Fix: Ext. timeout hang, examples, board support

- Initial support for Due and ATTiny boards
- Fix for 0 timeout period causing hang
- Remove unnecessary delays from startWrite
- Cleaned up/Updated example files
- Optimization is nearing completion
This commit is contained in:
TMRh20
2014-04-01 23:47:19 -06:00
parent 6263bccd02
commit 2f7e4489ba
31 changed files with 1437 additions and 2638 deletions
+63 -104
View File
@@ -4,156 +4,115 @@
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
//2014 - TMRh20 - Updated along with Optimized RF24 Library fork
*/
/**
* Example for Getting Started with nRF24L01+ radios.
*
* This is an example of how to use the RF24 class. Write this sketch to two
* different nodes. Put one of the nodes into 'transmit' mode by connecting
* with the serial monitor and sending a 'T'. The ping node sends the current
* time to the pong node, which responds by sending the value back. The ping
* node can then see how long the whole cycle took.
* This is an example of how to use the RF24 class to communicate on a basic level. Write this sketch to two
* different nodes. Put one of the nodes into 'transmit' mode by connecting with the serial monitor and
* sending a 'T'. The ping node sends the current time to the pong node, which responds by sending the value
* back. The ping node can then see how long the whole cycle took.
* Note: For a more efficient call-response scenario see the GettingStarted_CallResponse.ino example.
* Note: When switching between sketches, the radio may need to be powered down to clear settings that are not "un-set" otherwise
*/
//March 2014 - TMRh20 - Updated to utilize High Speed RF24 Library fork
//This
#include <SPI.h>
#include "nRF24L01.h"
#include "RF24.h"
#include "printf.h"
// Hardware configuration
// Set up nRF24L01 radio on SPI bus plus pins 9 & 10
// Hardware configuration: Set up nRF24L01 radio on SPI bus plus pins 9 & 10
RF24 radio(7,8);
RF24 radio(48,49);
const uint64_t addresses[2] = { 0xABCDABCD71LL, 0x544d52687CLL }; // Radio pipe addresses for the 2 nodes to communicate.
// Topology
// Radio pipe addresses for the 2 nodes to communicate.
const uint64_t pipes[2] = { 0xABCDABCD71LL, 0x544d52687CLL };
// Set up roles to simplify testing
boolean role; // The main role variable, holds the current role identifier
boolean role_ping_out = 1, role_pong_back = 0; // The two different roles.
//
// Role management
// Set up role. This sketch uses the same software for all the nodes
// in this system. Doing so greatly simplifies testing.
void setup() {
// The various roles supported by this sketch
typedef enum { role_ping_out = 1, role_pong_back } role_e;
// The debug-friendly names of those roles
const char* role_friendly_name[] = { "invalid", "Ping out", "Pong back"};
// The role of the current running sketch
role_e role = role_pong_back;
void setup(void)
{
//
// Print preamble
//
Serial.begin(57600);
printf_begin();
printf("\n\rRF24/examples/GettingStarted/\n\r");
printf("ROLE: %s\n\r",role_friendly_name[role]);
printf("*** PRESS 'T' to begin transmitting to the other node\n\r");
//
// Setup and configure rf radio
radio.begin();
radio.begin(); // Start up the radio
radio.setAutoAck(1); // Ensure autoACK is enabled
radio.setRetries(15,15); // Optionally, increase the delay between retries & # of retries
radio.openWritingPipe(pipes[1]);
radio.openReadingPipe(1,pipes[0]);
radio.setRetries(15,15); // Max delay between retries & number of retries
radio.openWritingPipe(addresses[1]); // Open a writing pipe on pipe 0, with address 1
radio.openReadingPipe(1,addresses[0]); // Open a reading pipe on pipe 1, with address 0
radio.startListening(); // Start listening
radio.printDetails(); // Dump the configuration of the rf unit for debugging
}
void loop(void)
{
//
// Ping out role. Repeatedly send the current time
//
void loop(void){
if (role == role_ping_out)
{
/****************** Ping Out Role ***************************/
if (role == role_ping_out) {
radio.stopListening(); // First, stop listening so we can talk.
radio.stopListening(); // First, stop listening so we can talk.
unsigned long time = millis(); // Take the time, and send it. This will block until complete
printf("Now sending %lu...",time);
radio.writeFast( &time, sizeof(unsigned long) ); //New function for proper use of FIFO buffers
bool ok = radio.txStandBy(); //Called when STANDBY-I mode is engaged (User is finished sending)
if (!ok)
printf("failed.\n\r");
radio.startListening(); // Now, continue listening
unsigned long started_waiting_at = millis(); // Wait here until we get a response, or timeout (250ms)
bool timeout = false;
while ( ! radio.available() && ! timeout )
if (millis() - started_waiting_at > 200 )
timeout = true;
unsigned long time;
printf("Now sending ",time);
time = micros(); // Take the time, and send it. This will block until complete
boolean ok = radio.write( &time, sizeof(unsigned long) ); // Send the current time
if (!ok){ printf("failed.\n\r"); }
if ( timeout ) // Describe the results
{
printf("Failed, response timed out.\n\r");
radio.startListening(); // Now, continue listening
unsigned long started_waiting_at = micros(); // Set up a timeout period, get the current microseconds
boolean timeout = false; // Set up a variable to indicate if a response was received or not
while ( ! radio.available() ){ // While nothing is received
if (micros() - started_waiting_at > 200000 ){ // If waited longer than 200ms, indicate timeout and exit while loop
timeout = true;
break;
}
}
else
{
unsigned long got_time; // Grab the response, compare, and send to debugging spew
radio.read( &got_time, sizeof(unsigned long) );
unsigned long tim = millis();
// Spew it
printf("Got response %lu, round-trip delay: %lu\n\r",got_time,tim-got_time);
if ( timeout ){ // Describe the results
printf("Failed, response timed out.\n\r");
}else{
unsigned long got_time; // Grab the response, compare, and send to debugging spew
radio.read( &got_time, sizeof(unsigned long) );
// Spew it
printf("Sent %lu, Got response %lu, round-trip delay: %lu microseconds\n\r",time,got_time,micros()-got_time);
}
// Try again 1s later
delay(1000);
}
//
// Pong back role. Receive each packet, dump it out, and send it back
//
/****************** Pong Back Role ***************************/
if ( role == role_pong_back )
{
if( radio.available()){
unsigned long got_time; // Dump the payloads until we've gotten everything
bool done = false;
unsigned long got_time; // Variable for the received timestamp
while (radio.available()) { // While there is data ready
// Fetch the payload, and see if this was the last one.
radio.read( &got_time, sizeof(unsigned long) );
radio.read( &got_time, sizeof(unsigned long) ); // Get the payload
}
// Spew it
//printf("Got payload %lu...",got_time);
// Delay just a little bit to let the other unit
// make the transition to receiver
//delay(2);
radio.stopListening(); // First, stop listening so we can talk
radio.writeFast( &got_time, sizeof(unsigned long) ); // Send the final one back.
radio.txStandBy();
radio.startListening(); // Now, resume listening so we catch the next packets.
//printf("Sent response.\n\r");
radio.stopListening(); // First, stop listening so we can talk
radio.write( &got_time, sizeof(unsigned long) ); // Send the final one back.
radio.startListening(); // Now, resume listening so we catch the next packets.
printf("Sent response %lu \n\r", got_time);
}
}
//
// Change roles
//
/****************** Change Roles via Serial Commands ***************************/
if ( Serial.available() )
{
@@ -163,16 +122,16 @@ void loop(void)
printf("*** CHANGING TO TRANSMIT ROLE -- PRESS 'R' TO SWITCH BACK\n\r");
role = role_ping_out; // Become the primary transmitter (ping out)
radio.openWritingPipe(pipes[0]);
radio.openReadingPipe(1,pipes[1]);
radio.openWritingPipe(addresses[0]);
radio.openReadingPipe(1,addresses[1]);
}
else if ( c == 'R' && role == role_ping_out )
{
printf("*** CHANGING TO RECEIVE ROLE -- PRESS 'T' TO SWITCH BACK\n\r");
role = role_pong_back; // Become the primary receiver (pong back)
radio.openWritingPipe(pipes[1]);
radio.openReadingPipe(1,pipes[0]);
radio.openWritingPipe(addresses[1]);
radio.openReadingPipe(1,addresses[0]);
}
}
}
}
-210
View File
@@ -1,210 +0,0 @@
# (1) Project Information
PROJECT_LIBS = SPI RF24 ;
# (2) Board Information
UPLOAD_PROTOCOL ?= arduino ;
UPLOAD_SPEED ?= 57600 ;
MCU ?= atmega328p ;
F_CPU ?= 16000000 ;
CORE ?= arduino ;
VARIANT ?= standard ;
ARDUINO_VERSION ?= 100 ;
# (3) USB Ports
PORTS = p4 p6 p9 u0 u1 u2 ;
PORT_p6 = /dev/tty.usbserial-A600eHIs ;
PORT_p4 = /dev/tty.usbserial-A40081RP ;
PORT_p9 = /dev/tty.usbserial-A9007LmI ;
PORT_u0 = /dev/ttyUSB0 ;
PORT_u1 = /dev/ttyUSB1 ;
PORT_u2 = /dev/ttyUSB2 ;
