Files
OpenVR-AdvancedSettings-frame/src/tabcontrollers/MoveCenterTabController.cpp
T

1537 lines
48 KiB
C++

#include "MoveCenterTabController.h"
#include <QQuickWindow>
#include "../overlaycontroller.h"
#include "../utils/Matrix.h"
#include "../quaternion/quaternion.h"
void rotateCoordinates( double coordinates[3], double angle )
{
if ( angle == 0 )
{
return;
}
double s = sin( angle );
double c = cos( angle );
double newX = coordinates[0] * c - coordinates[2] * s;
double newZ = coordinates[0] * s + coordinates[2] * c;
coordinates[0] = newX;
coordinates[2] = newZ;
}
// application namespace
namespace advsettings
{
using std::chrono::duration_cast;
using std::chrono::milliseconds;
typedef std::chrono::system_clock clock;
void MoveCenterTabController::initStage1()
{
setTrackingUniverse( vr::VRCompositor()->GetTrackingSpace() );
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
auto value = settings->value( "adjustChaperone", m_adjustChaperone );
if ( value.isValid() && !value.isNull() )
{
m_adjustChaperone = value.toBool();
}
value = settings->value( "rotateHand", m_settingsHandTurningEnabled );
if ( value.isValid() && !value.isNull() )
{
m_settingsHandTurningEnabled = value.toBool();
}
value = settings->value( "moveShortcutRight",
m_settingsRightHandDragEnabled );
if ( value.isValid() && !value.isNull() )
{
m_settingsRightHandDragEnabled = value.toBool();
}
value
= settings->value( "moveShortcutLeft", m_settingsLeftHandDragEnabled );
if ( value.isValid() && !value.isNull() )
{
m_settingsLeftHandDragEnabled = value.toBool();
}
value = settings->value( "turnBindLeft", m_settingsLeftHandTurnEnabled );
if ( value.isValid() && !value.isNull() )
{
m_settingsLeftHandTurnEnabled = value.toBool();
}
value = settings->value( "turnBindRight", m_settingsRightHandTurnEnabled );
if ( value.isValid() && !value.isNull() )
{
m_settingsRightHandTurnEnabled = value.toBool();
}
value = settings->value( "dragComfortFactor", m_dragComfortFactor );
if ( value.isValid() && !value.isNull() )
{
m_dragComfortFactor = value.toUInt();
}
value = settings->value( "turnComfortFactor", m_turnComfortFactor );
if ( value.isValid() && !value.isNull() )
{
m_turnComfortFactor = value.toUInt();
}
value = settings->value( "lockXToggle", m_lockXToggle );
if ( value.isValid() && !value.isNull() )
{
m_lockXToggle = value.toBool();
}
value = settings->value( "lockYToggle", m_lockYToggle );
if ( value.isValid() && !value.isNull() )
{
m_lockYToggle = value.toBool();
}
value = settings->value( "lockZToggle", m_lockZToggle );
if ( value.isValid() && !value.isNull() )
{
m_lockZToggle = value.toBool();
}
settings->endGroup();
}
void MoveCenterTabController::initStage2( OverlayController* var_parent,
QQuickWindow* var_widget )
{
this->parent = var_parent;
this->widget = var_widget;
}
int MoveCenterTabController::trackingUniverse() const
{
return static_cast<int>( m_trackingUniverse );
}
void MoveCenterTabController::setTrackingUniverse( int value, bool notify )
{
if ( m_trackingUniverse != value )
{
reset();
m_trackingUniverse = value;
if ( notify )
{
emit trackingUniverseChanged( m_trackingUniverse );
}
}
}
float MoveCenterTabController::offsetX() const
{
return m_offsetX;
}
void MoveCenterTabController::setOffsetX( float value, bool notify )
{
if ( m_offsetX != value )
{
modOffsetX( value - m_offsetX, notify );
}
}
float MoveCenterTabController::offsetY() const
{
return m_offsetY;
}
void MoveCenterTabController::setOffsetY( float value, bool notify )
{
if ( m_offsetY != value )
{
modOffsetY( value - m_offsetY, notify );
}
}
float MoveCenterTabController::offsetZ() const
{
return m_offsetZ;
}
void MoveCenterTabController::setOffsetZ( float value, bool notify )
{
if ( m_offsetZ != value )
{
modOffsetZ( value - m_offsetZ, notify );
}
}
int MoveCenterTabController::rotation() const
{
return m_rotation;
}
int MoveCenterTabController::tempRotation() const
{
return m_tempRotation;
}
void MoveCenterTabController::setRotation( int value, bool notify )
{
if ( m_rotation != value )
{
double angle = ( value - m_rotation ) * k_centidegreesToRadians;
// Revert now because we don't commit in RotateUniverseCenter and
// AddOffsetToUniverseCenter. We do this so rotation and offset can
// happen in one go, avoiding positional judder.
