Files
OpenVR-AdvancedSettings-frame/src/tabcontrollers/MoveCenterTabController.h
T

281 lines
12 KiB
C++

#pragma once
#include <QObject>
#include <openvr.h>
#include <chrono>
#include <qmath.h>
class QQuickWindow;
// application namespace
namespace advsettings
{
// forward declaration
constexpr double k_centidegreesToRadians = M_PI / 18000.0;
constexpr double k_radiansToCentidegrees = 18000.0 / M_PI;
constexpr double k_quaternionInvalidValue = -1000.0;
constexpr double k_quaternionUnderIsInvalidValueThreshold = -900.0;
constexpr double k_terminalVelocity_mps = 50.0;
class OverlayController;
class MoveCenterTabController : public QObject
{
Q_OBJECT
Q_PROPERTY( int trackingUniverse READ trackingUniverse WRITE
setTrackingUniverse NOTIFY trackingUniverseChanged )
Q_PROPERTY(
float offsetX READ offsetX WRITE setOffsetX NOTIFY offsetXChanged )
Q_PROPERTY(
float offsetY READ offsetY WRITE setOffsetY NOTIFY offsetYChanged )
Q_PROPERTY(
float offsetZ READ offsetZ WRITE setOffsetZ NOTIFY offsetZChanged )
Q_PROPERTY(
int rotation READ rotation WRITE setRotation NOTIFY rotationChanged )
Q_PROPERTY( int tempRotation READ tempRotation WRITE setTempRotation NOTIFY
tempRotationChanged )
Q_PROPERTY( int snapTurnAngle READ snapTurnAngle WRITE setSnapTurnAngle
NOTIFY snapTurnAngleChanged )
Q_PROPERTY( bool adjustChaperone READ adjustChaperone WRITE
setAdjustChaperone NOTIFY adjustChaperoneChanged )
Q_PROPERTY( bool moveShortcutRight READ moveShortcutRight WRITE
setMoveShortcutRight NOTIFY moveShortcutRightChanged )
Q_PROPERTY( bool moveShortcutLeft READ moveShortcutLeft WRITE
setMoveShortcutLeft NOTIFY moveShortcutLeftChanged )
Q_PROPERTY( bool turnBindLeft READ turnBindLeft WRITE setTurnBindLeft NOTIFY
turnBindLeftChanged )
Q_PROPERTY( bool turnBindRight READ turnBindRight WRITE setTurnBindRight
NOTIFY turnBindRightChanged )
Q_PROPERTY( unsigned dragComfortFactor READ dragComfortFactor WRITE
setDragComfortFactor NOTIFY dragComfortFactorChanged )
Q_PROPERTY( unsigned turnComfortFactor READ turnComfortFactor WRITE
setTurnComfortFactor NOTIFY turnComfortFactorChanged )
Q_PROPERTY( bool heightToggle READ heightToggle WRITE setHeightToggle NOTIFY
heightToggleChanged )
Q_PROPERTY( float heightToggleOffset READ heightToggleOffset WRITE
setHeightToggleOffset NOTIFY heightToggleOffsetChanged )
Q_PROPERTY( float gravityStrength READ gravityStrength WRITE
setGravityStrength NOTIFY gravityStrengthChanged )
Q_PROPERTY( float flingStrength READ flingStrength WRITE setFlingStrength
NOTIFY flingStrengthChanged )
Q_PROPERTY( bool gravityActive READ gravityActive WRITE setGravityActive
NOTIFY gravityActiveChanged )
Q_PROPERTY( bool momentumSave READ momentumSave WRITE setMomentumSave NOTIFY
momentumSaveChanged )
Q_PROPERTY( bool lockXToggle READ lockXToggle WRITE setLockX NOTIFY
requireLockXChanged )
Q_PROPERTY( bool lockYToggle READ lockYToggle WRITE setLockY NOTIFY
requireLockYChanged )
Q_PROPERTY( bool lockZToggle READ lockZToggle WRITE setLockZ NOTIFY
requireLockZChanged )
private:
OverlayController* parent;
QQuickWindow* widget;
int m_trackingUniverse = static_cast<int>( vr::TrackingUniverseStanding );
float m_offsetX = 0.0f;
float m_offsetY = 0.0f;
float m_offsetZ = 0.0f;
float m_oldOffsetX = 0.0f;
float m_oldOffsetY = 0.0f;
float m_oldOffsetZ = 0.0f;
int m_rotation = 0;
int m_oldRotation = 0;
int m_tempRotation = 0;
int m_snapTurnAngle = 4500;
bool m_adjustChaperone = true;
bool m_moveShortcutRightPressed = false;
bool m_moveShortcutLeftPressed = false;
vr::TrackedDeviceIndex_t m_activeMoveController;
float m_lastControllerPosition[3];
bool m_settingsRightHandDragEnabled = false;
bool m_settingsLeftHandDragEnabled = false;
bool m_settingsLeftHandTurnEnabled = false;
bool m_settingsRightHandTurnEnabled = false;
unsigned m_dragComfortFactor = 0;
unsigned m_turnComfortFactor = 0;
bool m_heightToggle = false;
float m_heightToggleOffset = -1.0f;
float m_gravityFloor = 0.0f;
float m_gravityStrength = 9.8f;
float m_flingStrength = 1.0f;
bool m_momentumSave = false;
bool m_lockXToggle = false;
bool m_lockYToggle = false;
bool m_lockZToggle = false;
// Set lastHandQuaternion.w to -1000.0 when last hand is invalid.