# (4) Location of AVR tools
#
# This configuration assumes using avr-tools that were obtained separate from the Arduino
# distribution.
if $(OS) = MACOSX
{
AVR_BIN = /usr/local/avrtools/bin ;
AVR_ETC = /usr/local/avrtools/etc ;
AVR_INCLUDE = /usr/local/avrtools/include ;
}
else
{
AVR_BIN ?= /usr/bin ;
AVR_INCLUDE ?= /usr/lib/avr/include ;
AVR_ETC = /etc ;
}
# (5) Directories where Arduino core and libraries are located
ARDUINO_DIR ?= /opt/Arduino ;
ARDUINO_CORE = $(ARDUINO_DIR)/hardware/arduino/cores/$(CORE) $(ARDUINO_DIR)/hardware/arduino/variants/$(VARIANT) ;
ARDUINO_LIB = $(ARDUINO_DIR)/libraries ;
SKETCH_LIB = $(HOME)/Source/Arduino/libraries ;
#
# --------------------------------------------------
# Below this line usually never needs to be modified
#
# Tool locations
CC = $(AVR_BIN)/avr-gcc ;
C++ = $(AVR_BIN)/avr-g++ ;
LINK = $(AVR_BIN)/avr-gcc ;
OBJCOPY = $(AVR_BIN)/avr-objcopy ;
AVRDUDE = $(AVR_BIN)/avrdude ;
# Flags
DEFINES += F_CPU=$(F_CPU)L ARDUINO=$(ARDUINO_VERSION) VERSION_H ;
OPTIM = -Os ;
CCFLAGS = -Wall -Wextra -mmcu=$(MCU) -ffunction-sections -fdata-sections ;
C++FLAGS = $(CCFLAGS) -fno-exceptions -fno-strict-aliasing ;
LINKFLAGS = $(OPTIM) -lm -Wl,--gc-sections -mmcu=$(MCU) ;
AVRDUDEFLAGS = -V -F -D -C $(AVR_ETC)/avrdude.conf -p $(MCU) -c $(UPLOAD_PROTOCOL) -b $(UPLOAD_SPEED) ;
# Search everywhere for headers
HDRS = $(PWD) $(AVR_INCLUDE) $(ARDUINO_CORE) $(ARDUINO_LIB)/$(PROJECT_LIBS) $(ARDUINO_LIB)/$(PROJECT_LIBS)/utility $(SKETCH_LIB)/$(PROJECT_LIBS) ;
# Output locations
LOCATE_TARGET = $(F_CPU) ;
LOCATE_SOURCE = $(F_CPU) ;
#
# Custom rules
#
rule GitVersion
{
Always $(<) ;
Depends all : $(<) ;
}
actions GitVersion
{
echo "const char program_version[] = \"\\" > $(<)
git log -1 --pretty=format:%h >> $(<)
echo "\";" >> $(<)
}
GitVersion version.h ;
rule Pde
{
Depends $(<) : $(>) ;
MakeLocate $(<) : $(LOCATE_SOURCE) ;
Clean clean : $(<) ;
}
if ( $(ARDUINO_VERSION) < 100 )
{
ARDUINO_H = WProgram.h ;
}
else
{
ARDUINO_H = Arduino.h ;
}
actions Pde
{
echo "#include <$(ARDUINO_H)>" > $(<)
echo "#line 1 \"$(>)\"" >> $(<)
cat $(>) >> $(<)
}
rule C++Pde
{
local _CPP = $(>:B).cpp ;
Pde $(_CPP) : $(>) ;
C++ $(<) : $(_CPP) ;
}
rule UserObject
{
switch $(>:S)
{
case .ino : C++Pde $(<) : $(>) ;
case .pde : C++Pde $(<) : $(>) ;
}
}
rule Objects
{
local _i ;
for _i in [ FGristFiles $(<) ]
{
local _b = $(_i:B)$(SUFOBJ) ;
local _o = $(_b:G=$(SOURCE_GRIST:E)) ;
Object $(_o) : $(_i) ;
Depends obj : $(_o) ;
}
}
rule Main
{
MainFromObjects $(<) : $(>:B)$(SUFOBJ) ;
Objects $(>) ;
}
rule Hex
{
Depends $(<) : $(>) ;
MakeLocate $(<) : $(LOCATE_TARGET) ;
Depends hex : $(<) ;
Clean clean : $(<) ;
}
actions Hex
{
$(OBJCOPY) -O ihex -R .eeprom $(>) $(<)
}
rule Upload
{
Depends $(1) : $(2) ;
Depends $(2) : $(3) ;
NotFile $(1) ;
Always $(1) ;
Always $(2) ;
UploadAction $(2) : $(3) ;
}
actions UploadAction
{
$(AVRDUDE) $(AVRDUDEFLAGS) -P $(<) $(AVRDUDE_WRITE_FLASH) -U flash:w:$(>):i
}
#
# Targets
#
# Grab everything from the core directory
CORE_MODULES = [ GLOB $(ARDUINO_CORE) : *.c *.cpp ] ;
# Grab everything from libraries. To avoid this "grab everything" behaviour, you
# can specify specific modules to pick up in PROJECT_MODULES
LIB_MODULES = [ GLOB $(ARDUINO_LIB)/$(PROJECT_LIBS) $(ARDUINO_LIB)/$(PROJECT_LIBS)/utility $(SKETCH_LIB)/$(PROJECT_LIBS) : *.cpp *.c ] ;
# Grab everything from the current dir
PROJECT_MODULES += [ GLOB $(PWD) : *.c *.cpp *.pde *.ino ] ;
# Main output executable
MAIN = $(PWD:B).elf ;
Main $(MAIN) : $(CORE_MODULES) $(LIB_MODULES) $(PROJECT_MODULES) ;
Hex $(MAIN:B).hex : $(MAIN) ;
# Upload targets
for _p in $(PORTS)
{
Upload $(_p) : $(PORT_$(_p)) : $(MAIN:B).hex ;
}
@@ -0,0 +1,124 @@
/*
// March 2014 - TMRh20 - Updated along with High Speed RF24 Library fork
// Parts derived from examples by J. Coliz <maniacbug@ymail.com>
/**
* Example for efficient call-response using ack-payloads
*
* This example continues to make use of all the normal functionality of the radios including
* the auto-ack and auto-retry features, but allows ack-payloads to be written optionlly as well.
* This allows very fast call-response communication, with the responding radio never having to
* switch out of Primary Receiver mode to send back a payload, but having the option to switch to
* primary transmitter if wanting to initiate communication instead of respond to a commmunication.
*/
#include <SPI.h>
#include "nRF24L01.h"
#include "RF24.h"
#include "printf.h"
// Hardware configuration: Set up nRF24L01 radio on SPI bus plus pins 9 & 10
RF24 radio(7,8);
// Topology
const uint64_t addresses[2] = { 0xABCDABCD71LL, 0x544d52687CLL }; // Radio pipe addresses for the 2 nodes to communicate.
// Role management: Set up role. This sketch uses the same software for all the nodes
// in this system. Doing so greatly simplifies testing.
typedef enum { role_ping_out = 1, role_pong_back } role_e; // The various roles supported by this sketch
const char* role_friendly_name[] = { "invalid", "Ping out", "Pong back"}; // The debug-friendly names of those roles
role_e role = role_pong_back; // The role of the current running sketch
byte counter = 1; // A single byte to keep track of the data being sent back and forth
void setup(){
Serial.begin(57600);
printf_begin();
printf("\n\rRF24/examples/GettingStarted/\n\r");
printf("ROLE: %s\n\r",role_friendly_name[role]);
printf("*** PRESS 'T' to begin transmitting to the other node\n\r");
// Setup and configure radio
radio.begin();
radio.setAutoAck(1); // Ensure autoACK is enabled
radio.enableAckPayload(); // Allow optional ack payloads
radio.setRetries(0,15); // Smallest time between retries, max no. of retries
radio.setPayloadSize(1); // Here we are sending 1-byte payloads to test the call-response speed
radio.openWritingPipe(addresses[1]); // Both radios listen on the same pipes by default, and switch when writing
radio.openReadingPipe(1,addresses[0]); // Open a reading pipe on address 0, pipe 1
radio.startListening(); // Start listening
radio.powerUp();
radio.printDetails(); // Dump the configuration of the rf unit for debugging
}
void loop(void) {
/****************** Ping Out Role ***************************/
if (role == role_ping_out){ // Radio is in ping mode
byte gotByte; // Initialize a variable for the incoming response
unsigned long time = micros(); // Record the current microsecond count
radio.stopListening(); // First, stop listening so we can talk.
printf("Now sending %d as payload. ",counter); // Use a simple byte counter as payload
if ( radio.write(&counter,1) ){ // Send the counter variable to the other radio
if(!radio.available()){ // If nothing in the buffer, we got an ack but it is blank
printf("Got blank response. round-trip delay: %lu microseconds\n\r",micros()-time);
}else{
while(radio.available() ){ // If an ack with payload was received
radio.read( &gotByte, 1 ); // Read it, and display the response time
printf("Got response %d, round-trip delay: %lu microseconds\n\r",gotByte,micros()-time);
counter++; // Increment the counter variable
}
}
}else{ printf("Sending failed.\n\r"); } // If no ack response, sending failed
delay(1000); // Try again later
}
/****************** Pong Back Role ***************************/
if ( role == role_pong_back ) {
byte pipeNo, gotByte; // Declare variables for the pipe and the byte received
while( radio.available(&pipeNo)){ // Read all available payloads
radio.read( &gotByte, 1 );
// Since this is a call-response. Respond directly with an ack payload.
// Ack payloads are much more efficient than switching to transmit mode to respond to a call
radio.writeAckPayload(pipeNo,&gotByte, 1 ); // This can be commented out to send empty payloads.
printf("Sent response %d \n\r", gotByte);
}
}
/****************** Change Roles via Serial Commands ***************************/
if ( Serial.available() )
{
char c = toupper(Serial.read());
if ( c == 'T' && role == role_pong_back )
{
printf("*** CHANGING TO TRANSMIT ROLE -- PRESS 'R' TO SWITCH BACK\n\r");
role = role_ping_out; // Change roles (ping out)
radio.openWritingPipe(addresses[0]); // Open different pipes when writing. Write on pipe 0, address 0
radio.openReadingPipe(1,addresses[1]); // Read on pipe 1, as address 1
}
else if ( c == 'R' && role == role_ping_out )
{
printf("*** CHANGING TO RECEIVE ROLE -- PRESS 'T' TO SWITCH BACK\n\r");
role = role_pong_back; // Become the primary receiver (pong back)
radio.openWritingPipe(addresses[1]); // Since only two radios involved, both listen on the same addresses and pipe numbers in RX mode
radio.openReadingPipe(1,addresses[0]); // then switch pipes & addresses to transmit.
radio.startListening(); // Need to start listening after opening new reading pipes
}
}
}
+26 -24
View File
@@ -21,7 +21,7 @@ TMRh20 2014
/************* USER Configuration *****************************/
// Hardware configuration
RF24 radio(48,49); // Set up nRF24L01 radio on SPI bus plus pins 9 & 10
RF24 radio(48,49); // Set up nRF24L01 radio on SPI bus plus pins 7 & 8
boolean RADIO_NO = 0; //SET THIS TO 0 or 1 for 1st or 2nd radio
/***************************************************************/
@@ -31,7 +31,7 @@ const uint64_t pipes[2] = { 0xABCDABCD71LL, 0x544d52687CLL }; // Radio pipe ad
byte data[32]; //Data buffer for testing data transfer speeds
unsigned long counter, rxTimer; //Counter and timer for keeping track transfer info
float startTime, stopTime;
unsigned long startTime, stopTime;
bool TX=1,RX=0,role=0;
void setup(void) {
@@ -42,17 +42,13 @@ void setup(void) {
radio.begin(); // Setup and configure rf radio
radio.setChannel(1);
radio.setPALevel(RF24_PA_MAX);
radio.setDataRate(RF24_1MBPS);
radio.setAutoAck(1); // Ensure autoACK is enabled
radio.setRetries(1,1); // Optionally, increase the delay between retries & # of retries
radio.setRetries(2,15); // Optionally, increase the delay between retries & # of retries
radio.setCRCLength(RF24_CRC_8);
if(RADIO_NO){ //Lets the two radios choose the correct pipes depending on user selection
radio.openWritingPipe(pipes[0]);
radio.openReadingPipe(1,pipes[1]);
}else{
radio.openWritingPipe(pipes[1]);
radio.openReadingPipe(1,pipes[0]);
}
//radio.disableCRC();
radio.openWritingPipe(pipes[0]);
radio.openReadingPipe(1,pipes[1]);
radio.startListening(); // Start listening
radio.printDetails(); // Dump the configuration of the rf unit for debugging
@@ -73,28 +69,29 @@ void loop(void){
if(role == TX){
delay(1500);
delay(2000);
printf("Initiating Basic Data Transfer\n\r");
float cycles = 1000; //Change this to a higher or lower number.
unsigned long cycles = 10000; //Change this to a higher or lower number.
