Merge pull request #317 from tekka007/nullTerminationFix
Fix null termination issue
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@@ -74,15 +74,17 @@ inline void transportProcess() {
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(void)signerCheckTimer(); // Manage signing timeout
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#endif
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uint8_t len = transportReceive((uint8_t *)&_msg);
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(void)len; //until somebody makes use of 'len'
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uint8_t payloadLength = transportReceive((uint8_t *)&_msg);
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(void)payloadLength; //until somebody makes use of it
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ledBlinkRx(1);
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uint8_t command = mGetCommand(_msg);
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uint8_t type = _msg.type;
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uint8_t sender = _msg.sender;
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uint8_t last = _msg.last;
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uint8_t destination = _msg.destination;
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#ifdef MY_SIGNING_FEATURE
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// Before processing message, reject unsigned messages if signing is required and check signature (if it is signed and addressed to us)
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@@ -137,7 +139,11 @@ inline void transportProcess() {
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if (destination == _nc.nodeId) {
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// This message is addressed to this node
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mSetSigned(_msg,0); // Clear the sign-flag now as verification is completed
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// prevent buffer overflow by limiting max. possible message length (5 bits=31 bytes max) to MAX_PAYLOAD (25 bytes)
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mSetLength(_msg, min(mGetLength(_msg),MAX_PAYLOAD));
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// null terminate data
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_msg.data[mGetLength(_msg)] = 0x00;
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#if defined(MY_REPEATER_FEATURE)
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if (_msg.last != _nc.parentNodeId) {
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// Message is from one of the child nodes. Add it to routing table.
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