Document iteration 1: settings file, HA Dashboard tab, new hooks

README: settings file, --config, the new tab. ARCHITECTURE.md and
CLAUDE.md: prepare() hook, app command-line options, app code layout,
WebEngine notes, the moc raw-string pitfall. THIRD_PARTY_NOTICES: Qt
WebEngine. Ship config.example.json; the package README explains the
set-up. PROGRESS.md and DESIGN.md: phase 3 results and deviations.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-05 22:21:34 +02:00
co-authored by Claude Opus 5.5
parent 0676998033
commit 179316db52
9 changed files with 175 additions and 37 deletions
+34 -8
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@@ -29,7 +29,8 @@ This file provides guidance to Claude Code (claude.ai/code) when working with co
**FrameAssistant**, "Steam Frame companion for Home Assistant" (in the spirit of HASS.Agent):
it reports headset/environment sensors to Home Assistant, offers services Home Assistant can
call (e.g. notifications in the headset), and shows a Home Assistant dashboard as a SteamVR
dashboard tab. Status: the overlay platform works; the Home Assistant parts are being planned.
dashboard tab. Status: the overlay platform works; the Home Assistant parts are being built
(implementation iteration 1: settings file and the "HA Dashboard" web UI tab).
**Start every session by reading `docs/PROGRESS.md`** (current state, next steps, log).
@@ -60,7 +61,7 @@ cmake --preset native-debug && cmake --build --preset native-debug # system Qt
ctest --preset native-debug # all tests
build/native-debug/bin/tst_inputbridge clickUsesGlCoordinates # one QtTest function
build/native-debug/bin/frame-assistant --desktop # UI preview in a window, no SteamVR
build/native-debug/bin/frame-assistant --snapshot x.png # one frame via the real offscreen path
build/native-debug/bin/frame-assistant --snapshot x.png # x-0.png (main tab), x-dashboard.png
scripts/container-build.sh cross # x86_64 → aarch64 against the Frame's system Qt (default)
scripts/container-build.sh native # same for the host arch (use on the Frame)
scripts/container-build.sh cross-bundle # fallback: self-contained, Qt bundled (also native-bundle)
@@ -70,7 +71,11 @@ VK_DRIVER=lvp scripts/container-test.sh # same on lavapipe (software Vulkan)
build/native-debug/bin/frame-assistant --graphics-api vulkan --benchmark 600 # frame ms incl. GPU
```
- Use `--snapshot` and then read the PNG to check UI or rendering changes without a headset.
- Use `--snapshot` and then read the PNGs to check UI or rendering changes without a headset.
With several surfaces it writes `<name>-<id>.png` per surface (`-0` for the main tab's
empty id). Snapshot and benchmark don't load the settings, so the "HA Dashboard" tab shows
its "no URL" hint there.
- Overlay and desktop mode need a settings file; pass a test one with `--config <path>`.
- `tst_render` runs once per backend (`VRDASH_TEST_API`, separate CTest entries, because the
Qt graphics API is process-global). It QSKIPs without a GPU context or when Vulkan isn't
compiled in.
@@ -106,11 +111,14 @@ into Qt events.
modes (overlay, `--desktop`, `--snapshot`, `--benchmark`, manifest install).
- **Inheritance for the app, components for the surfaces** (the user's decision, after
trying composition): the app derives from `DashboardApplication`. In its constructor it
configures (`addSurface`, optional `setAppKey`/`setDisplayName`) and it
overrides the hooks `loading()` (backends + shared engine exist, QML not loaded) and
`started()` (everything runs). In the hooks, protected accessors give the running state:
`mode()`, `appKey()`, `appName()`, `engine()`, `surfaces()`, `surface()` (primary),
`surface(id)`, `vrRuntime()`, `navigation()`. The app is `src/Dashboard.h/.cpp`.
configures (`addSurface`, optional `setAppKey`/`setDisplayName`) and passes its own
command-line options (`QCommandLineOption` list) to the base constructor. It overrides
the hooks `prepare(QString*)` (first; mode and app key known, no engine/surfaces/SteamVR
yet; returning false ends `exec()` with exit code 1), `loading()` (backends + shared
engine exist, QML not loaded) and `started()` (everything runs). In the hooks, protected
accessors give the running state: `mode()`, `appKey()`, `appName()`, `isOptionSet()`,
`optionValue()`, `engine()`, `surfaces()`, `surface()` (primary), `surface(id)`,
`vrRuntime()`, `navigation()`. The app is `src/Dashboard.h/.cpp`.