vr::VRChaperoneSetup()->RevertWorkingCopy();
// Get hmd pose matrix.
vr::TrackedDevicePose_t
devicePosesForRot[vr::k_unMaxTrackedDeviceCount];
vr::VRSystem()->GetDeviceToAbsoluteTrackingPose(
vr::TrackingUniverseStanding,
0.0f,
devicePosesForRot,
vr::k_unMaxTrackedDeviceCount );
vr::HmdMatrix34_t oldHmdPos
= devicePosesForRot[0].mDeviceToAbsoluteTracking;
// Set up xyz coordinate values from pose matrix.
double oldHmdXyz[3] = { static_cast<double>( oldHmdPos.m[0][3] ),
static_cast<double>( oldHmdPos.m[1][3] ),
static_cast<double>( oldHmdPos.m[2][3] ) };
double newHmdXyz[3] = { static_cast<double>( oldHmdPos.m[0][3] ),
static_cast<double>( oldHmdPos.m[1][3] ),
static_cast<double>( oldHmdPos.m[2][3] ) };
// Convert oldHmdXyz into un-rotated coordinates.
double oldAngle = -m_rotation * k_centidegreesToRadians;
rotateCoordinates( oldHmdXyz, oldAngle );
// Set newHmdXyz to have additional rotation from incoming angle change.
rotateCoordinates( newHmdXyz, oldAngle - angle );
// find difference in x,z offset due to incoming angle change
// (coordinates are in un-rotated axis).
double hmdRotDiff[3]
= { oldHmdXyz[0] - newHmdXyz[0], 0, oldHmdXyz[2] - newHmdXyz[2] };
// Rotate the tracking univese center without committing.
parent->RotateUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
static_cast<float>( angle ),
m_adjustChaperone,
false );
m_rotation = value;
if ( notify )
{
emit rotationChanged( m_rotation );
}
// Get rotated offset to apply to universe center.
// We use rotated coordinates here because we have already applied
// RotateUniverseCenter. This will be the final offset ready to apply,
// so it must match the current universe axis rotation.
double finalAngle = m_rotation * k_centidegreesToRadians;
double finalHmdRotDiff[3] = { hmdRotDiff[0], 0, hmdRotDiff[2] };
rotateCoordinates( finalHmdRotDiff, finalAngle );
// We're done with calculations now so we can down-cast the double
// values to float for compatilibilty with openvr format
float finalHmdRotDiffFloat[3]
= { static_cast<float>( finalHmdRotDiff[0] ),
static_cast<float>( finalHmdRotDiff[1] ),
static_cast<float>( finalHmdRotDiff[2] ) };
// Apply the offset (in rotated coordinates) without commit.
// We still can't commit yet because it would call
// vr::VRChaperoneSetup()->RevertWorkingCopy() and we'd lose our
// uncommitted RotateUniverseCenter.
parent->AddOffsetToUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
finalHmdRotDiffFloat,
m_adjustChaperone,
false );
// Commit here because we didn't in RotateUniverseCenter and
// AddOffsetToUniverseCenter to combine into one go.
vr::VRChaperoneSetup()->CommitWorkingCopy(
vr::EChaperoneConfigFile_Live );
// Update UI offsets.
m_offsetX += static_cast<float>( hmdRotDiff[0] );
m_offsetZ += static_cast<float>( hmdRotDiff[2] );
if ( notify )
{
emit offsetXChanged( m_offsetX );
emit offsetZChanged( m_offsetZ );
}
}
}
void MoveCenterTabController::setTempRotation( int value, bool notify )
{
m_tempRotation = value;
if ( notify )
{
emit tempRotationChanged( m_tempRotation );
}
}
bool MoveCenterTabController::adjustChaperone() const
{
return m_adjustChaperone;
}
void MoveCenterTabController::setAdjustChaperone( bool value, bool notify )
{
if ( m_adjustChaperone != value )
{
m_adjustChaperone = value;
if ( m_trackingUniverse == vr::TrackingUniverseStanding )
{
double angle = m_rotation * k_centidegreesToRadians;
double offsetdir = m_adjustChaperone ? -1.0 : 1.0;
double offset[3] = { offsetdir * static_cast<double>( m_offsetX ),
offsetdir * static_cast<double>( m_offsetY ),
offsetdir * static_cast<double>( m_offsetZ ) };
rotateCoordinates( offset, angle );
// We're done with calculations so down-cast to float for
// compatibility with openvr format
float offsetFloat[3] = { static_cast<float>( offset[0] ),
static_cast<float>( offset[1] ),
static_cast<float>( offset[2] ) };
parent->AddOffsetToCollisionBounds( offsetFloat );
}
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "adjustChaperone", m_adjustChaperone );
settings->endGroup();
settings->sync();
if ( notify )
{
emit adjustChaperoneChanged( m_adjustChaperone );
}
}
}
bool MoveCenterTabController::rotateHand() const
{
return m_settingsHandTurningEnabled;
}
void MoveCenterTabController::setRotateHand( bool value, bool notify )
{
m_settingsHandTurningEnabled = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "rotateHand", m_settingsHandTurningEnabled );
settings->endGroup();
settings->sync();
if ( notify )
{
emit rotateHandChanged( m_settingsHandTurningEnabled );
}
}
bool MoveCenterTabController::moveShortcutRight() const
{
return m_settingsRightHandDragEnabled;
}
void MoveCenterTabController::setMoveShortcutRight( bool value, bool notify )
{
m_settingsRightHandDragEnabled = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "moveShortcutRight", m_settingsRightHandDragEnabled );
settings->endGroup();
settings->sync();
if ( notify )
{
emit moveShortcutRightChanged( m_settingsRightHandDragEnabled );
}
}
bool MoveCenterTabController::moveShortcutLeft() const
