Added desktop and no-sound modes.
When -desktop is given on the command line then the settings menu is shown on the desktop instead of an vr overlay. When -nosound is given on the command line then there are no sound effects.
This commit is contained in:
@@ -64,7 +64,7 @@ ComboBox {
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onActivated: {
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if (activeFocus) {
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MyResources.activationSound.play()
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MyResources.playActivationSound()
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}
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}
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@@ -25,7 +25,7 @@ Button {
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onClicked: {
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if (activationSoundEnabled) {
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MyResources.activationSound.play()
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MyResources.playActivationSound()
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}
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}
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}
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@@ -24,6 +24,6 @@ Button {
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}
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onClicked: {
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MyResources.activationSound.play()
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MyResources.playActivationSound()
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}
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}
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@@ -1,8 +1,19 @@
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pragma Singleton
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import QtQuick 2.7
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import QtMultimedia 5.6
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import matzman666.advsettings 1.0
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QtObject {
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function playActivationSound() {
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if (!OverlayController.soundDisabled()) {
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activationSound.play()
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}
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}
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function playFocusChangedSound() {
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if (!OverlayController.soundDisabled()) {
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focusChangedSound.play()
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}
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}
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property SoundEffect activationSound: SoundEffect {
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source: vrRuntimePath + "tools/content/panorama/sounds/activation.wav"
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}
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@@ -46,7 +46,7 @@ Slider {
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onValueChanged: {
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if (activeFocus) {
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MyResources.activationSound.play()
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MyResources.playActivationSound()
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}
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}
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}
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@@ -43,7 +43,7 @@ Rectangle {
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}
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}
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onClicked: {
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MyResources.focusChangedSound.play()
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MyResources.playFocusChangedSound()
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stackView.pop()
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}
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}
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@@ -48,6 +48,6 @@ CheckBox {
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}
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onClicked: {
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MyResources.activationSound.play()
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MyResources.playActivationSound()
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}
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}
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@@ -27,7 +27,7 @@ MyStackViewPage {
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text: "SteamVR"
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Layout.fillWidth: true
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onClicked: {
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MyResources.focusChangedSound.play()
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MyResources.playFocusChangedSound()
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mainView.push(steamVRPage)
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}
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}
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@@ -38,7 +38,7 @@ MyStackViewPage {
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text: "Chaperone"
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Layout.fillWidth: true
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onClicked: {
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MyResources.focusChangedSound.play()
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MyResources.playFocusChangedSound()
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mainView.push(chaperonePage)
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}
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}
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@@ -49,7 +49,7 @@ MyStackViewPage {
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text: "Play Space"
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Layout.fillWidth: true
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onClicked: {
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MyResources.focusChangedSound.play()
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MyResources.playFocusChangedSound()
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mainView.push(playspacePage)
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}
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}
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@@ -60,7 +60,7 @@ MyStackViewPage {
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text: "Floor Fix"
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Layout.fillWidth: true
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onClicked: {
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MyResources.focusChangedSound.play()
