Settings Tab new options for seated motion and recentering

This commit is contained in:
Kung-vr
2019-10-02 12:40:01 +09:00
parent b4dbbe8857
commit d3b4d30807
5 changed files with 214 additions and 9 deletions
+84 -9
View File
@@ -153,6 +153,17 @@ void MoveCenterTabController::initStage1()
{
m_universeCenteredRotation = value.toBool();
}
value = settings->value( "enableSeatedOffsetsRecenter",
m_enableSeatedOffsetsRecenter );
if ( value.isValid() && !value.isNull() )
{
m_enableSeatedOffsetsRecenter = value.toBool();
}
value = settings->value( "disableSeatedMotion", m_disableSeatedMotion );
if ( value.isValid() && !value.isNull() )
{
m_disableSeatedMotion = value.toBool();
}
settings->endGroup();
m_lastDragUpdateTimePoint = std::chrono::steady_clock::now();
m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
@@ -221,6 +232,14 @@ void MoveCenterTabController::outputLogSettings()
{
LOG( INFO ) << "LOADED SETTINGS: Universe-Centered Rotation Enabled";
}
if ( m_enableSeatedOffsetsRecenter )
{
LOG( INFO ) << "LOADED SETTINGS: Seated Offsets Recenter Enabled";
}
if ( m_disableSeatedMotion )
{
LOG( INFO ) << "LOADED SETTINGS: Seated Motion Disabled";
}
if ( m_dragBounds )
{
LOG( INFO ) << "LOADED SETTINGS: Space Drag Force Bounds Enabled";
@@ -1051,6 +1070,51 @@ void MoveCenterTabController::setUniverseCenteredRotation( bool value,
<< m_universeCenteredRotation;
}
bool MoveCenterTabController::enableSeatedOffsetsRecenter() const
{
return m_enableSeatedOffsetsRecenter;
}
void MoveCenterTabController::setEnableSeatedOffsetsRecenter( bool value,
bool notify )
{
m_enableSeatedOffsetsRecenter = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "enableSeatedOffsetsRecenter",
m_enableSeatedOffsetsRecenter );
settings->endGroup();
settings->sync();
if ( notify )
{
emit enableSeatedOffsetsRecenterChanged(
m_enableSeatedOffsetsRecenter );
}
LOG( INFO ) << "CHANGED SETTINGS: Enable Seated Offsets Recenter Set: "
<< m_enableSeatedOffsetsRecenter;
}
bool MoveCenterTabController::disableSeatedMotion() const
{
return m_disableSeatedMotion;
}
void MoveCenterTabController::setDisableSeatedMotion( bool value, bool notify )
{
m_disableSeatedMotion = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "disableSeatedMotion", m_disableSeatedMotion );
settings->endGroup();
settings->sync();
if ( notify )
{
emit disableSeatedMotionChanged( m_disableSeatedMotion );
}
LOG( INFO ) << "CHANGED SETTINGS: Disable Seated Motion Set: "
<< m_disableSeatedMotion;
}
void MoveCenterTabController::modOffsetX( float value, bool notify )
{
if ( !m_lockXToggle )
@@ -1095,7 +1159,10 @@ void MoveCenterTabController::shutdown()
void MoveCenterTabController::incomingSeatedReset()
{
updateSeatedResetData();
if ( !m_disableSeatedMotion )
{
updateSeatedResetData();
}
}
void MoveCenterTabController::reset()
@@ -1299,14 +1366,18 @@ void MoveCenterTabController::updateSeatedResetData()
m_seatedHeight = hmdMatrix.m[1][3];
m_seatedCenterForReset.m[1][3] += m_seatedHeight;
m_offsetX = hmdMatrix.m[0][3];
m_offsetY = 0.0f;
m_offsetZ = hmdMatrix.m[2][3];
m_rotation = hmdYawCentideg;
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
emit rotationChanged( m_rotation );
if ( m_enableSeatedOffsetsRecenter )
{
m_offsetX = hmdMatrix.m[0][3];
m_offsetY = 0.0f;
m_offsetZ = hmdMatrix.m[2][3];
m_rotation = hmdYawCentideg;
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
emit rotationChanged( m_rotation );
}
unsigned checkQuadCount = 0;
vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo( nullptr,
&checkQuadCount );
@@ -2810,6 +2881,10 @@ void MoveCenterTabController::eventLoopTick(
// m_roomSetupModeDetected is set to false in zeroOffsets() if it's
// successful.
}
else if ( m_seatedModeDetected && m_disableSeatedMotion )
{
return;
}
else
{
setTrackingUniverse( int( universe ) );