Manifest for Linux; connect as Background app where Utility is refused

- manifest.vrmanifest: binary_path_linux and binary_path_linux_arm. The
  Steam Frame's SteamVR reads only binary_path_linux_arm.
- handleManifests(): connect as Utility app first (works without a running
  SteamVR, e.g. from the Windows installer); if SteamVR refuses Utility apps,
  as on the Steam Frame, connect as Background app. Fail right away on other
  errors instead of going through initializeOpenVR()'s retry loop.
- main(): check --graphics-api before connecting to OpenVR, so a wrong value
  fails right away.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Matthias Janetschek
2026-10-07 13:42:16 +02:00
co-authored by Claude Opus 5.5
parent 4826686a4d
commit b22c35ae29
4 changed files with 52 additions and 10 deletions
+20
View File
@@ -102,3 +102,23 @@
- `MyTextField` opens the SteamVR keyboard on `activeFocus`. The template had to send the
offscreen window an explicit `FocusIn`, otherwise `activeFocusItem` stayed null. The `qt6`
branch doesn't send it. If text fields don't respond on the Frame, that is the cause (R4).
### Step 4: manifest and installation (2026-10-07)
**Changes:**
- **`manifest.vrmanifest`:** `binary_path_linux` and `binary_path_linux_arm` →
`AdvancedSettings_app`.
- **`manifest::handleManifests`:**
- `VR_Init(Utility)`; on `VRInitError_Init_NotAvailableToUtilityApps`,
`VR_Init(Background)`.
- Other errors: message and exit code `OPENVR_INIT_ERROR`, instead of
`initializeOpenVR`'s retry loop.
- **`main.cpp`:** `--graphics-api` is checked before connecting to OpenVR. A wrong value
used to fail only after `initializeOpenVR`'s retry loop.
**Results (x86_64, without SteamVR):**
- `--force-install-manifest` exits right away with `OPENVR_INIT_ERROR` (−2).
- `--graphics-api foo` exits right away with `GENERAL_FAILURE` (−1).
- The build tree contains the binary, `libopenvr_api.so`, both manifests,
`default_action_manifests/` and `res/`.
- Not tested yet: `Background` on the Frame (step 5).
+10 -8
View File
@@ -45,14 +45,8 @@ int main( int argc, char* argv[] )
commandLineArgs.forceRemoveManifest );
}
openvr_init::initializeOpenVR(
openvr_init::OpenVrInitializationType::Overlay );
// Render backend (render/RenderBackend.h). Created after OpenVR, because
// the Vulkan backend needs SteamVR's device requirements
// (openvr_init::renderInterop()), and before OverlayController, because
// QQuickWindow::setGraphicsApi() must run before any QQuickWindow exists
// (OverlayController owns one).
// Render backend (render/RenderBackend.h). Chosen before connecting to
// OpenVR, so a wrong --graphics-api fails right away.
GraphicsApi graphicsApi = GraphicsApi::OpenGL;
if ( !parseGraphicsApi( commandLineArgs.graphicsApi, &graphicsApi ) )
{
@@ -68,6 +62,14 @@ int main( int argc, char* argv[] )
<< "is not compiled into this build";
return ReturnErrorCode::GENERAL_FAILURE;
}
openvr_init::initializeOpenVR(
openvr_init::OpenVrInitializationType::Overlay );
// Initialized after OpenVR, because the Vulkan backend needs SteamVR's
// device requirements (openvr_init::renderInterop()), and before
// OverlayController, because QQuickWindow::setGraphicsApi() must run
// before any QQuickWindow exists (OverlayController owns one).
QString renderBackendError;
if ( !renderBackend->initialize( openvr_init::renderInterop(),
&renderBackendError ) )
+2
View File
@@ -4,6 +4,8 @@
"app_key": "steam.overlay.1009850",
"launch_type": "binary",
"binary_path_windows": "AdvancedSettings.exe",
"binary_path_linux": "AdvancedSettings_app",
"binary_path_linux_arm": "AdvancedSettings_app",
"is_dashboard_overlay": true,
"strings": {
+20 -2
View File
@@ -262,8 +262,26 @@ void forceRemoveApplicationManifest()
[[noreturn]] void handleManifests( const bool installManifest,
const bool removeManifest )
{
openvr_init::initializeOpenVR(
openvr_init::OpenVrInitializationType::Utility );
// Connect as Utility app first: it works without a running SteamVR (e.g.
// from the Windows installer). The Steam Frame's SteamVR refuses Utility
// apps (VRInitError_Init_NotAvailableToUtilityApps); there, connect as
// Background app, which needs a running SteamVR and never starts it.
// VR_Init is called directly: initializeOpenVR() retries every error with
// waits, including the one expected here.
vr::EVRInitError initError = vr::VRInitError_None;
vr::VR_Init( &initError, vr::VRApplication_Utility );
if ( initError == vr::VRInitError_Init_NotAvailableToUtilityApps )
{
qInfo() << "SteamVR refuses Utility apps, connecting as Background "
"app.";
vr::VR_Init( &initError, vr::VRApplication_Background );
}
if ( initError != vr::VRInitError_None )
{
qCritical() << "Failed to connect to SteamVR for manifest handling:"
<< vr::VR_GetVRInitErrorAsEnglishDescription( initError );
exit( ReturnErrorCode::OPENVR_INIT_ERROR );
}
int exit_code = ReturnErrorCode::SUCCESS;
try