vr::HmdQuaternion_t m_lastHandQuaternion
= { k_quaternionInvalidValue, 0.0, 0.0, 0.0 };
vr::HmdQuaternion_t m_handQuaternion;
// Set lastHmdQuaternion.w to -1000.0 when last hmd pose is invalid.
vr::HmdQuaternion_t m_lastHmdQuaternion
= { k_quaternionInvalidValue, 0.0, 0.0, 0.0 };
vr::HmdQuaternion_t m_hmdQuaternion;
double m_hmdYawTotal = 0.0;
vr::ETrackedControllerRole m_activeDragHand
= vr::TrackedControllerRole_Invalid;
vr::ETrackedControllerRole m_lastMoveHand
= vr::TrackedControllerRole_Invalid;
vr::ETrackedControllerRole m_activeTurnHand
= vr::TrackedControllerRole_Invalid;
vr::ETrackedControllerRole m_lastRotateHand
= vr::TrackedControllerRole_Invalid;
bool m_leftHandDragPressed = false;
bool m_rightHandDragPressed = false;
bool m_overrideLeftHandDragPressed = false;
bool m_overrideRightHandDragPressed = false;
bool m_leftHandTurnPressed = false;
bool m_rightHandTurnPressed = false;
bool m_overrideLeftHandTurnPressed = false;
bool m_overrideRightHandTurnPressed = false;
bool m_swapDragToLeftHandPressed = false;
bool m_swapDragToRightHandPressed = false;
bool m_swapDragToLeftHandActivated = false;
bool m_swapDragToRightHandActivated = false;
bool m_gravityActive = false;
bool m_gravityReversed = false;
bool m_chaperoneCommitted = true;
bool m_pendingZeroOffsets = true;
bool m_dashWasOpenPreviousFrame = false;
unsigned settingsUpdateCounter = 0;
int m_hmdRotationStatsUpdateCounter = 0;
unsigned m_dragComfortFrameSkipCounter = 0;
unsigned m_turnComfortFrameSkipCounter = 0;
double m_velocity[3] = { 0.0, 0.0, 0.0 };
std::chrono::steady_clock::time_point m_lastGravityUpdateTimePoint;
std::chrono::steady_clock::time_point m_lastDragUpdateTimePoint;
vr::HmdQuad_t* m_collisionBoundsForReset;
uint32_t m_collisionBoundsCountForReset = 0;
vr::HmdMatrix34_t m_universeCenterForReset;
vr::HmdQuad_t* m_collisionBoundsForOffset;
void updateHmdRotationCounter( vr::TrackedDevicePose_t hmdPose,
double angle );
void updateHandDrag( vr::TrackedDevicePose_t* devicePoses, double angle );
void updateHandTurn( vr::TrackedDevicePose_t* devicePoses, double angle );
void updateGravity();
void updateSpace();
void clampVelocity( double* velocity );
void updateChaperoneResetData();
void applyChaperoneResetData();
void saveUncommittedChaperone();
public:
void initStage1();
void initStage2( OverlayController* parent, QQuickWindow* widget );
void eventLoopTick( vr::ETrackingUniverseOrigin universe,
vr::TrackedDevicePose_t* devicePoses );
float offsetX() const;
float offsetY() const;
float offsetZ() const;
int rotation() const;
int tempRotation() const;
int snapTurnAngle() const;
bool adjustChaperone() const;
bool moveShortcutRight() const;
bool moveShortcutLeft() const;
bool turnBindRight() const;
bool turnBindLeft() const;
unsigned dragComfortFactor() const;
unsigned turnComfortFactor() const;
bool heightToggle() const;
float heightToggleOffset() const;
float gravityStrength() const;
float flingStrength() const;
bool gravityActive() const;
bool momentumSave() const;
bool lockXToggle() const;
bool lockYToggle() const;
bool lockZToggle() const;
double getHmdYawTotal();
void resetHmdYawTotal();
// actions:
void leftHandSpaceDrag( bool leftHandDragActive );
void rightHandSpaceDrag( bool rightHandDragActive );
void optionalOverrideLeftHandSpaceDrag( bool overrideLeftHandDragActive );
void optionalOverrideRightHandSpaceDrag( bool overrideRightHandDragActive );