- The base constructor creates the `QGuiApplication` (`QCoreApplication` for manifest
commands), so derived members can be QObjects with timers.
- All QML and surfaces are torn down **at the end of `exec()`**, while the derived object
@@ -188,6 +196,22 @@ into Qt events.
- **QML singletons owned by the app:** keep them as members of the app class. A singleton
must not be default-constructible, or QML builds its own instance instead of calling
`create()` (e.g. give the constructor a required `QObject* parent` and init it `{nullptr}`).
- **App code layout:** logic without SteamVR or rendering goes into the static library
`frameassistant_lib` (`src/config/`, …), which the app and its tests link. QML types
(`QML_ELEMENT`, e.g. `src/ha/HaWebUi`) go into `QML_SOURCES` of `vrdash_add_dashboard()`:
they must be part of the QML module. The generated type registration includes their
headers by file name only, so their directory is on the app's include path.
- **Settings** (`src/config/Config`) are loaded once in `Dashboard::prepare()` (overlay and
desktop mode) and passed on as an immutable value (DESIGN.md, D19).
- **Qt WebEngine** ("HA Dashboard" tab): `QtWebEngineQuick::initialize()` runs in `main()`
before the app object, because it must precede the `QGuiApplication`. `HaWebUi` creates a
persistent profile under `~/.local/share/frameassistant/webengine` with the Qt 6.8 API
(setters on `QQuickWebEngineProfile`). Qt ≥ 6.9 logs a hint to use
`WebEngineProfilePrototype` instead, which the Frame's Qt 6.8 doesn't have.
- **moc and raw string literals:** a raw string containing `//` (e.g. a URL) makes moc treat
the rest as a comment; it then misses `Q_OBJECT` classes in that file (link error "vtable
for …"). In moc'ed files, write such text as normal string literals (`tst_config` uses
JSON with `'` quotes and converts them).
- Publish per-frame values (frame stats etc.) to QML at most about once per second. Binding
per-frame values in QML re-triggers the on-demand renderer forever.
- **The executable is `frame-assistant` (`VRDASH_EXECUTABLE_NAME`), never `vrdashboard`.**
@@ -307,3 +331,5 @@ Check these when testing on the device, and update this list:
- The restructured app code (base class `DashboardApplication`, `Surface`, `Overlay` base,
active-surface navigation) has only been tested off the device so far.
- Several dashboard tabs from one process (works in `tst_surfaces`, not tried in SteamVR).
- Qt WebEngine in the off-screen renderer (Vulkan and OpenGL), the SteamVR keyboard in web
page input fields, and the persistent login ("HA Dashboard" tab, DSH-1).
+56 -12
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@@ -9,8 +9,9 @@ the headset to Home Assistant in both directions:
- **Services:** Home Assistant can call it, e.g. to show notifications in the headset.
- **Dashboard:** a SteamVR dashboard tab to view and control Home Assistant from inside VR.
> **Status:** early development. The overlay platform works on the Frame; the Home Assistant
> parts are being planned; see [docs/REQUIREMENTS.md](docs/REQUIREMENTS.md),
> **Status:** early development. The overlay platform works on the Frame. The Home Assistant
> parts are being built: so far a settings file and an "HA Dashboard" tab with Home
> Assistant's web UI. See [docs/REQUIREMENTS.md](docs/REQUIREMENTS.md),
> [docs/DESIGN.md](docs/DESIGN.md) and [docs/PROGRESS.md](docs/PROGRESS.md).
### Platform
@@ -33,8 +34,8 @@ FrameAssistant grew out of a SteamVR dashboard-overlay template, which it still
## Quick start
Requirements:
- CMake ≥ 3.22, Ninja, a C++20 compiler, and Qt ≥ 6.5 (Quick, QuickControls2, OpenGL;
Test for the tests)
- CMake ≥ 3.22, Ninja, a C++20 compiler, and Qt ≥ 6.5 (Quick, QuickControls2, OpenGL,
WebEngineQuick; Test for the tests)
- Vulkan headers (optional; without them the build is OpenGL only)
- Docker or Podman, for the Frame builds
@@ -45,12 +46,14 @@ The OpenVR SDK files are downloaded automatically when CMake configures the buil
cmake --preset native-debug && cmake --build --preset native-debug
ctest --preset native-debug
build/native-debug/bin/frame-assistant --desktop # UI in a window, no SteamVR
build/native-debug/bin/frame-assistant --snapshot out.png # one frame through the VR path
build/native-debug/bin/frame-assistant --desktop # UI in windows, no SteamVR
build/native-debug/bin/frame-assistant --snapshot out.png # one frame per tab through the VR path
build/native-debug/bin/frame-assistant # as dashboard tab (SteamVR running)
build/native-debug/bin/frame-assistant --install-manifest # register + auto-start with SteamVR
```
Overlay and desktop mode need a settings file (below); `--snapshot` and `--benchmark` don't.
