not compatible with OpenGL versions >= 3.0. NVIDIA does not care, but unfortunately AMD does. Also tweaked some other qt & opengl settings for more pleasant visuals.
433 lines
16 KiB
C++
433 lines
16 KiB
C++
#include "overlaycontroller.h"
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#include "overlaywidget.h"
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#include "ui_overlaywidget.h"
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#include <QOpenGLFramebufferObjectFormat>
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#include <QOpenGLPaintDevice>
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#include <QPainter>
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#include <QApplication>
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#include <QtWidgets/QWidget>
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#include <QMouseEvent>
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#include <QtWidgets/QGraphicsSceneMouseEvent>
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#include <QtWidgets/QApplication>
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#include <QtWidgets/QGraphicsEllipseItem>
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#include <QOpenGLExtraFunctions>
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#include <QCursor>
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#include <QProcess>
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#include <QMessageBox>
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#include <exception>
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#include <iostream>
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#include <cmath>
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#include <openvr.h>
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#include "logging.h"
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// application namespace
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namespace advsettings {
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OverlayController::~OverlayController() {
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m_pPumpEventsTimer.reset();
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vr::VR_Shutdown();
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m_pScene.reset();
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m_pFbo.reset();
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m_pOffscreenSurface.reset();
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m_pOpenGLContext.reset();
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}
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void OverlayController::Init() {
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// Loading the OpenVR Runtime
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auto initError = vr::VRInitError_None;
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vr::VR_Init(&initError, vr::VRApplication_Overlay);
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if (initError != vr::VRInitError_None) {
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throw std::runtime_error(std::string("Failed to initialize OpenVR: " + std::string(vr::VR_GetVRInitErrorAsEnglishDescription(initError))));
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}
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QSurfaceFormat format;
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// Qt's QOpenGLPaintDevice is not compatible with OpenGL versions >= 3.0
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// NVIDIA does not care, but unfortunately AMD does
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// Are subtle changes to the semantics of OpenGL functions actually covered by the compatibility profile,
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// and this is an AMD bug?
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format.setVersion(2, 1);
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//format.setProfile( QSurfaceFormat::CompatibilityProfile );
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format.setDepthBufferSize(16);
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format.setStencilBufferSize(8);
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format.setSamples(16);
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m_pOpenGLContext.reset(new QOpenGLContext());
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m_pOpenGLContext->setFormat(format);
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if (!m_pOpenGLContext->create()) {
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throw std::runtime_error("Could not create OpenGL context");
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}
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// create an offscreen surface to attach the context and FBO to
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m_pOffscreenSurface.reset(new QOffscreenSurface());
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m_pOffscreenSurface->setFormat(m_pOpenGLContext->format());
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m_pOffscreenSurface->create();
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m_pOpenGLContext->makeCurrent(m_pOffscreenSurface.get());
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m_pScene.reset(new QGraphicsScene());
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connect(m_pScene.get(), SIGNAL(changed(const QList<QRectF>&)), this, SLOT(OnSceneChanged(const QList<QRectF>&)));
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}
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void OverlayController::SetWidget(OverlayWidget *pWidget, const std::string& name, const std::string& key) {
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// all of the mouse handling stuff requires that the widget be at 0,0
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pWidget->move(0, 0);
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m_pScene->addWidget(pWidget);
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m_pWidget = pWidget;
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pWidget->ui->VersionLabel->setText(OverlayController::applicationVersionString);
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if (!vr::VROverlay()) {
