Files
OpenVR-AdvancedSettings-frame/src/overlaycontroller.h
T
username223 ca67502fc5 Remove the Accessibility Tab completely from the app (#79)
See
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/issues/27

The Accessibility tab was made redundant with the implementation of the
new playspace/room/universe tab in
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/issues/60

The tab inherited from the PttController class, which required changes
in order to work with the new IVRInput system. See
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/issues/51
for more about the IVRInput system.

Removing the page now at an early state is going to make it easier to
refactor the PttController since only one class is inheriting it,
instead of two. Since the Accessibility tab is going to be removed
anyway, it makes sense to remove it now.
2019-02-03 12:33:43 -06:00

216 lines
6.9 KiB
C++

#pragma once
#include <openvr.h>
#include <QtCore/QtCore>
// because of incompatibilities with QtOpenGL and GLEW we need to cherry pick
// includes
#include <QVector2D>
#include <QMatrix4x4>
#include <QVector>
#include <QVector2D>
#include <QVector3D>
#include <QObject>
#include <QSettings>
#include <QQmlEngine>
#include <QtGui/QOpenGLContext>
#include <QtWidgets/QGraphicsScene>
#include <QOffscreenSurface>
#include <QOpenGLFramebufferObject>
#include <QQuickWindow>
#include <QQuickItem>
#include <QQuickRenderControl>
#include <QSoundEffect>
#include <memory>
#include <easylogging++.h>
#include "overlaycontroller/openvr_init.h"
#include "utils/ChaperoneUtils.h"
#include "tabcontrollers/SteamVRTabController.h"
#include "tabcontrollers/ChaperoneTabController.h"
#include "tabcontrollers/MoveCenterTabController.h"
#include "tabcontrollers/FixFloorTabController.h"
#include "tabcontrollers/AudioTabController.h"
#include "tabcontrollers/StatisticsTabController.h"
#include "tabcontrollers/SettingsTabController.h"
#include "tabcontrollers/ReviveTabController.h"
#include "tabcontrollers/UtilitiesTabController.h"
#include "ivrinput/ivrinput.h"
// application namespace
namespace advsettings
{
// These counters set timing for refreshing settings changes in tab ui
// SettingsUpdateCounter values are set as prime numbers to reduce overlap
// of simultaneous settings updates.
// Actual rates of updates are counter * vsync (~11ms)
// Values chosen based on update speed priority
// Avoid setting values to the same numbers.
constexpr int k_audioSettingsUpdateCounter = 89;
constexpr int k_chaperoneSettingsUpdateCounter = 101;
constexpr int k_moveCenterSettingsUpdateCounter = 149;
constexpr int k_reviveSettingsUpdateCounter = 139;
constexpr int k_settingsTabSettingsUpdateCounter = 157;
constexpr int k_steamVrSettingsUpdateCounter = 97;
constexpr int k_utilitiesSettingsUpdateCounter = 19;
class OverlayController : public QObject
{
Q_OBJECT
Q_PROPERTY( bool m_desktopMode READ isDesktopMode )
public:
static constexpr auto applicationOrganizationName = "matzman666";
static constexpr auto applicationName = "OpenVRAdvancedSettings";
static constexpr const char* applicationKey = "matzman666.AdvancedSettings";
static constexpr const char* applicationDisplayName = "Advanced Settings";
static constexpr const char* applicationVersionString = "v2.8.0-dev";
private:
vr::VROverlayHandle_t m_ulOverlayHandle = vr::k_ulOverlayHandleInvalid;
vr::VROverlayHandle_t m_ulOverlayThumbnailHandle
= vr::k_ulOverlayHandleInvalid;
std::unique_ptr<QQuickRenderControl> m_pRenderControl;
std::unique_ptr<QQuickWindow> m_pWindow;