On the Steam Frame:
```sh
@@ -60,6 +63,41 @@ scripts/deploy-to-frame.sh <user>@<frame> # copy over SSH and install (SteamVR
Details are in [docs/STEAM-FRAME.md](docs/STEAM-FRAME.md).
## Settings
FrameAssistant reads its settings from `~/.config/frameassistant/config.json`
(`$XDG_CONFIG_HOME` is respected; `--config <path>` picks another file). Start from
[`resources/config.example.json`](resources/config.example.json), which packages ship as
`share/frameassistant/config.example.json`:
```json
{
"device": { "name": "Steam Frame" },
"mqtt": { "host": "homeassistant.local", "username": "frameassistant", "password": "…" },
"homeassistant": { "url": "http://homeassistant.local:8123" }
}
```
| Key | Required | Default | Meaning |
|-----|----------|---------|---------|
| `device.name` | yes | | Name of this headset in Home Assistant |
| `device.ha_unique_id` | no | derived from the name | Fixed id, so the name can change without creating a new device |
| `mqtt.host` | yes | | MQTT broker |
| `mqtt.port` | no | 1883, 8883 with TLS | |
| `mqtt.username`, `mqtt.password` | no | no login | |
| `mqtt.tls.enabled` | no | `false` | |
| `mqtt.tls.ca_file` | no | system certificates | CA of the broker's certificate |
| `mqtt.tls.cert_file`, `mqtt.tls.key_file` | no | | Client certificate |
| `homeassistant.discovery_prefix` | no | `homeassistant` | |
| `homeassistant.url` | no | | Home Assistant web UI for the "HA Dashboard" tab |
| `notifications.timeout_s` | no | 10 | How long notifications stay |
Invalid or missing settings stop the app with an error message and exit code 1. Unknown keys
only produce a warning. Keep the file private (`chmod 600`) when it holds a password.
The "HA Dashboard" tab keeps the Home Assistant login in
`~/.local/share/frameassistant/webengine`.
## Development
- **App identity** (app key `net.matzman.frameassistant`, tab name, executable name
@@ -68,8 +106,10 @@ Details are in [docs/STEAM-FRAME.md](docs/STEAM-FRAME.md).
- **UI:** `src/qml/`, with `Main.qml` as the root. List new QML files under `QML_FILES` in
`vrdash_add_dashboard()` in `src/CMakeLists.txt`. Iterate with `--desktop` and `--snapshot`.
- **C++ logic:** the app class `src/Dashboard.h/.cpp` derives from `DashboardApplication`.
It adds views in its constructor (`addSurface()`), keeps its objects as members and wires
them up in the `loading()`/`started()` overrides.
It adds views in its constructor (`addSurface()`) and its own command-line options,
keeps its objects as members, loads the settings in `prepare()` and wires things up in
the `loading()`/`started()` overrides. Logic without SteamVR or rendering goes into the
static library `frameassistant_lib` (e.g. `src/config/`), which the tests link.
- **Controller buttons:** actions and default bindings are in `resources/input/`.
- **Ship it:** `scripts/package-release.sh` and `scripts/deploy-to-frame.sh`, see
[docs/STEAM-FRAME.md](docs/STEAM-FRAME.md).
