Enabling the switch on release builds will optimize the binaries as normal, but will still include debug symbols. This is advantageous for bugs that do not show up in debug builds without optimizations.
126 lines
4.1 KiB
Prolog
126 lines
4.1 KiB
Prolog
QT += core gui qml quick multimedia widgets
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CONFIG += c++1z file_copies
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DEFINES += ELPP_THREAD_SAFE ELPP_QT_LOGGING ELPP_NO_DEFAULT_LOG_FILE
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VERSION = "$$cat($$PWD/build_scripts/compile_version_string.txt)"
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DEFINES += APPLICATION_VERSION=\\\"$$VERSION\\\"
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# Qmake can't handle non-integers in the version string,
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# so we take out anything after the dash.
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SPLIT_VERSION_STRING = $$split(VERSION, -)
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NUMERICAL_VERSION_NUMBER = $$member(SPLIT_VERSION_STRING, 0, 0)
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VERSION = $$NUMERICAL_VERSION_NUMBER
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# Keep the literal version number in the description field for debugging.
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QMAKE_TARGET_DESCRIPTION = "$$cat($$PWD/build_scripts/compile_version_string.txt)"
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lessThan(QT_MAJOR_VERSION, 5): error("requires Qt 5.12 or higher")
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lessThan(QT_MINOR_VERSION, 12): error("requires Qt 5.12 or higher")
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TARGET = AdvancedSettings
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TEMPLATE = app
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win32:DESTDIR = bin/win64/AdvancedSettings
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unix:DESTDIR = bin/linux/AdvancedSettings
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include_dir = $$PWD/build_scripts/qt/
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win32-msvc {
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include($$include_dir/compilers/msvc.pri)
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}
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win32-clang-msvc{
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include($$include_dir/compilers/clang-msvc.pri)
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}
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*g++* {
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include($$include_dir/compilers/gcc.pri)
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}
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#Look for anything clang that is not clang-msvc, since it does not
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#allow all the same switches as regular clang.
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*clang|*clang-g++|*clang-libc++ {
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include($$include_dir/compilers/clang.pri)
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}
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include($$include_dir/sources.pri)
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include($$include_dir/resources.pri)
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# Copy extra files
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COPIES += resCopy readmeCopy licenseCopy packageFoldersCopy openvrApiCopy packageFilesCopy
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COPY_DEST_DIR = $$OUT_PWD/$$DESTDIR
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resCopy.files = src/res/*
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resCopy.path = $$COPY_DEST_DIR/res
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readmeCopy.files = Readme.md
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readmeCopy.path = $$COPY_DEST_DIR
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licenseCopy.files = LICENSE \
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third-party/openvr/LICENSE-VALVE \
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third-party/easylogging++/LICENSE-MIT
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licenseCopy.path = $$COPY_DEST_DIR
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packageFoldersCopy.files = src/package_files/default_action_manifests
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packageFoldersCopy.path = $$COPY_DEST_DIR
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packageFilesCopy.files = src/package_files/action_manifest.json src/package_files/manifest.vrmanifest
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win32:packageFilesCopy.files += src/package_files/qt.conf src/package_files/restartvrserver.bat src/package_files/startdesktopmode.bat
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packageFilesCopy.path = $$COPY_DEST_DIR
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win32:openvrApiCopy.files = third-party/openvr/bin/win64/openvr_api.dll
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unix:openvrApiCopy.files = third-party/openvr/lib/linux64/libopenvr_api.so
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openvrApiCopy.path = $$COPY_DEST_DIR
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# Deploy openssl when on win32
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win32 {
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COPIES += opensslCopy
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opensslCopy.files = third-party/openssl/libcrypto-1_1-x64.dll
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opensslCopy.files += third-party/openssl/libssl-1_1-x64.dll
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opensslCopy.files += third-party/openssl/LICENSE-OPENSSL
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opensslCopy.path = $$COPY_DEST_DIR
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}
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# Deploy resources and DLLs to exe dir on Windows
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win32 {
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WINDEPLOYQT_LOCATION = $$dirname(QMAKE_QMAKE)/windeployqt.exe
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CONFIG( debug, debug|release ) {
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WINDEPLOYQT_BUILD_TARGET += "--debug"
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} else {
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WINDEPLOYQT_BUILD_TARGET += "--release"
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}
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WINDEPLOYQT_OPTIONS = --dir $$COPY_DEST_DIR/qtdata \
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--libdir $$COPY_DEST_DIR \
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--plugindir $$COPY_DEST_DIR/qtdata/plugins \
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--no-system-d3d-compiler \
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--no-opengl-sw \
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$$WINDEPLOYQT_BUILD_TARGET \
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--qmldir $$PWD/src/res/qml \
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$$COPY_DEST_DIR/AdvancedSettings.exe
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WINDEPLOYQT_FULL_LINE = "$$WINDEPLOYQT_LOCATION $$WINDEPLOYQT_OPTIONS"
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# Force windeployqt to run in cmd, because powershell has different syntax
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# for running executables.
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QMAKE_POST_LINK = cmd /c $$WINDEPLOYQT_FULL_LINE
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}
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# Add make install support
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unix {
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isEmpty(PREFIX){
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PREFIX = /opt/OpenVR-AdvancedSettings
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}
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message(PREFIX value is: \'$$PREFIX\'. `make install` will install to this location.)
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application.path = $$PREFIX
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application.files = $$COPY_DEST_DIR
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INSTALLS += application
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}
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debugSymbolsAndLogs {
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message(Debug symbols and logging enabled.)
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CONFIG += force_debug_info
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DEFINES += ENABLE_DEBUG_LOGGING
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}
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