Files
OpenVR-AdvancedSettings-frame/src/tabcontrollers/MoveCenterTabController.cpp
T

3241 lines
104 KiB
C++

#include "MoveCenterTabController.h"
#include <QQuickWindow>
#include "../overlaycontroller.h"
#include "../utils/Matrix.h"
#include "../quaternion/quaternion.h"
void rotateCoordinates( double coordinates[3], double angle )
{
if ( angle == 0 )
{
return;
}
double s = sin( angle );
double c = cos( angle );
double newX = coordinates[0] * c - coordinates[2] * s;
double newZ = coordinates[0] * s + coordinates[2] * c;
coordinates[0] = newX;
coordinates[2] = newZ;
}
void rotateFloatCoordinates( float coordinates[3], float angle )
{
if ( angle == 0 )
{
return;
}
// crazy casts for compiler warnings
float s = static_cast<float>( sin( static_cast<double>( angle ) ) );
float c = static_cast<float>( cos( static_cast<double>( angle ) ) );
float newX = coordinates[0] * c - coordinates[2] * s;
float newZ = coordinates[0] * s + coordinates[2] * c;
coordinates[0] = newX;
coordinates[2] = newZ;
}
// application namespace
namespace advsettings
{
void MoveCenterTabController::initStage1()
{
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
auto value = settings->value( "adjustChaperone", m_adjustChaperone );
if ( value.isValid() && !value.isNull() )
{
m_adjustChaperone = value.toBool();
}
value = settings->value( "moveShortcutRight",
m_settingsRightHandDragEnabled );
if ( value.isValid() && !value.isNull() )
{
m_settingsRightHandDragEnabled = value.toBool();
}
value
= settings->value( "moveShortcutLeft", m_settingsLeftHandDragEnabled );
if ( value.isValid() && !value.isNull() )
{
m_settingsLeftHandDragEnabled = value.toBool();
}
value = settings->value( "turnBindLeft", m_settingsLeftHandTurnEnabled );
if ( value.isValid() && !value.isNull() )
{
m_settingsLeftHandTurnEnabled = value.toBool();
}
value = settings->value( "turnBindRight", m_settingsRightHandTurnEnabled );
if ( value.isValid() && !value.isNull() )
{
m_settingsRightHandTurnEnabled = value.toBool();
}
value = settings->value( "dragBounds", m_dragBounds );
if ( value.isValid() && !value.isNull() )
{
m_dragBounds = value.toBool();
}
value = settings->value( "turnBounds", m_turnBounds );
if ( value.isValid() && !value.isNull() )
{
m_turnBounds = value.toBool();
}
value = settings->value( "dragComfortFactor", m_dragComfortFactor );
if ( value.isValid() && !value.isNull() )
{
m_dragComfortFactor = value.toUInt();
}
value = settings->value( "turnComfortFactor", m_turnComfortFactor );
if ( value.isValid() && !value.isNull() )
{
m_turnComfortFactor = value.toUInt();
}
value = settings->value( "snapTurnAngle", m_snapTurnAngle );
if ( value.isValid() && !value.isNull() )
{
m_snapTurnAngle = value.toInt();
}
value = settings->value( "smoothTurnRate", m_smoothTurnRate );
if ( value.isValid() && !value.isNull() )
{
m_smoothTurnRate = value.toInt();
}
value = settings->value( "heightToggleOffset", m_heightToggleOffset );
if ( value.isValid() && !value.isNull() )
{
m_heightToggleOffset = value.toFloat();
}
value = settings->value( "gravityStrength", m_gravityStrength );
if ( value.isValid() && !value.isNull() )
{
m_gravityStrength = value.toFloat();
}
value = settings->value( "flingStrength", m_flingStrength );
if ( value.isValid() && !value.isNull() )
{
m_flingStrength = value.toFloat();
}
value = settings->value( "momentumSave", m_momentumSave );
if ( value.isValid() && !value.isNull() )
{
m_momentumSave = value.toBool();
}
value = settings->value( "lockXToggle", m_lockXToggle );
if ( value.isValid() && !value.isNull() )
{
m_lockXToggle = value.toBool();
}
value = settings->value( "lockYToggle", m_lockYToggle );
if ( value.isValid() && !value.isNull() )
{
m_lockYToggle = value.toBool();
}
value = settings->value( "lockZToggle", m_lockZToggle );
if ( value.isValid() && !value.isNull() )
{
m_lockZToggle = value.toBool();
}
value = settings->value( "showLogMatricesButton", m_showLogMatricesButton );
if ( value.isValid() && !value.isNull() )
{
m_showLogMatricesButton = value.toBool();
}
value = settings->value( "allowExternalEdits", m_allowExternalEdits );
if ( value.isValid() && !value.isNull() )
{
m_allowExternalEdits = value.toBool();
}
value = settings->value( "oldStyleMotion", m_oldStyleMotion );
if ( value.isValid() && !value.isNull() )
{
m_oldStyleMotion = value.toBool();
}
value = settings->value( "universeCenteredRotation",
m_universeCenteredRotation );
if ( value.isValid() && !value.isNull() )
{
m_universeCenteredRotation = value.toBool();
}
value = settings->value( "enableSeatedMotion", m_enableSeatedMotion );
if ( value.isValid() && !value.isNull() )
{
m_enableSeatedMotion = value.toBool();
}
value = settings->value( "simpleRecenter", m_simpleRecenter );
if ( value.isValid() && !value.isNull() )
{
m_simpleRecenter = value.toBool();
}
settings->endGroup();
reloadOffsetProfiles();
m_lastDragUpdateTimePoint = std::chrono::steady_clock::now();
m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
}
void MoveCenterTabController::initStage2( OverlayController* var_parent )
{
this->parent = var_parent;
zeroOffsets();
outputLogSettings();
}
void MoveCenterTabController::reloadOffsetProfiles()
{
m_offsetProfiles.clear();
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
auto profileCount = settings->beginReadArray( "offsetProfiles" );
for ( int i = 0; i < profileCount; i++ )
{
settings->setArrayIndex( i );
m_offsetProfiles.emplace_back();
auto& entry = m_offsetProfiles[static_cast<size_t>( i )];
entry.profileName
= settings->value( "profileName" ).toString().toStdString();
entry.offsetX = settings->value( "offsetX", 0.0f ).toFloat();
entry.offsetY = settings->value( "offsetY", 0.0f ).toFloat();
entry.offsetZ = settings->value( "offsetZ", 0.0f ).toFloat();
entry.rotation = settings->value( "rotation", 0 ).toInt();
}
settings->endArray();
settings->endGroup();
}
void MoveCenterTabController::saveOffsetProfiles()
{
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->beginWriteArray( "offsetProfiles" );
unsigned i = 0;
for ( auto& p : m_offsetProfiles )
{
settings->setArrayIndex( static_cast<int>( i ) );
settings->setValue( "profileName",
QString::fromStdString( p.profileName ) );
settings->setValue( "offsetX", p.offsetX );
settings->setValue( "offsetY", p.offsetY );
settings->setValue( "offsetZ", p.offsetZ );
settings->setValue( "rotation", p.rotation );
i++;
}
settings->endArray();
settings->endGroup();
}
Q_INVOKABLE unsigned MoveCenterTabController::getOffsetProfileCount()
{
return static_cast<unsigned int>( m_offsetProfiles.size() );
}
Q_INVOKABLE QString
MoveCenterTabController::getOffsetProfileName( unsigned index )
{
if ( index >= m_offsetProfiles.size() )
{
return QString();
}
else
{
return QString::fromStdString( m_offsetProfiles[index].profileName );
}
}
void MoveCenterTabController::addOffsetProfile( QString name )
{
OffsetProfile* profile = nullptr;
for ( auto& p : m_offsetProfiles )
{
if ( p.profileName.compare( name.toStdString() ) == 0 )
{
profile = &p;
break;
}
}
if ( !profile )
{
auto i = m_offsetProfiles.size();
m_offsetProfiles.emplace_back();
profile = &m_offsetProfiles[i];
}
profile->profileName = name.toStdString();
profile->offsetX = m_offsetX;
profile->offsetY = m_offsetY;
profile->offsetZ = m_offsetZ;
profile->rotation = m_rotation;
saveOffsetProfiles();
OverlayController::appSettings()->sync();
emit offsetProfilesUpdated();
}
void MoveCenterTabController::applyOffsetProfile( unsigned index )
{
if ( index < m_offsetProfiles.size() )
{
auto& profile = m_offsetProfiles[index];
m_rotation = profile.rotation;
m_offsetX = profile.offsetX;
m_offsetY = profile.offsetY;
m_offsetZ = profile.offsetZ;
emit rotationChanged( m_rotation );
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
LOG( INFO ) << "Applying Offset Profile:" << profile.profileName
<< " X:" << m_offsetX << " Y:" << m_offsetY
<< " Z:" << m_offsetZ << " Rotation:"
<< ( static_cast<float>( m_rotation ) / 100 );
}
}
void MoveCenterTabController::deleteOffsetProfile( unsigned index )
{
if ( index < m_offsetProfiles.size() )
{
auto pos = m_offsetProfiles.begin() + index;
m_offsetProfiles.erase( pos );
saveOffsetProfiles();
OverlayController::appSettings()->sync();
emit offsetProfilesUpdated();
}
}
void MoveCenterTabController::outputLogSettings()
{
if ( !m_adjustChaperone )
{
