190 lines
12 KiB
Markdown
190 lines
12 KiB
Markdown
# Progress
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Where the project stands, and what happened in each session. Newest first. The process is in
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CLAUDE.md ("Working rules").
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## Current state
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- **Implementation iteration 1, phase 4 (testing on the Frame).** DSH-1 is done with a
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negative result: HA's web UI via Qt WebEngine doesn't work on the Frame, so the "HA
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Dashboard" tab and the WebEngine dependency were removed (D40). What remains of iteration 1
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(platform hooks, settings file, `--config`, log file for SteamVR-started instances) is being
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tested on the Frame with the system-Qt package (3.7 MB).
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- **Frame test results so far (2026-10-05):**
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| # | Check | Result |
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|---|---|---|
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| 1 | Started by SteamVR: process runs, log file from the manifest's `--log-file`, settings loaded, rendering with Vulkan (Turnip, Adreno 750) | ✓ |
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| 2 | In VR: tab "Frame Assistant" visible and usable | ✓ |
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| 3 | Settings without `device.name`, `./install.sh` → app exits, log says "Setting 'device.name' is required" | open |
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| 4 | Settings restored, `./install.sh` → runs again | open |
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- **Next session:** checks 3 and 4, then record the results and go to phase 5 (assessment of
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iteration 1 with the user). Then iteration 2 (MQTT, HA device, UI-1).
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## Next steps
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Requirements and design cover the whole MVP; it is **implemented in four small iterations**
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(D37), each with implementation, testing and assessment:
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| Iteration | Content | Platform change | Checked by |
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|---|---|---|---|
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| 1 | ~~DSH-1: HA web UI in a dashboard tab~~ (failed, removed: D40); configuration (D34) with start-up hook and `--config`; log file for SteamVR-started instances | start-up hook (D21), app command-line options (D38) | DSH-1 result documented; app starts on the Frame with the settings file, settings errors in the log |
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| 2 | MQTT client (own thread), HA device with discovery and availability, libmosquitto in the package, status display UI-1 | modes (D22) | device appears in HA, online/offline right, reconnect works |
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| 3 | OpenVR wrappers and the 13 sensor entities | `--desktop` with optional SteamVR (D22) | sensor values in HA on the Frame |
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| 4 | notification manager, `notify` entity, world overlay | world overlay, premultiplied flag (D25) | notification from HA in VR, also in a game |
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### Plan for implementation iteration 1: DSH-1 and configuration
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Goal: a second dashboard tab **"HA Dashboard"** shows HA's web UI at the URL from the
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configuration; what works out of the box is tested and documented. The main tab stays
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"Frame Assistant".
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Platform (`vrdashboard_core`):
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1. Start-up hook `prepare()` (D21).
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2. App-specific command-line options (D38): the base constructor takes an optional list of
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extra `QCommandLineOption`s, adds them to parsing and `--help`, and exposes their values.
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App:
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3. `QtWebEngineQuick::initialize()` in `main.cpp` before the app object (D39); no platform
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change.
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4. Configuration (`src/config/`): immutable value plus `load(path, &error)`, complete per D34;
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path from `--config`, else `$XDG_CONFIG_HOME` or `~/.config/frameassistant/config.json`;
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loaded in `Dashboard::prepare()` (overlay and desktop modes).
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5. HA web UI (`src/ha/HaWebUi`, D18): holds the URL (injected), exposed to QML as a singleton
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owned by `Dashboard`; a named, persistent WebEngine profile under
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`~/.local/share/frameassistant/` so the HA login survives restarts (D39).
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6. New surface `dashboard` ("HA Dashboard"), QML root `HaDashboard.qml` with a `WebEngineView`;
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without a URL it shows a hint.
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7. Build: `find_package(Qt6 … WebEngineQuick)`; `qt6-webengine-dev` (native and `:arm64`) in
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the containers; a new static library for app logic (configuration, HaWebUi) that tests link.
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Tests (D30):
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8. `tst_config`: valid file, missing required fields, invalid JSON, wrong types, defaults,
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derived and explicit `ha_unique_id`, unknown keys, `--config`.
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9. Platform: `tst_surfaces` extended for `prepare()` (success/abort) and extra options.