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QMessageBox::critical(nullptr, "OpenVR Advanced Settings Overlay", "Is OpenVR running?");
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throw std::runtime_error(std::string("No Overlay interface"));
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}
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vr::VROverlayError overlayError = vr::VROverlay()->CreateDashboardOverlay(key.c_str(), name.c_str(), &m_ulOverlayHandle, &m_ulOverlayThumbnailHandle);
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if (overlayError != vr::VROverlayError_None) {
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if (overlayError == vr::VROverlayError_KeyInUse) {
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QMessageBox::critical(nullptr, "OpenVR Advanced Settings Overlay", "Another instance is already running.");
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}
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throw std::runtime_error(std::string("Failed to create Overlay: " + std::string(vr::VROverlay()->GetOverlayErrorNameFromEnum(overlayError))));
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}
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vr::VROverlay()->SetOverlayWidthInMeters(m_ulOverlayHandle, 2.5f);
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vr::VROverlay()->SetOverlayInputMethod(m_ulOverlayHandle, vr::VROverlayInputMethod_Mouse);
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std::string thumbIconPath = QApplication::applicationDirPath().toStdString() + "\\res\\thumbicon.png";
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if (QFile::exists(QString::fromStdString(thumbIconPath))) {
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vr::VROverlay()->SetOverlayFromFile(m_ulOverlayThumbnailHandle, thumbIconPath.c_str());
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} else {
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LOG(ERROR) << "Could not find thumbnail icon \"" << thumbIconPath << "\"";
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}
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m_pPumpEventsTimer.reset(new QTimer(this));
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connect(m_pPumpEventsTimer.get(), SIGNAL(timeout()), this, SLOT(OnTimeoutPumpEvents()));
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m_pPumpEventsTimer->setInterval(20);
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m_pPumpEventsTimer->start();
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QOpenGLFramebufferObjectFormat fboFormat;
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fboFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
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fboFormat.setTextureTarget(GL_TEXTURE_2D);
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m_pFbo.reset(new QOpenGLFramebufferObject(pWidget->width(), pWidget->height(), fboFormat));
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vr::HmdVector2_t vecWindowSize = {
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(float)pWidget->width(),
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(float)pWidget->height()
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};
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vr::VROverlay()->SetOverlayMouseScale(m_ulOverlayHandle, &vecWindowSize);
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steamVRTabController.init(this, pWidget);
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chaperoneTabController.init(this, pWidget);
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moveCenterTabController.init(this, pWidget);
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fixFloorTabController.init(this, pWidget);
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statisticsTabController.init(this, pWidget);
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settingsTabController.init(this, pWidget);
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}
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void OverlayController::OnSceneChanged(const QList<QRectF>&) {
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// skip rendering if the overlay isn't visible
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if (!vr::VROverlay() || !vr::VROverlay()->IsOverlayVisible(m_ulOverlayHandle) && !vr::VROverlay()->IsOverlayVisible(m_ulOverlayThumbnailHandle))
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return;
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m_pOpenGLContext->makeCurrent(m_pOffscreenSurface.get());
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m_pFbo->bind();
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QOpenGLPaintDevice device(m_pFbo->size());
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QPainter painter(&device);
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painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
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m_pScene->render(&painter);
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m_pFbo->release();
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GLuint unTexture = m_pFbo->texture();
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if (unTexture != 0) {
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#if defined _WIN64 || defined _LP64
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// To avoid any compiler warning because of cast to a larger pointer type (warning C4312 on VC)
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vr::Texture_t texture = { (void*)((uint64_t)unTexture), vr::API_OpenGL, vr::ColorSpace_Auto };
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#else
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vr::Texture_t texture = { (void*)unTexture, vr::API_OpenGL, vr::ColorSpace_Auto };
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#endif
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vr::VROverlay()->SetOverlayTexture(m_ulOverlayHandle, &texture);
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}
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m_pOpenGLContext->functions()->glFlush(); // We need to flush otherwise the texture may be empty.