{
return m_settingsLeftHandDragEnabled;
}
void MoveCenterTabController::setMoveShortcutLeft( bool value, bool notify )
{
m_settingsLeftHandDragEnabled = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "moveShortcutLeft", m_settingsLeftHandDragEnabled );
settings->endGroup();
settings->sync();
if ( notify )
{
emit moveShortcutLeftChanged( m_settingsLeftHandDragEnabled );
}
}
bool MoveCenterTabController::turnBindLeft() const
{
return m_settingsLeftHandTurnEnabled;
}
void MoveCenterTabController::setTurnBindLeft( bool value, bool notify )
{
m_settingsLeftHandTurnEnabled = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "turnBindLeft", m_settingsLeftHandTurnEnabled );
settings->endGroup();
settings->sync();
if ( notify )
{
emit turnBindLeftChanged( m_settingsLeftHandTurnEnabled );
}
}
bool MoveCenterTabController::turnBindRight() const
{
return m_settingsRightHandTurnEnabled;
}
void MoveCenterTabController::setTurnBindRight( bool value, bool notify )
{
m_settingsRightHandTurnEnabled = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "turnBindRight", m_settingsRightHandTurnEnabled );
settings->endGroup();
settings->sync();
if ( notify )
{
emit turnBindRightChanged( m_settingsRightHandTurnEnabled );
}
}
unsigned MoveCenterTabController::dragComfortFactor() const
{
return m_dragComfortFactor;
}
void MoveCenterTabController::setDragComfortFactor( unsigned value,
bool notify )
{
m_dragComfortFactor = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "dragComfortFactor", m_dragComfortFactor );
settings->endGroup();
settings->sync();
if ( notify )
{
emit dragComfortFactorChanged( m_dragComfortFactor );
}
}
unsigned MoveCenterTabController::turnComfortFactor() const
{
return m_turnComfortFactor;
}
void MoveCenterTabController::setTurnComfortFactor( unsigned value,
bool notify )
{
m_turnComfortFactor = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "turnComfortFactor", m_turnComfortFactor );
settings->endGroup();
settings->sync();
if ( notify )
{
emit turnComfortFactorChanged( m_turnComfortFactor );
}
}
bool MoveCenterTabController::lockXToggle() const
{
return m_lockXToggle;
}
void MoveCenterTabController::setLockX( bool value, bool notify )
{
m_lockXToggle = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "lockXToggle", m_lockXToggle );
settings->endGroup();
settings->sync();
if ( notify )
{
emit requireLockXChanged( m_lockXToggle );
}
}
bool MoveCenterTabController::lockYToggle() const
{
return m_lockYToggle;
}
void MoveCenterTabController::setLockY( bool value, bool notify )
{
m_lockYToggle = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "lockYToggle", m_lockYToggle );
settings->endGroup();
settings->sync();
if ( notify )
{
emit requireLockYChanged( m_lockYToggle );
}
}
bool MoveCenterTabController::lockZToggle() const
{
return m_lockZToggle;
}
void MoveCenterTabController::setLockZ( bool value, bool notify )
{
m_lockZToggle = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "lockZToggle", m_lockZToggle );
settings->endGroup();
settings->sync();
if ( notify )
{
emit requireLockZChanged( m_lockZToggle );
}
}
void MoveCenterTabController::modOffsetX( float value, bool notify )
{
// TODO ? possible issue with locking position this way
if ( !m_lockXToggle )
{
double angle = m_rotation * k_centidegreesToRadians;
double offset[3] = { static_cast<double>( value ), 0, 0 };
rotateCoordinates( offset, angle );
float offsetFloat[3] = { static_cast<float>( offset[0] ),
static_cast<float>( offset[1] ),
static_cast<float>( offset[2] ) };
parent->AddOffsetToUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
offsetFloat,
m_adjustChaperone );
m_offsetX += value;
if ( notify )
{
emit offsetXChanged( m_offsetX );
}
}
}
void MoveCenterTabController::modOffsetY( float value, bool notify )
{
if ( !m_lockYToggle )
{
parent->AddOffsetToUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
1,
value,
m_adjustChaperone );
m_offsetY += value;
if ( notify )
{
emit offsetYChanged( m_offsetY );
}
}
}
void MoveCenterTabController::modOffsetZ( float value, bool notify )
{
if ( !m_lockZToggle )
{
double angle = m_rotation * k_centidegreesToRadians;
double offset[3] = { 0, 0, static_cast<double>( value ) };
rotateCoordinates( offset, angle );
float offsetFloat[3] = { static_cast<float>( offset[0] ),
static_cast<float>( offset[1] ),
static_cast<float>( offset[2] ) };
parent->AddOffsetToUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
offsetFloat,
m_adjustChaperone );
m_offsetZ += value;
if ( notify )
{
emit offsetZChanged( m_offsetZ );
}
}
}
void MoveCenterTabController::reset()
{
vr::VRChaperoneSetup()->RevertWorkingCopy();
parent->RotateUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
static_cast<float>( -m_rotation * k_centidegreesToRadians ),
m_adjustChaperone,
false );
float offset[3] = { -m_offsetX, -m_offsetY, -m_offsetZ };
parent->AddOffsetToUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
offset,
m_adjustChaperone,
false );
vr::VRChaperoneSetup()->CommitWorkingCopy( vr::EChaperoneConfigFile_Live );