void leftHandSpaceTurn( bool leftHandTurnActive );
void rightHandSpaceTurn( bool rightHandTurnActive );
void optionalOverrideLeftHandSpaceTurn( bool overrideLeftHandTurnActive );
void optionalOverrideRightHandSpaceTurn( bool overrideRightHandTurnActive );
void swapSpaceDragToLeftHandOverride( bool swapDragToLeftHandActive );
void swapSpaceDragToRightHandOverride( bool swapDragToRightHandActive );
void gravityToggleAction( bool gravityToggleJustPressed );
void gravityReverseAction( bool gravityReverseHeld );
void heightToggleAction( bool heightToggleJustPressed );
void resetOffsets( bool resetOffsetsJustPressed );
void snapTurnLeft( bool snapTurnLeftJustPressed );
void snapTurnRight( bool snapTurnRightJustPressed );
void xAxisLockToggle( bool xAxisLockToggleJustPressed );
void yAxisLockToggle( bool yAxisLockToggleJustPressed );
void zAxisLockToggle( bool zAxisLockToggleJustPressed );
public slots:
int trackingUniverse() const;
void setTrackingUniverse( int value, bool notify = true );
void setOffsetX( float value, bool notify = true );
void setOffsetY( float value, bool notify = true );
void setOffsetZ( float value, bool notify = true );
void setRotation( int value, bool notify = true );
void setTempRotation( int value, bool notify = true );
void setSnapTurnAngle( int value, bool notify = true );
void setAdjustChaperone( bool value, bool notify = true );
void setMoveShortcutRight( bool value, bool notify = true );
void setMoveShortcutLeft( bool value, bool notify = true );
void setTurnBindRight( bool value, bool notify = true );
void setTurnBindLeft( bool value, bool notify = true );
void setDragComfortFactor( unsigned value, bool notify = true );
void setTurnComfortFactor( unsigned value, bool notify = true );
void setHeightToggle( bool value, bool notify = true );
void setHeightToggleOffset( float value, bool notify = true );
void setGravityStrength( float value, bool notify = true );
void setFlingStrength( float value, bool notify = true );
void setGravityActive( bool value, bool notify = true );
void setMomentumSave( bool value, bool notify = true );
void modOffsetX( float value, bool notify = true );
void modOffsetY( float value, bool notify = true );
void modOffsetZ( float value, bool notify = true );
void setLockX( bool value, bool notify = true );
void setLockY( bool value, bool notify = true );
void setLockZ( bool value, bool notify = true );
void reset();
void zeroOffsets();
signals:
void trackingUniverseChanged( int value );
void offsetXChanged( float value );
void offsetYChanged( float value );
void offsetZChanged( float value );
void rotationChanged( int value );
void tempRotationChanged( int value );
void snapTurnAngleChanged( int value );
void adjustChaperoneChanged( bool value );
void moveShortcutRightChanged( bool value );
void moveShortcutLeftChanged( bool value );
void turnBindRightChanged( bool value );
void turnBindLeftChanged( bool value );
void dragComfortFactorChanged( unsigned value );
void turnComfortFactorChanged( unsigned value );
void heightToggleChanged( bool value );
void heightToggleOffsetChanged( float value );
void gravityStrengthChanged( float value );
void flingStrengthChanged( float value );
void gravityActiveChanged( bool value );
void momentumSaveChanged( bool value );
void requireLockXChanged( bool value );
void requireLockYChanged( bool value );
void requireLockZChanged( bool value );
};
} // namespace advsettings