LOG( WARNING ) << "LOADED SETTINGS: Adjust Chaperone DISABLED";
}
if ( m_settingsRightHandDragEnabled )
{
LOG( INFO ) << "LOADED SETTINGS: Right Hand Space-Drag Bind Enabled";
}
if ( m_settingsLeftHandDragEnabled )
{
LOG( INFO ) << "LOADED SETTINGS: Left Hand Space-Drag Bind Enabled";
}
if ( m_settingsRightHandTurnEnabled )
{
LOG( INFO ) << "LOADED SETTINGS: Right Hand Space-Turn Bind Enabled";
}
if ( m_settingsLeftHandTurnEnabled )
{
LOG( INFO ) << "LOADED SETTINGS: Left Hand Space-Turn Bind Enabled";
}
if ( m_dragComfortFactor > 0 )
{
LOG( INFO ) << "LOADED SETTINGS: Space-Drag Comfort Factor = "
<< m_dragComfortFactor;
}
if ( m_turnComfortFactor > 0 )
{
LOG( INFO ) << "LOADED SETTINGS: Space-Turn Comfort Factor = "
<< m_turnComfortFactor;
}
if ( m_lockXToggle )
{
LOG( INFO ) << "LOADED SETTINGS: X Axis Locked";
}
if ( m_lockYToggle )
{
LOG( INFO ) << "LOADED SETTINGS: Y Axis Locked";
}
if ( m_lockZToggle )
{
LOG( INFO ) << "LOADED SETTINGS: Z Axis Locked";
}
if ( m_allowExternalEdits )
{
LOG( INFO ) << "LOADED SETTINGS: Allow External Edits Enabled";
}
if ( m_oldStyleMotion )
{
LOG( INFO ) << "LOADED SETTINGS: Old-Style Motion Enabled";
}
if ( m_universeCenteredRotation )
{
LOG( INFO ) << "LOADED SETTINGS: Universe-Centered Rotation Enabled";
}
if ( m_enableSeatedMotion )
{
LOG( INFO ) << "LOADED SETTINGS: Seated Motion Enabled";
}
if ( m_simpleRecenter )
{
LOG( INFO ) << "LOADED SETTINGS: Simple Recenter Enabled";
}
if ( m_dragBounds )
{
LOG( INFO ) << "LOADED SETTINGS: Space Drag Force Bounds Enabled";
}
if ( m_turnBounds )
{
LOG( INFO ) << "LOADED SETTINGS: Space Turn Force Bounds Enabled";
}
}
void MoveCenterTabController::outputLogPoses()
{
vr::TrackedDevicePose_t devicePosesStanding[vr::k_unMaxTrackedDeviceCount];
vr::VRSystem()->GetDeviceToAbsoluteTrackingPose(
vr::TrackingUniverseStanding,
0.0f,
devicePosesStanding,
vr::k_unMaxTrackedDeviceCount );
vr::HmdMatrix34_t hmdStanding
= devicePosesStanding[0].mDeviceToAbsoluteTracking;
LOG( INFO ) << "";
LOG( INFO ) << " ____Begin Matrices Log Ouput__________";
LOG( INFO ) << "|";
LOG( INFO ) << "HMD POSE (standing universe)";
outputLogHmdMatrix( hmdStanding );
vr::TrackedDevicePose_t devicePosesSeated[vr::k_unMaxTrackedDeviceCount];
vr::VRSystem()->GetDeviceToAbsoluteTrackingPose(
vr::TrackingUniverseSeated,
0.0f,
devicePosesSeated,
vr::k_unMaxTrackedDeviceCount );
vr::HmdMatrix34_t hmdSeated
= devicePosesSeated[0].mDeviceToAbsoluteTracking;
LOG( INFO ) << "HMD POSE (seated universe)";
outputLogHmdMatrix( hmdSeated );
auto leftHand = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole(
vr::TrackedControllerRole_LeftHand );
auto rightHand = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole(
vr::TrackedControllerRole_RightHand );
vr::HmdMatrix34_t leftHandMatrix
= devicePosesStanding[leftHand].mDeviceToAbsoluteTracking;
vr::HmdMatrix34_t rightHandMatrix
= devicePosesStanding[rightHand].mDeviceToAbsoluteTracking;
LOG( INFO ) << "LEFT Hand Controller Pose (standing universe)";
outputLogHmdMatrix( leftHandMatrix );
LOG( INFO ) << "RIGHT Hand Controller Pose (standing universe)";
outputLogHmdMatrix( rightHandMatrix );
vr::HmdMatrix34_t standingZero;
vr::VRChaperoneSetup()->GetWorkingStandingZeroPoseToRawTrackingPose(
&standingZero );
LOG( INFO ) << "GetWorkingStandingZeroPoseToRawTrackingPose";
outputLogHmdMatrix( standingZero );
vr::HmdMatrix34_t seatedZero;
vr::VRChaperoneSetup()->GetWorkingSeatedZeroPoseToRawTrackingPose(
&seatedZero );
LOG( INFO ) << "GetWorkingSeatedZeroPoseToRawTrackingPose";
outputLogHmdMatrix( seatedZero );
vr::HmdMatrix34_t seatedZeroLive;
vr::VRChaperoneSetup()->GetLiveSeatedZeroPoseToRawTrackingPose(
&seatedZeroLive );
LOG( INFO ) << "GetLiveSeatedZeroPoseToRawTrackingPose";
outputLogHmdMatrix( seatedZeroLive );
vr::HmdMatrix34_t seatedToStandingAbsolute
= vr::VRSystem()->GetSeatedZeroPoseToStandingAbsoluteTrackingPose();
LOG( INFO ) << "GetSeatedZeroPoseToStandingAbsoluteTrackingPose";
outputLogHmdMatrix( seatedToStandingAbsolute );
LOG( INFO ) << "m_universeCenterForReset";
outputLogHmdMatrix( m_universeCenterForReset );
LOG( INFO ) << "m_seatedCenterForReset";
outputLogHmdMatrix( m_seatedCenterForReset );
LOG( INFO ) << "|____End Matrices Log Ouput____________";
LOG( INFO ) << "";
}
void MoveCenterTabController::outputLogHmdMatrix( vr::HmdMatrix34_t hmdMatrix )
{
LOG( INFO ) << hmdMatrix.m[0][0] << "\t\t\t" << hmdMatrix.m[0][1]
<< "\t\t\t" << hmdMatrix.m[0][2] << "\t\t\t"
<< hmdMatrix.m[0][3];
LOG( INFO ) << hmdMatrix.m[1][0] << "\t\t\t" << hmdMatrix.m[1][1]
<< "\t\t\t" << hmdMatrix.m[1][2] << "\t\t\t"
<< hmdMatrix.m[1][3];
LOG( INFO ) << hmdMatrix.m[2][0] << "\t\t\t" << hmdMatrix.m[2][1]
<< "\t\t\t" << hmdMatrix.m[2][2] << "\t\t\t"
<< hmdMatrix.m[2][3];
float atan2Yaw = std::atan2( hmdMatrix.m[0][2], hmdMatrix.m[2][2] );
LOG( INFO ) << "atan2 Yaw Calculation: " << atan2Yaw << "radians "
<< ( ( static_cast<double>( atan2Yaw )
* k_radiansToCentidegrees )
/ 100 )
<< "degrees";
vr::HmdQuaternion_t hmdQuat = quaternion::fromHmdMatrix34( hmdMatrix );
double hmdQuatYaw = quaternion::getYaw( hmdQuat );
LOG( INFO ) << "Quaternion Yaw Calculation: " << hmdQuatYaw << "radians "
<< ( ( hmdQuatYaw * k_radiansToCentidegrees ) / 100 )
<< "degrees";
LOG( INFO ) << "";
}
int MoveCenterTabController::trackingUniverse() const
{
return static_cast<int>( m_trackingUniverse );
}
void MoveCenterTabController::setTrackingUniverse( int value, bool notify )
{
if ( m_trackingUniverse != value )
{
vr::VRChaperoneSetup()->HideWorkingSetPreview();
if ( !m_roomSetupModeDetected && value == vr::TrackingUniverseStanding )
{
reset();
}
m_trackingUniverse = value;
if ( notify )
{
emit trackingUniverseChanged( m_trackingUniverse );
LOG( INFO ) << "Tracking Universe: " << m_trackingUniverse;
}
}
}
float MoveCenterTabController::offsetX() const
{
return m_offsetX;
}
void MoveCenterTabController::setOffsetX( float value, bool notify )
{
if ( m_offsetX != value )
{
modOffsetX( value - m_offsetX, notify );
}
}
float MoveCenterTabController::offsetY() const
{
return m_offsetY;
}
void MoveCenterTabController::setOffsetY( float value, bool notify )
{
if ( m_offsetY != value )
{
modOffsetY( value - m_offsetY, notify );
}
}
float MoveCenterTabController::offsetZ() const
{
return m_offsetZ;
}
void MoveCenterTabController::setOffsetZ( float value, bool notify )
{
if ( m_offsetZ != value )
{
modOffsetZ( value - m_offsetZ, notify );
}
}
int MoveCenterTabController::rotation() const
{
return m_rotation;
}
int MoveCenterTabController::tempRotation() const
{
return m_tempRotation;
}
void MoveCenterTabController::setRotation( int value, bool notify )
{
if ( m_rotation != value )
{
if ( m_universeCenteredRotation )
{
m_rotation = value;
if ( notify )
{
emit rotationChanged( m_rotation );
}
return;
}
double angle = ( value - m_rotation ) * k_centidegreesToRadians;
// Get hmd pose matrix.
vr::TrackedDevicePose_t
devicePosesForRot[vr::k_unMaxTrackedDeviceCount];
// source must be current universe
if ( m_trackingUniverse == vr::TrackingUniverseSeated )
{
vr::VRSystem()->GetDeviceToAbsoluteTrackingPose(
vr::TrackingUniverseSeated,
0.0f,
devicePosesForRot,
vr::k_unMaxTrackedDeviceCount );
}
else
{
vr::VRSystem()->GetDeviceToAbsoluteTrackingPose(
vr::TrackingUniverseStanding,
0.0f,
devicePosesForRot,
vr::k_unMaxTrackedDeviceCount );
}
vr::HmdMatrix34_t oldHmdPos
= devicePosesForRot[0].mDeviceToAbsoluteTracking;
// Set up xyz coordinate values from pose matrix.
double oldHmdXyz[3] = { static_cast<double>( oldHmdPos.m[0][3] ),
static_cast<double>( oldHmdPos.m[1][3] ),
static_cast<double>( oldHmdPos.m[2][3] ) };
double newHmdXyz[3] = { static_cast<double>( oldHmdPos.m[0][3] ),
static_cast<double>( oldHmdPos.m[1][3] ),
static_cast<double>( oldHmdPos.m[2][3] ) };
// Convert oldHmdXyz into un-rotated coordinates.
double oldAngle = -m_rotation * k_centidegreesToRadians;
rotateCoordinates( oldHmdXyz, oldAngle );
// Set newHmdXyz to have additional rotation from incoming angle change.
rotateCoordinates( newHmdXyz, oldAngle - angle );
// find difference in x,z offset due to incoming angle change
// (coordinates are in un-rotated axis).
double hmdRotDiff[3]
= { oldHmdXyz[0] - newHmdXyz[0], 0, oldHmdXyz[2] - newHmdXyz[2] };
m_rotation = value;
if ( notify )
{
emit rotationChanged( m_rotation );
}
// Update UI offsets.
