Fix types and weirdly capitalized words in SteamVR Input Guide

This commit is contained in:
Vasily
2019-06-14 20:58:01 +02:00
committed by username223
parent 182b6ec6b4
commit adf2f33c3c
+9 -10
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@@ -2,24 +2,23 @@
## What is SteamVR Input?
- A universal keybind system for all controllers (in steamVR)
- A way for You to share/find keybind layouts.
- A way for developers to easily program for all controllers [needs a driver]
- A universal keybind system for all controllers (in steamVR).
- A way for you to share/find keybind layouts.
- A way for developers to easily program for all controllers [needs a driver].
## What do I need to know?
- You don’t bind buttons like a/b. you bind “actions”
- An action is simply just that an action…. Like “jump,” “shoot,” or “interact”
- Action Have Types such as : Digital (on/off), Analog (range of values 0-100 say), or special ones like Vibration (specifically for haptics)
- You don’t bind buttons like "a" or "b", you bind actions like "jump", "shoot" or "interact".
- Actions have types such as: Digital (on/off), Analog (range of values), or special ones like Vibration (specifically for haptics).
All the types mean to you is which physical buttons can be bound to which actions.
## Okay Cool? How do I do this?
1. Go to SteamVR dashboard->Steam->Controller Bindings OR go to http://127.0.0.1:8998/dashboard/controllerbinding.html from a desktop browser WHILE steamVR is running
(pic)
1. Go to SteamVR dashboard->Steam->Controller Bindings OR go to http://127.0.0.1:8998/dashboard/controllerbinding.html from a desktop browser WHILE steamVR is running.
2. Select your application you want to modify keybinds (Advanced Settings will currently always be at the bottom)
3. Select your Controller, (the controller must be on)
3. Select your controller (the controller must be on).
4. Select your binding.
5. Now We Are Ready to Bind our Actions!
5. Now we are ready to bind our actions!
### Binding UI