m_offsetX = 0.0f;
m_offsetY = 0.0f;
m_offsetZ = 0.0f;
m_rotation = 0;
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
emit rotationChanged( m_rotation );
}
void MoveCenterTabController::zeroOffsets()
{
m_offsetX = 0.0f;
m_offsetY = 0.0f;
m_offsetZ = 0.0f;
m_rotation = 0;
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
emit rotationChanged( m_rotation );
}
double MoveCenterTabController::getHmdYawTotal()
{
return m_hmdYawTotal;
}
void MoveCenterTabController::resetHmdYawTotal()
{
m_hmdYawTotal = 0.0;
}
// START of drag bindings:
void MoveCenterTabController::leftHandSpaceDrag( bool leftHandDragActive )
{
if ( !m_settingsLeftHandDragEnabled )
{
return;
}
// cancel if other hand is active in override
if ( !m_overrideRightHandDragPressed )
{
// detect new press
if ( leftHandDragActive && !m_leftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// detect new release
else if ( !leftHandDragActive && m_leftHandDragPressed )
{
// check overrides
// pass back to right hand?
if ( m_overrideRightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check right hand for activated swap drag
if ( m_swapDragToRightHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// override of left hand still active?
else if ( m_overrideLeftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// swap activation of left hand still active?
else if ( m_swapDragToLeftHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// check non-override right hand action
if ( m_rightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// nothing else is pressed, deactivate drag
else
{
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
}
}
m_leftHandDragPressed = leftHandDragActive;
}
void MoveCenterTabController::rightHandSpaceDrag( bool rightHandDragActive )
{
if ( !m_settingsRightHandDragEnabled )
{
return;
}
// cancel if other hand is active in override
if ( !m_overrideLeftHandDragPressed )
{
// detect new press
if ( rightHandDragActive && !m_rightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// detect new release
else if ( !rightHandDragActive && m_rightHandDragPressed )
{
// check overrides
// pass back to left hand?
if ( m_overrideLeftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check left hand for activated swap drag
if ( m_swapDragToLeftHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// override of right hand still active?
else if ( m_overrideRightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// swap activation of right hand still active?
else if ( m_swapDragToRightHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// check non-override left hand action
if ( m_leftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// nothing else is pressed, deactivate drag
else
{
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
}
}
m_rightHandDragPressed = rightHandDragActive;
}
void MoveCenterTabController::optionalOverrideLeftHandSpaceDrag(
bool overrideLeftHandDragActive )
{
if ( !m_settingsLeftHandDragEnabled )
{
return;
}
// detect new press
if ( overrideLeftHandDragActive && !m_overrideLeftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
// stop any active rotate because we're in override mode
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
// detect new release
else if ( !overrideLeftHandDragActive && m_overrideLeftHandDragPressed )
{
// check if we should pass back to other hand
// give priority to override action
if ( m_overrideRightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check right hand for activated swap drag
if ( m_swapDragToRightHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check normal action
else if ( m_rightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// swap activation of left hand still active?
else if ( m_swapDragToLeftHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// check if we should fall back to non-override left hand
else if ( m_leftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// nothing else is pressed, deactivate drag
else
{
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
}
m_overrideLeftHandDragPressed = overrideLeftHandDragActive;
}
void MoveCenterTabController::optionalOverrideRightHandSpaceDrag(
bool overrideRightHandDragActive )
{
if ( !m_settingsRightHandDragEnabled )
{
return;
}
// detect new press
if ( overrideRightHandDragActive && !m_overrideRightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
// stop any active rotate because we're in override mode
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
// detect new release
else if ( !overrideRightHandDragActive && m_overrideRightHandDragPressed )
{
// check if we should pass back to other hand
// give priority to override action
if ( m_overrideLeftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check left hand for activated swap drag
if ( m_swapDragToLeftHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check normal action
else if ( m_leftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// swap activation of right hand still active?
