Updated readme.

Updated version to 2.3.
Some bug-fixes and improvements.
This commit is contained in:
2017-02-16 22:45:36 +01:00
parent 8da0ab734e
commit 2baee40630
10 changed files with 27 additions and 7 deletions
+21 -3
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@@ -16,6 +16,7 @@ Adds an overlay to the OpenVR dashboard that allows access to advanced settings.
- Temporarily move and rotate the playspace.
- Floor height fix.
- Displays several performance statistics and other statistics (e.g. headset rotations).
- Select the playback/mirror/recording audio device
- Mute/unmute and set volume of audio mirror device.
- Mute/unmute and set volume of microphone device.
- Implements push-to-talk and allows to configure push-to-talk profiles.
@@ -23,6 +24,7 @@ Adds an overlay to the OpenVR dashboard that allows access to advanced settings.
- Revive settings support (Requires [Revive 1.0.4+](https://github.com/LibreVR/Revive) for full functionality).
- VR Keyboard Input Utilities
- Simple Alarm Clock
- Player height adjust toggle (Credits to mklim)
# Usage
@@ -97,8 +99,9 @@ Allows you to fix the height of your floor. Just place one controller on your fl
![Audio Page](https://raw.githubusercontent.com/matzman666/OpenVR-AdvancedSettings/master/docs/screenshots/AudioPage.png)
- **Mirror Device**: Allows to set the volume of the audio mirror device and to mute/unmute it.
- **Microphone**: Allows to set the volume of the microphone device and to mute/unmute it.
- **Playback Device**: Allows to select the playback device.
- **Mirror Device**: Allows to select the mirror device, set its volume and to mute/unmute it.
- **Microphone**: Allows to select the microphone device, set its volume and to mute/unmute it.
- **Push-to-Talk**: Enable/disable push-to-talk. When push-to-talk is activated the microphone gets muted unless one of the configured buttons is pressed on one of the configured controllers.
- **Left Controller**: Configure the left controller for push-to-talk.
- **Right Controller**: Configure the right controller for push-to-talk.
@@ -133,6 +136,14 @@ Any changes to controller settings are immediately applied by Revive (Requires R
- **Alarm Clock:** Just a simple alarm clock so you don't miss important appointments. VR can sure mess up perception of time. Does not work in desktop mode.
- **Steam Desktop Overlay Width:** Allows to increase the size of the Steam desktop overlay. Useful for multi-monitor setups.
## - Accessibility Page:
![Accessibility Page](https://raw.githubusercontent.com/matzman666/OpenVR-AdvancedSettings/master/docs/screenshots/AccessibilityPage.png)
- **Adjust Player Height:** Offsets the player height to allows short or wheelchair-bound players to fully interact with height-limited applications by both boosting their height and being able to touch the in-game floor when necessary by pressing a configurable motion controller button.
## - Statistics Page:
![Statistics Page](https://raw.githubusercontent.com/matzman666/OpenVR-AdvancedSettings/master/docs/screenshots/StatisticsPage.png)
@@ -141,9 +152,11 @@ Any changes to controller settings are immediately applied by Revive (Requires R
- **HMD Rotations**: Shows the number of rotations around the y-axis (Useful for untangling the cord).
- **Left Controller Max Speed**: Shows the max speed of the left controller.
- **Right Controller Max Speed**: Shows the max speed of the right controller.
- **Presented Frames**: Number of frames presented to the hmd in the currently running application.
- **Dropped Frames**: Number of frames dropped in the currently running application.
- **Reprojected Frames**: Number of frames reprojected in the currently running application.
- **Reprojected Frames**: Number of times the currently running application timed out.
- **Timed Out**: Number of times the currently running application timed out.
- **Reprojection Ratio**: Ratio of presented frames to reprojected frames.
## - Settings Page:
@@ -152,6 +165,11 @@ Any changes to controller settings are immediately applied by Revive (Requires R
- **Autostart:** Allows you to enable/disable auto start.
- **Force Revive Page:** Force the Revive page button on the root page to be visible.
# How to Compile
- Use the Qt addon for Visual Studio to create a Visual Studio project from the .pro file.
- Execute bin/windeployqt.bat which copies all Qt files necessary for execution into the output directory.
# Notes:
- The center marker and the play space marker are provided by the chaperone subsystem, and therefore they will have the same color and visibility settings as the chaperone bounds.
+1 -1
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@@ -432,7 +432,7 @@ MyStackViewPage {
Connections {
target: SettingsTabController
onForceRevivePageChanged: {
reviveButton.enabled = SettingsTabController.forceRevivePage
reviveButton.visible = SettingsTabController.forceRevivePage ? true : ReviveTabController.isOverlayInstalled
}
}
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@@ -45,7 +45,7 @@ class OverlayController : public QObject {
public:
static constexpr const char* applicationKey = "matzman666.AdvancedSettings";
static constexpr const char* applicationName = "Advanced Settings";
static constexpr const char* applicationVersionString = "v2.2.1";
static constexpr const char* applicationVersionString = "v2.3";
private:
vr::VROverlayHandle_t m_ulOverlayHandle = vr::k_ulOverlayHandleInvalid;
+4 -2
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@@ -631,10 +631,12 @@ namespace advsettings {
LOG(WARNING) << "Could not remove \"revive::" << key_toggleGrip << "\" setting: " << vr::VRSettings()->GetSettingsErrorNameFromEnum(vrSettingsError);
}
vr::VRSettings()->RemoveKeyInSection(section_revive, key_toggleDelay, &vrSettingsError);
// This setting has no default value listed in Revive's default.vrsettings yet.
/*vr::VRSettings()->RemoveKeyInSection(section_revive, key_toggleDelay, &vrSettingsError);
if (vrSettingsError != vr::VRSettingsError_None) {
LOG(WARNING) << "Could not remove \"revive::" << key_toggleDelay << "\" setting: " << vr::VRSettings()->GetSettingsErrorNameFromEnum(vrSettingsError);
}
}*/
setToggleDelay(0.5f);
vr::VRSettings()->RemoveKeyInSection(section_revive, key_thumbDeadzone, &vrSettingsError);
if (vrSettingsError != vr::VRSettingsError_None) {