@@ -84,6 +124,7 @@ How the pieces fit together: [docs/ARCHITECTURE.md](docs/ARCHITECTURE.md).
|--------|---------|
| *(none)* | Run as SteamVR dashboard overlay (SteamVR must be running) |
| `--desktop` | Show the UI in desktop windows, one per surface; no SteamVR |
| `--config <path>` | Settings file (default `~/.config/frameassistant/config.json`) |
| `--snapshot <png>` | Render one frame per surface off-screen and save it (`<name>-<id>.png` with several surfaces) |
| `--benchmark <frames>` | Render frames back to back with a full GPU wait each and print frame times |
| `--graphics-api vulkan\|opengl` | Render backend. Default: Vulkan, falling back to OpenGL if Vulkan doesn't start; an explicit choice never falls back |
@@ -107,17 +148,20 @@ VK_DRIVER=lvp scripts/container-test.sh # same on the lavapipe software driver
| Path | Content |
|------|---------|
| `src/main.cpp`, `src/Dashboard.*`, `src/qml/` | **The app** |
| `src/config/` | Settings file (`frameassistant_lib`) |
| `src/ha/` | Home Assistant parts: `HaWebUi` (web UI tab) |
| `src/app/` | `DashboardApplication` (app base class), `Surface` (one view) |
| `src/render/` | Off-screen Qt Quick renderer; Vulkan and OpenGL backends |
| `src/vr/` | SteamVR connection, overlays (dashboard tab) |
| `src/input/` | Laser/scroll/keyboard → Qt events; SteamVR Input navigation |
| `resources/` | SteamVR manifest template, input actions and bindings |
| `resources/` | SteamVR manifest template, input actions and bindings, example settings |
| `tests/` | Unit and render tests |
| `cmake/` | `vrdash_add_dashboard()`, OpenVR download, Qt bundling, toolchain |
| `docker/`, `scripts/` | Build containers; build, package, deploy and test scripts |
| `docs/` | Requirements, progress, architecture, Steam Frame notes |
| `docs/` | Requirements, design, progress, architecture, Steam Frame notes |
## License
MIT, see [LICENSE](LICENSE). Third-party components (OpenVR SDK, Qt; in bundled builds also
their dependencies) are listed in [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md).
MIT, see [LICENSE](LICENSE). Third-party components (OpenVR SDK, Qt incl. Qt WebEngine; in
bundled builds also their dependencies) are listed in
[THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md).
+1
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@@ -7,6 +7,7 @@ This project is MIT-licensed (see `LICENSE`). `<project>` below is the CMake pro
|-----------|---------|----------------|
| [OpenVR SDK](https://github.com/ValveSoftware/openvr) (`libopenvr_api.so`, `openvr.h`) | BSD-3-Clause | Shipped in `lib/`; license in `share/doc/<project>/third-party/openvr.LICENSE` |
| [Qt 6](https://www.qt.io/) (Core, Gui, Qml, Quick, Quick Controls, Wayland/XCB plugins) | LGPL-3.0 (Qt open-source license) | Linked dynamically. Default builds use the system's Qt (not shipped). Bundled builds ship Qt's shared libraries unmodified in `lib/`, `plugins/`, `qml/`: replace them to use another compatible Qt build |
| [Qt WebEngine](https://doc.qt.io/qt-6/qtwebengine-index.html) (Quick), for the "HA Dashboard" tab | LGPL-3.0; contains Chromium (BSD-3-Clause and further licenses, listed by Qt WebEngine) | Linked dynamically, from the system's Qt; not shipped. Bundled builds don't support it yet |
**Bundled builds** (`--bundle-qt`) also ship further shared libraries that Qt depends on,
taken unmodified from Debian. Their copyright and license files are in
+23 -10
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@@ -37,13 +37,19 @@ the order in which all of that is created and destroyed.
Your app derives from it:
- **Constructor:** configuration (`addSurface()`, optionally `setAppKey()`,
`setDisplayName()`, `setQuickStyle()`, `setQmlModule()`).
`setDisplayName()`, `setQuickStyle()`, `setQmlModule()`). The app's own command-line
options go to the base constructor as a list of `QCommandLineOption`s; they are parsed and
listed in `--help` with the built-in ones, and read with `isOptionSet()`/`optionValue()`.
- **Hooks:**
- `prepare(QString* error)`: first, once mode and app key are known, before the QML
engine, the surfaces and SteamVR exist (not for manifest commands). Returning `false`
ends `exec()` with the error and exit code 1, e.g. for invalid settings.
- `loading()`: the shared QML engine, the surfaces and their render backends exist; QML
isn't loaded yet. Set up what the QML needs here.
- `started()`: everything runs. Connect to surfaces and input here.
- **Accessors:** `mode()`, `appKey()`, `appName()`, `engine()`, `surfaces()`, `surface()`
(the first), `surface(id)`, `vrRuntime()`, `navigation()`.