startTime = millis();
for(int i=0; i<cycles; i++){ //Loop through a number of cycles
data[0] = i; //Change the first byte of the payload for identification
if(!radio.writeFast(&data,32)){ //Write to the FIFO buffers
if(!radio.writeFast(&data,32)){ //Write to the FIFO buffers
counter++; //Keep count of failed payloads
}
}
stopTime = millis();
while(!radio.txStandBy()){ } //This should be called to wait for completion and put the radio in standby mode after transmission
stopTime = millis();
//This should be called to wait for completion and put the radio in standby mode after transmission, returns 0 if data still in FIFO (timed out), 1 if success
if(!radio.txStandBy()){ counter+=3; } //Standby, block only until FIFO empty or auto-retry timeout. Flush TX FIFO if failed
//radio.txStandBy(1000); //Standby, using extended timeout period of 1 second
float numBytes = cycles * 32;
float rate = numBytes / (stopTime - startTime) / cycles;
float numBytes = cycles*32;
float rate = numBytes / (stopTime - startTime);
printf("Transfer complete at "); Serial.print(rate); printf(" KB/s \n\r");
printf("%d of ",counter); Serial.print(cycles); printf(" Packets Failed to Send\n\r");
@@ -104,16 +101,17 @@ void loop(void){
if(role == RX){
if(role == RX){
while(radio.available()){
radio.read(&data,32);
counter++;
}
if(millis() - rxTimer > 1000){
rxTimer = millis();
// printf("Rx Rate: ");
// Serial.print(counter*32/1000);
// printf(" KB/s\n\r");
printf("Rate: ");
float numBytes = counter*32;
Serial.print(numBytes/1000);
printf(" KB/s\n\r");
printf("Payload Count: %d \n\r", counter);
counter = 0;
}
@@ -128,15 +126,19 @@ void loop(void){
if ( c == 'T' && role == RX )
{
printf("*** CHANGING TO TRANSMIT ROLE -- PRESS 'R' TO SWITCH BACK\n\r");
radio.openWritingPipe(pipes[1]);
radio.openReadingPipe(1,pipes[0]);
radio.stopListening();
role = TX; // Become the primary transmitter (ping out)
}
else if ( c == 'R' && role == TX )
{
radio.openWritingPipe(pipes[0]);
radio.openReadingPipe(1,pipes[1]);
radio.startListening();
printf("*** CHANGING TO RECEIVE ROLE -- PRESS 'T' TO SWITCH BACK\n\r");
role = RX; // Become the primary receiver (pong back)
}
}
}
// vim:cin:ai:sts=2 sw=2 ft=cpp
// vim:cin:ai:sts=2 sw=2 ft=cpp
-219
View File
@@ -1,219 +0,0 @@
# (1) Project Information
PROJECT_LIBS = SPI RF24 ;
PROJECT_DIRS = $(PWD) ;
# (2) Board Information
UPLOAD_PROTOCOL ?= arduino ;
UPLOAD_SPEED ?= 115200 ;
MCU ?= atmega328p ;
F_CPU ?= 16000000 ;
CORE ?= arduino ;
VARIANT ?= standard ;
ARDUINO_VERSION ?= 100 ;
# (3) USB Ports
PORTS = p4 p6 p9 u0 u1 u2 ;
PORT_p6 = /dev/tty.usbserial-A600eHIs ;
PORT_p4 = /dev/tty.usbserial-A40081RP ;
PORT_p9 = /dev/tty.usbserial-A9007LmI ;
PORT_u0 = /dev/ttyUSB0 ;
PORT_u1 = /dev/ttyUSB1 ;
PORT_u2 = /dev/ttyUSB2 ;
# (4) Location of AVR tools
#
# This configuration assumes using avr-tools that were obtained separate from the Arduino
# distribution.
if $(OS) = MACOSX
{
AVR_BIN ?= /usr/local/avrtools/bin ;
AVR_ETC = /usr/local/avrtools/etc ;
AVR_INCLUDE = /usr/local/avrtools/include ;
}
else
{
AVR_BIN ?= /usr/bin ;
AVR_INCLUDE = /usr/lib/avr/include ;
AVR_ETC = /etc ;
}
# (5) Directories where Arduino core and libraries are located
ARDUINO_DIR ?= /opt/Arduino ;
ARDUINO_CORE = $(ARDUINO_DIR)/hardware/arduino/cores/$(CORE) $(ARDUINO_DIR)/hardware/arduino/variants/$(VARIANT) ;
ARDUINO_LIB = $(ARDUINO_DIR)/libraries ;
SKETCH_LIB = $(HOME)/Source/Arduino/libraries ;
#
# --------------------------------------------------
# Below this line usually never needs to be modified
#
# Tool locations
CC = $(AVR_BIN)/avr-gcc ;
C++ = $(AVR_BIN)/avr-g++ ;
LINK = $(AVR_BIN)/avr-gcc ;
AR = $(AVR_BIN)/avr-ar rcs ;
RANLIB = ;
OBJCOPY = $(AVR_BIN)/avr-objcopy ;
AVRDUDE ?= $(AVR_BIN)/avrdude ;
# Flags
DEFINES += F_CPU=$(F_CPU)L ARDUINO=$(ARDUINO_VERSION) VERSION_H ;
OPTIM = -Os ;
CCFLAGS = -Wall -Wextra -Wno-strict-aliasing -mmcu=$(MCU) -ffunction-sections -fdata-sections ;
C++FLAGS = $(CCFLAGS) -fno-exceptions -fno-strict-aliasing ;
LINKFLAGS = $(OPTIM) -lm -Wl,--gc-sections -mmcu=$(MCU) ;
AVRDUDEFLAGS = -V -F -D -C $(AVR_ETC)/avrdude.conf -p $(MCU) -c $(UPLOAD_PROTOCOL) -b $(UPLOAD_SPEED) ;
# Search everywhere for headers
HDRS = $(PROJECT_DIRS) $(AVR_INCLUDE) $(ARDUINO_CORE) $(ARDUINO_LIB)/$(PROJECT_LIBS) $(ARDUINO_LIB)/$(PROJECT_LIBS)/utility $(SKETCH_LIB)/$(PROJECT_LIBS) ;
# Output locations
LOCATE_TARGET = $(F_CPU) ;
LOCATE_SOURCE = $(F_CPU) ;
#
# Custom rules
#
rule GitVersion
{
Always $(<) ;
Depends all : $(<) ;
}
actions GitVersion
{
echo "const char program_version[] = \"\\" > $(<)
git log -1 --pretty=format:%h >> $(<)
echo "\";" >> $(<)
}
GitVersion version.h ;
rule Pde
{
Depends $(<) : $(>) ;
MakeLocate $(<) : $(LOCATE_SOURCE) ;
Clean clean : $(<) ;
}
if ( $(ARDUINO_VERSION) < 100 )
{
ARDUINO_H = WProgram.h ;
}
else
{
ARDUINO_H = Arduino.h ;
}
actions Pde
{
echo "#include <$(ARDUINO_H)>" > $(<)
echo "#line 1 \"$(>)\"" >> $(<)
cat $(>) >> $(<)
}
rule C++Pde
{
local _CPP = $(>:B).cpp ;
Pde $(_CPP) : $(>) ;
C++ $(<) : $(_CPP) ;
}
rule UserObject
{
switch $(>:S)
{
case .ino : C++Pde $(<) : $(>) ;
case .pde : C++Pde $(<) : $(>) ;
}
}
rule Objects
{
local _i ;
for _i in [ FGristFiles $(<) ]
{
local _b = $(_i:B)$(SUFOBJ) ;
local _o = $(_b:G=$(SOURCE_GRIST:E)) ;
Object $(_o) : $(_i) ;
Depends obj : $(_o) ;
}
}
rule Library
{
LibraryFromObjects $(<) : $(>:B)$(SUFOBJ) ;
Objects $(>) ;
}
rule Main
{
MainFromObjects $(<) : $(>:B)$(SUFOBJ) ;
Objects $(>) ;
}
rule Hex
{
Depends $(<) : $(>) ;
MakeLocate $(<) : $(LOCATE_TARGET) ;
Depends hex : $(<) ;
Clean clean : $(<) ;
}
actions Hex
{
$(OBJCOPY) -O ihex -R .eeprom $(>) $(<)
}
rule Upload
{
Depends $(1) : $(2) ;
Depends $(2) : $(3) ;
NotFile $(1) ;
Always $(1) ;
Always $(2) ;
UploadAction $(2) : $(3) ;
}
actions UploadAction
{
$(AVRDUDE) $(AVRDUDEFLAGS) -P $(<) $(AVRDUDE_WRITE_FLASH) -U flash:w:$(>):i
}
rule Arduino
{
LINKFLAGS on $(<) = $(LINKFLAGS) -Wl,-Map=$(LOCATE_TARGET)/$(<:B).map ;
Main $(<) : $(>) ;
LinkLibraries $(<) : core libs ;
Hex $(<:B).hex : $(<) ;
for _p in $(PORTS)
{
Upload $(_p) : $(PORT_$(_p)) : $(<:B).hex ;
}
}
#
# Targets
#
# Grab everything from the core directory
Library core : [ GLOB $(ARDUINO_CORE) : *.c *.cpp ] ;
# Grab everything from libraries. To avoid this "grab everything" behaviour, you
# can specify specific modules to pick up in PROJECT_MODULES
Library libs : [ GLOB $(ARDUINO_LIB)/$(PROJECT_LIBS) $(ARDUINO_LIB)/$(PROJECT_LIBS)/utility $(SKETCH_LIB)/$(PROJECT_LIBS) : *.cpp *.c ] ;
# Main output executable
Arduino $(PWD:B).elf : $(PROJECT_MODULES) [ GLOB $(PROJECT_DIRS) : *.c *.cpp *.pde *.ino ] ;
-186
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@@ -1,186 +0,0 @@
/*
Copyright (C) 2011 J. Coliz <maniacbug@ymail.com>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
*/
/**
* Example RF Radio Ping Pair
*
* This is an example of how to use the RF24 class. Write this sketch to two different nodes,
* connect the role_pin to ground on one. The ping node sends the current time to the pong node,
* which responds by sending the value back. The ping node can then see how long the whole cycle
* took.
*/
//March 2014 TMRh20 - Updated to utilize High Speed RF24 Library fork
#include <SPI.h>
#include "nRF24L01.h"
#include "RF24.h"
#include "printf.h"
//
// Hardware configuration
// Set up nRF24L01 radio on SPI bus plus pins 9 & 10
RF24 radio(9,10);
// sets the role of this unit in hardware. Connect to GND to be the 'pong' receiver
// Leave open to be the 'ping' transmitter
const int role_pin = 5;
// Topology
// Radio pipe addresses for the 2 nodes to communicate.
const uint64_t pipes[2] = { 0xF0F0F0F0E1LL, 0xF0F0F0F0D2LL };
//
// Role management
//
// Set up role. This sketch uses the same software for all the nodes
// in this system. Doing so greatly simplifies testing. The hardware itself specifies
// which node it is.
//
// This is done through the role_pin
//
// The various roles supported by this sketch
typedef enum { role_ping_out = 1, role_pong_back } role_e;
// The debug-friendly names of those roles
const char* role_friendly_name[] = { "invalid", "Ping out", "Pong back"};
// The role of the current running sketch
role_e role;
void setup(void)
{
//
// Role
//
pinMode(role_pin, INPUT); // set up the role pin
digitalWrite(role_pin,HIGH); //Change this to HIGH/LOW to pre-choose a role
delay(20); // Just to get a solid reading on the role pin
if ( ! digitalRead(role_pin) ) // read the address pin, establish our role
role = role_ping_out;
else
role = role_pong_back;
//
// Print preamble
//
Serial.begin(57600);
printf_begin();
printf("\n\rRF24/examples/pingpair/\n\r");
printf("ROLE: %s\n\r",role_friendly_name[role]);
//
// Setup and configure rf radio
//
radio.begin();
radio.setRetries(15,15); // optionally, increase the delay between retries & # of retries
radio.setPayloadSize(8); // optionally, reduce the payload size. seems to improve reliability
//
// Open pipes to other nodes for communication
//
// This simple sketch opens two pipes for these two nodes to communicate
// back and forth.