m_offsetX += static_cast<float>( hmdRotDiff[0] );
m_offsetZ += static_cast<float>( hmdRotDiff[2] );
if ( notify )
{
emit offsetXChanged( m_offsetX );
emit offsetZChanged( m_offsetZ );
}
}
}
void MoveCenterTabController::setTempRotation( int value, bool notify )
{
m_tempRotation = value;
if ( notify )
{
emit tempRotationChanged( m_tempRotation );
}
}
int MoveCenterTabController::snapTurnAngle() const
{
return m_snapTurnAngle;
}
void MoveCenterTabController::setSnapTurnAngle( int value, bool notify )
{
if ( m_snapTurnAngle != value )
{
m_snapTurnAngle = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "snapTurnAngle", m_snapTurnAngle );
settings->endGroup();
settings->sync();
if ( notify )
{
emit snapTurnAngleChanged( m_snapTurnAngle );
}
}
}
int MoveCenterTabController::smoothTurnRate() const
{
return m_smoothTurnRate;
}
void MoveCenterTabController::setSmoothTurnRate( int value, bool notify )
{
if ( m_smoothTurnRate != value )
{
m_smoothTurnRate = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "smoothTurnRate", m_smoothTurnRate );
settings->endGroup();
settings->sync();
if ( notify )
{
emit smoothTurnRateChanged( m_smoothTurnRate );
}
}
}
bool MoveCenterTabController::adjustChaperone() const
{
return m_adjustChaperone;
}
void MoveCenterTabController::setAdjustChaperone( bool value, bool notify )
{
if ( m_adjustChaperone != value )
{
m_adjustChaperone = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "adjustChaperone", m_adjustChaperone );
settings->endGroup();
settings->sync();
if ( notify )
{
emit adjustChaperoneChanged( m_adjustChaperone );
}
if ( !m_adjustChaperone )
{
LOG( WARNING ) << "CHANGED SETTINGS: Adjust Chaperone DISABLED";
}
else
{
LOG( INFO ) << "CHANGED SETTINGS: Adjust Chaperone Set: "
<< m_adjustChaperone;
}
}
}
bool MoveCenterTabController::moveShortcutRight() const
{
return m_settingsRightHandDragEnabled;
}
void MoveCenterTabController::setMoveShortcutRight( bool value, bool notify )
{
m_settingsRightHandDragEnabled = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "moveShortcutRight", m_settingsRightHandDragEnabled );
settings->endGroup();
settings->sync();
if ( notify )
{
emit moveShortcutRightChanged( m_settingsRightHandDragEnabled );
}
LOG( INFO ) << "CHANGED SETTINGS: Right Hand Space-Drag Bind Enable Set: "
<< m_settingsRightHandDragEnabled;
}
bool MoveCenterTabController::moveShortcutLeft() const
{
return m_settingsLeftHandDragEnabled;
}
void MoveCenterTabController::setMoveShortcutLeft( bool value, bool notify )
{
m_settingsLeftHandDragEnabled = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "moveShortcutLeft", m_settingsLeftHandDragEnabled );
settings->endGroup();
settings->sync();
if ( notify )
{
emit moveShortcutLeftChanged( m_settingsLeftHandDragEnabled );
}
LOG( INFO ) << "CHANGED SETTINGS: Left Hand Space-Drag Bind Enable Set: "
<< m_settingsLeftHandDragEnabled;
}
bool MoveCenterTabController::turnBindLeft() const
{
return m_settingsLeftHandTurnEnabled;
}
void MoveCenterTabController::setTurnBindLeft( bool value, bool notify )
{
m_settingsLeftHandTurnEnabled = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "turnBindLeft", m_settingsLeftHandTurnEnabled );
settings->endGroup();
settings->sync();
if ( notify )
{
emit turnBindLeftChanged( m_settingsLeftHandTurnEnabled );
}
LOG( INFO ) << "CHANGED SETTINGS: Left Hand Space-Turn Bind Enable Set: "
<< m_settingsLeftHandTurnEnabled;
}
bool MoveCenterTabController::turnBindRight() const
{
return m_settingsRightHandTurnEnabled;
}
void MoveCenterTabController::setTurnBindRight( bool value, bool notify )
{
m_settingsRightHandTurnEnabled = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "turnBindRight", m_settingsRightHandTurnEnabled );
settings->endGroup();
settings->sync();
if ( notify )
{
emit turnBindRightChanged( m_settingsRightHandTurnEnabled );
}
LOG( INFO ) << "CHANGED SETTINGS: Right Hand Space-Turn Bind Enable Set: "
<< m_settingsRightHandTurnEnabled;
}
bool MoveCenterTabController::dragBounds() const
{
return m_dragBounds;
}
void MoveCenterTabController::setDragBounds( bool value, bool notify )
{
// detect deactivate
if ( m_dragBounds && !value )
{
// set force bounds back to default on deactivate
vr::VRChaperone()->ForceBoundsVisible(
parent->m_chaperoneTabController.forceBounds() );
}
m_dragBounds = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "dragBounds", m_dragBounds );
settings->endGroup();
settings->sync();
if ( notify )
{
emit dragBoundsChanged( m_dragBounds );
}
LOG( INFO ) << "CHANGED SETTINGS: Space Drag Force Bounds set: "
<< m_dragBounds;
}
bool MoveCenterTabController::turnBounds() const
{
return m_turnBounds;
}
void MoveCenterTabController::setTurnBounds( bool value, bool notify )
{
// detect deactivate
if ( m_turnBounds && !value )
{
// set force bounds back to default on deactivate
vr::VRChaperone()->ForceBoundsVisible(
parent->m_chaperoneTabController.forceBounds() );
}
m_turnBounds = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "turnBounds", m_turnBounds );
settings->endGroup();
settings->sync();
if ( notify )
{
emit turnBoundsChanged( m_turnBounds );
}
LOG( INFO ) << "CHANGED SETTINGS: Space Turn Force Bounds set: "
<< m_turnBounds;
}
unsigned MoveCenterTabController::dragComfortFactor() const
{
return m_dragComfortFactor;
}
void MoveCenterTabController::setDragComfortFactor( unsigned value,
bool notify )
{
m_dragComfortFactor = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "dragComfortFactor", m_dragComfortFactor );
settings->endGroup();
settings->sync();
if ( notify )
{
emit dragComfortFactorChanged( m_dragComfortFactor );
}
}
unsigned MoveCenterTabController::turnComfortFactor() const
{
return m_turnComfortFactor;
}
void MoveCenterTabController::setTurnComfortFactor( unsigned value,
bool notify )
{
m_turnComfortFactor = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "turnComfortFactor", m_turnComfortFactor );
settings->endGroup();
settings->sync();
if ( notify )
{
emit turnComfortFactorChanged( m_turnComfortFactor );
}
}
bool MoveCenterTabController::heightToggle() const
{
return m_heightToggle;
}
void MoveCenterTabController::setHeightToggle( bool value, bool notify )
{
// detect new activate
if ( !m_heightToggle && value )
{
// Don't move bump around on y axis if gravity is active
if ( !m_gravityActive )
{
m_offsetY += m_heightToggleOffset;
emit offsetYChanged( m_offsetY );
}
m_gravityFloor = m_heightToggleOffset;
}
// detect new deactivate
else if ( m_heightToggle && !value )
{
// Don't move bump around on y axis if gravity is active
if ( !m_gravityActive )
{
m_offsetY -= m_heightToggleOffset;
emit offsetYChanged( m_offsetY );
}
m_gravityFloor = 0.0f;
}
m_heightToggle = value;
if ( notify )
{
emit heightToggleChanged( m_heightToggle );
}
}
float MoveCenterTabController::heightToggleOffset() const
{
return m_heightToggleOffset;
}
void MoveCenterTabController::setHeightToggleOffset( float value, bool notify )
{
m_heightToggleOffset = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "heightToggleOffset", m_heightToggleOffset );
settings->endGroup();
settings->sync();
if ( notify )
{
emit heightToggleOffsetChanged( m_heightToggleOffset );
}
}
float MoveCenterTabController::gravityStrength() const
{
return m_gravityStrength;
}
void MoveCenterTabController::setGravityStrength( float value, bool notify )
{
m_gravityStrength = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "gravityStrength", m_gravityStrength );
settings->endGroup();
settings->sync();
if ( notify )
{
emit gravityStrengthChanged( m_gravityStrength );
}
m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
}
float MoveCenterTabController::flingStrength() const
{
return m_flingStrength;
}
void MoveCenterTabController::setFlingStrength( float value, bool notify )
{
m_flingStrength = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "flingStrength", m_flingStrength );
settings->endGroup();
settings->sync();
if ( notify )
{
emit flingStrengthChanged( m_flingStrength );
}
}
bool MoveCenterTabController::gravityActive() const
{
return m_gravityActive;
}
void MoveCenterTabController::setGravityActive( bool value, bool notify )
{
// skip if there's no change
if ( m_gravityActive == value )
{
return;
}
// detect new activate
if ( !m_gravityActive && value )
{
// zero out velocity if we aren't saving previous momentum
if ( !m_momentumSave )
{
m_velocity[0] = 0.0;
m_velocity[1] = 0.0;
m_velocity[2] = 0.0;
}
// make sure our time slice calculation doesn't use a slice from the
// previous activation of gravity
m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
}
m_gravityActive = value;
if ( notify )
{
emit gravityActiveChanged( m_gravityActive );
}
}
bool MoveCenterTabController::momentumSave() const
{
return m_momentumSave;
}
void MoveCenterTabController::setMomentumSave( bool value, bool notify )
{
m_momentumSave = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "momentumSave", m_momentumSave );
settings->endGroup();
settings->sync();
if ( notify )
{
emit momentumSaveChanged( m_momentumSave );
}
}
bool MoveCenterTabController::lockXToggle() const
{
return m_lockXToggle;
}
void MoveCenterTabController::setLockX( bool value, bool notify )
{
m_lockXToggle = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "lockXToggle", m_lockXToggle );
settings->endGroup();
settings->sync();
if ( notify )
{
emit requireLockXChanged( m_lockXToggle );
}
}
bool MoveCenterTabController::lockYToggle() const
{
return m_lockYToggle;
}
void MoveCenterTabController::setLockY( bool value, bool notify )
{
m_lockYToggle = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "lockYToggle", m_lockYToggle );
settings->endGroup();
settings->sync();
if ( notify )
{
emit requireLockYChanged( m_lockYToggle );
}
}
bool MoveCenterTabController::lockZToggle() const
{
return m_lockZToggle;
}
void MoveCenterTabController::setLockZ( bool value, bool notify )
{
m_lockZToggle = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "lockZToggle", m_lockZToggle );
settings->endGroup();
settings->sync();
if ( notify )
{
emit requireLockZChanged( m_lockZToggle );
}
}
bool MoveCenterTabController::showLogMatricesButton() const
{
return m_showLogMatricesButton;
}
void MoveCenterTabController::setShowLogMatricesButton( bool value,
bool notify )
{
m_showLogMatricesButton = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "showLogMatricesButton", m_showLogMatricesButton );
settings->endGroup();
settings->sync();
if ( notify )
{
emit showLogMatricesButtonChanged( m_showLogMatricesButton );
}
}
bool MoveCenterTabController::allowExternalEdits() const
{
return m_allowExternalEdits;
}
void MoveCenterTabController::setAllowExternalEdits( bool value, bool notify )
{
m_allowExternalEdits = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "allowExternalEdits", m_allowExternalEdits );
settings->endGroup();
settings->sync();
if ( notify )
{
emit allowExternalEditsChanged( m_allowExternalEdits );
}
LOG( INFO ) << "CHANGED SETTINGS: Allow External Edits Set: "
<< m_allowExternalEdits;
}
bool MoveCenterTabController::oldStyleMotion() const
{
return m_oldStyleMotion;
}
void MoveCenterTabController::setOldStyleMotion( bool value, bool notify )
{
// detect incoming change to old style, and hide working set
if ( value && !m_oldStyleMotion )
{
vr::VRChaperoneSetup()->HideWorkingSetPreview();
}
m_oldStyleMotion = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "oldStyleMotion", m_oldStyleMotion );
settings->endGroup();
settings->sync();
if ( notify )
{
emit oldStyleMotionChanged( m_oldStyleMotion );
}
LOG( INFO ) << "CHANGED SETTINGS: Old-Style Motion Set: "
<< m_oldStyleMotion;
}
bool MoveCenterTabController::universeCenteredRotation() const
{
return m_universeCenteredRotation;
}
void MoveCenterTabController::setUniverseCenteredRotation( bool value,
bool notify )
{
m_universeCenteredRotation = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "universeCenteredRotation",
m_universeCenteredRotation );
settings->endGroup();
settings->sync();
if ( notify )
{
emit universeCenteredRotationChanged( m_universeCenteredRotation );
}
LOG( INFO ) << "CHANGED SETTINGS: Universe-Centered Rotation Set: "
<< m_universeCenteredRotation;
}
bool MoveCenterTabController::isInitComplete() const
{
return m_initComplete;
}
bool MoveCenterTabController::enableSeatedMotion() const
{
return m_enableSeatedMotion;
}
void MoveCenterTabController::setEnableSeatedMotion( bool value, bool notify )
{
m_enableSeatedMotion = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "enableSeatedMotion", m_enableSeatedMotion );
settings->endGroup();
settings->sync();
if ( notify )
{
emit enableSeatedMotionChanged( m_enableSeatedMotion );
}
LOG( INFO ) << "CHANGED SETTINGS: Enable Seated Motion Set: "
<< m_enableSeatedMotion;
}
bool MoveCenterTabController::simpleRecenter() const
{
return m_simpleRecenter;
}
void MoveCenterTabController::setSimpleRecenter( bool value, bool notify )
{
m_simpleRecenter = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "simpleRecenter", m_simpleRecenter );
settings->endGroup();
settings->sync();
if ( notify )
{
emit simpleRecenterChanged( m_simpleRecenter );
}
LOG( INFO ) << "CHANGED SETTINGS: Simple Recenter Set: "
<< m_simpleRecenter;
}
void MoveCenterTabController::modOffsetX( float value, bool notify )
{
if ( !m_lockXToggle )
{
m_offsetX += value;
if ( notify )
{
emit offsetXChanged( m_offsetX );
}
}
}
void MoveCenterTabController::modOffsetY( float value, bool notify )
{
if ( !m_lockYToggle )
{
m_offsetY += value;
if ( notify )
{
emit offsetYChanged( m_offsetY );
}
}
}
void MoveCenterTabController::modOffsetZ( float value, bool notify )
{
if ( !m_lockZToggle )
{
m_offsetZ += value;
if ( notify )
{
emit offsetZChanged( m_offsetZ );
}
}
}
void MoveCenterTabController::shutdown()
{
reset();
vr::VRChaperoneSetup()->HideWorkingSetPreview();
}
void MoveCenterTabController::incomingSeatedReset()
{
if ( m_enableSeatedMotion )
{
// if we didn't send the request from OVRAS, we need to send another
// ResetSeatedZeroPose(). It seems that only after this is sent from
// OVRAS does ReloadFromDisk return valid info on WMR.
