs, it
doesn't make sense to prepend it to every var.

* Rename actions to drop prefixes

It is implicit that actions are const values for sets, therefore the
prefix is not needed.

* Remove unneeded action set member func

* Move active action set in preparation for more action sets

* Move action strings above class

Class is not able to use variables in namespaces, which is stupid.

* Move sets into member variable

* Split music into separate action set

* Convert action_manifest.json to spaces only

* Refactor actions into separate action sets

* Rename main set to haptic

* Reorder action sets

The haptics and misc sets are misc bindings.

* format

* fixed manifest path issue

* Change path concat to use QDir

The old way was not platform independent.

* Move accessibility actions to motion set

* Remove "(Held)" from action name

Might be confusing for end users.

* Replace slash with platform independent separator

* Make paths output native paths
2019-03-20 15:42:45 -05:00
Kung-vr 2de7e47636 Clarify reverse gravity description 2019-03-19 15:06:13 +09:00
Kung-vr 925d67cf38 Implement gravity options and ui (#117) 2019-03-17 19:29:10 -05:00
ykeara 3c5cab72e5 Chaperone Tab Update (#101)
* added actions for haptics

* Haptic WIP #1 crash on haptic event

* haptics rough implemented

* fixed action names and prox sensor work-around

* added workaround to catch-all in begineer chaperone switch

* added idle work-around to alarm warning

* changed visibility slider values to reflect new API limits

* added disable chaperone

* added display Logic

* fixed visibility slider display and some saving fade distance when chaperone disabled

* fixed warnings not always working (hopefully) centralized action/input keys into ivrinput.h

* default bindings for HMD's

* chaperone input re-factor

* refactored ivrinput class

* fixed naming errors commented out prox testing

* formatting removed commented code

* format

* fixed compiler warnings

* updated documentation

* Reduced reload chaperone calls

* adjusted haptics for chaperone bounds warnings
2019-03-15 15:19:23 -05:00
Vasily 7e6e06c649 Change SteamVR application key to OVRAS-Team.AdvancedSettings
This makes SteamVR treat it as a new application, which might prevent
weird non-reproducible bugs from popping up that we don't have any
control over.
2019-03-11 12:02:59 +01:00
Vasily 9f24099a93 Update documentation for new command line arguments 2019-03-10 23:12:26 +01:00
Vasily 5d2901be33 Remove option forcing bindings to show up in SteamVR
Overlay applications show up in the bindings menu after SteamVR beta
1.3.1, making these features unnecessary.
2019-03-10 23:12:26 +01:00
Kung-vr 40b283e313 Add bindable axis lock actions 2019-03-07 17:19:17 +09:00
Kung-vr 3792488372 Merge branch 'master' into alpha-kung 2019-03-03 00:27:35 +09:00
Kung-vr 53d5431da7 Add actions and placeholder functions to movecentertab 2019-03-02 23:54:27 +09:00
Vitaly 28cf033bec Add PushToTalk action 2019-02-16 15:11:32 +01:00
Kung-vr 55e0915fc4 Add motion page, comfort mode, rename "room" to "space" 2019-02-10 23:55:48 +09:00
Kung-vr 31696863be Replace magic numbers, fix bindings localization
Replace magic numbers with constants and centralize settings update counters. Rename actions manifest localization from "en" to "en_US" (Thanks Ykeara)
2019-01-30 15:11:11 +09:00
Kung-vr 1d058dffcf Terminolgy Change: "Playspace" -> "Room"
Valve's official terminology are "Room Setup" and "Tracking Universe". Changed our usage of "Playspace" to "Room" for clarity with the upcoming Room-Turn feature and existing Room-Drag feature when compared to nomenclature for other tools that exits out there.

Also slight clean up in readability of movecentertab's action functions.
2019-01-29 01:11:47 +09:00
Kung-vr 775aaa7cd0 Support new steamvr input for playspace rotate and move 2019-01-28 02:45:29 +09:00
Vasily 667711246e Add media key bindings, update docs
All bindings are disabled by default. This is to prevent confusing
behaviour from users who do not know about the new bindings. Forcing
users to manually set up their bindings will also enable them to play
around with the SteamVR bindings interface, which allows for much more
versatile binding options that our current offerings.

All actions are curently in main action set. If the selection of
bindings was greatly expanded it could be beneficial to encapsulate the
options more. The current code is more intended as a proof of concept
until our full binding needs have been uncovered.

The processInputBindings function should probably also be split into
several functions of related bindings, as the amount of bindings grows.
2019-01-21 21:19:28 +01:00
Vasily 4152333f20 Update documentation to reflect new bindings interface 2019-01-20 22:34:20 +01:00
Vasily 1585322c9d Move action manifest files to src/package_files
Putting them in the new directory makes the automatically get included
for deployment.

legacy_actions.json was not a good name for the file, since it actually
contained default bindings for Vive controllers. vive_defaults.json
better explains what it is.
2019-01-19 16:42:03 +01:00
Vasily 644c887f71 Update version strings, update NSIS file, move around extra files
The additional files packaged with the installer have been moved to
their own dir to separate them from the C++ source.

All licenses are now also included in the installer, as per the terms.

The version string in overlaycontroller.h has been updated to 2.8.0.
2019-01-04 17:06:02 +01:00