else if ( m_swapDragToRightHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// check if we should fall back to non-override right hand
else if ( m_rightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// nothing else is pressed, deactivate drag
else
{
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
}
m_overrideRightHandDragPressed = overrideRightHandDragActive;
}
void MoveCenterTabController::swapSpaceDragToLeftHandOverride(
bool swapDragToLeftHand )
{
if ( !m_settingsLeftHandDragEnabled )
{
return;
}
// detect new press
if ( swapDragToLeftHand && !m_swapDragToLeftHandPressed )
{
// check for active right hand drag to swap from
if ( m_activeDragHand == vr::TrackedControllerRole_RightHand )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
// stop any active rotate because we're in override mode
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
// set this hand's swap action to successfully activated for
// tracking if we should pass the drag back if another hand is
// released
m_swapDragToLeftHandActivated = true;
}
}
// detect new release
else if ( !swapDragToLeftHand && m_swapDragToLeftHandPressed )
{
// check if the left hand swap had even activated
if ( m_swapDragToLeftHandActivated
&& m_activeDragHand == vr::TrackedControllerRole_LeftHand )
{
// check if we should pass back to other hand
// give priority to override action
if ( m_overrideRightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check if other hand's swap drag was active
else if ( m_swapDragToRightHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check if we retain left hand via its override
// action
else if ( m_overrideLeftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check normal action on right hand
else if ( m_rightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check if we retain left hand via its normal action
else if ( m_leftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// nothing else is pressed, deactivate drag.
else
{
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
}
}
m_swapDragToLeftHandPressed = swapDragToLeftHand;
// we only set activated flag when the swap was successfull, but we always
// deactivate when swap action isn't pressed.
if ( !swapDragToLeftHand )
{
m_swapDragToLeftHandActivated = false;
}
// deactivate turning even when not detecting a new press as long as a swap
// is successfully activated now
if ( m_swapDragToLeftHandActivated )
{
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
}
void MoveCenterTabController::swapSpaceDragToRightHandOverride(
bool swapDragToRightHand )
{
if ( !m_settingsRightHandDragEnabled )
{
return;
}
// detect new press
if ( swapDragToRightHand && !m_swapDragToRightHandPressed )
{
// check for active left hand drag to swap from
if ( m_activeDragHand == vr::TrackedControllerRole_LeftHand )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
// stop any active rotate because we're in override mode
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
// set this hand's swap action to successfully activated for
// tracking if we should pass the drag back if another hand is
// released
m_swapDragToRightHandActivated = true;
}
}
// detect new release
else if ( !swapDragToRightHand && m_swapDragToRightHandPressed )
{
// check if the right hand swap had even activated
if ( m_swapDragToRightHandActivated
&& m_activeDragHand == vr::TrackedControllerRole_RightHand )
{
// check if we should pass back to other hand
// give priority to override action
if ( m_overrideLeftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check if other hand's swap drag was active
else if ( m_swapDragToLeftHandActivated )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check if we retain right hand via its override
// action
else if ( m_overrideRightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check normal action on left hand
else if ( m_leftHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check if we retain right hand via its normal action
else if ( m_rightHandDragPressed )
{
m_activeDragHand = vr::TrackedControllerRole_RightHand;
}
// nothing else is pressed, deactivate drag.
else
{
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
}
}
m_swapDragToRightHandPressed = swapDragToRightHand;
// we only set activated flag when the swap was successfull, but we always
// deactivate when swap action isn't pressed.
if ( !swapDragToRightHand )
{
m_swapDragToRightHandActivated = false;
}
// deactivate turning even when not detecting a new press as long as a swap
// is successfully activated now
if ( m_swapDragToRightHandActivated )
{
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
}
// END of drag bindings
// START of turn bindgins
void MoveCenterTabController::leftHandSpaceTurn( bool leftHandTurnActive )
{
if ( !m_settingsLeftHandTurnEnabled )
{
return;
}
// cancel if other hand is active in override
if ( !m_overrideRightHandTurnPressed )
{
// detect new press
if ( leftHandTurnActive && !m_leftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
}
// detect new release
else if ( !leftHandTurnActive && m_leftHandTurnPressed )
{
// check overrides
// pass back to right hand?
if ( m_overrideRightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
}
// override of left hand still active?