if ( !m_selfRequestedSeatedRecenter && !m_simpleRecenter )
{
m_selfRequestedSeatedRecenter = true;
vr::VRSystem()->ResetSeatedZeroPose();
}
else
{
updateSeatedResetData();
}
}
}
void MoveCenterTabController::reset()
{
if ( !m_chaperoneBasisAcquired )
{
LOG( WARNING ) << "WARNING: Attempted reset offsets before chaperone "
"basis is acquired!";
return;
}
if ( m_pendingSeatedRecenter )
{
vr::VRChaperoneSetup()->GetWorkingSeatedZeroPoseToRawTrackingPose(
&m_seatedCenterForReset );
m_pendingSeatedRecenter = false;
}
vr::VRChaperoneSetup()->HideWorkingSetPreview();
m_heightToggle = false;
emit heightToggleChanged( m_heightToggle );
m_oldOffsetX = 0.0f;
m_oldOffsetY = 0.0f;
m_oldOffsetZ = 0.0f;
m_oldRotation = 0;
m_offsetX = 0.0f;
m_offsetY = 0.0f;
m_offsetZ = 0.0f;
m_rotation = 0;
m_lastControllerPosition[0] = 0.0f;
m_lastControllerPosition[1] = 0.0f;
m_lastControllerPosition[2] = 0.0f;
m_lastMoveHand = vr::TrackedControllerRole_Invalid;
m_lastRotateHand = vr::TrackedControllerRole_Invalid;
applyChaperoneResetData();
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
emit rotationChanged( m_rotation );
}
void MoveCenterTabController::zeroOffsets()
{
// first we'll check if we're outside the max commit distance
vr::HmdMatrix34_t currentCenter;
vr::VRChaperoneSetup()->GetWorkingStandingZeroPoseToRawTrackingPose(
&currentCenter );
double currentCenterYaw = static_cast<double>(
std::atan2( currentCenter.m[0][2], currentCenter.m[2][2] ) );
double currentCenterXyz[3]
= { static_cast<double>( currentCenter.m[0][3] ),
static_cast<double>( currentCenter.m[1][3] ),
static_cast<double>( currentCenter.m[2][3] ) };
// unrotate to get raw values of xyz
rotateCoordinates( currentCenterXyz,
currentCenterYaw
- ( m_rotation * k_centidegreesToRadians ) );
if ( abs( currentCenterXyz[0] ) > k_maxOpenvrCommitOffset )
{
LOG( INFO ) << "Attempted Zero Offsets out of commit bounds ( X: "
<< currentCenterXyz[0] << " )";
LOG( INFO ) << "GetWorkingStandingZeroPoseToRawTrackingPose";
outputLogHmdMatrix( currentCenter );
// if reset happens before init is complete we set the universe center
// to the raw tracking zero point
reset();
if ( !m_chaperoneBasisAcquired )
{
LOG( WARNING )
<< "<[!]><[!]>EXECUTED RESET BEFORE BASIS ACQUIRED<[!]><[!]> "
"Setting universe center to raw tracking zero point.";
}
else
{
LOG( INFO ) << "-Resetting offsets-";
}
}
else if ( abs( currentCenterXyz[1] ) > k_maxOpenvrCommitOffset )
{
LOG( INFO ) << "Attempted Zero Offsets out of commit bounds ( Y: "
<< currentCenterXyz[1] << " )";
LOG( INFO ) << "GetWorkingStandingZeroPoseToRawTrackingPose";
outputLogHmdMatrix( currentCenter );
// if reset happens before init is complete we set the universe center
// to the raw tracking zero point
reset();
if ( !m_chaperoneBasisAcquired )
{
LOG( WARNING )
<< "<[!]><[!]>EXECUTED RESET BEFORE BASIS ACQUIRED<[!]><[!]> "
"Setting universe center to raw tracking zero point.";
}
else
{
LOG( INFO ) << "-Resetting offsets-";
}
}
else if ( abs( currentCenterXyz[2] ) > k_maxOpenvrCommitOffset )
{
LOG( INFO ) << "Attempted Zero Offsets out of commit bounds ( Z: "
<< currentCenterXyz[2] << " )";
LOG( INFO ) << "GetWorkingStandingZeroPoseToRawTrackingPose";
outputLogHmdMatrix( currentCenter );
// if reset happens before init is complete we set the universe
// center to the raw tracking zero point
reset();
if ( !m_chaperoneBasisAcquired )
{
LOG( WARNING )
<< "<[!]><[!]>EXECUTED RESET BEFORE BASIS ACQUIRED<[!]><[!]> "
"Setting universe center to raw tracking zero point.";
}
else
{
LOG( INFO ) << "-Resetting offsets-";
}
}
// finished checking if out of bounds, proceed with normal zeroing offsets
if ( vr::VRChaperone()->GetCalibrationState()
== vr::ChaperoneCalibrationState_OK )
{
m_oldOffsetX = 0.0f;
m_oldOffsetY = 0.0f;
m_oldOffsetZ = 0.0f;
m_oldRotation = 0;
m_offsetX = 0.0f;
m_offsetY = 0.0f;
m_offsetZ = 0.0f;
m_rotation = 0;
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
emit rotationChanged( m_rotation );
updateChaperoneResetData();
m_pendingZeroOffsets = false;
if ( !m_chaperoneBasisAcquired )
{
m_chaperoneBasisAcquired = true;
if ( !m_initComplete )
{
setTrackingUniverse( vr::VRCompositor()->GetTrackingSpace() );
if ( parent->isPreviousShutdownSafe() )
{
// all init complete, safe to autosave chaperone profile
parent->m_chaperoneTabController.createNewAutosaveProfile();
m_initComplete = true;
}
else
{
// shutdown was unsafe last session!
LOG( WARNING )
<< "DETECTED UNSAFE SHUTDOWN FROM LAST SESSION";
m_initComplete = true;
if ( !parent->crashRecoveryDisabled() )
{
parent->m_chaperoneTabController
.applyAutosavedProfile();
LOG( INFO )
<< "Applying last good chaperone profile autosave";
}
}
// Now mark previous shutdown as unsafe in case we crash some
// time during this session. Previous shutdown will be marked as
// being safe once more just before our app shuts down properly.
parent->setPreviousShutdownSafe( false );
}
}
if ( m_roomSetupModeDetected )
{
LOG( INFO ) << "room setup EXIT detected";
m_roomSetupModeDetected = false;
}
LOG( INFO ) << "SUCCESS: Chaperone Data Updated and Offsets zeroed out";
}
else
{
if ( !m_pendingZeroOffsets )
{
LOG( INFO ) << "PENDING: Chaperone Data Update and Offsets zeroing";
}
m_pendingZeroOffsets = true;
}
}
void MoveCenterTabController::sendSeatedRecenter()
{
vr::VRSystem()->ResetSeatedZeroPose();
}
double MoveCenterTabController::getHmdYawTotal()
{
return m_hmdYawTotal;
}
void MoveCenterTabController::resetHmdYawTotal()
{
m_hmdYawTotal = 0.0;
}
void MoveCenterTabController::clampVelocity( double* velocity )
{
for ( int i = 0; i < 3; i++ )
{
// too fast! clamp to terminal velocity while preserving +/- sign
if ( std::abs( velocity[i] ) >= k_terminalVelocity_mps )
{
velocity[i] = copysign( k_terminalVelocity_mps, velocity[i] );
}
}
}
void MoveCenterTabController::updateSeatedResetData()
{
m_heightToggle = false;
emit heightToggleChanged( m_heightToggle );
m_oldOffsetX = 0.0f;
m_oldOffsetY = 0.0f;
m_oldOffsetZ = 0.0f;
m_oldRotation = 0;
m_offsetX = 0.0f;
m_offsetY = 0.0f;
m_offsetZ = 0.0f;
m_rotation = 0;
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
emit rotationChanged( m_rotation );
vr::VRChaperoneSetup()->ReloadFromDisk( vr::EChaperoneConfigFile_Live );
// done with this recenter, so set self request back to false for next time.
m_selfRequestedSeatedRecenter = false;
// set pending update here, will be processed on next instance of motion or
// running the reset() function.
m_pendingSeatedRecenter = true;
}
void MoveCenterTabController::updateChaperoneResetData()
{
vr::VRChaperoneSetup()->RevertWorkingCopy();
unsigned currentQuadCount = 0;
vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo( nullptr,
&currentQuadCount );
m_collisionBoundsForReset = new vr::HmdQuad_t[currentQuadCount];
m_collisionBoundsForOffset = new vr::HmdQuad_t[currentQuadCount];
m_collisionBoundsCountForReset = currentQuadCount;
vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo(
m_collisionBoundsForReset, &currentQuadCount );
vr::VRChaperoneSetup()->GetWorkingStandingZeroPoseToRawTrackingPose(
&m_universeCenterForReset );
vr::VRChaperoneSetup()->GetWorkingSeatedZeroPoseToRawTrackingPose(
&m_seatedCenterForReset );
updateCollisionBoundsForOffset();
parent->m_chaperoneTabController.updateHeight( getBoundsBasisMaxY() );
unsigned checkQuadCount = 0;
vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo( nullptr,
&checkQuadCount );
if ( checkQuadCount > 0 )
{
parent->chaperoneUtils().loadChaperoneData( false );
}
}
void MoveCenterTabController::updateCollisionBoundsForOffset()
{
if ( m_collisionBoundsCountForReset > 0 )
{
float universeCenterForResetYaw
= std::atan2( m_universeCenterForReset.m[0][2],
m_universeCenterForReset.m[2][2] );
// we want to store m_collisionBoundsForOffset as spacially relative to
// m_universeCenterForReset, so:
// for every quad in the chaperone bounds...
for ( unsigned quad = 0; quad < m_collisionBoundsCountForReset; quad++ )
{
// at every corner in that quad...