- **Accessors:** `mode()`, `appKey()`, `appName()`, `isOptionSet()`, `optionValue()`,
`engine()`, `surfaces()`, `surface()` (the first), `surface(id)`, `vrRuntime()`,
`navigation()`.
- **Lifetime:** the base constructor creates the `QGuiApplication`, so your members can be
QObjects with timers. All QML and surfaces are torn down at the end of `exec()`, while your
object and its members still exist.
@@ -121,15 +127,16 @@ sequenceDiagram
## Start and shutdown (overlay mode)
1. **Start:**
1. Connect to SteamVR (`VR_Init`).
2. Create one render backend per surface. The first surface decides the API, including a
1. Call `prepare()`; stop with exit code 1 if it fails.
2. Connect to SteamVR (`VR_Init`).
3. Create one render backend per surface. The first surface decides the API, including a
fallback to OpenGL; the others use the same API, because Qt's graphics API is
process-wide.
3. Call `loading()`.
4. Load each surface's QML.
5. Create the overlays.
6. Set up controller navigation.
7. Call `started()`, then run the event loop.
4. Call `loading()`.
5. Load each surface's QML.
6. Create the overlays.
7. Set up controller navigation.
8. Call `started()`, then run the event loop.
2. **Shutdown runs in reverse**, with one rule found on the Frame: **overlays first, then
SteamVR, then the graphics devices.** OpenVR requires shutting down before the devices it
got textures from are destroyed. Otherwise its client library frees objects on a dead
@@ -160,3 +167,9 @@ For e.g. a notification app: a `WorldOverlay` (another `Overlay` subclass, creat
(`VROverlayFlags_MakeOverlaysInteractiveIfVisible`).
The surface structure is ready for it: `SurfaceConfig` would gain a kind and a placement.
## FrameAssistant on top
The app itself (`src/Dashboard.*`, `src/config/`, `src/ha/`, `src/qml/`) builds on this
platform; its design (Home Assistant connection, entities, overlays, threads) is in
[DESIGN.md](DESIGN.md).
+6 -4
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@@ -150,7 +150,7 @@ and signals across threads are delivered through the receiver's event loop.
| **I/O wrappers** | Data sources and actuators; know nothing about HA. One wrapper object per OpenVR interface used (e.g. `IVRSystem`, `IVRApplications`, `IVRChaperone`, `IVRSettings`). System wrappers (network, audio) later. | OpenVR ✓, system ✗ |
| **Overlays** | View and controller of MVC (QML), as dashboard tabs or world overlays. Get their data (the model) from other objects. | ✓ |
| **Managers** | One object per stateful feature that manages and coordinates it, using entities, services and overlays. Notification manager (MVP); status card manager (SRV-6/7) later. | notifications ✓ |
| **HA web UI** | Encapsulates Qt WebEngine for the dashboard tab (DSH-1; Q2 for DSH-2). | ✓ (DSH-1) |
| **HA web UI** | Encapsulates Qt WebEngine for the dashboard tab (DSH-1; Q2 for DSH-2). `src/ha/HaWebUi`, a QML singleton in the app itself (not `frameassistant_lib`: QML types must be part of the QML module). | ✓ (DSH-1) |
| **Configuration** | Settings from the JSON file, loaded once by the app as an immutable value. Each component gets the part it needs through its constructor (D19). | ✓ |
| **App** | The managing object: owns all of the above as components and wires them together. | ✓ |
@@ -314,10 +314,12 @@ Layout follows common practice (e.g. Zigbee2MQTT's `…/<device>/set`); one topi
code ≠ 0 (CFG-2, via the start-up hook D21).
- Unknown keys: a warning in the log, no abort (catches typos without breaking across
versions).
- Password in plain text: warn if the file is readable by others; otherwise file permissions
(`chmod 600`).
- Password in plain text: warn if the file holds a password and is readable by others;
otherwise file permissions (`chmod 600`). (Implemented this way: a readable file without a
password is harmless.)
- Throttle intervals (SEN-14) are fixed per entity in the code for the MVP.
- A `config.example.json` ships in the package.
- A `config.example.json` ships in the package (`share/frameassistant/`); the package's
README.txt explains how to set it up.
- To check on the Frame when TLS is implemented: where the system certificates are
(`/etc/ssl/certs`?), for the `ca_file` default.
