Convert m_smoothTurnRate to new settings API
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@@ -44,9 +44,6 @@ void MoveCenterTabController::initStage1()
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m_turnComfortFactor = static_cast<unsigned int>( settings::getSetting(
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settings::IntSetting::PLAYSPACE_turnComfortFactor ) );
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m_smoothTurnRate = settings::getSetting(
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settings::IntSetting::PLAYSPACE_smoothTurnRate );
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m_heightToggleOffset = static_cast<float>( settings::getSetting(
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settings::DoubleSetting::PLAYSPACE_heightToggleOffset ) );
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m_gravityStrength = static_cast<float>( settings::getSetting(
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@@ -475,23 +472,18 @@ void MoveCenterTabController::setSnapTurnAngle( int value, bool notify )
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int MoveCenterTabController::smoothTurnRate() const
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{
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return m_smoothTurnRate;
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return settings::getSetting(
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settings::IntSetting::PLAYSPACE_smoothTurnRate );
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}
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void MoveCenterTabController::setSmoothTurnRate( int value, bool notify )
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{
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if ( m_smoothTurnRate != value )
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settings::setSetting( settings::IntSetting::PLAYSPACE_smoothTurnRate,
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value );
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if ( notify )
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{
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m_smoothTurnRate = value;
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auto settings = OverlayController::appSettings();
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settings->beginGroup( "playspaceSettings" );
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settings->setValue( "smoothTurnRate", m_smoothTurnRate );
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settings->endGroup();
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settings->sync();
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if ( notify )
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{
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emit smoothTurnRateChanged( m_smoothTurnRate );
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}
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emit smoothTurnRateChanged( value );
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}
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}
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@@ -2045,10 +2037,10 @@ void MoveCenterTabController::smoothTurnLeft( bool smoothTurnLeftActive )
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return;
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}
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// Activates every tick. m_smoothTurnRate effectively becomes a percentage
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// Activates every tick. smoothTurnRate() effectively becomes a percentage
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// of a degree per tick. A setting of 100 would equal 90 degrees/sec or 15
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// RPM with a framerate of 90fps
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int newRotationAngleDeg = m_rotation - m_smoothTurnRate;
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int newRotationAngleDeg = m_rotation - smoothTurnRate();
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// Keep angle within -18000 ~ 18000 centidegrees
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if ( newRotationAngleDeg > 18000 )
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{
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@@ -2069,10 +2061,10 @@ void MoveCenterTabController::smoothTurnRight( bool smoothTurnRightActive )
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return;
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}
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// Activates every tick. m_smoothTurnRate effectively becomes a percentage
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// Activates every tick. smoothTurnRate() effectively becomes a percentage
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// of a degree per tick. A setting of 100 would equal 90 degrees/sec or 15
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// RPM with a framerate of 90fps
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int newRotationAngleDeg = m_rotation + m_smoothTurnRate;
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int newRotationAngleDeg = m_rotation + smoothTurnRate();
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// Keep angle within -18000 ~ 18000 centidegrees
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if ( newRotationAngleDeg > 18000 )
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{
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@@ -119,7 +119,6 @@ private:
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int m_rotation = 0;
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int m_oldRotation = 0;
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int m_tempRotation = 0;
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int m_smoothTurnRate = 100;
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bool m_moveShortcutRightPressed = false;
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bool m_moveShortcutLeftPressed = false;
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vr::TrackedDeviceIndex_t m_activeMoveController;
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