for ( unsigned corner = 0; corner < 4; corner++ )
{
// copy from m_collisionBoundsForReset
m_collisionBoundsForOffset[quad].vCorners[corner].v[0]
= m_collisionBoundsForReset[quad].vCorners[corner].v[0];
m_collisionBoundsForOffset[quad].vCorners[corner].v[1]
= m_collisionBoundsForReset[quad].vCorners[corner].v[1];
m_collisionBoundsForOffset[quad].vCorners[corner].v[2]
= m_collisionBoundsForReset[quad].vCorners[corner].v[2];
// unrotate by universe center's yaw
rotateFloatCoordinates(
m_collisionBoundsForOffset[quad].vCorners[corner].v,
-universeCenterForResetYaw );
}
}
}
}
void MoveCenterTabController::applyChaperoneResetData()
{
vr::VRChaperoneSetup()->HideWorkingSetPreview();
vr::VRChaperoneSetup()->RevertWorkingCopy();
if ( m_collisionBoundsCountForReset > 0 )
{
vr::VRChaperoneSetup()->SetWorkingCollisionBoundsInfo(
m_collisionBoundsForReset, m_collisionBoundsCountForReset );
}
vr::VRChaperoneSetup()->SetWorkingStandingZeroPoseToRawTrackingPose(
&m_universeCenterForReset );
vr::VRChaperoneSetup()->SetWorkingSeatedZeroPoseToRawTrackingPose(
&m_seatedCenterForReset );
vr::VRChaperoneSetup()->CommitWorkingCopy( vr::EChaperoneConfigFile_Live );
unsigned checkQuadCount = 0;
vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo( nullptr,
&checkQuadCount );
if ( checkQuadCount > 0 )
{
parent->chaperoneUtils().loadChaperoneData( false );
}
}
void MoveCenterTabController::setBoundsBasisHeight( float newHeight )
{
if ( m_collisionBoundsCountForReset > 0 )
{
for ( unsigned b = 0; b < m_collisionBoundsCountForReset; b++ )
{
m_collisionBoundsForReset[b].vCorners[0].v[1] = 0.0;
m_collisionBoundsForReset[b].vCorners[1].v[1] = newHeight;
m_collisionBoundsForReset[b].vCorners[2].v[1] = newHeight;
m_collisionBoundsForReset[b].vCorners[3].v[1] = 0.0;
}
updateCollisionBoundsForOffset();
updateSpace( true );
}
}
float MoveCenterTabController::getBoundsBasisMaxY()
{
float result = FP_NAN;
if ( m_collisionBoundsCountForReset > 0 )
{
for ( unsigned b = 0; b < m_collisionBoundsCountForReset; b++ )
{
int ci;
if ( m_collisionBoundsForReset[b].vCorners[1].v[1]
>= m_collisionBoundsForReset[b].vCorners[2].v[1] )
{
ci = 1;
}
else
{
ci = 2;
}
if ( std::isnan( result )
|| result < m_collisionBoundsForReset[b].vCorners[ci].v[1] )
{
result = m_collisionBoundsForReset[b].vCorners[ci].v[1];
}
}
}
return result;
}
// START of drag bindings:
void MoveCenterTabController::leftHandSpaceDrag( bool leftHandDragActive )
{
if ( !m_settingsLeftHandDragEnabled )
{
return;
}
// cancel if other hand is active in override
if ( !m_overrideRightHandDragPressed )
{
// detect new press
if ( leftHandDragActive && !m_leftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// detect new release
else if ( !leftHandDragActive && m_leftHandDragPressed )
{
// check overrides
// pass back to right hand?
if ( m_overrideRightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check right hand for activated swap drag
if ( m_swapDragToRightHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// override of left hand still active?
else if ( m_overrideLeftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// swap activation of left hand still active?
else if ( m_swapDragToLeftHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// check non-override right hand action
if ( m_rightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// nothing else is pressed, deactivate drag
else
{
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
}
}
m_leftHandDragPressed = leftHandDragActive;
}
void MoveCenterTabController::rightHandSpaceDrag( bool rightHandDragActive )
{
if ( !m_settingsRightHandDragEnabled )
{
return;
}
// cancel if other hand is active in override
if ( !m_overrideLeftHandDragPressed )
{
// detect new press
if ( rightHandDragActive && !m_rightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// detect new release
else if ( !rightHandDragActive && m_rightHandDragPressed )
{
// check overrides
// pass back to left hand?
if ( m_overrideLeftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check left hand for activated swap drag
if ( m_swapDragToLeftHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// override of right hand still active?
else if ( m_overrideRightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// swap activation of right hand still active?
else if ( m_swapDragToRightHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// check non-override left hand action
if ( m_leftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// nothing else is pressed, deactivate drag
else
{
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
}
}
m_rightHandDragPressed = rightHandDragActive;
}
void MoveCenterTabController::optionalOverrideLeftHandSpaceDrag(
bool overrideLeftHandDragActive )
{
if ( !m_settingsLeftHandDragEnabled )
{
return;
}
// detect new press
if ( overrideLeftHandDragActive && !m_overrideLeftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
// stop any active rotate because we're in override mode
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
// detect new release
else if ( !overrideLeftHandDragActive && m_overrideLeftHandDragPressed )
{
// check if we should pass back to other hand
// give priority to override action
if ( m_overrideRightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check right hand for activated swap drag
if ( m_swapDragToRightHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check normal action
else if ( m_rightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// swap activation of left hand still active?
else if ( m_swapDragToLeftHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// check if we should fall back to non-override left hand
else if ( m_leftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// nothing else is pressed, deactivate drag
else
{
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
}
m_overrideLeftHandDragPressed = overrideLeftHandDragActive;
}
void MoveCenterTabController::optionalOverrideRightHandSpaceDrag(
bool overrideRightHandDragActive )
{
if ( !m_settingsRightHandDragEnabled )
{
return;
}
// detect new press
if ( overrideRightHandDragActive && !m_overrideRightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
// stop any active rotate because we're in override mode
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
// detect new release
else if ( !overrideRightHandDragActive && m_overrideRightHandDragPressed )
{
// check if we should pass back to other hand
// give priority to override action
if ( m_overrideLeftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check left hand for activated swap drag
if ( m_swapDragToLeftHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check normal action
else if ( m_leftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// swap activation of right hand still active?
else if ( m_swapDragToRightHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// check if we should fall back to non-override right hand
else if ( m_rightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// nothing else is pressed, deactivate drag
else
{
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
}
m_overrideRightHandDragPressed = overrideRightHandDragActive;
}
void MoveCenterTabController::swapSpaceDragToLeftHandOverride(
bool swapDragToLeftHand )
{
if ( !m_settingsLeftHandDragEnabled )
{
return;
}
// detect new press
if ( swapDragToLeftHand && !m_swapDragToLeftHandPressed )
{
// check for active right hand drag to swap from
if ( m_activeDragHand == vr::TrackedControllerRole_RightHand )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
// stop any active rotate because we're in override mode
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
// set this hand's swap action to successfully activated for
// tracking if we should pass the drag back if another hand is
// released
m_swapDragToLeftHandActivated = true;
}
}
// detect new release
else if ( !swapDragToLeftHand && m_swapDragToLeftHandPressed )
{
// check if the left hand swap had even activated
if ( m_swapDragToLeftHandActivated
&& m_activeDragHand == vr::TrackedControllerRole_LeftHand )
{
// check if we should pass back to other hand
// give priority to override action
if ( m_overrideRightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check if other hand's swap drag was active
else if ( m_swapDragToRightHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check if we retain left hand via its override
// action
else if ( m_overrideLeftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check normal action on right hand
else if ( m_rightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check if we retain left hand via its normal action
else if ( m_leftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// nothing else is pressed, deactivate drag.
else
{
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
}
}
m_swapDragToLeftHandPressed = swapDragToLeftHand;
// we only set activated flag when the swap was successfull, but we always
// deactivate when swap action isn't pressed.
if ( !swapDragToLeftHand )
{
m_swapDragToLeftHandActivated = false;
}
// deactivate turning even when not detecting a new press as long as a swap
// is successfully activated now
if ( m_swapDragToLeftHandActivated )
{
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
}
void MoveCenterTabController::swapSpaceDragToRightHandOverride(
bool swapDragToRightHand )
{
if ( !m_settingsRightHandDragEnabled )
{
return;
}
// detect new press
if ( swapDragToRightHand && !m_swapDragToRightHandPressed )
{
// check for active left hand drag to swap from
if ( m_activeDragHand == vr::TrackedControllerRole_LeftHand )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
// stop any active rotate because we're in override mode
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
// set this hand's swap action to successfully activated for
// tracking if we should pass the drag back if another hand is
// released
m_swapDragToRightHandActivated = true;
}
}
// detect new release
else if ( !swapDragToRightHand && m_swapDragToRightHandPressed )
{
// check if the right hand swap had even activated
if ( m_swapDragToRightHandActivated
&& m_activeDragHand == vr::TrackedControllerRole_RightHand )
{
// check if we should pass back to other hand
// give priority to override action
if ( m_overrideLeftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check if other hand's swap drag was active
else if ( m_swapDragToLeftHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check if we retain right hand via its override
// action
else if ( m_overrideRightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check normal action on left hand
else if ( m_leftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check if we retain right hand via its normal action
else if ( m_rightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// nothing else is pressed, deactivate drag.
else
{
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
}
}
m_swapDragToRightHandPressed = swapDragToRightHand;
// we only set activated flag when the swap was successfull, but we always
// deactivate when swap action isn't pressed.
if ( !swapDragToRightHand )
{
m_swapDragToRightHandActivated = false;
}
// deactivate turning even when not detecting a new press as long as a swap
// is successfully activated now
if ( m_swapDragToRightHandActivated )
{
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
}
// END of drag bindings
// START of turn bindgins
void MoveCenterTabController::leftHandSpaceTurn( bool leftHandTurnActive )
{
if ( !m_settingsLeftHandTurnEnabled )
{
return;
}
// cancel if other hand is active in override
if ( !m_overrideRightHandTurnPressed )
{
// detect new press
if ( leftHandTurnActive && !m_leftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
}
// detect new release
else if ( !leftHandTurnActive && m_leftHandTurnPressed )
{
// check overrides
// pass back to right hand?
if ( m_overrideRightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
}
// override of left hand still active?
else if ( m_overrideLeftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
}
// check non-override right hand action
if ( m_rightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
}
// nothing else is pressed, deactivate rotate
else
{
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
}
}
m_leftHandTurnPressed = leftHandTurnActive;
}
void MoveCenterTabController::rightHandSpaceTurn( bool rightHandTurnActive )
{
if ( !m_settingsRightHandTurnEnabled )
{
return;
}
// cancel if other hand is active in override
if ( !m_overrideLeftHandTurnPressed )
{
// detect new press
if ( rightHandTurnActive && !m_rightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
}
// detect new release
else if ( !rightHandTurnActive && m_rightHandTurnPressed )
{
// check overrides
// pass back to left hand?
if ( m_overrideLeftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
}
// override of right hand still active?
else if ( m_overrideRightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
}
// check non-override left hand action
if ( m_leftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
}
// nothing else is pressed, deactivate rotate
else
{
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
}
}
m_rightHandTurnPressed = rightHandTurnActive;
}
void MoveCenterTabController::optionalOverrideLeftHandSpaceTurn(
bool overrideLeftHandTurnActive )
{
if ( !m_settingsLeftHandTurnEnabled )
{
return;
}
// detect new press
if ( overrideLeftHandTurnActive && !m_overrideLeftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
// stop any active move because we're in override mode
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
// detect new release
else if ( !overrideLeftHandTurnActive && m_overrideLeftHandTurnPressed )
{
// check if we should pass back to other hand
// give priority to override action
if ( m_overrideRightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check normal action
else if ( m_rightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
}
// check if we should fall back to non-override left hand
else if ( m_leftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
}
// nothing else is pressed, deactivate rotate
else
{
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
}
m_overrideLeftHandTurnPressed = overrideLeftHandTurnActive;
}
void MoveCenterTabController::optionalOverrideRightHandSpaceTurn(
bool overrideRightHandTurnActive )
{
if ( !m_settingsRightHandTurnEnabled )
{
return;
}
// detect new press
if ( overrideRightHandTurnActive && !m_overrideRightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
// stop any active move because we're in override mode
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
// detect new release
else if ( !overrideRightHandTurnActive && m_overrideRightHandTurnPressed )
{
// check if we should pass back to other hand
// give priority to override action
if ( m_overrideLeftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check normal action
else if ( m_leftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
}
// check if we should fall back to non-override right hand
else if ( m_rightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
}
// nothing else is pressed, deactivate rotate
else
{
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
}
m_overrideRightHandTurnPressed = overrideRightHandTurnActive;
}
// END of turn bindings.