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MyResources.playFocusChangedSound()
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mainView.push(fixFloorPage)
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}
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}
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@@ -71,7 +71,7 @@ MyStackViewPage {
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text: "Audio"
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Layout.fillWidth: true
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onClicked: {
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MyResources.focusChangedSound.play()
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MyResources.playFocusChangedSound()
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mainView.push(audioPage)
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}
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}
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@@ -82,7 +82,7 @@ MyStackViewPage {
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text: "Statistics"
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Layout.fillWidth: true
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onClicked: {
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MyResources.focusChangedSound.play()
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MyResources.playFocusChangedSound()
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mainView.push(statisticsPage)
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}
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}
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@@ -98,7 +98,7 @@ MyStackViewPage {
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text: "Settings"
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Layout.fillWidth: true
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onClicked: {
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MyResources.focusChangedSound.play()
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MyResources.playFocusChangedSound()
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mainView.push(settingsPage)
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}
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}
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+38
-22
@@ -44,6 +44,7 @@ void myQtMessageHandler(QtMsgType type, const QMessageLogContext &context, const
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int main(int argc, char *argv[]) {
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// Configure logger
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START_EASYLOGGINGPP(argc, argv);
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el::Loggers::addFlag(el::LoggingFlag::DisableApplicationAbortOnFatalLog);
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@@ -55,6 +56,19 @@ int main(int argc, char *argv[]) {
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conf.parseFromText(logConfigDefault);
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el::Loggers::reconfigureAllLoggers(conf);
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}
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bool desktopMode = false;
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bool noSound = false;
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// Parse command line arguments
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for (int i = 1; i < argc; i++) {
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if (std::string(argv[i]).compare("-desktop") == 0) {
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LOG(INFO) << "Desktop mode enabled.";
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desktopMode = true;
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} else if (std::string(argv[i]).compare("-nosound") == 0) {
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noSound = true;
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}
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}
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LOG(INFO) << "Starting Application.";
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try {
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@@ -67,7 +81,7 @@ int main(int argc, char *argv[]) {
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QQmlEngine qmlEngine;
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advsettings::OverlayController* controller = advsettings::OverlayController::getInstance();
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advsettings::OverlayController* controller = advsettings::OverlayController::createInstance(desktopMode, noSound);
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controller->Init(&qmlEngine);
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QQmlComponent component(&qmlEngine, QUrl::fromLocalFile("res/qml/mainwidget.qml"));
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@@ -78,31 +92,33 @@ int main(int argc, char *argv[]) {
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auto quickObj = component.create();
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controller->SetWidget(qobject_cast<QQuickItem*>(quickObj), advsettings::OverlayController::applicationName, advsettings::OverlayController::applicationKey);
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std::string manifestPath = QApplication::applicationDirPath().toStdString() + "\\advancedsettings.vrmanifest";
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if (QFile::exists(QString::fromStdString(manifestPath))) {
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bool firstTime = false;
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if (!vr::VRApplications()->IsApplicationInstalled(advsettings::OverlayController::applicationKey)) {
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firstTime;
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}
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auto apperror = vr::VRApplications()->AddApplicationManifest(manifestPath.c_str());
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if (apperror != vr::VRApplicationError_None) {
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LOG(ERROR) << "Could not add application manifest: " << vr::VRApplications()->GetApplicationsErrorNameFromEnum(apperror);
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} else if (firstTime) {
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auto apperror = vr::VRApplications()->SetApplicationAutoLaunch(advsettings::OverlayController::applicationKey, true);
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if (apperror != vr::VRApplicationError_None) {
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LOG(ERROR) << "Could not set auto start: " << vr::VRApplications()->GetApplicationsErrorNameFromEnum(apperror);
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if (!desktopMode) {
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std::string manifestPath = QApplication::applicationDirPath().toStdString() + "\\advancedsettings.vrmanifest";
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if (QFile::exists(QString::fromStdString(manifestPath))) {
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bool firstTime = false;