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}
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void OverlayController::OnTimeoutPumpEvents() {
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if (!vr::VRSystem())
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return;
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/*
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// tell OpenVR to make some events for us
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for( vr::TrackedDeviceIndex_t unDeviceId = 1; unDeviceId < vr::k_unControllerStateAxisCount; unDeviceId++ ) {
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if( vr::VROverlay()->HandleControllerOverlayInteractionAsMouse( m_ulOverlayHandle, unDeviceId ) ) {
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break;
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}
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}
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*/
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vr::TrackedDevicePose_t devicePoses[vr::k_unMaxTrackedDeviceCount];
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vr::VRSystem()->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, 0.0f, devicePoses, vr::k_unMaxTrackedDeviceCount);
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fixFloorTabController.eventLoopTick(devicePoses);
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statisticsTabController.eventLoopTick(devicePoses);
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moveCenterTabController.eventLoopTick(vr::VRCompositor()->GetTrackingSpace());
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vr::VREvent_t vrEvent;
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while (vr::VROverlay()->PollNextOverlayEvent(m_ulOverlayHandle, &vrEvent, sizeof(vrEvent))) {
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switch (vrEvent.eventType) {
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case vr::VREvent_MouseMove: {
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QPointF ptNewMouse(vrEvent.data.mouse.x, vrEvent.data.mouse.y);
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QPoint ptGlobal = ptNewMouse.toPoint();
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QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseMove);
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mouseEvent.setWidget(NULL);
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mouseEvent.setPos(ptNewMouse);
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mouseEvent.setScenePos(ptGlobal);
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mouseEvent.setScreenPos(ptGlobal);
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mouseEvent.setLastPos(m_ptLastMouse);
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mouseEvent.setLastScenePos(m_pWidget->mapToGlobal(m_ptLastMouse.toPoint()));
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mouseEvent.setLastScreenPos(m_pWidget->mapToGlobal(m_ptLastMouse.toPoint()));
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mouseEvent.setButtons(m_lastMouseButtons);
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mouseEvent.setButton(Qt::NoButton);
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mouseEvent.setModifiers(0);
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mouseEvent.setAccepted(false);
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m_ptLastMouse = ptNewMouse;
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QApplication::sendEvent(m_pScene.get(), &mouseEvent);
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OnSceneChanged(QList<QRectF>());
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}
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break;
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case vr::VREvent_MouseButtonDown: {
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Qt::MouseButton button = vrEvent.data.mouse.button == vr::VRMouseButton_Right ? Qt::RightButton : Qt::LeftButton;
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m_lastMouseButtons |= button;
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QPoint ptGlobal = m_ptLastMouse.toPoint();
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QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMousePress);
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mouseEvent.setWidget(NULL);
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mouseEvent.setPos(m_ptLastMouse);
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mouseEvent.setButtonDownPos(button, m_ptLastMouse);
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mouseEvent.setButtonDownScenePos(button, ptGlobal);
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mouseEvent.setButtonDownScreenPos(button, ptGlobal);
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mouseEvent.setScenePos(ptGlobal);
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mouseEvent.setScreenPos(ptGlobal);
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mouseEvent.setLastPos(m_ptLastMouse);
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mouseEvent.setLastScenePos(ptGlobal);
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mouseEvent.setLastScreenPos(ptGlobal);
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mouseEvent.setButtons(m_lastMouseButtons);
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mouseEvent.setButton(button);
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mouseEvent.setModifiers(0);
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mouseEvent.setAccepted(false);
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QApplication::sendEvent(m_pScene.get(), &mouseEvent);
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}
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break;
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case vr::VREvent_MouseButtonUp: {
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Qt::MouseButton button = vrEvent.data.mouse.button == vr::VRMouseButton_Right ? Qt::RightButton : Qt::LeftButton;
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m_lastMouseButtons &= ~button;
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QPoint ptGlobal = m_ptLastMouse.toPoint();
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QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseRelease);
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mouseEvent.setWidget(NULL);
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mouseEvent.setPos(m_ptLastMouse);
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mouseEvent.setScenePos(ptGlobal);
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mouseEvent.setScreenPos(ptGlobal);
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mouseEvent.setLastPos(m_ptLastMouse);
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mouseEvent.setLastScenePos(ptGlobal);
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mouseEvent.setLastScreenPos(ptGlobal);
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mouseEvent.setButtons(m_lastMouseButtons);
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mouseEvent.setButton(button);
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mouseEvent.setModifiers(0);
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mouseEvent.setAccepted(false);
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QApplication::sendEvent(m_pScene.get(), &mouseEvent);
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}
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break;