// START of other bindings.
void MoveCenterTabController::gravityToggleAction(
bool gravityToggleJustPressed )
{
if ( !gravityToggleJustPressed )
{
return;
}
if ( !m_gravityActive )
{
setGravityActive( true );
}
else
{
setGravityActive( false );
}
}
void MoveCenterTabController::gravityReverseAction( bool gravityReverseHeld )
{
// detect new press or new release
if ( ( gravityReverseHeld && !m_gravityReversed )
|| ( !gravityReverseHeld && m_gravityReversed ) )
{
setGravityStrength( m_gravityStrength * -1.0f );
}
m_gravityReversed = gravityReverseHeld;
}
void MoveCenterTabController::heightToggleAction( bool heightToggleJustPressed )
{
if ( !heightToggleJustPressed )
{
return;
}
if ( !m_heightToggle )
{
setHeightToggle( true );
}
else
{
setHeightToggle( false );
}
}
void MoveCenterTabController::resetOffsets( bool resetOffsetsJustPressed )
{
if ( resetOffsetsJustPressed )
{
reset();
}
}
void MoveCenterTabController::snapTurnLeft( bool snapTurnLeftJustPressed )
{
if ( !snapTurnLeftJustPressed )
{
return;
}
int newRotationAngleDeg = m_rotation - m_snapTurnAngle;
// Keep angle within -18000 ~ 18000 centidegrees
if ( newRotationAngleDeg > 18000 )
{
newRotationAngleDeg -= 36000;
}
else if ( newRotationAngleDeg < -18000 )
{
newRotationAngleDeg += 36000;
}
setRotation( newRotationAngleDeg );
}
void MoveCenterTabController::snapTurnRight( bool snapTurnRightJustPressed )
{
if ( !snapTurnRightJustPressed )
{
return;
}
int newRotationAngleDeg = m_rotation + m_snapTurnAngle;
// Keep angle within -18000 ~ 18000 centidegrees
if ( newRotationAngleDeg > 18000 )
{
newRotationAngleDeg -= 36000;
}
else if ( newRotationAngleDeg < -18000 )
{
newRotationAngleDeg += 36000;
}
setRotation( newRotationAngleDeg );
}
void MoveCenterTabController::smoothTurnLeft( bool smoothTurnLeftActive )
{
if ( !smoothTurnLeftActive )
{
return;
}
// Activates every tick. m_smoothTurnRate effectively becomes a percentage
// of a degree per tick. A setting of 100 would equal 90 degrees/sec or 15
// RPM with a framerate of 90fps
int newRotationAngleDeg = m_rotation - m_smoothTurnRate;
// Keep angle within -18000 ~ 18000 centidegrees
if ( newRotationAngleDeg > 18000 )
{
newRotationAngleDeg -= 36000;
}
else if ( newRotationAngleDeg < -18000 )
{
newRotationAngleDeg += 36000;
}
setRotation( newRotationAngleDeg );
}
void MoveCenterTabController::smoothTurnRight( bool smoothTurnRightActive )
{
if ( !smoothTurnRightActive )
{
return;
}
// Activates every tick. m_smoothTurnRate effectively becomes a percentage
// of a degree per tick. A setting of 100 would equal 90 degrees/sec or 15
// RPM with a framerate of 90fps
int newRotationAngleDeg = m_rotation + m_smoothTurnRate;
// Keep angle within -18000 ~ 18000 centidegrees
if ( newRotationAngleDeg > 18000 )
{
newRotationAngleDeg -= 36000;
}
else if ( newRotationAngleDeg < -18000 )
{
newRotationAngleDeg += 36000;
}
setRotation( newRotationAngleDeg );
}
void MoveCenterTabController::xAxisLockToggle( bool xAxisLockToggleJustPressed )
{
if ( !xAxisLockToggleJustPressed )
{
return;
}
if ( !m_lockXToggle )
{
setLockX( true );
}
else
{
setLockX( false );
}
}
void MoveCenterTabController::yAxisLockToggle( bool yAxisLockToggleJustPressed )
{
if ( !yAxisLockToggleJustPressed )
{
return;
}
if ( !m_lockYToggle )
{
setLockY( true );
}
else
{
setLockY( false );
}
}
void MoveCenterTabController::zAxisLockToggle( bool zAxisLockToggleJustPressed )
{
if ( !zAxisLockToggleJustPressed )
{
return;
}
if ( !m_lockZToggle )
{
setLockZ( true );
}
else
{
setLockZ( false );
}
}
// END of other bindings
void MoveCenterTabController::saveUncommittedChaperone()
{
if ( !m_chaperoneCommitted )
{
vr::VRChaperoneSetup()->CommitWorkingCopy(
vr::EChaperoneConfigFile_Live );
vr::VRChaperoneSetup()->HideWorkingSetPreview();
m_chaperoneCommitted = true;
unsigned checkQuadCount = 0;
vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo(
nullptr, &checkQuadCount );
if ( checkQuadCount > 0 )
{
parent->chaperoneUtils().loadChaperoneData( false );
}
}
}
void MoveCenterTabController::updateHmdRotationCounter(
vr::TrackedDevicePose_t hmdPose,
double angle )
{
// If hmd tracking is bad, set m_lastHmdQuaternion invalid
if ( !hmdPose.bPoseIsValid
|| hmdPose.eTrackingResult != vr::TrackingResult_Running_OK )
{
m_lastHmdQuaternion.w = k_quaternionInvalidValue;
return;
}
// Get hmd pose matrix (in rotated coordinates)
vr::HmdMatrix34_t hmdMatrix = hmdPose.mDeviceToAbsoluteTracking;
// Set up (un)rotation matrix
vr::HmdMatrix34_t hmdMatrixRotMat;
vr::HmdMatrix34_t hmdMatrixAbsolute;
utils::initRotationMatrix(
hmdMatrixRotMat, 1, static_cast<float>( angle ) );
// Get hmdMatrixAbsolute in un-rotated coordinates.
utils::matMul33( hmdMatrixAbsolute, hmdMatrixRotMat, hmdMatrix );
// Convert pose matrix to quaternion
m_hmdQuaternion = quaternion::fromHmdMatrix34( hmdMatrixAbsolute );
// Get rotation change of hmd
// Checking for invalid quaternion using < because == isn't guaranteed
// for doubles comparison.
if ( m_lastHmdQuaternion.w < k_quaternionUnderIsInvalidValueThreshold )
{
m_lastHmdQuaternion = m_hmdQuaternion;
return;
}
// Construct a quaternion representing difference between old
// hmd pose and new hmd pose.
vr::HmdQuaternion_t hmdDiffQuaternion = quaternion::multiply(
m_hmdQuaternion, quaternion::conjugate( m_lastHmdQuaternion ) );
// Calculate yaw from quaternion.
double hmdYawDiff = quaternion::getYaw( hmdDiffQuaternion );
// Apply yaw difference to m_hmdYawTotal.
m_hmdYawTotal += hmdYawDiff;
m_lastHmdQuaternion = m_hmdQuaternion;
}
void MoveCenterTabController::updateHandDrag(
vr::TrackedDevicePose_t* devicePoses,
double angle )
{
auto moveHandId = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole(
m_activeDragHand );
if ( m_activeDragHand == vr::TrackedControllerRole_Invalid
|| moveHandId == vr::k_unTrackedDeviceIndexInvalid
|| moveHandId >= vr::k_unMaxTrackedDeviceCount )
{
// detect new release of drag bind
if ( m_lastMoveHand != vr::TrackedControllerRole_Invalid )
{
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
// reset gravity update timepoint whenever a space drag was just
// released
m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
}
m_lastMoveHand = m_activeDragHand;
return;
}
vr::TrackedDevicePose_t* movePose;
if ( m_seatedModeDetected )
{
vr::TrackedDevicePose_t
seatedDevicePoses[vr::k_unMaxTrackedDeviceCount];
vr::VRSystem()->GetDeviceToAbsoluteTrackingPose(
vr::TrackingUniverseSeated,
0.0f,
seatedDevicePoses,
vr::k_unMaxTrackedDeviceCount );
movePose = seatedDevicePoses + moveHandId;
}
else
{
movePose = devicePoses + moveHandId;
}
if ( !movePose->bPoseIsValid || !movePose->bDeviceIsConnected
|| movePose->eTrackingResult != vr::TrackingResult_Running_OK )
{
m_lastMoveHand = m_activeDragHand;
return;
}
double relativeControllerPosition[] = {
static_cast<double>( movePose->mDeviceToAbsoluteTracking.m[0][3] ),
static_cast<double>( movePose->mDeviceToAbsoluteTracking.m[1][3] ),
static_cast<double>( movePose->mDeviceToAbsoluteTracking.m[2][3] )
};
rotateCoordinates( relativeControllerPosition, -angle );
float absoluteControllerPosition[] = {
static_cast<float>( relativeControllerPosition[0] ) + m_offsetX,
static_cast<float>( relativeControllerPosition[1] ) + m_offsetY,
static_cast<float>( relativeControllerPosition[2] ) + m_offsetZ,
};
if ( m_lastMoveHand == m_activeDragHand )
{
double diff[3] = {
static_cast<double>( absoluteControllerPosition[0]
- m_lastControllerPosition[0] ),
static_cast<double>( absoluteControllerPosition[1]
- m_lastControllerPosition[1] ),
static_cast<double>( absoluteControllerPosition[2]
- m_lastControllerPosition[2] ),
};
// offset is un-rotated coordinates
// prevent positional glitches from exceeding max openvr offset clamps.
// We do this by detecting a drag larger than 100m in a single frame.
if ( abs( diff[0] ) > 100.0 || abs( diff[1] ) > 100.0
|| abs( diff[2] ) > 100.0 )
{
reset();
}
// prevents updating if axis movement is locked
if ( !m_lockXToggle )
{
m_offsetX += static_cast<float>( diff[0] );
}
if ( !m_lockYToggle )
{
m_offsetY += static_cast<float>( diff[1] );
}
if ( !m_lockZToggle )
{
m_offsetZ += static_cast<float>( diff[2] );
}
double secondsSinceLastDragUpdate
= std::chrono::duration<double>( std::chrono::steady_clock::now()
- m_lastDragUpdateTimePoint )
.count();
m_velocity[0] = ( diff[0] / secondsSinceLastDragUpdate )
* static_cast<double>( m_flingStrength );
m_velocity[1] = ( diff[1] / secondsSinceLastDragUpdate )
* static_cast<double>( m_flingStrength );
m_velocity[2] = ( diff[2] / secondsSinceLastDragUpdate )
* static_cast<double>( m_flingStrength );
}
m_lastControllerPosition[0] = absoluteControllerPosition[0];
m_lastControllerPosition[1] = absoluteControllerPosition[1];
m_lastControllerPosition[2] = absoluteControllerPosition[2];
m_lastMoveHand = m_activeDragHand;
}
void MoveCenterTabController::updateHandTurn(
vr::TrackedDevicePose_t* devicePoses,
double angle )
{
auto rotateHandId = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole(
m_activeTurnHand );
if ( m_activeTurnHand == vr::TrackedControllerRole_Invalid
|| rotateHandId == vr::k_unTrackedDeviceIndexInvalid
|| rotateHandId >= vr::k_unMaxTrackedDeviceCount )
{
if ( m_lastRotateHand != vr::TrackedControllerRole_Invalid )
{
m_lastHandQuaternion.w = k_quaternionInvalidValue;
}
m_lastRotateHand = m_activeTurnHand;
return;
}
vr::TrackedDevicePose_t* rotatePose = devicePoses + rotateHandId;
if ( !rotatePose->bPoseIsValid || !rotatePose->bDeviceIsConnected
|| rotatePose->eTrackingResult != vr::TrackingResult_Running_OK )
{
m_lastRotateHand = m_activeTurnHand;
return;
}
// Get hand's rotation.