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if (!vr::VRApplications()->IsApplicationInstalled(advsettings::OverlayController::applicationKey)) {
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firstTime;
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}
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auto apperror = vr::VRApplications()->AddApplicationManifest(manifestPath.c_str());
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if (apperror != vr::VRApplicationError_None) {
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LOG(ERROR) << "Could not add application manifest: " << vr::VRApplications()->GetApplicationsErrorNameFromEnum(apperror);
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} else if (firstTime) {
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auto apperror = vr::VRApplications()->SetApplicationAutoLaunch(advsettings::OverlayController::applicationKey, true);
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if (apperror != vr::VRApplicationError_None) {
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LOG(ERROR) << "Could not set auto start: " << vr::VRApplications()->GetApplicationsErrorNameFromEnum(apperror);
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}
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}
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} else {
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LOG(ERROR) << "Could not find application manifest: " << manifestPath;
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}
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} else {
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LOG(ERROR) << "Could not find application manifest: " << manifestPath;
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}
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#ifdef DEBUG_DESKTOP_WINDOW
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auto m_pWindow = new QQuickWindow();
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qobject_cast<QQuickItem*>(quickObj)->setParentItem(m_pWindow->contentItem());
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m_pWindow->setGeometry(0, 0, qobject_cast<QQuickItem*>(quickObj)->width(), qobject_cast<QQuickItem*>(quickObj)->height());
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m_pWindow->show();
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#endif
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if (desktopMode) {
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auto m_pWindow = new QQuickWindow();
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qobject_cast<QQuickItem*>(quickObj)->setParentItem(m_pWindow->contentItem());
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m_pWindow->setGeometry(0, 0, qobject_cast<QQuickItem*>(quickObj)->width(), qobject_cast<QQuickItem*>(quickObj)->height());
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m_pWindow->show();
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}
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return a.exec();
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+64
-60
@@ -130,21 +130,51 @@ void OverlayController::Init(QQmlEngine* qmlEngine) {
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void OverlayController::SetWidget(QQuickItem* quickItem, const std::string& name, const std::string& key) {
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vr::VROverlayError overlayError = vr::VROverlay()->CreateDashboardOverlay(key.c_str(), name.c_str(), &m_ulOverlayHandle, &m_ulOverlayThumbnailHandle);
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if (overlayError != vr::VROverlayError_None) {
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if (overlayError == vr::VROverlayError_KeyInUse) {
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QMessageBox::critical(nullptr, "OpenVR Advanced Settings Overlay", "Another instance is already running.");
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if (!desktopMode) {
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vr::VROverlayError overlayError = vr::VROverlay()->CreateDashboardOverlay(key.c_str(), name.c_str(), &m_ulOverlayHandle, &m_ulOverlayThumbnailHandle);
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if (overlayError != vr::VROverlayError_None) {
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if (overlayError == vr::VROverlayError_KeyInUse) {
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QMessageBox::critical(nullptr, "OpenVR Advanced Settings Overlay", "Another instance is already running.");
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}
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throw std::runtime_error(std::string("Failed to create Overlay: " + std::string(vr::VROverlay()->GetOverlayErrorNameFromEnum(overlayError))));
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}
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throw std::runtime_error(std::string("Failed to create Overlay: " + std::string(vr::VROverlay()->GetOverlayErrorNameFromEnum(overlayError))));
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}
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vr::VROverlay()->SetOverlayWidthInMeters(m_ulOverlayHandle, 2.5f);
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vr::VROverlay()->SetOverlayInputMethod(m_ulOverlayHandle, vr::VROverlayInputMethod_Mouse);
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vr::VROverlay()->SetOverlayFlag(m_ulOverlayHandle, vr::VROverlayFlags_SendVRScrollEvents, true);
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std::string thumbIconPath = QApplication::applicationDirPath().toStdString() + "\\res\\thumbicon.png";
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if (QFile::exists(QString::fromStdString(thumbIconPath))) {
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vr::VROverlay()->SetOverlayFromFile(m_ulOverlayThumbnailHandle, thumbIconPath.c_str());
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} else {
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LOG(ERROR) << "Could not find thumbnail icon \"" << thumbIconPath << "\"";
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vr::VROverlay()->SetOverlayWidthInMeters(m_ulOverlayHandle, 2.5f);
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vr::VROverlay()->SetOverlayInputMethod(m_ulOverlayHandle, vr::VROverlayInputMethod_Mouse);
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vr::VROverlay()->SetOverlayFlag(m_ulOverlayHandle, vr::VROverlayFlags_SendVRScrollEvents, true);
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std::string thumbIconPath = QApplication::applicationDirPath().toStdString() + "\\res\\thumbicon.png";
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if (QFile::exists(QString::fromStdString(thumbIconPath))) {
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vr::VROverlay()->SetOverlayFromFile(m_ulOverlayThumbnailHandle, thumbIconPath.c_str());
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} else {
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LOG(ERROR) << "Could not find thumbnail icon \"" << thumbIconPath << "\"";
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}
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// Too many render calls in too short time overwhelm Qt and an assertion gets thrown.
