Mic mute and Text input error (#222)
* changed swapping mic behavior to always unmute mic before swapping * fixed manual input bug on desktop overlay page * CI integration re-test
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@@ -11,6 +11,7 @@ GroupBox {
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property alias sliderValue: steamDesktopForwardSlider.value
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property alias lowerLimit: steamDesktopForwardSlider.from
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property alias upperLimit: steamDesktopForwardSlider.to
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property alias kbUID: steamDesktopForwardText.keyBoardUID
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function onValueChanged(value) {
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@@ -10,6 +10,7 @@ FullWidthSliderBox {
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lowerLimit: 0.0
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upperLimit: 32.0
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sliderStepSize: 0.5
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kbUID: 601
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function onValueChanged(value) {
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DesktopOverlay.width = value
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+1
@@ -10,6 +10,7 @@ FullWidthSliderBox {
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lowerLimit: -4.0
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upperLimit: 4.0
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sliderStepSize: 0.10
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kbUID: 603
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function onValueChanged(value) {
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DesktopOverlay.forwardsMovement = value
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+1
@@ -10,6 +10,7 @@ FullWidthSliderBox {
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lowerLimit: -4.0
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upperLimit: 4.0
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sliderStepSize: 0.10
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kbUID: 604
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function onValueChanged(value) {
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DesktopOverlay.rightMovement = value
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@@ -10,6 +10,7 @@ FullWidthSliderBox {
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lowerLimit: -4.0
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upperLimit: 4.0
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sliderStepSize: 0.10
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kbUID: 602
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function onValueChanged(value) {
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DesktopOverlay.height = value
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@@ -586,6 +586,9 @@ void AudioTabController::setMicDeviceIndex( int index, bool notify )
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if ( index >= 0
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&& static_cast<size_t>( index ) < m_recordingDevices.size() )
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{
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// un-mute mic before switching to ensure on exit all recording
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// devices will be un-muted
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setMicMuted( false, false );
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// code to just change Mic
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audioManager->setMicDevice(
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m_recordingDevices[static_cast<size_t>( index )].first,
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