Log SteamVR-started instances to logs/<exe>.log
The manifest passes --log-file, so a settings error (CFG-2) ends up in a log file in the install folder. Package README and docs updated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -240,6 +240,8 @@ hides world surfaces itself. Keep the teardown rule: overlays, then SteamVR, the
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RPATH `$ORIGIN/../lib`.
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- `manifest.vrmanifest` uses paths relative to itself, so `--install-manifest` works from both
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the build tree and an install.
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- The manifest passes `--log-file logs/<exe>.log` (`arguments`), so SteamVR-started instances
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log to the install folder (or `build/<preset>/logs/` from the build tree).
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- `cmake/OpenVR.cmake` downloads only `openvr.h`, `LICENSE` and the matching
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`bin/linux64|linuxarm64/libopenvr_api.so` into `third_party/openvr-<ver>/` (gitignored).
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- **Deploying to the Frame uses its system Qt by default.** Bundling Qt is the fallback for
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