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// Therefore we use an timer to delay render calls
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m_pRenderTimer.reset(new QTimer());
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m_pRenderTimer->setSingleShot(true);
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m_pRenderTimer->setInterval(5);
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connect(m_pRenderTimer.get(), SIGNAL(timeout()), this, SLOT(renderOverlay()));
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QOpenGLFramebufferObjectFormat fboFormat;
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fboFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
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fboFormat.setTextureTarget(GL_TEXTURE_2D);
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m_pFbo.reset(new QOpenGLFramebufferObject(quickItem->width(), quickItem->height(), fboFormat));
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m_pRenderControl.reset(new QQuickRenderControl());
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m_pWindow.reset(new QQuickWindow(m_pRenderControl.get()));
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m_pWindow->setRenderTarget(m_pFbo.get());
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quickItem->setParentItem(m_pWindow->contentItem());
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m_pWindow->setGeometry(0, 0, quickItem->width(), quickItem->height());
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m_pRenderControl->initialize(m_pOpenGLContext.get());
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vr::HmdVector2_t vecWindowSize = {
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(float)quickItem->width(),
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(float)quickItem->height()
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};
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vr::VROverlay()->SetOverlayMouseScale(m_ulOverlayHandle, &vecWindowSize);
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connect(m_pRenderControl.get(), SIGNAL(renderRequested()), this, SLOT(OnRenderRequest()));
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connect(m_pRenderControl.get(), SIGNAL(sceneChanged()), this, SLOT(OnRenderRequest()));
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}
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m_pPumpEventsTimer.reset(new QTimer());
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@@ -152,36 +182,6 @@ void OverlayController::SetWidget(QQuickItem* quickItem, const std::string& name
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m_pPumpEventsTimer->setInterval(20);
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m_pPumpEventsTimer->start();
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// Too many render calls in too short time overwhelm Qt and an assertion gets thrown.
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// Therefore we use an timer to delay render calls
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m_pRenderTimer.reset(new QTimer());
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m_pRenderTimer->setSingleShot(true);
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m_pRenderTimer->setInterval(5);
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connect(m_pRenderTimer.get(), SIGNAL(timeout()), this, SLOT(renderOverlay()));
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QOpenGLFramebufferObjectFormat fboFormat;
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fboFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
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fboFormat.setTextureTarget(GL_TEXTURE_2D);
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m_pFbo.reset(new QOpenGLFramebufferObject(quickItem->width(), quickItem->height(), fboFormat));
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#ifndef DEBUG_DESKTOP_WINDOW
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m_pRenderControl.reset(new QQuickRenderControl());
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m_pWindow.reset(new QQuickWindow(m_pRenderControl.get()));
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m_pWindow->setRenderTarget(m_pFbo.get());
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quickItem->setParentItem(m_pWindow->contentItem());
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m_pWindow->setGeometry(0, 0, quickItem->width(), quickItem->height());
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m_pRenderControl->initialize(m_pOpenGLContext.get());
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vr::HmdVector2_t vecWindowSize = {
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(float)quickItem->width(),
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(float)quickItem->height()
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};
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vr::VROverlay()->SetOverlayMouseScale(m_ulOverlayHandle, &vecWindowSize);
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connect(m_pRenderControl.get(), SIGNAL(renderRequested()), this, SLOT(OnRenderRequest()));
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connect(m_pRenderControl.get(), SIGNAL(sceneChanged()), this, SLOT(OnRenderRequest()));
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#endif
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steamVRTabController.initStage2(this, m_pWindow.get());
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chaperoneTabController.initStage2(this, m_pWindow.get());
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moveCenterTabController.initStage2(this, m_pWindow.get());
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@@ -199,27 +199,26 @@ void OverlayController::OnRenderRequest() {
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}
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void OverlayController::renderOverlay() {
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// skip rendering if the overlay isn't visible
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if (!vr::VROverlay() || !vr::VROverlay()->IsOverlayVisible(m_ulOverlayHandle) && !vr::VROverlay()->IsOverlayVisible(m_ulOverlayThumbnailHandle))
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return;
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if (!desktopMode) {
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// skip rendering if the overlay isn't visible