// Open 'our' pipe for writing
// Open the 'other' pipe for reading, in position #1 (we can have up to 5 pipes open for reading)
if ( role == role_ping_out )
{
radio.openWritingPipe(pipes[0]);
radio.openReadingPipe(1,pipes[1]);
}
else
{
radio.openWritingPipe(pipes[1]);
radio.openReadingPipe(1,pipes[0]);
}
radio.startListening(); // Start listening
radio.printDetails(); // Dump the configuration of the rf unit for debugging
}
void loop(void)
{
//
// Ping out role. Repeatedly send the current time
//
if (role == role_ping_out)
{
radio.stopListening(); // First, stop listening so we can talk.
unsigned long time = millis(); // Take the time, and send it. This will block until complete
printf("Now sending %lu...",time);
bool ok = radio.writeFast( &time, sizeof(unsigned long) ); // NEW command to buffer data more efficiently
if (!ok)
printf("failed.\n\r");
while(!radio.txStandBy()){} //NEW command needs to be called after done sending. Allows FIFO buffers to be filled
radio.startListening(); // Now, continue listening
unsigned long started_waiting_at = millis(); // Wait here until we get a response, or timeout (250ms)
bool timeout = false;
while ( ! radio.available() && ! timeout )
if (millis() - started_waiting_at > 200 )
timeout = true;
if ( timeout ) // Describe the results
{
printf("Failed, response timed out.\n\r");
}
else
{
unsigned long got_time; // Grab the response, compare, and send to debugging spew
radio.read( &got_time, sizeof(unsigned long) );
printf("Got response %lu, round-trip delay: %lu\n\r",got_time,millis()-got_time); // Spew it
}
delay(1000); // Try again 1s later
}
//
// Pong back role. Receive each packet, dump it out, and send it back
//
if ( role == role_pong_back )
{
if ( radio.available() ) // if there is data ready
{
unsigned long got_time; // Dump the payloads until we've gotten everything
bool done = false;
while (radio.available())
{
radio.read( &got_time, sizeof(unsigned long) ); // Fetch the payload, and see if this was the last one.
}
printf("Got payload %lu...",got_time); // Spew it
// Delay just a little bit to let the other unit
// make the transition to receiver
//delay(20);
radio.stopListening(); // First, stop listening so we can talk
radio.write( &got_time, sizeof(unsigned long) );// Send the final one back.
printf("Sent response.\n\r");
radio.startListening(); // Now, resume listening so we catch the next packets.
}
}
}
// vim:cin:ai:sts=2 sw=2 ft=cpp
+123
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@@ -0,0 +1,123 @@
/*
// March 2014 - TMRh20 - Updated along with High Speed RF24 Library fork
// Parts derived from examples by J. Coliz <maniacbug@ymail.com>
/**
* Example for efficient call-response using ack-payloads
*
* This example continues to make use of all the normal functionality of the radios including
* the auto-ack and auto-retry features, but allows ack-payloads to be written optionlly as well.
* This allows very fast call-response communication, with the responding radio never having to
* switch out of Primary Receiver mode to send back a payload, but having the option to if wanting
* to initiate communication instead of respond to a commmunication.
*/
#include <SPI.h>
#include "nRF24L01.h"
#include "RF24.h"
#include "printf.h"
// Hardware configuration: Set up nRF24L01 radio on SPI bus plus pins 9 & 10
RF24 radio(7,8);
// Topology
const uint64_t pipes[2] = { 0xABCDABCD71LL, 0x544d52687CLL }; // Radio pipe addresses for the 2 nodes to communicate.
// Role management: Set up role. This sketch uses the same software for all the nodes
// in this system. Doing so greatly simplifies testing.
typedef enum { role_ping_out = 1, role_pong_back } role_e; // The various roles supported by this sketch
const char* role_friendly_name[] = { "invalid", "Ping out", "Pong back"}; // The debug-friendly names of those roles
role_e role = role_pong_back; // The role of the current running sketch
// A single byte to keep track of the data being sent back and forth
byte counter = 1;
void setup(){
Serial.begin(57600);
printf_begin();
printf("\n\rRF24/examples/GettingStarted/\n\r");
printf("ROLE: %s\n\r",role_friendly_name[role]);
printf("*** PRESS 'T' to begin transmitting to the other node\n\r");
// Setup and configure rf radio
radio.begin();
radio.setAutoAck(1); // Ensure autoACK is enabled
radio.enableAckPayload(); // Allow optional ack payloads
radio.setRetries(0,15); // Smallest time between retries, max no. of retries
radio.setPayloadSize(1); // Here we are sending 1-byte payloads to test the call-response speed
radio.openWritingPipe(pipes[1]); // Both radios listen on the same pipes by default, and switch when writing
radio.openReadingPipe(1,pipes[0]);
radio.startListening(); // Start listening
radio.printDetails(); // Dump the configuration of the rf unit for debugging
}
void loop(void) {
if (role == role_ping_out){
radio.stopListening(); // First, stop listening so we can talk.
printf("Now sending %d as payload. ",counter);
byte gotByte;
unsigned long time = micros(); // Take the time, and send it. This will block until complete
//Called when STANDBY-I mode is engaged (User is finished sending)
if (!radio.write( &counter, 1 )){
printf("failed.\n\r");
}else{
if(!radio.available()){
printf("Blank Payload Received\n\r");
}else{
while(radio.available() ){
unsigned long tim = micros();
radio.read( &gotByte, 1 );
printf("Got response %d, round-trip delay: %lu microseconds\n\r",gotByte,tim-time);
counter++;
}
}
}
// Try again later
delay(1000);
}
// Pong back role. Receive each packet, dump it out, and send it back
if ( role == role_pong_back ) {
byte pipeNo;
byte gotByte; // Dump the payloads until we've gotten everything
while( radio.available(&pipeNo)){
radio.read( &gotByte, 1 );
radio.writeAckPayload(pipeNo,&gotByte, 1 );
}
}
// Change roles
if ( Serial.available() )
{
char c = toupper(Serial.read());
if ( c == 'T' && role == role_pong_back )
{
printf("*** CHANGING TO TRANSMIT ROLE -- PRESS 'R' TO SWITCH BACK\n\r");
role = role_ping_out; // Become the primary transmitter (ping out)
radio.openWritingPipe(pipes[0]);
radio.openReadingPipe(1,pipes[1]);
}
else if ( c == 'R' && role == role_ping_out )
{
printf("*** CHANGING TO RECEIVE ROLE -- PRESS 'T' TO SWITCH BACK\n\r");
role = role_pong_back; // Become the primary receiver (pong back)
radio.openWritingPipe(pipes[1]);
radio.openReadingPipe(1,pipes[0]);
radio.startListening();
}
}
}
-219
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@@ -1,219 +0,0 @@
# (1) Project Information
PROJECT_LIBS = SPI RF24 ;
PROJECT_DIRS = $(PWD) ;
# (2) Board Information
UPLOAD_PROTOCOL ?= arduino ;
UPLOAD_SPEED ?= 115200 ;
MCU ?= atmega328p ;
F_CPU ?= 16000000 ;
CORE ?= arduino ;
VARIANT ?= standard ;
ARDUINO_VERSION ?= 100 ;
# (3) USB Ports
PORTS = p4 p6 p9 u0 u1 u2 ;
PORT_p6 = /dev/tty.usbserial-A600eHIs ;
PORT_p4 = /dev/tty.usbserial-A40081RP ;
PORT_p9 = /dev/tty.usbserial-A9007LmI ;
PORT_u0 = /dev/ttyUSB0 ;
PORT_u1 = /dev/ttyUSB1 ;
PORT_u2 = /dev/ttyUSB2 ;