else if ( m_overrideLeftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
}
// check non-override right hand action
if ( m_rightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
}
// nothing else is pressed, deactivate rotate
else
{
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
}
}
m_leftHandTurnPressed = leftHandTurnActive;
}
void MoveCenterTabController::rightHandSpaceTurn( bool rightHandTurnActive )
{
if ( !m_settingsRightHandTurnEnabled )
{
return;
}
// cancel if other hand is active in override
if ( !m_overrideLeftHandTurnPressed )
{
// detect new press
if ( rightHandTurnActive && !m_rightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
}
// detect new release
else if ( !rightHandTurnActive && m_rightHandTurnPressed )
{
// check overrides
// pass back to left hand?
if ( m_overrideLeftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
}
// override of right hand still active?
else if ( m_overrideRightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
}
// check non-override left hand action
if ( m_leftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
}
// nothing else is pressed, deactivate rotate
else
{
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
}
}
m_rightHandTurnPressed = rightHandTurnActive;
}
void MoveCenterTabController::optionalOverrideLeftHandSpaceTurn(
bool overrideLeftHandTurnActive )
{
if ( !m_settingsLeftHandTurnEnabled )
{
return;
}
// detect new press
if ( overrideLeftHandTurnActive && !m_overrideLeftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
// stop any active move because we're in override mode
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
// detect new release
else if ( !overrideLeftHandTurnActive && m_overrideLeftHandTurnPressed )
{
// check if we should pass back to other hand
// give priority to override action
if ( m_overrideRightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
}
// otherwise check normal action
else if ( m_rightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
}
// check if we should fall back to non-override left hand
else if ( m_leftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
}
// nothing else is pressed, deactivate rotate
else
{
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
}
m_overrideLeftHandTurnPressed = overrideLeftHandTurnActive;
}
void MoveCenterTabController::optionalOverrideRightHandSpaceTurn(
bool overrideRightHandTurnActive )
{
if ( !m_settingsRightHandTurnEnabled )
{
return;
}
// detect new press
if ( overrideRightHandTurnActive && !m_overrideRightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
// stop any active move because we're in override mode
m_activeDragHand = vr::TrackedControllerRole_Invalid;
}
// detect new release
else if ( !overrideRightHandTurnActive && m_overrideRightHandTurnPressed )
{
// check if we should pass back to other hand
// give priority to override action
if ( m_overrideLeftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
}
// otherwise check normal action
else if ( m_leftHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
}
// check if we should fall back to non-override right hand
else if ( m_rightHandTurnPressed )
{
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
}
// nothing else is pressed, deactivate rotate
else
{
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
}
}
m_overrideRightHandTurnPressed = overrideRightHandTurnActive;
}
// END of turn bindings.
// START of other bindings.
void MoveCenterTabController::gravityToggle( bool gravityToggleJustPressed )
{
// temp stuff for compliner warnings
if ( !gravityToggleJustPressed )
{
return;
}
// TODO STUFF
}
void MoveCenterTabController::heightToggle( bool heightToggleJustPressed )
{
// temp stuff for compliner warnings
if ( !heightToggleJustPressed )
{
return;
}
// TODO STUFF
}
void MoveCenterTabController::resetOffsets( bool resetOffsetsJustPressed )
{
if ( resetOffsetsJustPressed )
{
reset();
}
}
void MoveCenterTabController::snapTurnLeft( bool snapTurnLeftJustPressed )
{
if ( !snapTurnLeftJustPressed )
{
return;
}
// TODO add interface to configure snap angle.
// temporarily hard coded to 45 degrees
int newRotationAngleDeg = m_rotation - 4500;
// Keep angle within -18000 ~ 18000 centidegrees
if ( newRotationAngleDeg > 18000 )
{
newRotationAngleDeg -= 36000;
}
else if ( newRotationAngleDeg < -18000 )
{
newRotationAngleDeg += 36000;
}
setRotation( newRotationAngleDeg );
}
void MoveCenterTabController::snapTurnRight( bool snapTurnRightJustPressed )
{
if ( !snapTurnRightJustPressed )
{
return;
}
// TODO add interface to configure snap angle.
// temporarily hard coded to 45 degrees
int newRotationAngleDeg = m_rotation + 4500;
// Keep angle within -18000 ~ 18000 centidegrees
if ( newRotationAngleDeg > 18000 )
{
newRotationAngleDeg -= 36000;
}
else if ( newRotationAngleDeg < -18000 )
{
newRotationAngleDeg += 36000;
}
setRotation( newRotationAngleDeg );
}
// END of other bindings
void MoveCenterTabController::updateHmdRotationCounter(
vr::TrackedDevicePose_t hmdPose,
double angle )
{
// If hmd tracking is bad, set m_lastHmdQuaternion invalid
if ( !hmdPose.bPoseIsValid
|| hmdPose.eTrackingResult != vr::TrackingResult_Running_OK )
{
m_lastHmdQuaternion.w = k_quaternionInvalidValue;
return;
}
// Get hmd pose matrix (in rotated coordinates)
vr::HmdMatrix34_t hmdMatrix = hmdPose.mDeviceToAbsoluteTracking;
// Set up (un)rotation matrix
vr::HmdMatrix34_t hmdMatrixRotMat;
vr::HmdMatrix34_t hmdMatrixAbsolute;
utils::initRotationMatrix(
hmdMatrixRotMat, 1, static_cast<float>( angle ) );
// Get hmdMatrixAbsolute in un-rotated coordinates.
