Files
OpenVR-AdvancedSettings-frame/bin/win64/QtQuick/Controls.2/Material/SpinBox.qml
T
matzman e39c240ff5 Complete GUI overhaul (from Qt Widgets to Qt Quick Controls 2)
Added chaperone profiles
Added separate supersampling sliders for applications/compositor
Added asynchronous reprojection on/off switch
Merged in Microphone Control Overlay
Added Push-to-Talk profiles
Updated to OpenVR 1.0.3
Requires at least SteamVR beta 1477423729.
2016-10-28 18:38:05 +02:00

179 lines
6.9 KiB
QML

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.6
import QtQuick.Templates 2.0 as T
import QtQuick.Controls.Material 2.0
import QtQuick.Controls.Material.impl 2.0
T.SpinBox {
id: control
implicitWidth: Math.max(background ? background.implicitWidth : 0,
contentItem.implicitWidth +
(up.indicator ? up.indicator.implicitWidth : 0) +
(down.indicator ? down.indicator.implicitWidth : 0))
implicitHeight: Math.max(contentItem.implicitHeight + topPadding + bottomPadding,
background ? background.implicitHeight : 0,
up.indicator ? up.indicator.implicitHeight : 0,
down.indicator ? down.indicator.implicitHeight : 0)
baselineOffset: contentItem.y + contentItem.baselineOffset
spacing: 6
topPadding: 8
bottomPadding: 16
leftPadding: (control.mirrored ? (up.indicator ? up.indicator.width : 0) : (down.indicator ? down.indicator.width : 0))
rightPadding: (control.mirrored ? (down.indicator ? down.indicator.width : 0) : (up.indicator ? up.indicator.width : 0))
//! [validator]
validator: IntValidator {
locale: control.locale.name
bottom: Math.min(control.from, control.to)
top: Math.max(control.from, control.to)
}
//! [validator]
//! [contentItem]
contentItem: TextInput {
text: control.textFromValue(control.value, control.locale)
font: control.font
color: control.Material.primaryTextColor
selectionColor: control.Material.textSelectionColor
selectedTextColor: control.Material.primaryTextColor
horizontalAlignment: Qt.AlignHCenter
verticalAlignment: Qt.AlignVCenter
cursorDelegate: Rectangle {
id: cursor
color: control.Material.accentColor
width: 2
visible: control.activeFocus && contentItem.selectionStart === contentItem.selectionEnd
Connections {
target: contentItem
onCursorPositionChanged: {
// keep a moving cursor visible
cursor.opacity = 1
timer.restart()
}
}
Timer {
id: timer
running: control.activeFocus
repeat: true
interval: Qt.styleHints.cursorFlashTime
onTriggered: cursor.opacity = !cursor.opacity ? 1 : 0
// force the cursor visible when gaining focus
onRunningChanged: cursor.opacity = 1
}
}
readOnly: !control.editable
validator: control.validator
inputMethodHints: Qt.ImhFormattedNumbersOnly
}
//! [contentItem]
//! [up.indicator]
up.indicator: PaddedRectangle {
x: control.mirrored ? 0 : parent.width - width
implicitWidth: 48
implicitHeight: 48
height: parent.height
width: height
padding: control.spacing
radius: 3
color: Qt.tint(Qt.tint(control.Material.buttonColor,
control.activeFocus ? control.Material.buttonHoverColor : "transparent"),
control.up.pressed ? control.Material.buttonPressColor: "transparent")
Rectangle {
x: (parent.width - width) / 2
y: (parent.height - height) / 2
width: Math.min(parent.width / 3, parent.width / 3)
height: 2
color: enabled ? control.Material.primaryTextColor : control.Material.spinBoxDisabledIconColor
}
Rectangle {
x: (parent.width - width) / 2
y: (parent.height - height) / 2
width: 2
height: Math.min(parent.width / 3, parent.width / 3)
color: enabled ? control.Material.primaryTextColor : control.Material.spinBoxDisabledIconColor
}
}
//! [up.indicator]
//! [down.indicator]
down.indicator: PaddedRectangle {
x: control.mirrored ? parent.width - width : 0
implicitWidth: 48
implicitHeight: 48
height: parent.height
width: height
padding: control.spacing
radius: 3
color: Qt.tint(Qt.tint(control.Material.buttonColor,
control.activeFocus ? control.Material.buttonHoverColor : "transparent"),
control.down.pressed ? control.Material.buttonPressColor : "transparent")
Rectangle {
x: (parent.width - width) / 2
y: (parent.height - height) / 2
width: parent.width / 3
height: 2
color: enabled ? control.Material.primaryTextColor : control.Material.spinBoxDisabledIconColor
}
}
//! [down.indicator]
//! [background]
background: Item {
implicitWidth: 192
implicitHeight: 48
Rectangle {
x: parent.width / 2 - width / 2
y: parent.y + parent.height - height - control.bottomPadding / 2
width: control.availableWidth
height: control.activeFocus ? 2 : 1
color: control.activeFocus ? control.Material.accentColor : control.Material.hintTextColor
}
}
//! [background]
}