# (4) Location of AVR tools
#
# This configuration assumes using avr-tools that were obtained separate from the Arduino
# distribution.
if $(OS) = MACOSX
{
AVR_BIN ?= /usr/local/avrtools/bin ;
AVR_ETC = /usr/local/avrtools/etc ;
AVR_INCLUDE = /usr/local/avrtools/include ;
}
else
{
AVR_BIN ?= /usr/bin ;
AVR_INCLUDE ?= /usr/lib/avr/include ;
AVR_ETC = /etc ;
}
# (5) Directories where Arduino core and libraries are located
ARDUINO_DIR ?= /opt/Arduino ;
ARDUINO_CORE = $(ARDUINO_DIR)/hardware/arduino/cores/$(CORE) $(ARDUINO_DIR)/hardware/arduino/variants/$(VARIANT) ;
ARDUINO_LIB = $(ARDUINO_DIR)/libraries ;
SKETCH_LIB = $(HOME)/Source/Arduino/libraries ;
#
# --------------------------------------------------
# Below this line usually never needs to be modified
#
# Tool locations
CC = $(AVR_BIN)/avr-gcc ;
C++ = $(AVR_BIN)/avr-g++ ;
LINK = $(AVR_BIN)/avr-gcc ;
AR = $(AVR_BIN)/avr-ar rcs ;
RANLIB = ;
OBJCOPY = $(AVR_BIN)/avr-objcopy ;
AVRDUDE ?= $(AVR_BIN)/avrdude ;
# Flags
DEFINES += F_CPU=$(F_CPU)L ARDUINO=$(ARDUINO_VERSION) VERSION_H ;
OPTIM = -Os ;
CCFLAGS = -Wall -Wextra -Wno-strict-aliasing -mmcu=$(MCU) -ffunction-sections -fdata-sections ;
C++FLAGS = $(CCFLAGS) -fno-exceptions -fno-strict-aliasing ;
LINKFLAGS = $(OPTIM) -lm -Wl,--gc-sections -mmcu=$(MCU) ;
AVRDUDEFLAGS = -V -F -D -C $(AVR_ETC)/avrdude.conf -p $(MCU) -c $(UPLOAD_PROTOCOL) -b $(UPLOAD_SPEED) ;
# Search everywhere for headers
HDRS = $(PROJECT_DIRS) $(AVR_INCLUDE) $(ARDUINO_CORE) $(ARDUINO_LIB)/$(PROJECT_LIBS) $(ARDUINO_LIB)/$(PROJECT_LIBS)/utility $(SKETCH_LIB)/$(PROJECT_LIBS) ;
# Output locations
LOCATE_TARGET = $(F_CPU) ;
LOCATE_SOURCE = $(F_CPU) ;
#
# Custom rules
#
rule GitVersion
{
Always $(<) ;
Depends all : $(<) ;
}
actions GitVersion
{
echo "const char program_version[] = \"\\" > $(<)
git log -1 --pretty=format:%h >> $(<)
echo "\";" >> $(<)
}
GitVersion version.h ;
rule Pde
{
Depends $(<) : $(>) ;
MakeLocate $(<) : $(LOCATE_SOURCE) ;
Clean clean : $(<) ;
}
if ( $(ARDUINO_VERSION) < 100 )
{
ARDUINO_H = WProgram.h ;
}
else
{
ARDUINO_H = Arduino.h ;
}
actions Pde
{
echo "#include <$(ARDUINO_H)>" > $(<)
echo "#line 1 \"$(>)\"" >> $(<)
cat $(>) >> $(<)
}
rule C++Pde
{
local _CPP = $(>:B).cpp ;
Pde $(_CPP) : $(>) ;
C++ $(<) : $(_CPP) ;
}
rule UserObject
{
switch $(>:S)
{
case .ino : C++Pde $(<) : $(>) ;
case .pde : C++Pde $(<) : $(>) ;
}
}
rule Objects
{
local _i ;
for _i in [ FGristFiles $(<) ]
{
local _b = $(_i:B)$(SUFOBJ) ;
local _o = $(_b:G=$(SOURCE_GRIST:E)) ;
Object $(_o) : $(_i) ;
Depends obj : $(_o) ;
}
}
rule Library
{
LibraryFromObjects $(<) : $(>:B)$(SUFOBJ) ;
Objects $(>) ;
}
rule Main
{
MainFromObjects $(<) : $(>:B)$(SUFOBJ) ;
Objects $(>) ;
}
rule Hex
{
Depends $(<) : $(>) ;
MakeLocate $(<) : $(LOCATE_TARGET) ;
Depends hex : $(<) ;
Clean clean : $(<) ;
}
actions Hex
{
$(OBJCOPY) -O ihex -R .eeprom $(>) $(<)
}
rule Upload
{
Depends $(1) : $(2) ;
Depends $(2) : $(3) ;
NotFile $(1) ;
Always $(1) ;
Always $(2) ;
UploadAction $(2) : $(3) ;
}
actions UploadAction
{
$(AVRDUDE) $(AVRDUDEFLAGS) -P $(<) $(AVRDUDE_WRITE_FLASH) -U flash:w:$(>):i
}
rule Arduino
{
LINKFLAGS on $(<) = $(LINKFLAGS) -Wl,-Map=$(LOCATE_TARGET)/$(<:B).map ;
Main $(<) : $(>) ;
LinkLibraries $(<) : core libs ;
Hex $(<:B).hex : $(<) ;
for _p in $(PORTS)
{
Upload $(_p) : $(PORT_$(_p)) : $(<:B).hex ;
}
}
#
# Targets
#
# Grab everything from the core directory
Library core : [ GLOB $(ARDUINO_CORE) : *.c *.cpp ] ;
# Grab everything from libraries. To avoid this "grab everything" behaviour, you
# can specify specific modules to pick up in PROJECT_MODULES
Library libs : [ GLOB $(ARDUINO_LIB)/$(PROJECT_LIBS) $(ARDUINO_LIB)/$(PROJECT_LIBS)/utility $(SKETCH_LIB)/$(PROJECT_LIBS) : *.cpp *.c ] ;
# Main output executable
Arduino $(PWD:B).elf : $(PROJECT_MODULES) [ GLOB $(PROJECT_DIRS) : *.c *.cpp *.pde *.ino ] ;
+144
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@@ -0,0 +1,144 @@
/*
Copyright (C) 2011 J. Coliz <maniacbug@ymail.com>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
Update 2014 - TMRh20
*/
/**
* Example of using interrupts
*
* This is an example of how to user interrupts to interact with the radio, and a demonstration
* of how to use them to sleep when receiving, and not miss any payloads.
* The pingpair_sleepy example expands on sleep functionality with a timed sleep option for the transmitter.
* Sleep functionality is built directly into my fork of the RF24Network library
*/
#include <SPI.h>
#include "nRF24L01.h"
#include "RF24.h"
#include "printf.h"
#include <avr/sleep.h>
#include <avr/power.h>
// Hardware configuration
RF24 radio(7,8); // Set up nRF24L01 radio on SPI bus plus pins 9 & 10
const short role_pin = 5; // sets the role of this unit in hardware. Connect to GND to be the 'pong' receiver
// Leave open to be the 'ping' transmitter
const uint64_t address[2] = {0xABCDABCD71LL, 0x544d52687CLL}; // Radio pipe addresses for the 2 nodes to communicate.
// Role management
// Set up role. This sketch uses the same software for all the nodes in this
// system. Doing so greatly simplifies testing. The hardware itself specifies
// which node it is.
// This is done through the role_pin
typedef enum { role_sender = 1, role_receiver } role_e; // The various roles supported by this sketch
const char* role_friendly_name[] = { "invalid", "Sender", "Receiver"}; // The debug-friendly names of those roles
role_e role; // The role of the current running sketch
boolean gotMsg = 0; // So we know when to go to sleep
/********************** Setup *********************/
void setup(){
pinMode(role_pin, INPUT); // set up the role pin
digitalWrite(role_pin,HIGH); // Change this to LOW/HIGH instead of using an external pin
delay(20); // Just to get a solid reading on the role pin
if ( digitalRead(role_pin) ) // read the address pin, establish our role
role = role_sender;
else
role = role_receiver;
Serial.begin(115200);
printf_begin();
printf("\n\rRF24/examples/pingpair_irq/\n\r");
printf("ROLE: %s\n\r",role_friendly_name[role]);
// Setup and configure rf radio
radio.begin();
radio.enableAckPayload(); // We will be using the Ack Payload feature, so please enable it
// Open pipes to other node for communication
if ( role == role_sender ) { // This simple sketch opens a pipe on a single address for these two nodes to
radio.openWritingPipe(address[0]); // communicate back and forth. One listens on it, the other talks to it.
}else{
radio.openReadingPipe(1,address[0]);
radio.startListening();
}
radio.printDetails(); // Dump the configuration of the rf unit for debugging
radio.powerUp(); // Power up the radio
attachInterrupt(0, check_radio, FALLING); // Attach interrupt handler to interrupt #0 (using pin 2) on BOTH the sender and receiver
}
static uint32_t message_count = 0;
/********************** Main Loop *********************/
void loop() {
if (role == role_sender) { // Sender role. Repeatedly send the current time
unsigned long time = millis(); // Take the time, and send it.
printf("Now sending %lu\n\r",time);
radio.startWrite( &time, sizeof(unsigned long) );
delay(2000); // Try again soon
}
if(role == role_receiver){ // Receiver does nothing but sleep between payloads
if(!radio.available() && gotMsg == 1 ){ // Display the uptime in millis(). (Counter does not increment during sleep)
gotMsg = 0;
set_sleep_mode(SLEEP_MODE_PWR_DOWN); // Put the Arduino to sleep between payloads
sleep_enable();
sleep_mode(); // Arduino goes to sleep here
//ZZZ... sleeping
sleep_disable(); // This happens when the interrupt wakes Arduino up
}
}
}
/********************** Interrupt *********************/
void check_radio(void) // Receiver role: Does nothing! All the work is in IRQ
{
bool tx,fail,rx;
radio.whatHappened(tx,fail,rx); // What happened?
if ( tx ) { // Have we successfully transmitted?
if ( role == role_sender ){ printf("Send:OK\n\r"); }
if ( role == role_receiver ){ printf("Ack Payload:Sent\n\r"); }
}
if ( fail ) { // Have we failed to transmit?
if ( role == role_sender ){ printf("Send:Failed\n\r"); }
if ( role == role_receiver ){ printf("Ack Payload:Failed\n\r"); }
}
if ( rx || radio.available()){ // Did we receive a message?
if ( role == role_sender ) { // If we're the sender, we've received an ack payload
radio.read(&message_count,sizeof(message_count));
printf("Ack:%lu\n\r",message_count);
}
if ( role == role_receiver ) { // If we're the receiver, we've received a time message
static unsigned long got_time; // Get this payload and dump it
radio.read( &got_time, sizeof(got_time) );
printf("Got payload %lu\n\r",got_time);
radio.writeAckPayload( 1, &message_count, sizeof(message_count) ); // Add an ack packet for the next time around. This is a simple
++message_count; // packet counter
}
}
}
-216
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@@ -1,216 +0,0 @@
/*
Copyright (C) 2011 J. Coliz <maniacbug@ymail.com>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
*/
/**
* Example of using interrupts
*
* This is an example of how to user interrupts to interact with the radio.
* It builds on the pingpair_pl example, and uses ack payloads.
*/
#include <SPI.h>
#include "nRF24L01.h"
#include "RF24.h"
#include "printf.h"
//
// Hardware configuration
//
// Set up nRF24L01 radio on SPI bus plus pins 9 & 10
RF24 radio(8,9);
// sets the role of this unit in hardware. Connect to GND to be the 'pong' receiver
// Leave open to be the 'ping' transmitter
const short role_pin = 7;
//
// Topology
//
// Single radio pipe address for the 2 nodes to communicate.
const uint64_t pipe = 0xE8E8F0F0E1LL;
//
// Role management
//
// Set up role. This sketch uses the same software for all the nodes in this
// system. Doing so greatly simplifies testing. The hardware itself specifies
// which node it is.
//
// This is done through the role_pin
//
// The various roles supported by this sketch
typedef enum { role_sender = 1, role_receiver } role_e;
// The debug-friendly names of those roles
const char* role_friendly_name[] = { "invalid", "Sender", "Receiver"};
// The role of the current running sketch
role_e role;
// Interrupt handler, check the radio because we got an IRQ
void check_radio(void);
void setup(void)
{
//
// Role
//
// set up the role pin
pinMode(role_pin, INPUT);
digitalWrite(role_pin,HIGH);
delay(20); // Just to get a solid reading on the role pin
// read the address pin, establish our role
if ( digitalRead(role_pin) )
role = role_sender;
else
role = role_receiver;
//
// Print preamble
//
Serial.begin(57600);
printf_begin();
printf("\n\rRF24/examples/pingpair_irq/\n\r");
printf("ROLE: %s\n\r",role_friendly_name[role]);
//
// Setup and configure rf radio
//
radio.begin();
// We will be using the Ack Payload feature, so please enable it
radio.enableAckPayload();
//
// Open pipes to other nodes for communication
//
// This simple sketch opens a single pipe for these two nodes to communicate
// back and forth. One listens on it, the other talks to it.
if ( role == role_sender )
{
radio.openWritingPipe(pipe);
}
else
{
radio.openReadingPipe(1,pipe);
}
//
// Start listening
//
if ( role == role_receiver )
radio.startListening();
//
// Dump the configuration of the rf unit for debugging
//
radio.printDetails();
//
// Attach interrupt handler to interrupt #0 (using pin 2)
// on BOTH the sender and receiver
//
attachInterrupt(0, check_radio, FALLING);
}
static uint32_t message_count = 0;
void loop(void)
{
//
// Sender role. Repeatedly send the current time
//
if (role == role_sender)
{
// Take the time, and send it.
unsigned long time = millis();
printf("Now sending %lu\n\r",time);
radio.startWrite( &time, sizeof(unsigned long) );
// Try again soon
delay(2000);
}
//
// Receiver role: Does nothing! All the work is in IRQ
//
}
void check_radio(void)
{
// What happened?
bool tx,fail,rx;
radio.whatHappened(tx,fail,rx);
// Have we successfully transmitted?
if ( tx )
{
if ( role == role_sender )
printf("Send:OK\n\r");
if ( role == role_receiver )
printf("Ack Payload:Sent\n\r");
}
// Have we failed to transmit?
