* add nlhomann json header * add get scene app fn * add get current binding and related logic * add save binding file to settings folder * apply binding fn added fixed uid bug * add button logic to QML, add enable Bind Setting * add finding logic for all custom bind * fix minor qml issues * fix get controllername bug, fix bug with save bind * fix regex issue * change webrequest for selectconfig * change to properly urlify path to send * fix race condition web requests * change steamvr tab qml formatting * change color scheme * change colors of icons to text color * change bind qml better for better ux * add possible workaround for space drag issues * add deact color to pushbutton * increment version * adjust button size in movecenter * move nlhomann json * fix PKGBUILD to include missing dependency (#606) (#613) It turns out qt5-websockets needs to be included for a successful build. Co-authored-by: James R <71466513+ColdIce1605@users.noreply.github.com> * fix warning * improved logging messages around perapp bindings * improve getsceneappID logging * add HMD based controller Finding * improve logging controller name * change logging around initial chaperone calibration * increment version * improve logging/error handling around sceneappid failures * added fallback for getting scene app by pid * update version string * update documentation Co-authored-by: James R <71466513+ColdIce1605@users.noreply.github.com>
30 lines
768 B
QML
30 lines
768 B
QML
import QtQuick 2.7
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import QtQuick.Controls 2.0
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import "." // QTBUG-34418, singletons require explicit import to load qmldir file
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Button {
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hoverEnabled: true
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contentItem: MyText {
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horizontalAlignment: Text.AlignHCenter
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verticalAlignment: Text.AlignVCenter
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text: parent.text
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color: parent.enabled ? "#d9dbe0" : "#65676b"
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}
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background: Rectangle {
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color: parent.down ? "#282b31" : (parent.activeFocus ? "#484f5b" : "transparent")
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border.color: parent.enabled ? "#d9dbe0" : "#65676b"
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radius: 8
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}
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onHoveredChanged: {
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if (hovered) {
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forceActiveFocus()
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} else {
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focus = false
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}
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}
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onClicked: {
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MyResources.playActivationSound()
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}
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}
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