Updated readme.
Updated version to 2.3. Some bug-fixes and improvements.
@@ -16,6 +16,7 @@ Adds an overlay to the OpenVR dashboard that allows access to advanced settings.
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- Temporarily move and rotate the playspace.
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- Floor height fix.
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- Displays several performance statistics and other statistics (e.g. headset rotations).
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- Select the playback/mirror/recording audio device
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- Mute/unmute and set volume of audio mirror device.
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- Mute/unmute and set volume of microphone device.
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- Implements push-to-talk and allows to configure push-to-talk profiles.
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@@ -23,6 +24,7 @@ Adds an overlay to the OpenVR dashboard that allows access to advanced settings.
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- Revive settings support (Requires [Revive 1.0.4+](https://github.com/LibreVR/Revive) for full functionality).
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- VR Keyboard Input Utilities
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- Simple Alarm Clock
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- Player height adjust toggle (Credits to mklim)
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# Usage
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@@ -97,8 +99,9 @@ Allows you to fix the height of your floor. Just place one controller on your fl
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- **Mirror Device**: Allows to set the volume of the audio mirror device and to mute/unmute it.
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- **Microphone**: Allows to set the volume of the microphone device and to mute/unmute it.
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- **Playback Device**: Allows to select the playback device.
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- **Mirror Device**: Allows to select the mirror device, set its volume and to mute/unmute it.
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- **Microphone**: Allows to select the microphone device, set its volume and to mute/unmute it.
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- **Push-to-Talk**: Enable/disable push-to-talk. When push-to-talk is activated the microphone gets muted unless one of the configured buttons is pressed on one of the configured controllers.
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- **Left Controller**: Configure the left controller for push-to-talk.
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- **Right Controller**: Configure the right controller for push-to-talk.
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@@ -133,6 +136,14 @@ Any changes to controller settings are immediately applied by Revive (Requires R
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- **Alarm Clock:** Just a simple alarm clock so you don't miss important appointments. VR can sure mess up perception of time. Does not work in desktop mode.
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- **Steam Desktop Overlay Width:** Allows to increase the size of the Steam desktop overlay. Useful for multi-monitor setups.
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## - Accessibility Page:
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- **Adjust Player Height:** Offsets the player height to allows short or wheelchair-bound players to fully interact with height-limited applications by both boosting their height and being able to touch the in-game floor when necessary by pressing a configurable motion controller button.
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## - Statistics Page:
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@@ -141,9 +152,11 @@ Any changes to controller settings are immediately applied by Revive (Requires R
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- **HMD Rotations**: Shows the number of rotations around the y-axis (Useful for untangling the cord).
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- **Left Controller Max Speed**: Shows the max speed of the left controller.
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- **Right Controller Max Speed**: Shows the max speed of the right controller.
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- **Presented Frames**: Number of frames presented to the hmd in the currently running application.
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- **Dropped Frames**: Number of frames dropped in the currently running application.
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- **Reprojected Frames**: Number of frames reprojected in the currently running application.
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- **Reprojected Frames**: Number of times the currently running application timed out.
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- **Timed Out**: Number of times the currently running application timed out.
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- **Reprojection Ratio**: Ratio of presented frames to reprojected frames.
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## - Settings Page:
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@@ -152,6 +165,11 @@ Any changes to controller settings are immediately applied by Revive (Requires R
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- **Autostart:** Allows you to enable/disable auto start.
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- **Force Revive Page:** Force the Revive page button on the root page to be visible.
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# How to Compile
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- Use the Qt addon for Visual Studio to create a Visual Studio project from the .pro file.
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- Execute bin/windeployqt.bat which copies all Qt files necessary for execution into the output directory.
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# Notes:
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- The center marker and the play space marker are provided by the chaperone subsystem, and therefore they will have the same color and visibility settings as the chaperone bounds.
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@@ -432,7 +432,7 @@ MyStackViewPage {
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Connections {
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target: SettingsTabController
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onForceRevivePageChanged: {
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reviveButton.enabled = SettingsTabController.forceRevivePage
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reviveButton.visible = SettingsTabController.forceRevivePage ? true : ReviveTabController.isOverlayInstalled
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}
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}
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After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 49 KiB |
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Before Width: | Height: | Size: 53 KiB After Width: | Height: | Size: 55 KiB |
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Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 56 KiB |
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 47 KiB |
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Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 36 KiB |
@@ -45,7 +45,7 @@ class OverlayController : public QObject {
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public:
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static constexpr const char* applicationKey = "matzman666.AdvancedSettings";
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static constexpr const char* applicationName = "Advanced Settings";
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static constexpr const char* applicationVersionString = "v2.2.1";
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static constexpr const char* applicationVersionString = "v2.3";
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private:
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vr::VROverlayHandle_t m_ulOverlayHandle = vr::k_ulOverlayHandleInvalid;
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@@ -631,10 +631,12 @@ namespace advsettings {
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LOG(WARNING) << "Could not remove \"revive::" << key_toggleGrip << "\" setting: " << vr::VRSettings()->GetSettingsErrorNameFromEnum(vrSettingsError);
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}
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vr::VRSettings()->RemoveKeyInSection(section_revive, key_toggleDelay, &vrSettingsError);
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// This setting has no default value listed in Revive's default.vrsettings yet.
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/*vr::VRSettings()->RemoveKeyInSection(section_revive, key_toggleDelay, &vrSettingsError);
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if (vrSettingsError != vr::VRSettingsError_None) {
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LOG(WARNING) << "Could not remove \"revive::" << key_toggleDelay << "\" setting: " << vr::VRSettings()->GetSettingsErrorNameFromEnum(vrSettingsError);
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}
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}*/
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setToggleDelay(0.5f);
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vr::VRSettings()->RemoveKeyInSection(section_revive, key_thumbDeadzone, &vrSettingsError);
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if (vrSettingsError != vr::VRSettingsError_None) {
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