if ( fail )
{
if ( role == role_sender )
printf("Send:Failed\n\r");
if ( role == role_receiver )
printf("Ack Payload:Failed\n\r");
}
// Transmitter can power down for now, because
// the transmission is done.
if ( ( tx || fail ) && ( role == role_sender ) )
radio.powerDown();
// Did we receive a message?
if ( rx )
{
// If we're the sender, we've received an ack payload
if ( role == role_sender )
{
radio.read(&message_count,sizeof(message_count));
printf("Ack:%lu\n\r",message_count);
}
// If we're the receiver, we've received a time message
if ( role == role_receiver )
{
// Get this payload and dump it
static unsigned long got_time;
radio.read( &got_time, sizeof(got_time) );
printf("Got payload %lu\n\r",got_time);
// Add an ack packet for the next time around. This is a simple
// packet counter
radio.writeAckPayload( 1, &message_count, sizeof(message_count) );
++message_count;
}
}
}
// vim:ai:cin:sts=2 sw=2 ft=cpp
-206
View File
@@ -1,206 +0,0 @@
PROJECT_NAME = $(PWD:B) ;
PROJECT_DIR = . ;
PROJECT_LIBS = SPI RF24 ;
OUT_DIR = ojam ;
F_CPU = 16000000 ;
MCU = atmega328p ;
PORTS = /dev/tty.usbserial-A600eHIs /dev/tty.usbserial-A40081RP /dev/tty.usbserial-A9007LmI ;
UPLOAD_RATE = 57600 ;
AVRDUDE_PROTOCOL = stk500v1 ;
COM = 33 ;
# Host-specific overrides for locations
if $(OS) = MACOSX
{
ARDUINO_VERSION = 22 ;
OLD_DIR = /opt/arduino-0021 ;
AVR_TOOLS_PATH = $(OLD_DIR)/hardware/tools/avr/bin ;
AVRDUDECONFIG_PATH = $(OLD_DIR)/hardware/tools/avr/etc ;
ARDUINO_DIR = /opt/Arduino ;
ARDUINO_AVR = /usr/lib/avr/include ;
}
# Where is everything?
ARDUINO_VERSION ?= 22 ;
AVR_TOOLS_PATH ?= /usr/bin ;
ARDUINO_DIR ?= /opt/arduino-00$(ARDUINO_VERSION) ;
ARDUINO_AVR ?= $(ARDUINO_DIR)/hardware/tools/avr/avr/include/avr ;
AVRDUDECONFIG_PATH ?= $(ARDUINO_DIR)/hardware/tools ;
ARDUINO_CORE = $(ARDUINO_DIR)/hardware/arduino/cores/arduino ;
ARDUINO_LIB = $(ARDUINO_DIR)/libraries ;
SKETCH_LIB = $(HOME)/Source/Arduino/libraries ;
AVR_CC = $(AVR_TOOLS_PATH)/avr-gcc ;
AVR_CXX = $(AVR_TOOLS_PATH)/avr-g++ ;
AVR_LD = $(AVR_TOOLS_PATH)/avr-gcc ;
AVR_OBJCOPY = $(AVR_TOOLS_PATH)/avr-objcopy ;
AVRDUDE = $(AVR_TOOLS_PATH)/avrdude ;
DEFINES = F_CPU=$(F_CPU)L ARDUINO=$(ARDUINO_VERSION) VERSION_H ;
CTUNING = -ffunction-sections -fdata-sections ;
CXXTUNING = -fno-exceptions -fno-strict-aliasing ;
CFLAGS = -Os -Wall -Wextra -mmcu=$(MCU) $(CTUNING) ;
CXXFLAGS = $(CFLAGS) $(CXXTUNING) ;
LDFLAGS = -Os -lm -Wl,--gc-sections -mmcu=atmega328p ;
# Search everywhere for headers
HDRS = $(PROJECT_DIR) $(ARDUINO_AVR) $(ARDUINO_CORE) [ GLOB $(ARDUINO_LIB) $(SKETCH_LIB) : [^.]* ] ;
# Grab everything from the core directory
CORE_MODULES = [ GLOB $(ARDUINO_CORE) : *.c *.cpp ] ;
# Grab everything from libraries. To avoid this "grab everything" behaviour, you
# can specify specific modules to pick up in PROJECT_MODULES
LIB_MODULES = [ GLOB $(ARDUINO_LIB)/$(PROJECT_LIBS) $(SKETCH_LIB)/$(PROJECT_LIBS) : *.cpp ] ;
# In addition to explicitly-specified program modules, pick up anything from the current
# dir.
PROJECT_MODULES += [ GLOB $(PROJECT_DIR) : *.c *.cpp *.pde ] ;
# Shortcut for the out files
OUT = $(OUT_DIR)/$(PROJECT_NAME) ;
# AvrDude setup
AVRDUDE_FLAGS = -V -F -D -C $(AVRDUDECONFIG_PATH)/avrdude.conf -p $(MCU) -c $(AVRDUDE_PROTOCOL) -b $(UPLOAD_RATE) ;
rule GitVersion
{
Always $(<) ;
Depends all : $(<) ;
}
actions GitVersion
{
echo "const char program_version[] = \"\\" > $(<)
git log -1 --pretty=format:%h >> $(<)
echo "\";" >> $(<)
}
GitVersion version.h ;
rule AvrCc
{
Depends $(<) : $(>) ;
Depends $(<) : $(<:D) ;
Clean clean : $(<) ;
CCHDRS on $(<) = [ on $(<) FIncludes $(HDRS) ] ;
CCDEFS on $(<) = [ on $(<) FDefines $(DEFINES) ] ;
}
actions AvrCc
{
$(AVR_CC) -c -o $(<) $(CCHDRS) $(CCDEFS) $(CFLAGS) $(>)
}
rule AvrC++
{
Depends $(<) : $(>) ;
Depends $(<) : $(<:D) ;
Clean clean : $(<) ;
CCHDRS on $(<) = [ on $(<) FIncludes $(HDRS) ] ;
CCDEFS on $(<) = [ on $(<) FDefines $(DEFINES) ] ;
}
actions AvrC++
{
$(AVR_CXX) -c -o $(<) $(CCHDRS) $(CCDEFS) $(CXXFLAGS) $(>)
}
rule Pde
{
Depends $(<) : $(>) ;
Depends $(<) : $(<:D) ;
Clean clean : $(<) ;
}
actions Pde
{
echo "#include <WProgram.h>" > $(<)
echo "#line 1 \"$(>)\"" >> $(<)
cat $(>) >> $(<)
}
rule AvrPde
{
local _CPP = $(OUT_DIR)/$(_I:B).cpp ;
Pde $(_CPP) : $(>) ;
AvrC++ $(<) : $(_CPP) ;
}
rule AvrObject
{
switch $(>:S)
{
case .c : AvrCc $(<) : $(>) ;
case .cpp : AvrC++ $(<) : $(>) ;
case .pde : AvrPde $(<) : $(>) ;
}
}
rule AvrObjects
{
for _I in $(<)
{
AvrObject $(OUT_DIR)/$(_I:B).o : $(_I) ;
}
}
rule AvrMainFromObjects
{
Depends $(<) : $(>) ;
Depends $(<) : $(<:D) ;
MkDir $(<:D) ;
Depends all : $(<) ;
Clean clean : $(<) ;
}
actions AvrMainFromObjects
{
$(AVR_LD) $(LDFLAGS) -o $(<) $(>)
}
rule AvrMain
{
AvrMainFromObjects $(<) : $(OUT_DIR)/$(>:B).o ;
AvrObjects $(>) ;
}
rule AvrHex
{
Depends $(<) : $(>) ;
Depends $(<) : $(<:D) ;
Depends hex : $(<) ;
Clean clean : $(<) ;
}
actions AvrHex
{
$(AVR_OBJCOPY) -O ihex -R .eeprom $(>) $(<)
}
rule AvrUpload
{
Depends $(1) : $(2) ;
Depends $(2) : $(3) ;
NotFile $(1) ;
Always $(1) ;
Always $(2) ;
AvrUploadAction $(2) : $(3) ;
}
actions AvrUploadAction
{
$(AVRDUDE) $(AVRDUDE_FLAGS) -P $(<) $(AVRDUDE_WRITE_FLASH) -U flash:w:$(>):i
}
AvrMain $(OUT).elf : $(CORE_MODULES) $(LIB_MODULES) $(PROJECT_MODULES) ;
AvrHex $(OUT).hex : $(OUT).elf ;
AvrUpload p6 : /dev/tty.usbserial-A600eHIs : $(OUT).hex ;
AvrUpload p4 : /dev/tty.usbserial-A40081RP : $(OUT).hex ;
AvrUpload p9 : /dev/tty.usbserial-A9007LmI : $(OUT).hex ;
-180
View File
@@ -1,180 +0,0 @@
/*
Copyright (C) 2011 J. Coliz <maniacbug@ymail.com>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
*/
/**
* Example of using Ack Payloads
*
* This is an example of how to do two-way communication without changing
* transmit/receive modes. Here, a payload is set to the transmitter within
* the Ack packet of each transmission. Note that the payload is set BEFORE
* the sender's message arrives.
*/
#include <SPI.h>
#include "nRF24L01.h"
#include "RF24.h"
#include "printf.h"
//
// Hardware configuration
//
// Set up nRF24L01 radio on SPI bus plus pins 9 & 10
RF24 radio(9,10);
// sets the role of this unit in hardware. Connect to GND to be the 'pong' receiver
// Leave open to be the 'ping' transmitter
const short role_pin = 7;
//
// Topology
//
// Single radio pipe address for the 2 nodes to communicate.
const uint64_t pipe = 0xE8E8F0F0E1LL;
//
// Role management
//
// Set up role. This sketch uses the same software for all the nodes in this
// system. Doing so greatly simplifies testing. The hardware itself specifies
// which node it is.
