* update qt6 upgrade progress * add flawed addition for QRenderTarget and link needed libs * update to better logging format * move many assets and qml files into qrc * get rid of deprecation messages * remove additional deprecation notices * make Qt6 finally render on desktop with some progress on vr * initialize QRhi with QQuickRenderControl * use default values to stop SegFaults * fix compilation on windows * add windows files for aiding in running exe * fix formatting of testing qt.conf * first attempt on using textures instead of files in AudioTabController * Fix public/private access issue --------- Co-authored-by: RTUnreal <unreal@rtinf.net>
48 lines
974 B
C++
48 lines
974 B
C++
#pragma once
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#include "openvr.h"
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#include <vector>
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#include <utility>
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#include <cstdio>
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#include <iostream>
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#include <memory>
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#include <stdexcept>
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#include <string>
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#include <array>
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#include <QProcess>
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#include <QString>
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#include <QStringList>
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#include <QRegularExpression>
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namespace lh_con_util
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{
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struct RXTX_Pair
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{
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QString RX_Serial = "";
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QString TX_Serial = "";
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bool Is_Init = false;
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bool Is_Paired = false;
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};
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class LHCUtil
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{
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private:
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QString path_;
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bool InPairs( std::string RXSerial );
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bool FindAllRX();
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bool FindAllTX();
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bool path_Init = false;
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public:
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explicit LHCUtil( QString path )
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{
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path_ = path;
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}
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std::vector<RXTX_Pair> RXTX_Pairs_;
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bool FindAll();
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bool FindConnectedTX( QString RXSerial );
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QString GetLinkedTX( QString RXSerial );
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QString GetLinkedRX( QString TXSerial );
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RXTX_Pair GetConnectedTXRXPair();
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bool pairDevice( QString RXSerial );
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};
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} // namespace lh_con_util
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