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10. Manual, results documented: host `--desktop`; Frame desktop mode over RDP; Frame in VR with
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Vulkan and OpenGL: page loads, laser click, scrolling, SteamVR keyboard in the page's input
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fields, login kept after restart; CPU/GPU while the tab is open.
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11. `clang-format` clean, `ctest` green; `container-test.sh` only if Vulkan code is touched.
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Docs:
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12. README (configuration file, `--config`, new tab), ARCHITECTURE.md and CLAUDE.md (new hook,
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app options), THIRD_PARTY_NOTICES (Qt WebEngine from the system), STEAM-FRAME.md (results),
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PROGRESS.md.
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Known limitation: the bundled-Qt package does not support WebEngine in this iteration.
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## Log
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### 2026-10-05: requirements approved
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- User approved REQUIREMENTS.md including the priorities (D13). Phase 2 started.
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- Q4 decided: libmosquitto, shipped in the package (D14). Qt MQTT ruled out: private Qt API
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requires the exact Qt version. Checked on the Frame: no MQTT library installed; libssl/
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libcrypto 3 and libcjson 1 present.
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- HA discovery: own small layer on QJson, device-based discovery (D15); hacpp and the
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embedded libraries rejected.
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- Checked on the Frame which Qt modules, plugins and audio/network tools exist; library list
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per requirement in REQUIREMENTS.md Appendix C. Notable: Qt WebEngine and Qt WebSockets are
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present (relevant for Q2/Q3).
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- libmosquitto ABI check: Debian's 2.0.21 needs at most `OPENSSL_3.0.0`/`GLIBC_2.34`; the
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Frame has OpenSSL 3.2.1 and glibc 2.39. No libcjson dependency. D14 holds.
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- Frame test of the remaining iteration 1: started by SteamVR with log file and settings,
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Vulkan rendering, tab usable in VR (checks 1, 2 ✓); checks 3, 4 left for the next session.
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- DSH-1 closed (D40): the bundling experiment failed (sandbox, ICU resources, Vulkan abort,
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empty page with OpenGL and in a desktop window; details in STEAM-FRAME.md). At the user's
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decision the "HA Dashboard" tab, `HaWebUi`, the WebEngine build dependency and the
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bundler's WebEngine support were removed (reverts of the corresponding commits). Qt WebView
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is no alternative (WebEngine backend on Linux). `homeassistant.url` stays reserved for
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DSH-2, where a native dashboard is the candidate.
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- Phase 4 (testing on the Frame), first findings:
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- `deploy-to-frame.sh` exited silently without a bundled package in `dist/` (fixed).
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- The system-Qt package doesn't start: the Frame's Qt WebEngine is 6.7.0 (rest of Qt 6.8.0)
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and built against FFmpeg 6, which the Frame lacks (STEAM-FRAME.md). DSH-1's out-of-the-box
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variant therefore fails on the Frame; and since the app links WebEngine, the whole app
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fails.
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- At the user's request, experiment B: the bundled package now ships Qt WebEngine (Debian
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6.8.2, own FFmpeg inside) with its helper process and resources: 141 MB archive, 352 MB
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unpacked. Needs `GLIBC_2.38` and `GLIBCXX_3.4.32` from the Frame. Test pending.
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- Other options noted: load WebEngine only at runtime so the app survives without it; a
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native dashboard (DSH-2, Q2b). Qt WebView is no alternative (on Linux its backend is
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WebEngine; native views are separate windows, not rendered into the texture).
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- Phase 3 of implementation iteration 1:
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- Platform: `prepare()` hook and app-specific command-line options, tested in
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`tst_surfaces` (incl. `surfaces_prepare_fail`).
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- Settings file (`src/config/`, new library `frameassistant_lib`), `--config`; `tst_config`
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(37 cases). `config.example.json` in the package; README.txt explains the set-up.
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- "HA Dashboard" tab: `WebEngineView`, `HaWebUi` with a persistent profile, WebEngine
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initialisation in `main()`. Host: desktop mode loads a local test page, profile data
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lands in `~/.local/share/frameassistant/webengine`; snapshot renders both tabs.
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- Build containers with Qt WebEngine. Cross build: the aarch64 binary needs no private Qt
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symbols, at most `Qt_6.8` and `GLIBC_2.34`. Container tests 8/8 (incl. Vulkan with
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validation layers, no messages).