//
// This is done through the role_pin
//
// The various roles supported by this sketch
typedef enum { role_sender = 1, role_receiver } role_e;
// The debug-friendly names of those roles
const char* role_friendly_name[] = { "invalid", "Sender", "Receiver"};
// The role of the current running sketch
role_e role;
void setup(void)
{
//
// Role
//
// set up the role pin
pinMode(role_pin, INPUT);
digitalWrite(role_pin,HIGH);
delay(20); // Just to get a solid reading on the role pin
// read the address pin, establish our role
if ( digitalRead(role_pin) )
role = role_sender;
else
role = role_receiver;
//
// Print preamble
//
Serial.begin(57600);
printf_begin();
printf("\n\rRF24/examples/pingpair_pl/\n\r");
printf("ROLE: %s\n\r",role_friendly_name[role]);
//
// Setup and configure rf radio
//
radio.begin();
// We will be using the Ack Payload feature, so please enable it
radio.enableAckPayload();
//
// Open pipes to other nodes for communication
//
// This simple sketch opens a single pipes for these two nodes to communicate
// back and forth. One listens on it, the other talks to it.
if ( role == role_sender )
{
radio.openWritingPipe(pipe);
}
else
{
radio.openReadingPipe(1,pipe);
}
//
// Start listening
//
if ( role == role_receiver )
radio.startListening();
//
// Dump the configuration of the rf unit for debugging
//
radio.printDetails();
}
void loop(void)
{
static uint32_t message_count = 0;
//
// Sender role. Repeatedly send the current time
//
if (role == role_sender)
{
// Take the time, and send it. This will block until complete
unsigned long time = millis();
printf("Now sending %lu...",time);
radio.write( &time, sizeof(unsigned long) );
if ( radio.isAckPayloadAvailable() )
{
radio.read(&message_count,sizeof(message_count));
printf("Ack: [%lu] ",message_count);
}
printf("OK\n\r");
// Try again soon
delay(2000);
}
//
// Receiver role. Receive each packet, dump it out, add ack payload for next time
//
if ( role == role_receiver )
{
// if there is data ready
if ( radio.available() )
{
// Dump the payloads until we've gotten everything
static unsigned long got_time;
bool done = false;
while (!done)
{
// Fetch the payload, and see if this was the last one.
done = radio.read( &got_time, sizeof(unsigned long) );
// Spew it
printf("Got payload %lu\n",got_time);
}
// Add an ack packet for the next time around. This is a simple
// packet counter
radio.writeAckPayload( 1, &message_count, sizeof(message_count) );
++message_count;
}
}
}
// vim:ai:cin:sts=2 sw=2 ft=cpp
-206
View File
@@ -1,206 +0,0 @@
PROJECT_NAME = $(PWD:B) ;
PROJECT_DIR = . ;
PROJECT_LIBS = SPI RF24 ;
OUT_DIR = ojam ;
F_CPU = 16000000 ;
MCU = atmega328p ;
PORTS = /dev/tty.usbserial-A600eHIs /dev/tty.usbserial-A40081RP /dev/tty.usbserial-A9007LmI ;
UPLOAD_RATE = 57600 ;
AVRDUDE_PROTOCOL = stk500v1 ;
COM = 33 ;
# Host-specific overrides for locations
if $(OS) = MACOSX
{
ARDUINO_VERSION = 22 ;
OLD_DIR = /opt/arduino-0021 ;
AVR_TOOLS_PATH = $(OLD_DIR)/hardware/tools/avr/bin ;
AVRDUDECONFIG_PATH = $(OLD_DIR)/hardware/tools/avr/etc ;
ARDUINO_DIR = /opt/Arduino ;
ARDUINO_AVR = /usr/lib/avr/include ;
}
# Where is everything?
ARDUINO_VERSION ?= 22 ;
AVR_TOOLS_PATH ?= /usr/bin ;
ARDUINO_DIR ?= /opt/arduino-00$(ARDUINO_VERSION) ;
ARDUINO_AVR ?= $(ARDUINO_DIR)/hardware/tools/avr/avr/include/avr ;
AVRDUDECONFIG_PATH ?= $(ARDUINO_DIR)/hardware/tools ;
ARDUINO_CORE = $(ARDUINO_DIR)/hardware/arduino/cores/arduino ;
ARDUINO_LIB = $(ARDUINO_DIR)/libraries ;
SKETCH_LIB = $(HOME)/Source/Arduino/libraries ;
AVR_CC = $(AVR_TOOLS_PATH)/avr-gcc ;
AVR_CXX = $(AVR_TOOLS_PATH)/avr-g++ ;
AVR_LD = $(AVR_TOOLS_PATH)/avr-gcc ;
AVR_OBJCOPY = $(AVR_TOOLS_PATH)/avr-objcopy ;
AVRDUDE = $(AVR_TOOLS_PATH)/avrdude ;
DEFINES = F_CPU=$(F_CPU)L ARDUINO=$(ARDUINO_VERSION) VERSION_H ;
CTUNING = -ffunction-sections -fdata-sections ;
CXXTUNING = -fno-exceptions -fno-strict-aliasing ;
CFLAGS = -Os -Wall -Wextra -mmcu=$(MCU) $(CTUNING) ;
CXXFLAGS = $(CFLAGS) $(CXXTUNING) ;
LDFLAGS = -Os -lm -Wl,--gc-sections -mmcu=atmega328p ;
# Search everywhere for headers
HDRS = $(PROJECT_DIR) $(ARDUINO_AVR) $(ARDUINO_CORE) [ GLOB $(ARDUINO_LIB) $(SKETCH_LIB) : [^.]* ] ;
# Grab everything from the core directory
CORE_MODULES = [ GLOB $(ARDUINO_CORE) : *.c *.cpp ] ;
# Grab everything from libraries. To avoid this "grab everything" behaviour, you
# can specify specific modules to pick up in PROJECT_MODULES
LIB_MODULES = [ GLOB $(ARDUINO_LIB)/$(PROJECT_LIBS) $(SKETCH_LIB)/$(PROJECT_LIBS) : *.cpp ] ;
# In addition to explicitly-specified program modules, pick up anything from the current
# dir.
PROJECT_MODULES += [ GLOB $(PROJECT_DIR) : *.c *.cpp *.pde ] ;
# Shortcut for the out files
OUT = $(OUT_DIR)/$(PROJECT_NAME) ;
# AvrDude setup
AVRDUDE_FLAGS = -V -F -D -C $(AVRDUDECONFIG_PATH)/avrdude.conf -p $(MCU) -c $(AVRDUDE_PROTOCOL) -b $(UPLOAD_RATE) ;
rule GitVersion
{
Always $(<) ;
Depends all : $(<) ;
}
actions GitVersion
{
echo "const char program_version[] = \"\\" > $(<)
git log -1 --pretty=format:%h >> $(<)
echo "\";" >> $(<)
}
GitVersion version.h ;
rule AvrCc
{
Depends $(<) : $(>) ;
Depends $(<) : $(<:D) ;
Clean clean : $(<) ;
CCHDRS on $(<) = [ on $(<) FIncludes $(HDRS) ] ;
CCDEFS on $(<) = [ on $(<) FDefines $(DEFINES) ] ;
}
actions AvrCc
{
$(AVR_CC) -c -o $(<) $(CCHDRS) $(CCDEFS) $(CFLAGS) $(>)
}
rule AvrC++
{
Depends $(<) : $(>) ;
Depends $(<) : $(<:D) ;
Clean clean : $(<) ;
CCHDRS on $(<) = [ on $(<) FIncludes $(HDRS) ] ;
CCDEFS on $(<) = [ on $(<) FDefines $(DEFINES) ] ;
}
actions AvrC++
{
$(AVR_CXX) -c -o $(<) $(CCHDRS) $(CCDEFS) $(CXXFLAGS) $(>)
}
rule Pde
{
Depends $(<) : $(>) ;
Depends $(<) : $(<:D) ;
Clean clean : $(<) ;
}
actions Pde
{
echo "#include <WProgram.h>" > $(<)
echo "#line 1 \"$(>)\"" >> $(<)
cat $(>) >> $(<)
}
rule AvrPde
{
local _CPP = $(OUT_DIR)/$(_I:B).cpp ;
Pde $(_CPP) : $(>) ;
AvrC++ $(<) : $(_CPP) ;
}
rule AvrObject
{
switch $(>:S)
{
case .c : AvrCc $(<) : $(>) ;
case .cpp : AvrC++ $(<) : $(>) ;
case .pde : AvrPde $(<) : $(>) ;
}
}
rule AvrObjects
{
for _I in $(<)
{
AvrObject $(OUT_DIR)/$(_I:B).o : $(_I) ;
}
}
rule AvrMainFromObjects
{
Depends $(<) : $(>) ;
Depends $(<) : $(<:D) ;
MkDir $(<:D) ;
Depends all : $(<) ;
Clean clean : $(<) ;
}
actions AvrMainFromObjects
{
$(AVR_LD) $(LDFLAGS) -o $(<) $(>)
}
rule AvrMain
{
AvrMainFromObjects $(<) : $(OUT_DIR)/$(>:B).o ;
AvrObjects $(>) ;
}
rule AvrHex
{
Depends $(<) : $(>) ;
Depends $(<) : $(<:D) ;
Depends hex : $(<) ;
Clean clean : $(<) ;
}
actions AvrHex
{
$(AVR_OBJCOPY) -O ihex -R .eeprom $(>) $(<)
}
rule AvrUpload
{
Depends $(1) : $(2) ;
Depends $(2) : $(3) ;
NotFile $(1) ;
Always $(1) ;
Always $(2) ;
AvrUploadAction $(2) : $(3) ;
}
actions AvrUploadAction
{
$(AVRDUDE) $(AVRDUDE_FLAGS) -P $(<) $(AVRDUDE_WRITE_FLASH) -U flash:w:$(>):i
}
AvrMain $(OUT).elf : $(CORE_MODULES) $(LIB_MODULES) $(PROJECT_MODULES) ;
AvrHex $(OUT).hex : $(OUT).elf ;
AvrUpload p6 : /dev/tty.usbserial-A600eHIs : $(OUT).hex ;
AvrUpload p4 : /dev/tty.usbserial-A40081RP : $(OUT).hex ;
AvrUpload p9 : /dev/tty.usbserial-A9007LmI : $(OUT).hex ;
@@ -0,0 +1,226 @@
/*
Copyright (C) 2011 J. Coliz <maniacbug@ymail.com>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
TMRh20 2014 - Updates to the library allow sleeping both in TX and RX modes:
TX Mode: The radio can be powered down (.9uA current) and the Arduino slept using the watchdog timer
RX Mode: The radio can be left in standby mode (22uA current) and the Arduino slept using an interrupt pin
*/
/**
* Example RF Radio Ping Pair which Sleeps between Sends
*
* This is an example of how to use the RF24 class to create a battery-
* efficient system. It is just like the GettingStarted_CallResponse example, but the
* ping node powers down the radio and sleeps the MCU after every
* ping/pong cycle, and the receiver sleeps between payloads.
*
* Write this sketch to two different nodes,
* connect the role_pin to ground on one. The ping node sends the current
* time to the pong node, which responds by sending the value back. The ping
* node can then see how long the whole cycle took.
*/
#include <SPI.h>
#include <avr/sleep.h>
#include <avr/power.h>
#include "nRF24L01.h"
#include "RF24.h"
#include "printf.h"
// Set up nRF24L01 radio on SPI bus plus pins 9 & 10
RF24 radio(7,8);
// sets the role of this unit in hardware. Connect to GND to be the 'pong' receiver
// Leave open to be the 'ping' transmitter
const int role_pin = 5;
const uint64_t pipes[2] = { 0xF0F0F0F0E1LL, 0xF0F0F0F0D2LL }; // Radio pipe addresses for the 2 nodes to communicate.
// Role management
// Set up role. This sketch uses the same software for all the nodes
// in this system. Doing so greatly simplifies testing. The hardware itself specifies
// which node it is.
// The various roles supported by this sketch
typedef enum { role_ping_out = 1, role_pong_back } role_e;
// The debug-friendly names of those roles
const char* role_friendly_name[] = { "invalid", "Ping out", "Pong back"};
// The role of the current running sketch
role_e role;
// Sleep declarations
typedef enum { wdt_16ms = 0, wdt_32ms, wdt_64ms, wdt_128ms, wdt_250ms, wdt_500ms, wdt_1s, wdt_2s, wdt_4s, wdt_8s } wdt_prescalar_e;
void setup_watchdog(uint8_t prescalar);
void do_sleep(void);
const short sleep_cycles_per_transmission = 4;
volatile short sleep_cycles_remaining = sleep_cycles_per_transmission;
void setup(){
// set up the role pin
pinMode(role_pin, INPUT);
digitalWrite(role_pin,LOW);
delay(20); // Just to get a solid reading on the role pin
// read the address pin, establish our role
if ( digitalRead(role_pin) )
role = role_ping_out;
else
role = role_pong_back;
Serial.begin(57600);
printf_begin();
printf("\n\rRF24/examples/pingpair_sleepy/\n\r");
printf("ROLE: %s\n\r",role_friendly_name[role]);
// Prepare sleep parameters
// Only the ping out role uses WDT. Wake up every 4s to send a ping
//if ( role == role_ping_out )
setup_watchdog(wdt_4s);
// Setup and configure rf radio
radio.begin();
// Open pipes to other nodes for communication
// This simple sketch opens two pipes for these two nodes to communicate
// back and forth.
