Kung-vr
47920bfa74
Fix gimbal-lock when controller pointed up or down
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Compare old and new pose via a relative quaternion rather than relative yaw, then calculate the resulting yaw-difference from the quaternion in one go.
2019-01-17 02:32:08 +09:00
Vasily
51057c1d79
Format every single file using .clang-format
2018-12-28 03:06:42 +01:00
Robin Appelman
f383fe081e
switch to cmath and std::isnan
2018-12-26 02:09:50 +01:00
Robin Appelman
20853df594
fix building under linux
2018-11-09 00:07:32 +01:00
matzman
f48b583aca
Reimplemented sound effects.
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Added chaperone proximity warnings.
Other bugfixes and improvements.
2017-08-15 21:44:29 +02:00
matzman
a93bdeb063
Outsourced matrix math code into separate header.
2016-12-20 20:30:42 +01:00