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case vr::VREvent_OverlayShown: {
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m_pWidget->repaint();
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UpdateWidget();
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}
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break;
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case vr::VREvent_Quit: {
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LOG(INFO) << "Received quit request.";
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vr::VRSystem()->AcknowledgeQuit_Exiting(); // Let us buy some time just in case
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moveCenterTabController.MoveCenterResetClicked();
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QApplication::exit();
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}
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break;
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case vr::VREvent_DashboardActivated: {
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LOG(INFO) << "Dashboard activated";
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dashboardVisible = true;
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}
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break;
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case vr::VREvent_DashboardDeactivated: {
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LOG(INFO) << "Dashboard deactivated";
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dashboardVisible = false;
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}
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break;
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}
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}
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if (m_ulOverlayThumbnailHandle != vr::k_ulOverlayHandleInvalid) {
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while (vr::VROverlay()->PollNextOverlayEvent(m_ulOverlayThumbnailHandle, &vrEvent, sizeof(vrEvent))) {
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switch (vrEvent.eventType) {
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case vr::VREvent_OverlayShown: {
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m_pWidget->repaint();
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UpdateWidget();
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}
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break;
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}
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}
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}
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}
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void OverlayController::UpdateWidget() {
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steamVRTabController.UpdateTab();
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chaperoneTabController.UpdateTab();
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moveCenterTabController.UpdateTab();
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fixFloorTabController.UpdateTab();
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statisticsTabController.UpdateTab();
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settingsTabController.UpdateTab();
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}
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void OverlayController::AddOffsetToUniverseCenter(vr::ETrackingUniverseOrigin universe, unsigned axisId, float offset, bool adjustBounds, bool commit) {
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if (offset != 0.0f) {
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if (commit) {
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vr::VRChaperoneSetup()->RevertWorkingCopy();
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}
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vr::HmdMatrix34_t curPos;
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if (universe == vr::TrackingUniverseStanding) {
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vr::VRChaperoneSetup()->GetWorkingStandingZeroPoseToRawTrackingPose(&curPos);
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} else {
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vr::VRChaperoneSetup()->GetWorkingSeatedZeroPoseToRawTrackingPose(&curPos);
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}
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curPos.m[0][3] += curPos.m[0][axisId] * offset;
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curPos.m[1][3] += curPos.m[1][axisId] * offset;
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curPos.m[2][3] += curPos.m[2][axisId] * offset;
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if (universe == vr::TrackingUniverseStanding) {
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vr::VRChaperoneSetup()->SetWorkingStandingZeroPoseToRawTrackingPose(&curPos);
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} else {
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vr::VRChaperoneSetup()->SetWorkingSeatedZeroPoseToRawTrackingPose(&curPos);
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}
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if (adjustBounds && universe == vr::TrackingUniverseStanding) {
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AddOffsetToCollisionBounds(axisId, -offset, false);
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}
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if (commit) {
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vr::VRChaperoneSetup()->CommitWorkingCopy(vr::EChaperoneConfigFile_Live);
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}
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}
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}
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void OverlayController::RotateUniverseCenter(vr::ETrackingUniverseOrigin universe, float yAngle, bool adjustBounds, bool commit) {
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if (yAngle != 0.0f) {
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if (commit) {
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vr::VRChaperoneSetup()->RevertWorkingCopy();
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}
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vr::HmdMatrix34_t curPos;
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if (universe == vr::TrackingUniverseStanding) {
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vr::VRChaperoneSetup()->GetWorkingStandingZeroPoseToRawTrackingPose(&curPos);
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} else {
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vr::VRChaperoneSetup()->GetWorkingSeatedZeroPoseToRawTrackingPose(&curPos);
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}
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vr::HmdMatrix34_t newPos;
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float yRot[3][3] = {
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{ std::cos(yAngle), 0, std::sin(yAngle) },
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{ 0, 1, 0 },
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{ -std::sin(yAngle), 0, std::cos(yAngle) }
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};
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for (unsigned i = 0; i < 3; i++) {
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for (unsigned j = 0; j < 3; j++) {