// Open 'our' pipe for writing
// Open the 'other' pipe for reading, in position #1 (we can have up to 5 pipes open for reading)
if ( role == role_ping_out ) {
radio.openWritingPipe(pipes[0]);
radio.openReadingPipe(1,pipes[1]);
} else {
radio.openWritingPipe(pipes[1]);
radio.openReadingPipe(1,pipes[0]);
}
// Start listening
radio.startListening();
// Dump the configuration of the rf unit for debugging
radio.printDetails();
}
void loop(){
if (role == role_ping_out) { // Ping out role. Repeatedly send the current time
radio.powerUp(); // Power up the radio after sleeping
radio.stopListening(); // First, stop listening so we can talk.
printf("Now sending... ");
unsigned long time = millis(); // Take the time, and send it.
radio.write( &time, sizeof(unsigned long) );
radio.startListening(); // Now, continue listening
unsigned long started_waiting_at = millis(); // Wait here until we get a response, or timeout (250ms)
bool timeout = false;
while ( ! radio.available() ){
if (millis() - started_waiting_at > 250 ){ // Break out of the while loop if nothing available
timeout = true;
break;
}
}
if ( timeout ) { // Describe the results
printf("Failed, response timed out.\n\r");
}else{
unsigned long got_time; // Grab the response, compare, and send to debugging spew
radio.read( &got_time, sizeof(unsigned long) );
printf("Got response %lu, round-trip delay: %lu\n\r",got_time,millis()-got_time);
}
// Shut down the system
delay(500); // Experiment with some delay here to see if it has an effect
// Power down the radio.
radio.powerDown(); // NOTE: The radio MUST be powered back up again manually
// Sleep the MCU.
do_sleep();
}
// Pong back role. Receive each packet, dump it out, and send it back
if ( role == role_pong_back ) {
if ( radio.available() ) { // if there is data ready
unsigned long got_time;
while (radio.available()) { // Dump the payloads until we've gotten everything
radio.read( &got_time, sizeof(unsigned long) ); // Get the payload, and see if this was the last one.
// Spew it. Include our time, because the ping_out millis counter is unreliable
printf("Got payload %lu @ %lu...",got_time,millis()); // due to it sleeping
}
radio.stopListening(); // First, stop listening so we can talk
radio.write( &got_time, sizeof(unsigned long) ); // Send the final one back.
printf("Sent response.\n\r");
radio.startListening(); // Now, resume listening so we catch the next packets.
}else{
Serial.println("Sleeping");
delay(200); // Delay so the serial data can print out
do_sleep();
}
}
}
void wakeUp(){
sleep_disable();
}
// Sleep helpers
//Prescaler values
// 0=16ms, 1=32ms,2=64ms,3=125ms,4=250ms,5=500ms
// 6=1 sec,7=2 sec, 8=4 sec, 9= 8sec
void setup_watchdog(uint8_t prescalar){
uint8_t wdtcsr = prescalar & 7;
if ( prescalar & 8 )
wdtcsr |= _BV(WDP3);
Serial.println(wdtcsr);
MCUSR &= ~_BV(WDRF); // Clear the WD System Reset Flag
WDTCSR = _BV(WDCE) | _BV(WDE); // Write the WD Change enable bit to enable changing the prescaler and enable system reset
WDTCSR = _BV(WDCE) | wdtcsr | _BV(WDIE); // Write the prescalar bits (how long to sleep, enable the interrupt to wake the MCU
}
ISR(WDT_vect)
{
//--sleep_cycles_remaining;
Serial.println("WDT");
}
void do_sleep(void)
{
set_sleep_mode(SLEEP_MODE_PWR_DOWN); // sleep mode is set here
sleep_enable();
attachInterrupt(0,wakeUp,LOW);
WDTCSR |= _BV(WDIE);
sleep_mode(); // System sleeps here
// The WDT_vect interrupt wakes the MCU from here
sleep_disable(); // System continues execution here when watchdog timed out
detachInterrupt(0);
WDTCSR &= ~_BV(WDIE);
}
@@ -1,288 +0,0 @@
/*
Copyright (C) 2011 J. Coliz <maniacbug@ymail.com>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
*/
/**
* Example RF Radio Ping Pair which Sleeps between Sends
*
* This is an example of how to use the RF24 class to create a battery-
* efficient system. It is just like the pingpair.pde example, but the
* ping node powers down the radio and sleeps the MCU after every
* ping/pong cycle.
*
* As with the pingpair.pde example, write this sketch to two different nodes,
* connect the role_pin to ground on one. The ping node sends the current
* time to the pong node, which responds by sending the value back. The ping
* node can then see how long the whole cycle took.
*/
#include <SPI.h>
#include <avr/sleep.h>
#include <avr/power.h>
#include "nRF24L01.h"
#include "RF24.h"
#include "printf.h"
//
// Hardware configuration
//
// Set up nRF24L01 radio on SPI bus plus pins 9 & 10
RF24 radio(9,10);
// sets the role of this unit in hardware. Connect to GND to be the 'pong' receiver
// Leave open to be the 'ping' transmitter
const int role_pin = 7;
//
// Topology
//
// Radio pipe addresses for the 2 nodes to communicate.
const uint64_t pipes[2] = { 0xF0F0F0F0E1LL, 0xF0F0F0F0D2LL };
//
// Role management
//
// Set up role. This sketch uses the same software for all the nodes
// in this system. Doing so greatly simplifies testing. The hardware itself specifies
// which node it is.
//
// This is done through the role_pin
//
// The various roles supported by this sketch
typedef enum { role_ping_out = 1, role_pong_back } role_e;
// The debug-friendly names of those roles
const char* role_friendly_name[] = { "invalid", "Ping out", "Pong back"};
// The role of the current running sketch
role_e role;
//
// Sleep declarations
//
typedef enum { wdt_16ms = 0, wdt_32ms, wdt_64ms, wdt_128ms, wdt_250ms, wdt_500ms, wdt_1s, wdt_2s, wdt_4s, wdt_8s } wdt_prescalar_e;
void setup_watchdog(uint8_t prescalar);
void do_sleep(void);
const short sleep_cycles_per_transmission = 4;
volatile short sleep_cycles_remaining = sleep_cycles_per_transmission;
//
// Normal operation
//
void setup(void)
{
//
// Role
//
// set up the role pin
pinMode(role_pin, INPUT);
digitalWrite(role_pin,HIGH);
delay(20); // Just to get a solid reading on the role pin
// read the address pin, establish our role
if ( digitalRead(role_pin) )
role = role_ping_out;
else
role = role_pong_back;
//
// Print preamble
//
Serial.begin(57600);
printf_begin();
printf("\n\rRF24/examples/pingpair_sleepy/\n\r");
printf("ROLE: %s\n\r",role_friendly_name[role]);
//
// Prepare sleep parameters
//
// Only the ping out role sleeps. Wake up every 4s to send a ping
if ( role == role_ping_out )
setup_watchdog(wdt_1s);
//
// Setup and configure rf radio
//
radio.begin();
//
// Open pipes to other nodes for communication
//
// This simple sketch opens two pipes for these two nodes to communicate
// back and forth.
// Open 'our' pipe for writing
// Open the 'other' pipe for reading, in position #1 (we can have up to 5 pipes open for reading)
if ( role == role_ping_out )
{
radio.openWritingPipe(pipes[0]);
radio.openReadingPipe(1,pipes[1]);
}
else
{
radio.openWritingPipe(pipes[1]);
radio.openReadingPipe(1,pipes[0]);
}
//
// Start listening
//
radio.startListening();
//
// Dump the configuration of the rf unit for debugging
//
radio.printDetails();
}
void loop(void)
{
//
// Ping out role. Repeatedly send the current time
//
if (role == role_ping_out)
{
// First, stop listening so we can talk.
radio.stopListening();
// Take the time, and send it. This will block until complete
unsigned long time = millis();
printf("Now sending %lu...",time);
radio.write( &time, sizeof(unsigned long) );
// Now, continue listening
radio.startListening();
// Wait here until we get a response, or timeout (250ms)
unsigned long started_waiting_at = millis();
bool timeout = false;
while ( ! radio.available() && ! timeout )
if (millis() - started_waiting_at > 250 )
timeout = true;
// Describe the results
if ( timeout )
{
printf("Failed, response timed out.\n\r");
}
else
{
// Grab the response, compare, and send to debugging spew
unsigned long got_time;
radio.read( &got_time, sizeof(unsigned long) );
// Spew it
printf("Got response %lu, round-trip delay: %lu\n\r",got_time,millis()-got_time);
}
//
// Shut down the system
//
// Experiment with some delay here to see if it has an effect
delay(500);
// Power down the radio. Note that the radio will get powered back up
// on the next write() call.
radio.powerDown();
// Sleep the MCU. The watchdog timer will awaken in a short while, and
// continue execution here.
while( sleep_cycles_remaining )
do_sleep();
sleep_cycles_remaining = sleep_cycles_per_transmission;
}
//
// Pong back role. Receive each packet, dump it out, and send it back
//
// This is untouched from the pingpair example.
//
if ( role == role_pong_back )
{
// if there is data ready
if ( radio.available() )
{
// Dump the payloads until we've gotten everything
unsigned long got_time;
bool done = false;
while (!done)
{
// Fetch the payload, and see if this was the last one.
done = radio.read( &got_time, sizeof(unsigned long) );
// Spew it. Include our time, because the ping_out millis counter is unreliable
// due to it sleeping
printf("Got payload %lu @ %lu...",got_time,millis());
}
// First, stop listening so we can talk
radio.stopListening();
// Send the final one back.
radio.write( &got_time, sizeof(unsigned long) );
printf("Sent response.\n\r");
// Now, resume listening so we catch the next packets.
radio.startListening();
}
}
}
//
// Sleep helpers
//
// 0=16ms, 1=32ms,2=64ms,3=125ms,4=250ms,5=500ms
// 6=1 sec,7=2 sec, 8=4 sec, 9= 8sec
void setup_watchdog(uint8_t prescalar)
{
prescalar = min(9,prescalar);
uint8_t wdtcsr = prescalar & 7;
if ( prescalar & 8 )
wdtcsr |= _BV(WDP3);
MCUSR &= ~_BV(WDRF);
WDTCSR = _BV(WDCE) | _BV(WDE);
WDTCSR = _BV(WDCE) | wdtcsr | _BV(WDIE);
}
ISR(WDT_vect)
{
--sleep_cycles_remaining;
}
void do_sleep(void)
{
set_sleep_mode(SLEEP_MODE_PWR_DOWN); // sleep mode is set here
sleep_enable();
sleep_mode(); // System sleeps here
sleep_disable(); // System continues execution here when watchdog timed out
}
// vim:ai:cin:sts=2 sw=2 ft=cpp