Added chaperone profiles Added separate supersampling sliders for applications/compositor Added asynchronous reprojection on/off switch Merged in Microphone Control Overlay Added Push-to-Talk profiles Updated to OpenVR 1.0.3 Requires at least SteamVR beta 1477423729.
111 lines
4.6 KiB
QML
111 lines
4.6 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.6
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import QtQuick.Templates 2.0 as T
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import QtQuick.Controls.Material 2.0
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import QtQuick.Controls.Material.impl 2.0
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T.Button {
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id: control
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implicitWidth: Math.max(background ? background.implicitWidth : 0,
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contentItem.implicitWidth + leftPadding + rightPadding)
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implicitHeight: Math.max(background ? background.implicitHeight : 0,
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contentItem.implicitHeight + topPadding + bottomPadding)
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baselineOffset: contentItem.y + contentItem.baselineOffset
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// external vertical padding is 6 (to increase touch area)
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padding: 12
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leftPadding: padding - 4
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rightPadding: padding - 4
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Material.elevation: flat ? control.down || control.hovered ? 2 : 0
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: control.down ? 8 : 2
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Material.background: flat ? "transparent" : undefined
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//! [contentItem]
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contentItem: Text {
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text: control.text
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font: control.font
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color: !control.enabled ? control.Material.hintTextColor :
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control.flat && control.highlighted ? control.Material.accentColor :
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control.highlighted ? control.Material.primaryHighlightedTextColor : control.Material.primaryTextColor
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horizontalAlignment: Text.AlignHCenter
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verticalAlignment: Text.AlignVCenter
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elide: Text.ElideRight
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}
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//! [contentItem]
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//! [background]
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// TODO: Add a proper ripple/ink effect for mouse/touch input and focus state
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background: Rectangle {
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implicitWidth: 64
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implicitHeight: 48
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// external vertical padding is 6 (to increase touch area)
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y: 6
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width: parent.width
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height: parent.height - 12
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radius: 2
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color: !control.enabled
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? control.Material.buttonDisabledColor
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: control.down
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? control.highlighted ? control.Material.highlightedButtonPressColor
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: control.Material.buttonPressColor
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: control.visualFocus || control.checked
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? control.highlighted ? control.Material.highlightedButtonHoverColor
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: control.Material.buttonHoverColor
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: control.highlighted ? control.Material.highlightedButtonColor
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: control.Material.buttonColor
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Behavior on color {
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ColorAnimation {
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duration: 400
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}
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}
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// The layer is disabled when the button color is transparent so you can do
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// Material.background: "transparent" and get a proper flat button without needing
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// to set Material.elevation as well
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layer.enabled: control.enabled && control.Material.buttonColor.a > 0
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layer.effect: ElevationEffect {
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elevation: control.Material.elevation
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}
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}
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//! [background]
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}
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