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newPos.m[i][j] = 0.0f;
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for (unsigned k = 0; k < 3; k++) {
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newPos.m[i][j] += yRot[i][k] * curPos.m[k][j];
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}
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}
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}
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newPos.m[0][3] = curPos.m[0][3];
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newPos.m[1][3] = curPos.m[1][3];
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newPos.m[2][3] = curPos.m[2][3];
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vr::VRChaperoneSetup()->SetWorkingStandingZeroPoseToRawTrackingPose(&newPos);
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if (universe == vr::TrackingUniverseStanding) {
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vr::VRChaperoneSetup()->SetWorkingStandingZeroPoseToRawTrackingPose(&newPos);
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} else {
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vr::VRChaperoneSetup()->SetWorkingSeatedZeroPoseToRawTrackingPose(&newPos);
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}
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if (adjustBounds && universe == vr::TrackingUniverseStanding) {
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RotateCollisionBounds(-yAngle, false);
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}
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if (commit) {
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vr::VRChaperoneSetup()->CommitWorkingCopy(vr::EChaperoneConfigFile_Live);
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}
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}
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}
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void OverlayController::AddOffsetToCollisionBounds(unsigned axisId, float offset, bool commit) {
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// Apparently Valve sanity-checks the y-coordinates of the collision bounds (and only the y-coordinates)
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// I can move the bounds on the xz-plane, I can make the "ceiling" of the chaperone cage lower/higher, but when I
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// dare to set one single lower corner to something non-zero, every corner gets its y-coordinates reset to the defaults.
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// I do it anyway, maybe it gets fixed in the future.
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if (commit) {
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vr::VRChaperoneSetup()->RevertWorkingCopy();
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}
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unsigned collisionBoundsCount = 0;
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vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo(nullptr, &collisionBoundsCount);
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if (collisionBoundsCount > 0) {
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vr::HmdQuad_t* collisionBounds = new vr::HmdQuad_t[collisionBoundsCount];
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vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo(collisionBounds, &collisionBoundsCount);
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for (unsigned b = 0; b < collisionBoundsCount; b++) {
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for (unsigned c = 0; c < 4; c++) {
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collisionBounds[b].vCorners[c].v[axisId] += offset;
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}
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}
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vr::VRChaperoneSetup()->SetWorkingCollisionBoundsInfo(collisionBounds, collisionBoundsCount);
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delete collisionBounds;
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}
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if (commit && collisionBoundsCount > 0) {
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vr::VRChaperoneSetup()->CommitWorkingCopy(vr::EChaperoneConfigFile_Live);
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}
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}
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void OverlayController::RotateCollisionBounds(float angle, bool commit) {
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if (commit) {
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vr::VRChaperoneSetup()->RevertWorkingCopy();
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}
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unsigned collisionBoundsCount = 0;
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vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo(nullptr, &collisionBoundsCount);
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if (collisionBoundsCount > 0) {
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vr::HmdQuad_t* collisionBounds = new vr::HmdQuad_t[collisionBoundsCount];
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vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo(collisionBounds, &collisionBoundsCount);
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float yRot[3][3] = {
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{ std::cos(angle), 0, std::sin(angle) },
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{ 0, 1, 0 },
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{ -std::sin(angle), 0, std::cos(angle) }
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};
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for (unsigned b = 0; b < collisionBoundsCount; b++) {
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for (unsigned c = 0; c < 4; c++) {
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auto& corner = collisionBounds[b].vCorners[c];
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vr::HmdVector3_t newVal;
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for (unsigned i = 0; i < 3; i++) {
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newVal.v[i] = 0.0f;
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for (unsigned k = 0; k < 3; k++) {
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newVal.v[i] += corner.v[k] * yRot[i][k];
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};
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}
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corner = newVal;
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}
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}
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vr::VRChaperoneSetup()->SetWorkingCollisionBoundsInfo(collisionBounds, collisionBoundsCount);
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delete collisionBounds;
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}
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if (commit && collisionBoundsCount > 0) {
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vr::VRChaperoneSetup()->CommitWorkingCopy(vr::EChaperoneConfigFile_Live);
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}
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}
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} // namespace advconfig
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