// handMatrix is in rotated coordinates.
vr::HmdMatrix34_t handMatrix = rotatePose->mDeviceToAbsoluteTracking;
// We need un-rotated coordinates for valid comparison between
// handQuaternion and lastHandQuaternion. Set up (un)rotation
// matrix.
vr::HmdMatrix34_t handMatrixRotMat;
vr::HmdMatrix34_t handMatrixAbsolute;
utils::initRotationMatrix(
handMatrixRotMat, 1, static_cast<float>( angle ) );
// Get handMatrixAbsolute in un-rotated coordinates.
utils::matMul33( handMatrixAbsolute, handMatrixRotMat, handMatrix );
// Convert pose matrix to quaternion
m_handQuaternion = quaternion::fromHmdMatrix34( handMatrixAbsolute );
if ( m_lastRotateHand == m_activeTurnHand )
{
// Get rotation change of hand.
// Checking for invalid quaternion using < because == isn't
// guaranteed for doubles comparison.
if ( m_lastHandQuaternion.w < k_quaternionUnderIsInvalidValueThreshold )
{
m_lastHandQuaternion = m_handQuaternion;
}
else
{
// Construct a quaternion representing difference
// between old hand and new hand.
vr::HmdQuaternion_t handDiffQuaternion = quaternion::multiply(
m_handQuaternion,
quaternion::conjugate( m_lastHandQuaternion ) );
// Calculate yaw from quaternion.
double handYawDiff = quaternion::getYaw( handDiffQuaternion );
int newRotationAngleDeg = static_cast<int>(
round( handYawDiff * k_radiansToCentidegrees ) + m_rotation );
// Keep angle within -18000 ~ 18000 centidegrees
if ( newRotationAngleDeg > 18000 )
{
newRotationAngleDeg -= 36000;
}
else if ( newRotationAngleDeg < -18000 )
{
newRotationAngleDeg += 36000;
}
setRotation( newRotationAngleDeg );
}
}
m_lastHandQuaternion = m_handQuaternion;
m_lastRotateHand = m_activeTurnHand;
}
void MoveCenterTabController::updateGravity()
{
// prevent velocity underflow
if ( std::isnan( m_velocity[0] ) )
{
m_velocity[0] = 0.0;
}
if ( std::isnan( m_velocity[1] ) )
{
m_velocity[1] = 0.0;
}
if ( std::isnan( m_velocity[2] ) )
{
m_velocity[2] = 0.0;
}
// clamp to terminal velocity
clampVelocity( m_velocity );
// make axis lock checkboxes lock velocity on that axis
if ( m_lockXToggle )
{
m_velocity[0] = 0.0;
}
if ( m_lockYToggle )
{
m_velocity[1] = 0.0;
}
if ( m_lockZToggle )
{
m_velocity[2] = 0.0;
}
double secondsSinceLastGravityUpdate
= std::chrono::duration<double>( std::chrono::steady_clock::now()
- m_lastGravityUpdateTimePoint )
.count();
// are we falling?
// note: up is negative y
// note: set to always fall if gravity reversed (strength < 0)
if ( ( m_offsetY < m_gravityFloor ) || ( m_gravityStrength < 0 ) )
{
// check if we're about to land
// note: we don't land if gravity is reversed (strength < 0)
if ( ( m_offsetY
+ static_cast<float>( m_velocity[1]
* secondsSinceLastGravityUpdate )
>= m_gravityFloor )
&& m_gravityStrength >= 0 )
{
// get ratio of how much from y velocity applied to overcome y
// offset and get down to ground.
double ratioVelocityScaledByTouchdown
= 1
- ( ( static_cast<double>( m_offsetY - m_gravityFloor )
+ ( m_velocity[1] * secondsSinceLastGravityUpdate ) )
/ ( m_velocity[1] * secondsSinceLastGravityUpdate ) );
// apply that ratio to X and Z velocties
m_velocity[0] *= ratioVelocityScaledByTouchdown;
m_velocity[2] *= ratioVelocityScaledByTouchdown;
// update offsets
m_offsetX += static_cast<float>( m_velocity[0]
* secondsSinceLastGravityUpdate );
m_offsetY = m_gravityFloor;
m_offsetZ += static_cast<float>( m_velocity[2]
* secondsSinceLastGravityUpdate );
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
}
// otherwise we're still falling
else
{
// apply offset from velocity
m_offsetX += static_cast<float>( m_velocity[0]
* secondsSinceLastGravityUpdate );
m_offsetY += static_cast<float>( m_velocity[1]
* secondsSinceLastGravityUpdate );
m_offsetZ += static_cast<float>( m_velocity[2]
* secondsSinceLastGravityUpdate );
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
// accelerate downward velocity for the next update
// note: downward is positive y
m_velocity[1] = m_velocity[1]
+ ( static_cast<double>( m_gravityStrength )
* secondsSinceLastGravityUpdate );
return;
}
}
// check if we're underground and force us to ground level.
// note: downward is positive y
if ( m_offsetY > m_gravityFloor )
{
m_offsetY = m_gravityFloor;
emit offsetYChanged( m_offsetY );
}
// Touchdown! We've landed, velocity set to 0.
m_velocity[0] = 0.0;
m_velocity[1] = 0.0;
m_velocity[2] = 0.0;
}
void MoveCenterTabController::updateSpace( bool forceUpdate )
{
// Do nothing if all offsets and rotation are still the same...
if ( m_offsetX == m_oldOffsetX && m_offsetY == m_oldOffsetY
&& m_offsetZ == m_oldOffsetZ && m_rotation == m_oldRotation
&& !forceUpdate )
{
return;
}
// reload from disk if we're at zero offsets and allow external edits
if ( m_allowExternalEdits && m_oldOffsetX == 0.0f && m_oldOffsetY == 0.0f
&& m_oldOffsetZ == 0.0f && m_oldRotation == 0 )
{
vr::VRChaperoneSetup()->ReloadFromDisk( vr::EChaperoneConfigFile_Live );
vr::VRChaperoneSetup()->CommitWorkingCopy(
vr::EChaperoneConfigFile_Live );
updateChaperoneResetData();
}
// do a late on-demand setting of seated center basis when we need it for
// motion. This gives the reload from disk a little more time to complete
// before we apply the new seated basis.
if ( m_pendingSeatedRecenter )
{
vr::VRChaperoneSetup()->GetWorkingSeatedZeroPoseToRawTrackingPose(
&m_seatedCenterForReset );
m_pendingSeatedRecenter = false;
}
vr::HmdMatrix34_t offsetUniverseCenter;
// set offsetUniverseCenter to the current angle
vr::HmdMatrix34_t rotationMatrix;
utils::initRotationMatrix(
rotationMatrix,
1,
static_cast<float>( m_rotation * k_centidegreesToRadians ) );
utils::matMul33(
offsetUniverseCenter, rotationMatrix, m_universeCenterForReset );
// fill in matrix coordinates for basis universe zero point
offsetUniverseCenter.m[0][3] = m_universeCenterForReset.m[0][3];
offsetUniverseCenter.m[1][3] = m_universeCenterForReset.m[1][3];
offsetUniverseCenter.m[2][3] = m_universeCenterForReset.m[2][3];
// move offsetUniverseCenter to the current offsets
offsetUniverseCenter.m[0][3]
+= m_universeCenterForReset.m[0][0] * m_offsetX;
offsetUniverseCenter.m[1][3]
+= m_universeCenterForReset.m[1][0] * m_offsetX;
offsetUniverseCenter.m[2][3]
+= m_universeCenterForReset.m[2][0] * m_offsetX;
offsetUniverseCenter.m[0][3]
+= m_universeCenterForReset.m[0][1] * m_offsetY;
offsetUniverseCenter.m[1][3]
+= m_universeCenterForReset.m[1][1] * m_offsetY;
offsetUniverseCenter.m[2][3]
+= m_universeCenterForReset.m[2][1] * m_offsetY;
offsetUniverseCenter.m[0][3]
+= m_universeCenterForReset.m[0][2] * m_offsetZ;
offsetUniverseCenter.m[1][3]
+= m_universeCenterForReset.m[1][2] * m_offsetZ;
offsetUniverseCenter.m[2][3]
+= m_universeCenterForReset.m[2][2] * m_offsetZ;
// check if we just pushed offsetUniverseCenter out of bounds (40km)
// (we reuse offsetUniverseCenterYaw to rotate the chaperone also)
double offsetUniverseCenterYaw = static_cast<double>( std::atan2(
offsetUniverseCenter.m[0][2], offsetUniverseCenter.m[2][2] ) );
double offsetUniverseCenterXyz[3]
= { static_cast<double>( offsetUniverseCenter.m[0][3] ),
static_cast<double>( offsetUniverseCenter.m[1][3] ),
static_cast<double>( offsetUniverseCenter.m[2][3] ) };
// unrotate to get raw values of xyz
rotateCoordinates( offsetUniverseCenterXyz,
offsetUniverseCenterYaw
- ( m_rotation * k_centidegreesToRadians ) );
if ( abs( offsetUniverseCenterXyz[0] ) > k_maxOpenvrWorkingSetOffest
|| ( abs( offsetUniverseCenterXyz[0] )
> k_maxOvrasUniverseCenteredTurningOffset
&& m_universeCenteredRotation ) )
{
LOG( INFO ) << "Raw universe center out of bounds ( X: "
<< offsetUniverseCenterXyz[0] << " )";
vr::HmdMatrix34_t standingZero;
vr::VRChaperoneSetup()->GetWorkingStandingZeroPoseToRawTrackingPose(
&standingZero );
LOG( INFO ) << "GetWorkingStandingZeroPoseToRawTrackingPose";
outputLogHmdMatrix( standingZero );
reset();
parent->m_chaperoneTabController.applyAutosavedProfile();
LOG( INFO ) << "-Resetting to autosaved chaperone profile-";
return;
}
if ( abs( offsetUniverseCenterXyz[1] ) > k_maxOpenvrWorkingSetOffest
|| ( abs( offsetUniverseCenterXyz[1] )
> k_maxOvrasUniverseCenteredTurningOffset
&& m_universeCenteredRotation ) )
{
LOG( INFO ) << "Raw universe center out of bounds ( Y: "
<< offsetUniverseCenterXyz[1] << " )";
vr::HmdMatrix34_t standingZero;
vr::VRChaperoneSetup()->GetWorkingStandingZeroPoseToRawTrackingPose(
&standingZero );
LOG( INFO ) << "GetWorkingStandingZeroPoseToRawTrackingPose";
outputLogHmdMatrix( standingZero );
reset();
parent->m_chaperoneTabController.applyAutosavedProfile();
LOG( INFO ) << "-Resetting to autosaved chaperone profile-";
return;
}
if ( abs( offsetUniverseCenterXyz[2] ) > k_maxOpenvrWorkingSetOffest
|| ( abs( offsetUniverseCenterXyz[2] )
> k_maxOvrasUniverseCenteredTurningOffset
&& m_universeCenteredRotation ) )
{
LOG( INFO ) << "Raw universe center out of bounds ( Z: "
<< offsetUniverseCenterXyz[2] << " )";
vr::HmdMatrix34_t standingZero;
vr::VRChaperoneSetup()->GetWorkingStandingZeroPoseToRawTrackingPose(
&standingZero );
LOG( INFO ) << "GetWorkingStandingZeroPoseToRawTrackingPose";
outputLogHmdMatrix( standingZero );
reset();
parent->m_chaperoneTabController.applyAutosavedProfile();
LOG( INFO ) << "-Resetting to autosaved chaperone profile-";
return;
}
// keep the seated origin synced with offsets if in seated mode
if ( m_trackingUniverse == vr::TrackingUniverseSeated )
{
vr::HmdMatrix34_t offsetSeatedCenter;
// set offsetSeatedCenter to the current angle
utils::matMul33(
offsetSeatedCenter, rotationMatrix, m_seatedCenterForReset );
// fill in matrix coordinates for basis universe zero point
offsetSeatedCenter.m[0][3] = m_seatedCenterForReset.m[0][3];
offsetSeatedCenter.m[1][3] = m_seatedCenterForReset.m[1][3];
offsetSeatedCenter.m[2][3] = m_seatedCenterForReset.m[2][3];
// move offsetSeatedCenter to the current offsets
offsetSeatedCenter.m[0][3]
+= m_seatedCenterForReset.m[0][0] * m_offsetX;
offsetSeatedCenter.m[1][3]
+= m_seatedCenterForReset.m[1][0] * m_offsetX;
offsetSeatedCenter.m[2][3]
+= m_seatedCenterForReset.m[2][0] * m_offsetX;
offsetSeatedCenter.m[0][3]
+= m_seatedCenterForReset.m[0][1] * m_offsetY;
offsetSeatedCenter.m[1][3]
+= m_seatedCenterForReset.m[1][1] * m_offsetY;
offsetSeatedCenter.m[2][3]
+= m_seatedCenterForReset.m[2][1] * m_offsetY;
offsetSeatedCenter.m[0][3]
+= m_seatedCenterForReset.m[0][2] * m_offsetZ;
offsetSeatedCenter.m[1][3]
+= m_seatedCenterForReset.m[1][2] * m_offsetZ;
offsetSeatedCenter.m[2][3]
+= m_seatedCenterForReset.m[2][2] * m_offsetZ;
vr::VRChaperoneSetup()->SetWorkingSeatedZeroPoseToRawTrackingPose(
&offsetSeatedCenter );
}
if ( m_adjustChaperone )
{
// make a copy of our bounds and
// reorient relative to new universe center
vr::HmdQuad_t* updatedBounds
= new vr::HmdQuad_t[m_collisionBoundsCountForReset];
// for every quad in the chaperone bounds...