utils::matMul33( hmdMatrixAbsolute, hmdMatrixRotMat, hmdMatrix );
// Convert pose matrix to quaternion
m_hmdQuaternion = quaternion::fromHmdMatrix34( hmdMatrixAbsolute );
// Get rotation change of hmd
// Checking for invalid quaternion using < because == isn't guaranteed
// for doubles comparison.
if ( m_lastHmdQuaternion.w < k_quaternionUnderIsInvalidValueThreshold )
{
m_lastHmdQuaternion = m_hmdQuaternion;
return;
}
// Construct a quaternion representing difference between old
// hmd pose and new hmd pose.
vr::HmdQuaternion_t hmdDiffQuaternion = quaternion::multiply(
m_hmdQuaternion, quaternion::conjugate( m_lastHmdQuaternion ) );
// Calculate yaw from quaternion.
double hmdYawDiff = quaternion::getYaw( hmdDiffQuaternion );
// Apply yaw difference to m_hmdYawTotal.
m_hmdYawTotal += hmdYawDiff;
m_lastHmdQuaternion = m_hmdQuaternion;
}
void MoveCenterTabController::updateHandDrag(
vr::TrackedDevicePose_t* devicePoses,
double angle )
{
auto moveHandId = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole(
m_activeDragHand );
if ( m_activeDragHand == vr::TrackedControllerRole_Invalid
|| moveHandId == vr::k_unTrackedDeviceIndexInvalid
|| moveHandId >= vr::k_unMaxTrackedDeviceCount )
{
if ( m_lastMoveHand != vr::TrackedControllerRole_Invalid )
{
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
}
m_lastMoveHand = m_activeDragHand;
return;
}
vr::TrackedDevicePose_t* movePose = devicePoses + moveHandId;
if ( !movePose->bPoseIsValid || !movePose->bDeviceIsConnected
|| movePose->eTrackingResult != vr::TrackingResult_Running_OK )
{
m_lastMoveHand = m_activeDragHand;
return;
}
double relativeControllerPosition[] = {
static_cast<double>( movePose->mDeviceToAbsoluteTracking.m[0][3] ),
static_cast<double>( movePose->mDeviceToAbsoluteTracking.m[1][3] ),
static_cast<double>( movePose->mDeviceToAbsoluteTracking.m[2][3] )
};
rotateCoordinates( relativeControllerPosition, -angle );
float absoluteControllerPosition[] = {
static_cast<float>( relativeControllerPosition[0] ) + m_offsetX,
static_cast<float>( relativeControllerPosition[1] ) + m_offsetY,
static_cast<float>( relativeControllerPosition[2] ) + m_offsetZ,
};
if ( m_lastMoveHand == m_activeDragHand )
{
double diff[3] = {
static_cast<double>( absoluteControllerPosition[0]
- m_lastControllerPosition[0] ),
static_cast<double>( absoluteControllerPosition[1]
- m_lastControllerPosition[1] ),
static_cast<double>( absoluteControllerPosition[2]
- m_lastControllerPosition[2] ),
};
// offset is un-rotated coordinates
// prevents UI from updating if axis movement is locked
if ( !m_lockXToggle )
{
m_offsetX += static_cast<float>( diff[0] );
}
if ( !m_lockYToggle )
{
m_offsetY += static_cast<float>( diff[1] );
}
if ( !m_lockZToggle )
{
m_offsetZ += static_cast<float>( diff[2] );
}
rotateCoordinates( diff, angle );
// Done calculating rotation so we down-cast double to float for
// openvr format
float diffFloat[3] = { static_cast<float>( diff[0] ),
static_cast<float>( diff[1] ),
static_cast<float>( diff[2] ) };
// If locked removes movement
if ( m_lockXToggle )
{
diffFloat[0] = 0;
}
if ( m_lockYToggle )
{
diffFloat[1] = 0;
}
if ( m_lockZToggle )
{
diffFloat[2] = 0;
}
// Check if diffFloat is anything before comitting.
