Steam writes every VR app the user owns into its generated
steamapps.vrmanifest, installed or not. Whoever owns OVRAS on Steam
therefore always has steam.overlay.1009850 registered, as a steam:// URL
without a working directory, and --force-install-manifest failed with
"Could not find working directory of already installed application:
VRApplicationError_PropertyNotSet" (found on the Steam Frame).
Such an entry has no manifest file to remove, so OVRAS now leaves it
alone and adds its own manifest. Whether SteamVR accepts a second
manifest for the key, and which entry it then uses, is not documented:
logApplicationEntry() logs what SteamVR reports for the key after
installing, so a test on the Frame shows it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- build_scripts/steamframe/: Debian trixie (Qt 6.8) containers for the
aarch64 cross build, native build and tests; toolchain; scripts to build,
test (Vulkan validation layers), package (system Qt, ~3 MB) and deploy over
SSH. Adapted from the vrdashboard template.
- test/render/: render test for the OpenGL and Vulkan backends, driven like
OverlayController (option OVRAS_BUILD_TESTS).
- RPATH only $ORIGIN, without the build machine's link directories.
- Ignore dist/.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Internal fork based on upstream's qt6 branch (2d4db7e). Goal: OVRAS runs
natively on the Steam Frame (SteamOS, aarch64) with a minimal change set
against qt6 and only public Qt API.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>