for ( unsigned quad = 0; quad < m_collisionBoundsCountForReset; quad++ )
{
// at every corner in that quad...
for ( unsigned corner = 0; corner < 4; corner++ )
{
// copy the corner's xyz coordinates
updatedBounds[quad].vCorners[corner].v[0]
= m_collisionBoundsForOffset[quad].vCorners[corner].v[0];
updatedBounds[quad].vCorners[corner].v[1]
= m_collisionBoundsForOffset[quad].vCorners[corner].v[1];
updatedBounds[quad].vCorners[corner].v[2]
= m_collisionBoundsForOffset[quad].vCorners[corner].v[2];
// cancel universe center's xyz offsets to each corner's
// position and shift over by original center position so that
// we are mirroring the offset as reflected about the original
// origin
updatedBounds[quad].vCorners[corner].v[0]
-= offsetUniverseCenter.m[0][3]
- m_universeCenterForReset.m[0][3];
// but don't touch y=0 values to keep floor corners rooted down
if ( updatedBounds[quad].vCorners[corner].v[1] != 0 )
{
updatedBounds[quad].vCorners[corner].v[1]
-= offsetUniverseCenter.m[1][3]
- m_universeCenterForReset.m[1][3];
}
updatedBounds[quad].vCorners[corner].v[2]
-= offsetUniverseCenter.m[2][3]
- m_universeCenterForReset.m[2][3];
// rotate by universe center's yaw
rotateFloatCoordinates(
updatedBounds[quad].vCorners[corner].v,
static_cast<float>( offsetUniverseCenterYaw ) );
}
}
// update chaperone working set preview (this does not commit)
vr::VRChaperoneSetup()->SetWorkingCollisionBoundsInfo(
updatedBounds, m_collisionBoundsCountForReset );
delete[] updatedBounds;
}
vr::VRChaperoneSetup()->SetWorkingStandingZeroPoseToRawTrackingPose(
&offsetUniverseCenter );
if ( m_oldStyleMotion )
{
// check if universe center is outside of OpenVR commit bounds (1km)
if ( abs( offsetUniverseCenterXyz[0] ) > k_maxOpenvrCommitOffset )
{
LOG( INFO ) << "COMMIT FAILED: Raw universe center out of commit "
"bounds ( X: "
<< offsetUniverseCenterXyz[0] << " )";
vr::HmdMatrix34_t standingZero;
vr::VRChaperoneSetup()->GetWorkingStandingZeroPoseToRawTrackingPose(
&standingZero );
LOG( INFO ) << "GetWorkingStandingZeroPoseToRawTrackingPose";
outputLogHmdMatrix( standingZero );
reset();
parent->m_chaperoneTabController.applyAutosavedProfile();
LOG( INFO ) << "-Resetting to autosaved chaperone profile-";
return;
}
if ( abs( offsetUniverseCenterXyz[1] ) > k_maxOpenvrCommitOffset )
{
LOG( INFO ) << "COMMIT FAILED: Raw universe center out of commit "
"bounds ( Y: "
<< offsetUniverseCenterXyz[1] << " )";
vr::HmdMatrix34_t standingZero;
vr::VRChaperoneSetup()->GetWorkingStandingZeroPoseToRawTrackingPose(
&standingZero );
LOG( INFO ) << "GetWorkingStandingZeroPoseToRawTrackingPose";
outputLogHmdMatrix( standingZero );
reset();
parent->m_chaperoneTabController.applyAutosavedProfile();
LOG( INFO ) << "-Resetting to autosaved chaperone profile-";
return;
}
if ( abs( offsetUniverseCenterXyz[2] ) > k_maxOpenvrCommitOffset )
{
LOG( INFO ) << "COMMIT FAILED: Raw universe center out of commit "
"bounds ( Z: "
<< offsetUniverseCenterXyz[2] << " )";
vr::HmdMatrix34_t standingZero;
vr::VRChaperoneSetup()->GetWorkingStandingZeroPoseToRawTrackingPose(
&standingZero );
LOG( INFO ) << "GetWorkingStandingZeroPoseToRawTrackingPose";
outputLogHmdMatrix( standingZero );
reset();
parent->m_chaperoneTabController.applyAutosavedProfile();
LOG( INFO ) << "-Resetting to autosaved chaperone profile-";
return;
}
vr::VRChaperoneSetup()->CommitWorkingCopy(
vr::EChaperoneConfigFile_Live );
m_chaperoneCommitted = true;
}
else
{
vr::VRChaperoneSetup()->ShowWorkingSetPreview();
m_chaperoneCommitted = false;
}
// loadChaperoneData( false ), false so that we don't load live data, and
// reference the working set instead.
if ( m_collisionBoundsCountForReset > 0 )
{
parent->chaperoneUtils().loadChaperoneData( false );
}
m_oldOffsetX = m_offsetX;
m_oldOffsetY = m_offsetY;
m_oldOffsetZ = m_offsetZ;
m_oldRotation = m_rotation;
}
void MoveCenterTabController::eventLoopTick(
vr::ETrackingUniverseOrigin universe,
vr::TrackedDevicePose_t* devicePoses )
{
// detect if room setup is running
if ( universe == vr::TrackingUniverseRawAndUncalibrated )
{
if ( !m_roomSetupModeDetected )
{
m_roomSetupModeDetected = true;
// give up on any pending zero offsets so they aren't applied in the
// middle of room setup.
m_pendingZeroOffsets = false;
LOG( INFO ) << "room setup ENTRY detected";
vr::VRChaperoneSetup()->HideWorkingSetPreview();
reset();
vr::VRChaperoneSetup()->RevertWorkingCopy();
}
setTrackingUniverse( int( universe ) );
return;
}
// detect entering seated mode
if ( universe == vr::TrackingUniverseSeated && !m_seatedModeDetected )
{
m_seatedModeDetected = true;
LOG( INFO ) << "seated mode ENTRY detected";
}
// detect exiting seated mode
if ( universe == vr::TrackingUniverseStanding && m_seatedModeDetected )
{
m_seatedModeDetected = false;
reset();
LOG( INFO ) << "seated mode EXIT detected";
}
// If we're trying to redifine the origin point, but can't becaues of bad
// chaperone calibration, we keep trying and hold off on motion features
// until we get ChaperoneCalibrationState_OK
// if we were in room setup, but got this far in the loop, universe is no
// longer raw mode and we detect room setup exit and zeroOffsets() to apply
// new setup.
if ( m_pendingZeroOffsets || m_roomSetupModeDetected )
{
zeroOffsets();
// m_roomSetupModeDetected is set to false in zeroOffsets() if it's
// successful.
}
else
{
setTrackingUniverse( int( universe ) );
// get current space rotation in radians
double angle = m_rotation * k_centidegreesToRadians;
// hmd rotations stats counting doesn't need to be smooth, so we skip
// some frames for performance
if ( m_hmdRotationStatsUpdateCounter >= k_hmdRotationCounterUpdateRate )
{
// device pose index 0 is always the hmd
updateHmdRotationCounter( devicePoses[0], angle );
m_hmdRotationStatsUpdateCounter = 0;
}
else
{
m_hmdRotationStatsUpdateCounter++;
}
// stop everything before processing motion if we're in seated mode and
// don't have seated motion enabled
if ( m_seatedModeDetected && !m_enableSeatedMotion )
{
return;
}
// only update dynamic motion if the dash is closed
if ( !parent->isDashboardVisible() )
{
// detect new dash closed
if ( m_dashWasOpenPreviousFrame )
{
// reset velocity time points on dash closed so we don't factor
// in the time motion was paused during the open dash
m_lastDragUpdateTimePoint = std::chrono::steady_clock::now();
m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
}
// force chaperone bounds visible if turn or drag settings require
if ( m_dragBounds
&& m_activeDragHand != vr::TrackedControllerRole_Invalid )
{
vr::VRChaperone()->ForceBoundsVisible( true );
}
else if ( m_turnBounds
&& m_activeTurnHand != vr::TrackedControllerRole_Invalid )
{
vr::VRChaperone()->ForceBoundsVisible( true );
}
// only set back to default every frame if setting is enabled
else if ( m_turnBounds || m_dragBounds )
{
vr::VRChaperone()->ForceBoundsVisible(
parent->m_chaperoneTabController.forceBounds() );
}
// Smooth turn motion can cause sim-sickness so we check if the user
// wants to skip frames to reduce vection. We use the factor squared
// because of logarithmic human perception.
if ( m_turnComfortFrameSkipCounter
>= ( m_turnComfortFactor * m_turnComfortFactor ) )
{
updateHandTurn( devicePoses, angle );
m_turnComfortFrameSkipCounter = 0;
}
else
{
m_turnComfortFrameSkipCounter++;
}
// Smooth drag motion can cause sim-sickness so we check if the user
// wants to skip frames to reduce vection. We use the factor squared
// because of logarithmic human perception.
if ( m_dragComfortFrameSkipCounter
>= ( m_dragComfortFactor * m_dragComfortFactor ) )
{
updateHandDrag( devicePoses, angle );
m_lastDragUpdateTimePoint = std::chrono::steady_clock::now();
m_dragComfortFrameSkipCounter = 0;
}
else
{
m_dragComfortFrameSkipCounter++;
}
if ( m_gravityActive
&& m_activeDragHand == vr::TrackedControllerRole_Invalid )
{
updateGravity();
m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
}
m_dashWasOpenPreviousFrame = false;
}
else
{
// dash is open this frame
m_dashWasOpenPreviousFrame = true;
}
updateSpace();
}
}
} // namespace advsettings