D20: requirement UI-1 (status in the main tab). D21: failing start-up hook prepare() in the platform. D22: modes incl. --desktop with optional SteamVR, --desktop-novr, --config. D23: one class per HA entity type, native types preferred, own JSON service only as fallback. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
116 lines
8.3 KiB
Markdown
116 lines
8.3 KiB
Markdown
# Design
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Status: **in progress**, iteration 1, phase 2 (planning and design). High-level architecture
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first, then the details for the MVP. Requirements and their decisions (D1–D15):
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[REQUIREMENTS.md](REQUIREMENTS.md). Design decisions start at D16.
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## Process and threads
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- **One process** started by SteamVR does everything: HA connection, sensors, services, all
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overlays (D16).
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- Several threads inside it for concurrent work. Which work runs in which thread is still open.
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## Layers
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Three layers; dependencies only go downward (D17).
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```
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Presentation QML (view and controller)
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▼
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Business logic entities, services, managers
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▼
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I/O HA connection (MQTT), SteamVR, system (network, audio)
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```
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- Qt Quick already enforces separating presentation from logic.
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- The overlay platform (`vrdashboard_core`) spans two layers: overlays, rendering and input
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are presentation infrastructure; SteamVR access for sensors and actions is I/O.
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## Start-up and modes
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- **Start-up hook (D21):** the platform (`DashboardApplication` in `vrdashboard_core`) gets a
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third hook, e.g. `virtual bool prepare(QString* error)`. `exec()` calls it once mode and app
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key are known, before the QML engine, the surfaces and `VR_Init`. On `false`, `exec()` ends
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with exit code 1 and reports the error through the existing path (log and stderr). The
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default returns `true`, so other apps built on the template don't change. FrameAssistant
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loads its configuration there and decides from `mode()` whether it needs it (CFG-2).
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- **Modes (D22):**
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| Mode | Configuration + HA connection | SteamVR |
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|---|---|---|
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| overlay (default) | yes | required (overlay app) |
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| `--desktop` | yes | connects as background app if SteamVR runs; otherwise VR entities are unavailable (SEN-15) |
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| `--desktop-novr` | yes | never |
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| `--snapshot`, `--benchmark` | no | no |
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- `--desktop` on the Frame over RDP shows the live UI with real data without wearing the
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headset. Stop the SteamVR-started instance by hand first: two instances with the same
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device name would knock each other off the broker.
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- `--config <path>` loads another configuration file instead of
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`~/.config/frameassistant/config.json`, e.g. on a PC with its own device name (CON-5).
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## Object classes
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The app is HA-centric, so its building blocks follow HA's concepts (D18). Objects talk to each
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other through Qt signals and slots (Qt's observer pattern). Senders don't know their receivers,
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and signals across threads are delivered through the receiver's event loop.
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| Class | Role | MVP |
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|---|---|---|
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| **HA entity** | One HA entity, both directions. Entity → HA: state and JSON attributes. HA → entity: commands; HA's MQTT integration turns its own services into them (e.g. `button.press`, `switch.turn_on`, `number.set_value`, `notify.send_message`). Observes value signals of other objects and publishes them; turns MQTT commands into signals other objects act on. **Native entity types are preferred** wherever their meaning fits (D23). | ✓ |
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| **HA service** | **Fallback** where no entity type fits (D23): a JSON command on an own MQTT command topic (HA side: the standard `mqtt.publish` action), e.g. rich notifications or vibration with parameters. Results go back asynchronously, e.g. through an `event` entity. How the user wraps it in HA (scripts, automations, pyscript) is their choice; FrameAssistant only requires stock HA with MQTT (NFR-6). | depends on the NOT-1 choice |
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| **HA device** | Owns the MQTT connection, discovery and availability, and owns all entity and service objects. One per headset (CON-5). | ✓ |
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| **I/O wrappers** | Data sources and actuators; know nothing about HA. One wrapper object per OpenVR interface used (e.g. `IVRSystem`, `IVRApplications`, `IVRChaperone`, `IVRSettings`). System wrappers (network, audio) later. | OpenVR ✓, system ✗ |
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| **Overlays** | View and controller of MVC (QML), as dashboard tabs or world overlays. Get their data (the model) from other objects. | ✓ |
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| **Managers** | One object per stateful feature that manages and coordinates it, using entities, services and overlays. Notification manager (MVP); status card manager (SRV-6/7) later. | notifications ✓ |
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| **HA web UI** | Encapsulates Qt WebEngine for the dashboard (Q2). | ✗ |
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| **Configuration** | Settings from the JSON file, loaded once by the app as an immutable value. Each component gets the part it needs through its constructor (D19). | ✓ |
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| **App** | The managing object: owns all of the above as components and wires them together. | ✓ |
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### Entities and services (D23)
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- **One class per HA entity type** on a common base. The base does the discovery part, topics,
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availability and throttling, so SEN-14, SEN-15 and NFR-7 are handled in one place.