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if (!vr::VROverlay() || !vr::VROverlay()->IsOverlayVisible(m_ulOverlayHandle) && !vr::VROverlay()->IsOverlayVisible(m_ulOverlayThumbnailHandle))
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return;
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m_pRenderControl->polishItems();
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m_pRenderControl->sync();
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m_pRenderControl->render();
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#ifndef DEBUG_DESKTOP_WINDOW
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m_pRenderControl->polishItems();
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m_pRenderControl->sync();
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m_pRenderControl->render();
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GLuint unTexture = m_pFbo->texture();
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if (unTexture != 0) {
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GLuint unTexture = m_pFbo->texture();
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if (unTexture != 0) {
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#if defined _WIN64 || defined _LP64
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// To avoid any compiler warning because of cast to a larger pointer type (warning C4312 on VC)
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vr::Texture_t texture = { (void*)((uint64_t)unTexture), vr::API_OpenGL, vr::ColorSpace_Auto };
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// To avoid any compiler warning because of cast to a larger pointer type (warning C4312 on VC)
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vr::Texture_t texture = { (void*)((uint64_t)unTexture), vr::API_OpenGL, vr::ColorSpace_Auto };
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#else
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vr::Texture_t texture = { (void*)unTexture, vr::API_OpenGL, vr::ColorSpace_Auto };
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vr::Texture_t texture = { (void*)unTexture, vr::API_OpenGL, vr::ColorSpace_Auto };
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#endif
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vr::VROverlay()->SetOverlayTexture(m_ulOverlayHandle, &texture);
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vr::VROverlay()->SetOverlayTexture(m_ulOverlayHandle, &texture);
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}
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m_pOpenGLContext->functions()->glFlush(); // We need to flush otherwise the texture may be empty.*/
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}
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m_pOpenGLContext->functions()->glFlush(); // We need to flush otherwise the texture may be empty.*/
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#endif
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}
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@@ -472,6 +471,11 @@ QUrl OverlayController::getVRRuntimePathUrl() {
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}
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bool OverlayController::soundDisabled() {
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return noSound;
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}
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void OverlayController::showKeyboard(QString existingText, unsigned long userValue) {
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vr::VROverlay()->ShowKeyboardForOverlay(m_ulOverlayHandle, vr::k_EGamepadTextInputModeNormal, vr::k_EGamepadTextInputLineModeSingleLine, "Advanced Settings Overlay", 1024, existingText.toStdString().c_str(), false, userValue);
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}
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+11
-7
@@ -31,9 +31,6 @@
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#include "tabcontrollers/SettingsTabController.h"
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// Show a window on the desktop instead of an overlay in vr
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//#define DEBUG_DESKTOP_WINDOW
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// application namespace
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namespace advsettings {
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@@ -63,6 +60,9 @@ private:
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QPoint m_ptLastMouse;
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Qt::MouseButtons m_lastMouseButtons = 0;
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bool desktopMode;
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bool noSound;
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QUrl m_runtimePathUrl;
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SteamVRTabController steamVRTabController;
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@@ -74,7 +74,7 @@ private:
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SettingsTabController settingsTabController;
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private:
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OverlayController() : QObject() {}
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||||
OverlayController(bool desktopMode, bool noSound) : QObject(), desktopMode(desktopMode), noSound(noSound) {}
|
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public:
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virtual ~OverlayController();
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@@ -95,6 +95,8 @@ public:
|
||||
Q_INVOKABLE QString getVersionString();
|
||||
Q_INVOKABLE QUrl getVRRuntimePathUrl();
|
||||
|
||||
Q_INVOKABLE bool soundDisabled();
|
||||
|
||||
public slots:
|
||||
void renderOverlay();
|
||||
void OnRenderRequest();
|
||||
@@ -111,9 +113,11 @@ private:
|
||||
|
||||
public:
|
||||
static OverlayController* getInstance() {
|
||||
if (!singleton) {
|
||||
singleton.reset(new advsettings::OverlayController());
|
||||
}
|
||||
return singleton.get();
|
||||
}
|
||||
|
||||
static OverlayController* createInstance(bool desktopMode, bool noSound) {
|
||||
singleton.reset(new advsettings::OverlayController(desktopMode, noSound));
|
||||
return singleton.get();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user