On the Steam Frame, the fixed 1200x800 QML layout overflows: about the
bottom quarter is cut off and the navigation icons overlap their text.
Forcing 96 DPI and switching the Quick Controls style didn't help, so the
cause has to be measured rather than guessed.
- SetWidget() logs the application font (family, pt, px), what 20 pt
(MyText) is in px, the screen's DPI and the device pixel ratio.
- --snapshot <file> writes the rendered overlay (RenderBackend::readback)
as PNG at most once per second while it is visible. A time interval,
because OVRAS only renders when the scene changes. Written to a
temporary file and renamed, so readers never see a partial file.
- run.sh passes arguments after the graphics API to the program.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On the Steam Frame, VR_Init failed with "Installation path could not be
located": the SDK's lib/linuxarm64/libopenvr_api.so (2.15.6) reads the VR
path registry from the fixed path /data/work/openvrpaths.vrpath instead
of ~/.config/openvr. The SDK's bin/linuxarm64 library of the same version
uses ~/.config/openvr; the vrdashboard template ships it and was verified
on the Frame. It is added as a new file (third-party/openvr had no
bin/linuxarm64, and "bin" is gitignored, hence force-added), and aarch64
builds link against and ship it. x86_64 and Windows are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- docs/steamframe/README.md: entry point with status, branches/remotes, setup,
commands, Steam Frame facts, open points.
- CLAUDE.md: working rules and code conventions (fork-only).
- docs/steamframe/OVRAS-FEATURES.md: OVRAS's features, how they are
implemented, issues found while reading.
- PROGRESS.md: status and wrap-up.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>