Added chaperone profiles Added separate supersampling sliders for applications/compositor Added asynchronous reprojection on/off switch Merged in Microphone Control Overlay Added Push-to-Talk profiles Updated to OpenVR 1.0.3 Requires at least SteamVR beta 1477423729.
100 lines
4.5 KiB
QML
100 lines
4.5 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.6
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import QtQuick.Templates 2.0 as T
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import QtQuick.Controls.Material 2.0
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import QtQuick.Controls.Material.impl 2.0
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T.RangeSlider {
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id: control
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implicitWidth: Math.max(background ? background.implicitWidth : 0,
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Math.max(background ? background.implicitWidth : 0,
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first.handle ? first.handle.implicitWidth : 0,
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second.handle ? second.handle.implicitWidth : 0) + leftPadding + rightPadding)
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implicitHeight: Math.max(background ? background.implicitHeight : 0,
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Math.max(background ? background.implicitHeight : 0,
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first.handle ? first.handle.implicitHeight : 0,
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second.handle ? second.handle.implicitHeight : 0) + topPadding + bottomPadding)
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padding: 6
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//! [firstHandle]
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first.handle: SliderHandle {
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x: control.leftPadding + (horizontal ? control.first.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2)
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y: control.topPadding + (horizontal ? (control.availableHeight - height) / 2 : control.first.visualPosition * (control.availableHeight - height))
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value: first.value
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handleHasFocus: activeFocus
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handlePressed: first.pressed
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}
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//! [firstHandle]
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//! [secondHandle]
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second.handle: SliderHandle {
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x: control.leftPadding + (horizontal ? control.second.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2)
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y: control.topPadding + (horizontal ? (control.availableHeight - height) / 2 : control.second.visualPosition * (control.availableHeight - height))
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value: second.value
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handleHasFocus: activeFocus
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handlePressed: second.pressed
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}
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//! [secondHandle]
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//! [background]
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background: Rectangle {
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x: control.leftPadding + (horizontal ? 0 : (control.availableWidth - width) / 2)
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y: control.topPadding + (horizontal ? (control.availableHeight - height) / 2 : 0)
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implicitWidth: horizontal ? 200 : 1
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implicitHeight: horizontal ? 1 : 200
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width: horizontal ? control.availableWidth : implicitWidth
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height: horizontal ? implicitHeight : control.availableHeight
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color: control.Material.primaryTextColor
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scale: horizontal && control.mirrored ? -1 : 1
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readonly property bool horizontal: control.orientation === Qt.Horizontal
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Rectangle {
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x: parent.horizontal ? control.first.position * parent.width : -1
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y: parent.horizontal ? -1 : control.second.visualPosition * parent.height + 3
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width: parent.horizontal ? control.second.position * parent.width - control.first.position * parent.width - 3 : 3
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height: parent.horizontal ? 3 : control.second.position * parent.height - control.first.position * parent.height - 3
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color: control.Material.accentColor
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}
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}
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//! [background]
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}
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