#ifndef STEAMIVRINPUT_H #define STEAMIVRINPUT_H #include class SteamIVRInput { public: void Init( const bool init ); void Loop(); bool nextSongSet(); private: vr::VRActionHandle_t m_nextSongHandler = {}; vr::VRActionSetHandle_t m_mainSetHandler = {}; vr::VRActiveActionSet_t m_activeActionSet = {}; vr::InputDigitalActionData_t m_nextSongData = {}; }; #endif // STEAMIVRINPUT_H