Files
OpenVR-AdvancedSettings-frame/src/overlaycontroller.h
T
Vasily 667711246e Add media key bindings, update docs
All bindings are disabled by default. This is to prevent confusing
behaviour from users who do not know about the new bindings. Forcing
users to manually set up their bindings will also enable them to play
around with the SteamVR bindings interface, which allows for much more
versatile binding options that our current offerings.

All actions are curently in main action set. If the selection of
bindings was greatly expanded it could be beneficial to encapsulate the
options more. The current code is more intended as a proof of concept
until our full binding needs have been uncovered.

The processInputBindings function should probably also be split into
several functions of related bindings, as the amount of bindings grows.
2019-01-21 21:19:28 +01:00

200 lines
6.3 KiB
C++

#pragma once
#include <openvr.h>
#include <QtCore/QtCore>
// because of incompatibilities with QtOpenGL and GLEW we need to cherry pick
// includes
#include <QVector2D>
#include <QMatrix4x4>
#include <QVector>
#include <QVector2D>
#include <QVector3D>
#include <QObject>
#include <QSettings>
#include <QQmlEngine>
#include <QtGui/QOpenGLContext>
#include <QtWidgets/QGraphicsScene>
#include <QOffscreenSurface>
#include <QOpenGLFramebufferObject>
#include <QQuickWindow>
#include <QQuickItem>
#include <QQuickRenderControl>
#include <QSoundEffect>
#include <memory>
#include <easylogging++.h>
#include "overlaycontroller/openvr_init.h"
#include "utils/ChaperoneUtils.h"
#include "tabcontrollers/SteamVRTabController.h"
#include "tabcontrollers/ChaperoneTabController.h"
#include "tabcontrollers/MoveCenterTabController.h"
#include "tabcontrollers/FixFloorTabController.h"
#include "tabcontrollers/AudioTabController.h"
#include "tabcontrollers/StatisticsTabController.h"
#include "tabcontrollers/SettingsTabController.h"
#include "tabcontrollers/ReviveTabController.h"
#include "tabcontrollers/UtilitiesTabController.h"
#include "tabcontrollers/AccessibilityTabController.h"
#include "ivrinput/ivrinput.h"
// application namespace
namespace advsettings
{
class OverlayController : public QObject
{
Q_OBJECT
Q_PROPERTY( bool m_desktopMode READ isDesktopMode )
public:
static constexpr auto applicationOrganizationName = "matzman666";
static constexpr auto applicationName = "OpenVRAdvancedSettings";
static constexpr const char* applicationKey = "matzman666.AdvancedSettings";
static constexpr const char* applicationDisplayName = "Advanced Settings";
static constexpr const char* applicationVersionString = "v2.8.0-dev";
private:
vr::VROverlayHandle_t m_ulOverlayHandle = vr::k_ulOverlayHandleInvalid;
vr::VROverlayHandle_t m_ulOverlayThumbnailHandle
= vr::k_ulOverlayHandleInvalid;
std::unique_ptr<QQuickRenderControl> m_pRenderControl;
std::unique_ptr<QQuickWindow> m_pWindow;
std::unique_ptr<QOpenGLFramebufferObject> m_pFbo;
std::unique_ptr<QOpenGLContext> m_pOpenGLContext;
std::unique_ptr<QOffscreenSurface> m_pOffscreenSurface;
std::unique_ptr<QTimer> m_pPumpEventsTimer;
std::unique_ptr<QTimer> m_pRenderTimer;
bool m_dashboardVisible = false;
QPoint m_ptLastMouse;
Qt::MouseButtons m_lastMouseButtons = 0;
bool m_desktopMode;
bool m_noSound;
QUrl m_runtimePathUrl;
utils::ChaperoneUtils m_chaperoneUtils;
QSoundEffect m_activationSoundEffect;
QSoundEffect m_focusChangedSoundEffect;
QSoundEffect m_alarm01SoundEffect;
// OpenVR_Init must be declared before any other class that uses OpenVR
// function calls since objects are initialized in order of declaration in
// the class.
openvr_init::OpenVR_Init m_openVrInit;
input::SteamIVRInput m_actions;
public: // I know it's an ugly hack to make them public to enable external
// access, but I am too lazy to implement getters.
SteamVRTabController m_steamVRTabController;
ChaperoneTabController m_chaperoneTabController;
MoveCenterTabController m_moveCenterTabController;
FixFloorTabController m_fixFloorTabController;
AudioTabController m_audioTabController;
StatisticsTabController m_statisticsTabController;
SettingsTabController m_settingsTabController;
ReviveTabController m_reviveTabController;
UtilitiesTabController m_utilitiesTabController;
AccessibilityTabController m_accessibilityTabController;
private:
QPoint getMousePositionForEvent( vr::VREvent_Mouse_t mouse );
void processInputBindings();
public:
OverlayController( bool desktopMode, bool noSound, QQmlEngine& qmlEngine );
virtual ~OverlayController();
void Shutdown();
bool isDashboardVisible()
{
return m_dashboardVisible;
}
void SetWidget( QQuickItem* quickItem,
const std::string& name,
const std::string& key = "" );
void AddOffsetToUniverseCenter( vr::ETrackingUniverseOrigin universe,
unsigned axisId,
float offset,
bool adjustBounds = true,
bool commit = true );
void AddOffsetToUniverseCenter( vr::ETrackingUniverseOrigin universe,
float offset[3],
bool adjustBounds = true,
bool commit = true );
void RotateUniverseCenter( vr::ETrackingUniverseOrigin universe,
float yAngle,
bool adjustBounds = true,
bool commit = true ); // around y axis
void AddOffsetToCollisionBounds( unsigned axisId,
float offset,
bool commit = true );
void AddOffsetToCollisionBounds( float offset[3], bool commit = true );
void RotateCollisionBounds( float angle,
bool commit = true ); // around y axis
bool isDesktopMode()
{
return m_desktopMode;
};
utils::ChaperoneUtils& chaperoneUtils() noexcept
{
return m_chaperoneUtils;
}
Q_INVOKABLE QString getVersionString();
Q_INVOKABLE QUrl getVRRuntimePathUrl();
Q_INVOKABLE bool soundDisabled();
const vr::VROverlayHandle_t& overlayHandle();
const vr::VROverlayHandle_t& overlayThumbnailHandle();
bool pollNextEvent( vr::VROverlayHandle_t ulOverlayHandle,
vr::VREvent_t* pEvent );
public slots:
void renderOverlay();
void OnRenderRequest();
void OnTimeoutPumpEvents();
void showKeyboard( QString existingText, unsigned long userValue = 0 );
void playActivationSound();
void playFocusChangedSound();
void playAlarm01Sound( bool loop = false );
void setAlarm01SoundVolume( float vol );
void cancelAlarm01Sound();
signals:
void keyBoardInputSignal( QString input, unsigned long userValue = 0 );
private:
static QSettings* _appSettings;
public:
static QSettings* appSettings()
{
return _appSettings;
}
static void setAppSettings( QSettings* settings )
{
_appSettings = settings;
}
};
} // namespace advsettings