+23 -3
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@@ -5,9 +5,12 @@ CLAUDE.md ("Working rules").
## Current state
- **Implementation iteration 1 (DSH-1 and configuration), phase 3 (implementation).**
Requirements (D13) and design ([DESIGN.md](DESIGN.md)) are approved; the plan below was
approved on 2026-10-05.
- **Implementation iteration 1 (DSH-1 and configuration), phase 3 (implementation) done,
waiting for the user's approval.** All plan steps are implemented and committed; next is
phase 4, testing on the Frame (plan item 10).
- **Open point found:** started by SteamVR, the app writes no log file (the manifest passes no
`--log-file`, stderr goes to SteamVR). CFG-2 wants the settings error "in the log file and
on stderr". To be decided.
## Next steps
@@ -77,6 +80,23 @@ Known limitation: the bundled-Qt package does not support WebEngine in this iter
present (relevant for Q2/Q3).
- libmosquitto ABI check: Debian's 2.0.21 needs at most `OPENSSL_3.0.0`/`GLIBC_2.34`; the
Frame has OpenSSL 3.2.1 and glibc 2.39. No libcjson dependency. D14 holds.
- Phase 3 of implementation iteration 1:
- Platform: `prepare()` hook and app-specific command-line options, tested in
`tst_surfaces` (incl. `surfaces_prepare_fail`).
- Settings file (`src/config/`, new library `frameassistant_lib`), `--config`; `tst_config`
(37 cases). `config.example.json` in the package; README.txt explains the set-up.
- "HA Dashboard" tab: `WebEngineView`, `HaWebUi` with a persistent profile, WebEngine
initialisation in `main()`. Host: desktop mode loads a local test page, profile data
lands in `~/.local/share/frameassistant/webengine`; snapshot renders both tabs.
- Build containers with Qt WebEngine. Cross build: the aarch64 binary needs no private Qt
symbols, at most `Qt_6.8` and `GLIBC_2.34`. Container tests 8/8 (incl. Vulkan with
validation layers, no messages).
- Snags: moc misses classes in files with raw strings containing `//` (CLAUDE.md);
generated QML type registration includes headers by file name; Qt ≥ 6.9 hints at
`WebEngineProfilePrototype` (not in the Frame's 6.8). Deviations: `HaWebUi` lives in the
app, not the library; the password warning needs a password in the file.
- Not verified yet: WebEngine with a URL in the off-screen pipeline (Frame, phase 4); the
bundled package (not supported for WebEngine in this iteration).
- Plan for implementation iteration 1 approved; phase 3 started.
- Plan for implementation iteration 1 written; new tab "HA Dashboard" (D38, D39).
- MVP implemented in four iterations; DSH-1 first, at the user's wish (D37).
+4
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@@ -20,3 +20,7 @@ endforeach()
install(FILES ${_share}/manifest.vrmanifest DESTINATION ${VRDASH_SHARE_SUBDIR})
install(FILES ${_input_files} DESTINATION ${VRDASH_SHARE_SUBDIR}/input)
# Example settings file (copy to ~/.config/frameassistant/config.json and edit).
configure_file(config.example.json ${_share}/config.example.json COPYONLY)
install(FILES config.example.json DESTINATION ${VRDASH_SHARE_SUBDIR})
+20
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@@ -0,0 +1,20 @@
{
"device": {
"name": "Steam Frame"
},
"mqtt": {
"host": "homeassistant.local",
"port": 1883,
"username": "frameassistant",
"password": "change-me",
"tls": {
"enabled": false
}
},
"homeassistant": {
"url": "http://homeassistant.local:8123"
},
"notifications": {
"timeout_s": 10
}
}
+8
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@@ -81,6 +81,14 @@ chmod +x "$out/install.sh" "$out/uninstall.sh"
echo "SteamOS update, use the -bundled package instead."
fi
echo
echo "Settings (required before the first start):"
echo " mkdir -p ~/.config/$project"
echo " cp share/$project/config.example.json ~/.config/$project/config.json"
echo " chmod 600 ~/.config/$project/config.json"
echo " then edit it (device name, MQTT broker, Home Assistant URL)."
echo " Without valid settings the app exits; to see why, run"
echo " ./bin/$exe --desktop in a terminal."
echo
echo "Install / update: ./install.sh (SteamVR must be running)"
echo " SteamVR remembers this folder's location: after moving it,"
echo " run ./install.sh again."