Commit Graph
12 Commits
Author SHA1 Message Date
Kung-vr 09aaac114c Change debug buttons held duration 2019-10-03 14:17:00 +09:00
Kung-vr b4dbbe8857 Add keyboard input RShift, tilde, "no key up" tokens and debug buttons
These are used to add support for vrc debug commands which I personally wanted to add. Because it's a narrow use case the must be enabled manually by adding vrcDebug = true to [utilitiesSettings] in the OpenVRAdvancedSettings.ini file
2019-10-01 10:36:04 +09:00
ykeara 4b0be27ff6 Video and Steam VR Tab Re-work + keyboard binds (#289)
* changed color overlay to use gain values instead of overlay

* moved SS/Motion smoothing, and filter to video tab

* began refactor of steamVR qml page

* added misc toggles to steamvr tab

* added imu fallback and DND, and some qml formatting

* added Camera Settings to SteamVR page

* changed formatting to minimize height

* added video profiles cleaned up steamvr controller

* delta comparison change

* added profiles for video

* fixed display bug in colorgroupbox and removed frivoulous saves

* removed commented code

* added custom keybind buttons
2019-09-01 02:35:00 -05:00
Kung-vr ed8cc8ddf6 Add Ctrl-C and Ctrl-V buttons to utilities tab 2019-04-14 17:54:08 +09:00
Vasily ab901e90fc Implement new way of handling Desktop Overlay width 2019-03-31 22:31:26 +02:00
Vasily 760d262a57 Add page to change desktop overlay translation
The implementation is simple 3D vector scaling and addition. The
HmdMatrix34_t consists of a 3x3 rotation matrix and a 3D vector for
position.

The overlay position is only updated whenever a new overlay is changed
because we need the old overlay position in order to modify it. The
openvr call to get the position is only updated whenever you open the
menu.

A new page was created due to lack of space on the utilities page.
2019-03-31 22:31:26 +02:00
Vasily cab99041be Rename QML singleton to "ovras.advsettings"
This is more generic and in line with the rest of the renames.
2019-03-11 11:09:19 +01:00
Vasily a4ecb0b114 Convert images to use .qrc file, move images
All images have been moved to the /img/ folder in order to fully
separate qml from images. The .qrc file allows qml to use the images by
appending the qrc:/ prefix before the abstract path to the image.

Note that the .qrc file is also check at compile time, which further
enhances the confidence the lack of errors.

Some of the images are not used in the QML, but instead directly passed
through to the OpenVR API. These have not been added to the .qrc file.
2019-02-02 16:09:06 +01:00
Vasily 76507bd602 Move common elements into /common/ and change imports
Elements work like they've always done, this just moves the commonly
used components away from the global namespace.

The qmldir file still does something, although at this point it is
unknown exactly how it's used and whether or not it could be changed to
simplify imports across the block.
2019-02-02 16:09:01 +01:00
Vasily 70e7556de8 Move components into their own directories
This prevents the import "utilities_page" from also importing the
subcomponents. They should not be in the global namespace.
2019-01-27 10:29:57 +01:00
Vasily 629c4e2edb Separate individual components into qml files
This removes the massively indented logic in the previous version.
Notice that individual components will still be imported with an
import "utilities_page". Therefore anything except UtilitiesPage.qml
should be in a separate folder.
2019-01-26 20:29:14 +01:00
Vasily a94c37b858 Move UtilitiesPage and media_keys into separate folder
The QML at the moment is a giant mess. Moving pages into individual
folders and properly abstracting the sub components of the pages will
allow for much easier development and better error messages.
Additionally it will prevent polluting the global namespace. Really, all
the reasons for avoiding globally available values and using
abstractions in regular programming also come into play here.
2019-01-26 18:32:29 +01:00