std::unique_ptr<QOpenGLFramebufferObject> m_pFbo;
std::unique_ptr<QOpenGLContext> m_pOpenGLContext;
std::unique_ptr<QOffscreenSurface> m_pOffscreenSurface;
std::unique_ptr<QTimer> m_pPumpEventsTimer;
std::unique_ptr<QTimer> m_pRenderTimer;
bool m_dashboardVisible = false;
QPoint m_ptLastMouse;
Qt::MouseButtons m_lastMouseButtons = 0;
bool m_desktopMode;
bool m_noSound;
QUrl m_runtimePathUrl;
utils::ChaperoneUtils m_chaperoneUtils;
QSoundEffect m_activationSoundEffect;
QSoundEffect m_focusChangedSoundEffect;
QSoundEffect m_alarm01SoundEffect;
uint64_t m_currentFrame = 0;
uint64_t m_lastFrame = 0;
// OpenVR_Init must be declared before any other class that uses OpenVR
// function calls since objects are initialized in order of declaration in
// the class.
openvr_init::OpenVR_Init m_openVrInit;
input::SteamIVRInput m_actions;
public: // I know it's an ugly hack to make them public to enable external
// access, but I am too lazy to implement getters.
SteamVRTabController m_steamVRTabController;
ChaperoneTabController m_chaperoneTabController;
MoveCenterTabController m_moveCenterTabController;
FixFloorTabController m_fixFloorTabController;
AudioTabController m_audioTabController;
StatisticsTabController m_statisticsTabController;
SettingsTabController m_settingsTabController;
ReviveTabController m_reviveTabController;
UtilitiesTabController m_utilitiesTabController;
private:
QPoint getMousePositionForEvent( vr::VREvent_Mouse_t mouse );
void processInputBindings();
public:
OverlayController( bool desktopMode, bool noSound, QQmlEngine& qmlEngine );
virtual ~OverlayController();
void Shutdown();
bool isDashboardVisible()
{
return m_dashboardVisible;
}
void SetWidget( QQuickItem* quickItem,
const std::string& name,
const std::string& key = "" );
void AddOffsetToUniverseCenter( vr::ETrackingUniverseOrigin universe,
unsigned axisId,
float offset,
bool adjustBounds = true,
bool commit = true );
void AddOffsetToUniverseCenter( vr::ETrackingUniverseOrigin universe,
float offset[3],
bool adjustBounds = true,
bool commit = true );
void RotateUniverseCenter( vr::ETrackingUniverseOrigin universe,
float yAngle,
bool adjustBounds = true,
bool commit = true ); // around y axis
void AddOffsetToCollisionBounds( unsigned axisId,
float offset,
bool commit = true );
void AddOffsetToCollisionBounds( float offset[3], bool commit = true );
void RotateCollisionBounds( float angle,
bool commit = true ); // around y axis
bool isDesktopMode()
{
return m_desktopMode;
};
utils::ChaperoneUtils& chaperoneUtils() noexcept
{
return m_chaperoneUtils;
}
Q_INVOKABLE QString getVersionString();
Q_INVOKABLE QUrl getVRRuntimePathUrl();
Q_INVOKABLE bool soundDisabled();
const vr::VROverlayHandle_t& overlayHandle();
const vr::VROverlayHandle_t& overlayThumbnailHandle();
bool pollNextEvent( vr::VROverlayHandle_t ulOverlayHandle,
vr::VREvent_t* pEvent );
void mainEventLoop();
public slots:
void renderOverlay();
void OnRenderRequest();
void OnTimeoutPumpEvents();
void showKeyboard( QString existingText, unsigned long userValue = 0 );
void playActivationSound();
void playFocusChangedSound();
void playAlarm01Sound( bool loop = false );
void setAlarm01SoundVolume( float vol );
void cancelAlarm01Sound();
signals:
void keyBoardInputSignal( QString input, unsigned long userValue = 0 );
private:
static QSettings* _appSettings;
public:
static QSettings* appSettings()
{
return _appSettings;
}
static void setAppSettings( QSettings* settings )
{
_appSettings = settings;
}
};
} // namespace advsettings