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- A concrete entity is an **instance with a description** (id, name, device class, unit,
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throttle interval), not a class of its own.
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- Our actions map to native types where the meaning fits:
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| Action | Type | HA service |
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|---|---|---|
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| Sensors (SEN-*) | `sensor`, `binary_sensor` | — |
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| Notification (NOT-1) | `notify` | `notify.send_message` |
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| Screenshot, standby, quit app, show boundary (SRV-1/2/3) | `button` | `button.press` |
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| Do-not-disturb (SRV-5) | `switch` | `switch.turn_on/off` |
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| Volume (SRV-3) | `number` | `number.set_value` |
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| Launch app by key (SRV-2) | `text` | `text.set_value` |
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| Attention signal with duration/volume (SRV-1), to check | `siren` | `siren.turn_on` |
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| Feedback (NOT-5, NOT-10) | `event` | — |
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- **Wiring:** the app wires simple entities (I/O wrapper signal ↔ entity). Managers get their
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entities and services from the HA device and wire them internally. The HA device owns them
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all (D18).
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- **MQTT `notify` drops the title:** HA's `async_send_message()` renders only `message` into
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the payload (`homeassistant/components/mqtt/notify.py`). NOT-1 needs title and text; options
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(MVP detail): first line is the title, JSON in the message, or an own service.
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Notes for later:
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- OpenVR delivers all events through one queue; one dispatcher (today `VrRuntime`) hands them
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to the wrappers.
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- OpenVR is not documented as thread-safe (relevant for the thread decision).
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## Open
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1. High-level points 3–7 (see [PROGRESS.md](PROGRESS.md), "Next steps").
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## Decisions
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| # | Date | Decision | Reason |
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|---|------|----------|--------|
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| D16 | 2026-10-05 | **One process** started by SteamVR does everything; several threads inside it for concurrent work | Meets NFR-2 without extra work, no IPC; the platform already supports several surfaces per process |
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| D17 | 2026-10-05 | **Three layers:** presentation (QML), business logic, I/O. The overlay platform spans presentation (overlays, rendering, input) and I/O (SteamVR access) | Simple and enough for the start; Qt Quick already enforces separating presentation from logic |
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| D18 | 2026-10-05 | **HA-centric object classes:** HA entity, HA service, HA device, I/O wrappers, overlays, managers, HA web UI, configuration, app; communication through signals and slots | The app is HA-centric; signals/slots decouple objects and work across threads |
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| D19 | 2026-10-05 | **Configuration is injected:** the app loads it once as an immutable value and passes each component the part it needs; no singleton | Explicit dependencies, trivial tests with own configs, thread-safe; the app creates all components anyway |
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| D21 | 2026-10-05 | Start-up hook in the platform that may fail (`prepare()`), before the engine, surfaces and `VR_Init`; failure → exit code 1 | CFG-2 needs a clean abort; `loading()`/`started()` can't fail; backward compatible |
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| D22 | 2026-10-05 | Overlay and both desktop modes load the configuration and connect to HA; `--desktop` also connects to SteamVR as a background app if it runs; `--desktop-novr` never does; `--snapshot`/`--benchmark` stay without configuration; new option `--config <path>` | Live development over RDP on the Frame with real data; PC development without SteamVR under its own device name |
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| D23 | 2026-10-05 | **One class per HA entity type** on a common base; concrete entities are described instances. Native entity types (and the HA services the MQTT integration provides for them) are preferred; an own JSON command service only as fallback | Mirrors HA's model; discovery, availability and throttling in one place; actions are visible and selectable in HA without `mqtt.publish` |
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