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- Snags: moc misses classes in files with raw strings containing `//` (CLAUDE.md);
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generated QML type registration includes headers by file name; Qt ≥ 6.9 hints at
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`WebEngineProfilePrototype` (not in the Frame's 6.8). Deviations: `HaWebUi` lives in the
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app, not the library; the password warning needs a password in the file.
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- Log file for SteamVR-started instances: the manifest passes `--log-file
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logs/frame-assistant.log` (user's choice among: default log path in the app, manifest
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argument, document only).
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- Not verified yet: WebEngine with a URL in the off-screen pipeline (Frame, phase 4); the
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bundled package (not supported for WebEngine in this iteration).
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- Plan for implementation iteration 1 approved; phase 3 started.
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- Plan for implementation iteration 1 written; new tab "HA Dashboard" (D38, D39).
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- MVP implemented in four iterations; DSH-1 first, at the user's wish (D37).
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- NFR-3 measurement method, manual in the MVP (D36). MVP details done.
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- Shipping libmosquitto (D35).
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- Configuration file format (D34).
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- MVP notification: `notify` entity with first line as title; JSON command later (D33).
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- HA MQTT interface: ids (D31), topics, retain, availability (D32), MVP entity list.
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- Test strategy in four levels (D30). High-level architecture done.
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- Threads: MQTT client in its own thread, everything else incl. OpenVR in the main thread (D29).
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- DSH-1 split: web UI out-of-the-box test in the MVP, full dashboard as DSH-2 (D28).
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- Overlays: two kinds (D25), one overlay for all notifications (D26), MVP placement "spawn in
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front, then stay" (D27). Researched notification UI in VR (DESIGN.md, Appendix A). Found:
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premultiplied-alpha flag missing in the platform.
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- HA channels: MQTT for everything device-related; dashboard channel decided with Q2/Q3 (D24).
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- Entities: one class per HA entity type, native types preferred, own service only as fallback
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(D23). Found: MQTT `notify` drops the title.
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- Start-up hook `prepare()` in the platform (D21); modes, `--desktop-novr` and `--config`
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(D22).
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- New requirement UI-1: status display in the main tab (D20).
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- The user installed `mosquitto` on the dev host, so native builds can use libmosquitto.
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- Started docs/DESIGN.md: one process (D16), three layers (D17), HA-centric object classes
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(D18). HA side: FrameAssistant needs only stock HA; how the user wraps commands (scripts,
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pyscript) is up to them (NFR-6 unchanged).
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- Agreed to settle the high-level architecture first (list under "Next steps"), before
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component details.
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- Stay with the Debian build container: an Arch container wouldn't match SteamOS's own package
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versions (private repos, rolling Arch) and has no arm64 multiarch for cross builds.
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### 2026-10-04/05: project set-up and requirements
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- Copied the vrdashboard template. Removed what the app doesn't need:
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- `examples/` (diagnostics app) and the `VRDASH_BUILD_EXAMPLES` option
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- the Frame test package (`scripts/package-frame-test.sh`, `docs/FRAME-TESTING.md`,
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screenshots)
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- the demo UI (`src/qml/DemoPage.qml`)
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`Main.qml` shows a placeholder card.
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- Named the app **FrameAssistant**, "Steam Frame companion for Home Assistant":
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- CMake project `frameassistant`, executable `frame-assistant`
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- app key `net.matzman.frameassistant`, tab "Frame Assistant", QML module `FrameAssistant`
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Names rejected:
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- "Steam…" and "…Home Assistant": trademarks
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- "HASS…": the user dislikes it, because "Hass" is German for hate.
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- Agreed working rules (in CLAUDE.md):
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- explicit permission for everything; ask instead of assuming
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- iterative five-phase cycle; an informal "ok" approves a phase
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- document everything in Markdown in `docs/`
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- `git init`. Baseline commit `4a5b090`.
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- Requirements engineering (several question rounds with the user). The results are in
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REQUIREMENTS.md:
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- decisions D1–D12
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- 51 requirements
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- research on OpenVR data sources (Appendix A)
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- Checks: `native-debug` builds, `ctest` passes 6/6 (Vulkan surface test skipped, no Vulkan on
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this host), `--snapshot` renders.
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