if ( diffFloat[0] != 0 || diffFloat[1] != 0 || diffFloat[2] != 0 )
{
parent->AddOffsetToUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
diffFloat,
m_adjustChaperone );
}
}
m_lastControllerPosition[0] = absoluteControllerPosition[0];
m_lastControllerPosition[1] = absoluteControllerPosition[1];
m_lastControllerPosition[2] = absoluteControllerPosition[2];
m_lastMoveHand = m_activeDragHand;
}
void MoveCenterTabController::updateHandTurn(
vr::TrackedDevicePose_t* devicePoses,
double angle )
{
auto rotateHandId = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole(
m_activeTurnHand );
if ( m_activeTurnHand == vr::TrackedControllerRole_Invalid
|| rotateHandId == vr::k_unTrackedDeviceIndexInvalid
|| rotateHandId >= vr::k_unMaxTrackedDeviceCount )
{
if ( m_lastRotateHand != vr::TrackedControllerRole_Invalid )
{
m_lastHandQuaternion.w = k_quaternionInvalidValue;
}
m_lastRotateHand = m_activeTurnHand;
return;
}
vr::TrackedDevicePose_t* rotatePose = devicePoses + rotateHandId;
if ( !rotatePose->bPoseIsValid || !rotatePose->bDeviceIsConnected
|| rotatePose->eTrackingResult != vr::TrackingResult_Running_OK )
{
m_lastRotateHand = m_activeTurnHand;
return;
}
// Get hand's rotation.
// handMatrix is in rotated coordinates.
vr::HmdMatrix34_t handMatrix = rotatePose->mDeviceToAbsoluteTracking;
// We need un-rotated coordinates for valid comparison between
// handQuaternion and lastHandQuaternion. Set up (un)rotation
// matrix.
vr::HmdMatrix34_t handMatrixRotMat;
vr::HmdMatrix34_t handMatrixAbsolute;
utils::initRotationMatrix(
handMatrixRotMat, 1, static_cast<float>( angle ) );
// Get handMatrixAbsolute in un-rotated coordinates.
utils::matMul33( handMatrixAbsolute, handMatrixRotMat, handMatrix );
// Convert pose matrix to quaternion
m_handQuaternion = quaternion::fromHmdMatrix34( handMatrixAbsolute );
if ( m_lastRotateHand == m_activeTurnHand )
{
// Get rotation change of hand.
// Checking for invalid quaternion using < because == isn't
// guaranteed for doubles comparison.
if ( m_lastHandQuaternion.w < k_quaternionUnderIsInvalidValueThreshold )
{
m_lastHandQuaternion = m_handQuaternion;
}
else
{
// Construct a quaternion representing difference
// between old hand and new hand.
vr::HmdQuaternion_t handDiffQuaternion = quaternion::multiply(
m_handQuaternion,
quaternion::conjugate( m_lastHandQuaternion ) );
// Calculate yaw from quaternion.
double handYawDiff = quaternion::getYaw( handDiffQuaternion );
int newRotationAngleDeg = static_cast<int>(
round( handYawDiff * k_radiansToCentidegrees ) + m_rotation );
// Keep angle within -18000 ~ 18000 centidegrees
if ( newRotationAngleDeg > 18000 )
{
newRotationAngleDeg -= 36000;
}
else if ( newRotationAngleDeg < -18000 )
{
newRotationAngleDeg += 36000;
}
setRotation( newRotationAngleDeg );
}
}
m_lastHandQuaternion = m_handQuaternion;
m_lastRotateHand = m_activeTurnHand;
}
void MoveCenterTabController::eventLoopTick(
vr::ETrackingUniverseOrigin universe,
vr::TrackedDevicePose_t* devicePoses )
{
if ( settingsUpdateCounter >= k_moveCenterSettingsUpdateCounter )
{
if ( parent->isDashboardVisible() )
{
setTrackingUniverse( int( universe ) );
}
settingsUpdateCounter = 0;
}
else
{
settingsUpdateCounter++;
}
// get current space rotation in radians
double angle = m_rotation * k_centidegreesToRadians;
// hmd rotations stats counting doesn't need to be smooth, so we skip some
// frames for performance
if ( m_hmdRotationStatsUpdateCounter >= k_hmdRotationCounterUpdateRate )
{
// device pose index 0 is always the hmd
updateHmdRotationCounter( devicePoses[0], angle );
m_hmdRotationStatsUpdateCounter = 0;
}
else
{
m_hmdRotationStatsUpdateCounter++;
}
// Smooth drag motion can cause sim-sickness so we check if the user wants
// to skip frames to reduce vection. We use the factor squared because of
// logarithmic human perception.
if ( m_dragComfortFrameSkipCounter
>= ( m_dragComfortFactor * m_dragComfortFactor ) )
{
updateHandDrag( devicePoses, angle );
m_dragComfortFrameSkipCounter = 0;
}
else
{
m_dragComfortFrameSkipCounter++;
}
// Smooth turn motion can cause sim-sickness so we check if the user wants
// to skip frames to reduce vection. We use the factor squared because of
// logarithmic human perception.
if ( m_turnComfortFrameSkipCounter
>= ( m_turnComfortFactor * m_turnComfortFactor ) )
{
updateHandTurn( devicePoses, angle );
m_turnComfortFrameSkipCounter = 0;
}
else
{
m_turnComfortFrameSkipCounter++;
}
}
} // namespace advsettings